SG11202110875SA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents
Virtual object control method and apparatus, terminal, and storage mediumInfo
- Publication number
- SG11202110875SA SG11202110875SA SG11202110875SA SG11202110875SA SG11202110875SA SG 11202110875S A SG11202110875S A SG 11202110875SA SG 11202110875S A SG11202110875S A SG 11202110875SA SG 11202110875S A SG11202110875S A SG 11202110875SA SG 11202110875S A SG11202110875S A SG 11202110875SA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- control method
- virtual object
- object control
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910707805.2A CN110339562B (zh) | 2019-08-01 | 2019-08-01 | 虚拟对象的控制方法、装置、终端及存储介质 |
PCT/CN2020/100906 WO2021017784A1 (zh) | 2019-08-01 | 2020-07-08 | 虚拟对象的控制方法、装置、终端及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110875SA true SG11202110875SA (en) | 2021-10-28 |
Family
ID=68183620
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110875SA SG11202110875SA (en) | 2019-08-01 | 2020-07-08 | Virtual object control method and apparatus, terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (1) | US20210402287A1 (zh) |
JP (1) | JP2022522699A (zh) |
KR (1) | KR102635988B1 (zh) |
CN (1) | CN110339562B (zh) |
SG (1) | SG11202110875SA (zh) |
WO (1) | WO2021017784A1 (zh) |
Families Citing this family (16)
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CN109598777B (zh) * | 2018-12-07 | 2022-12-23 | 腾讯科技(深圳)有限公司 | 图像渲染方法、装置、设备及存储介质 |
CN110339562B (zh) * | 2019-08-01 | 2023-09-15 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN110772793A (zh) * | 2019-11-07 | 2020-02-11 | 腾讯科技(深圳)有限公司 | 虚拟资源的配置方法、装置、电子设备及存储介质 |
CN110841277B (zh) * | 2019-11-07 | 2021-08-06 | 腾讯科技(深圳)有限公司 | 基于触控屏的虚拟操作对象的控制方法和装置、存储介质 |
CN110882538B (zh) * | 2019-11-28 | 2021-09-07 | 腾讯科技(深圳)有限公司 | 虚拟活体角色的显示方法、装置、存储介质和计算机设备 |
CN111013136B (zh) * | 2019-12-12 | 2021-09-03 | 腾讯科技(深圳)有限公司 | 虚拟场景中的移动控制方法、装置、设备及存储介质 |
CN111135567B (zh) * | 2019-12-17 | 2022-01-04 | 腾讯科技(深圳)有限公司 | 虚拟道具的操作方法和装置、存储介质及电子装置 |
CN111228798A (zh) * | 2020-01-06 | 2020-06-05 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法、装置、电子设备及存储介质 |
CN111265856A (zh) * | 2020-01-17 | 2020-06-12 | 腾讯科技(深圳)有限公司 | 虚拟操作对象的控制方法、装置、存储介质及电子装置 |
CN111318015B (zh) * | 2020-02-26 | 2021-10-12 | 腾讯科技(深圳)有限公司 | 虚拟物品的控制方法、装置、终端和存储介质 |
CN111359214B (zh) * | 2020-03-05 | 2021-05-11 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法和装置、存储介质及电子装置 |
CN111613108A (zh) * | 2020-04-10 | 2020-09-01 | 北京晶品特装科技有限责任公司 | 一种手雷模拟器、装置、方法及存储介质 |
CN111643895B (zh) * | 2020-06-22 | 2023-08-25 | 腾讯科技(深圳)有限公司 | 操作响应方法、装置、终端及存储介质 |
CN112138391A (zh) * | 2020-09-24 | 2020-12-29 | 网易(杭州)网络有限公司 | 游戏中的虚拟武器控制方法、装置、电子设备及存储介质 |
CN112791398A (zh) * | 2021-02-03 | 2021-05-14 | 网易(杭州)网络有限公司 | 游戏中虚拟倍镜的控制方法、装置、电子设备及存储介质 |
CN113499590A (zh) * | 2021-08-04 | 2021-10-15 | 网易(杭州)网络有限公司 | 游戏中射击的控制方法、装置、电子设备及可读介质 |
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US20040266528A1 (en) * | 2003-06-27 | 2004-12-30 | Xiaoling Wang | Apparatus and a method for more realistic video games on computers or similar devices using visible or invisible light and a light sensing device |
US11255638B2 (en) * | 2010-08-19 | 2022-02-22 | Evrio, Inc. | Display indicating aiming point relative to target size indicator |
TW201343227A (zh) * | 2012-04-25 | 2013-11-01 | Fu Li Ye Internat Corp | 具有觸控面板裝置媒體的互動遊戲控制方法 |
US9248370B2 (en) * | 2012-05-25 | 2016-02-02 | Phillip B. Summons | Targeting system and method for video games |
KR101298030B1 (ko) * | 2013-03-12 | 2013-08-26 | 주식회사 네시삼십삼분 | 슈팅 게임이 기록된 컴퓨터 판독 가능한 기록매체 |
US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
US9901824B2 (en) * | 2014-03-12 | 2018-02-27 | Wargaming.Net Limited | User control of objects and status conditions |
US20160091282A1 (en) * | 2014-04-01 | 2016-03-31 | Joe D. Baker | Mobile ballistics processing and targeting display system |
JP5727655B1 (ja) * | 2014-09-17 | 2015-06-03 | 株式会社Pgユニバース | 情報処理装置、情報処理方法及びプログラム |
US20160381297A1 (en) * | 2015-06-26 | 2016-12-29 | Jsc Yukon Advanced Optics Worldwide | Providing enhanced situational-awareness using magnified picture-in-picture within a wide field-of-view optical image |
CN105760076B (zh) * | 2016-02-03 | 2018-09-04 | 网易(杭州)网络有限公司 | 游戏控制方法及装置 |
US10183222B2 (en) * | 2016-04-01 | 2019-01-22 | Glu Mobile Inc. | Systems and methods for triggering action character cover in a video game |
US9919213B2 (en) * | 2016-05-03 | 2018-03-20 | Hothead Games Inc. | Zoom controls for virtual environment user interfaces |
CN107661630A (zh) * | 2017-08-28 | 2018-02-06 | 网易(杭州)网络有限公司 | 一种射击游戏的控制方法及装置、存储介质、处理器、终端 |
US10807001B2 (en) * | 2017-09-12 | 2020-10-20 | Netease (Hangzhou) Network Co., Ltd. | Information processing method, apparatus and computer readable storage medium |
CN116450020A (zh) | 2017-09-26 | 2023-07-18 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法、装置、电子设备及存储介质 |
CN107773983B (zh) * | 2017-10-18 | 2021-12-28 | 网易(杭州)网络有限公司 | 一种游戏中的射击控制方法及装置 |
CN107773987B (zh) * | 2017-10-24 | 2020-05-22 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法、装置、电子设备及存储介质 |
CN107913515B (zh) * | 2017-10-25 | 2019-01-08 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN108339272A (zh) * | 2018-02-12 | 2018-07-31 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法及装置、电子设备、存储介质 |
CN108671540A (zh) * | 2018-05-09 | 2018-10-19 | 腾讯科技(深圳)有限公司 | 虚拟环境中的配件切换方法、设备及存储介质 |
CN109126128A (zh) * | 2018-08-21 | 2019-01-04 | 苏州蜗牛数字科技股份有限公司 | 一种vr游戏中武器的管理系统及方法 |
CN109589601B (zh) * | 2018-12-10 | 2022-04-08 | 网易(杭州)网络有限公司 | 虚拟瞄准镜控制方法及装置、电子设备和存储介质 |
US10946281B2 (en) * | 2019-03-29 | 2021-03-16 | Nvidia Corporation | Using playstyle patterns to generate virtual representations of game players |
CN110141869A (zh) * | 2019-04-11 | 2019-08-20 | 腾讯科技(深圳)有限公司 | 操作控制方法、装置、电子设备及存储介质 |
CN110038297A (zh) | 2019-04-12 | 2019-07-23 | 网易(杭州)网络有限公司 | 移动终端的游戏操作方法及装置、存储介质及电子设备 |
CN110339562B (zh) * | 2019-08-01 | 2023-09-15 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
US11534681B2 (en) * | 2020-10-29 | 2022-12-27 | Google Llc | Virtual console gaming controller |
-
2019
- 2019-08-01 CN CN201910707805.2A patent/CN110339562B/zh active Active
-
2020
- 2020-07-08 KR KR1020217033554A patent/KR102635988B1/ko active IP Right Grant
- 2020-07-08 JP JP2021550057A patent/JP2022522699A/ja active Pending
- 2020-07-08 WO PCT/CN2020/100906 patent/WO2021017784A1/zh active Application Filing
- 2020-07-08 SG SG11202110875SA patent/SG11202110875SA/en unknown
-
2021
- 2021-09-10 US US17/471,980 patent/US20210402287A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2021017784A1 (zh) | 2021-02-04 |
US20210402287A1 (en) | 2021-12-30 |
JP2022522699A (ja) | 2022-04-20 |
KR102635988B1 (ko) | 2024-02-08 |
CN110339562B (zh) | 2023-09-15 |
CN110339562A (zh) | 2019-10-18 |
KR20210138082A (ko) | 2021-11-18 |
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