SG11202110041VA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents
Virtual object control method and apparatus, terminal, and storage mediumInfo
- Publication number
- SG11202110041VA SG11202110041VA SG11202110041VA SG11202110041VA SG11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- control method
- virtual object
- object control
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910731032.1A CN110354489B (en) | 2019-08-08 | 2019-08-08 | Virtual object control method, device, terminal and storage medium |
PCT/CN2020/100960 WO2021022967A1 (en) | 2019-08-08 | 2020-07-09 | Virtual object control method and apparatus, terminal, and storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110041VA true SG11202110041VA (en) | 2021-10-28 |
Family
ID=68223491
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110041VA SG11202110041VA (en) | 2019-08-08 | 2020-07-09 | Virtual object control method and apparatus, terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (1) | US11992760B2 (en) |
JP (2) | JP7331124B2 (en) |
KR (1) | KR20210138079A (en) |
CN (1) | CN110354489B (en) |
SG (1) | SG11202110041VA (en) |
WO (1) | WO2021022967A1 (en) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110354489B (en) * | 2019-08-08 | 2022-02-18 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
CN110969682B (en) * | 2019-11-27 | 2021-03-02 | 深圳追一科技有限公司 | Virtual image switching method and device, electronic equipment and storage medium |
CN111097166A (en) * | 2019-12-12 | 2020-05-05 | 腾讯科技(深圳)有限公司 | Control method and device of virtual operation object, storage medium and electronic device |
CN111249726B (en) * | 2020-01-15 | 2021-08-24 | 腾讯科技(深圳)有限公司 | Operation method, device, equipment and readable medium of virtual prop in virtual environment |
CN111258489B (en) * | 2020-01-15 | 2021-05-25 | 腾讯科技(深圳)有限公司 | Operation method and device of virtual prop and storage medium |
CN111399639B (en) * | 2020-03-05 | 2022-07-12 | 腾讯科技(深圳)有限公司 | Method, device and equipment for controlling motion state in virtual environment and readable medium |
CN111632380A (en) * | 2020-05-28 | 2020-09-08 | 腾讯科技(深圳)有限公司 | Virtual attitude switching method and device, storage medium and electronic device |
CN112076473B (en) * | 2020-09-11 | 2022-07-01 | 腾讯科技(深圳)有限公司 | Control method and device of virtual prop, electronic equipment and storage medium |
CN112402960B (en) * | 2020-11-19 | 2022-11-04 | 腾讯科技(深圳)有限公司 | State switching method, device, equipment and storage medium in virtual scene |
CN112473139A (en) * | 2020-11-27 | 2021-03-12 | 完美世界(重庆)互动科技有限公司 | Object form switching method and device, storage medium and electronic device |
CN113181651B (en) * | 2021-04-06 | 2024-01-19 | 网易(杭州)网络有限公司 | Method, device, electronic equipment and storage medium for controlling virtual object movement in game |
CN114281235B (en) * | 2021-12-22 | 2024-05-17 | 徐工汉云技术股份有限公司 | Pump truck posture display and control method based on 3D model |
CN117456611B (en) * | 2023-12-22 | 2024-03-29 | 拓世科技集团有限公司 | Virtual character training method and system based on artificial intelligence |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3111174B2 (en) | 1997-11-20 | 2000-11-20 | コナミ株式会社 | VIDEO GAME DEVICE, CHARACTER OPERATION INSTRUCTION METHOD IN VIDEO GAME, AND RECORDING MEDIUM RECORDING CHARACTER OPERATION INSTRUCTION PROGRAM |
US7713116B2 (en) * | 2003-06-30 | 2010-05-11 | Microsoft Corporation | Inventory management of virtual items in computer games |
US10697996B2 (en) * | 2006-09-26 | 2020-06-30 | Nintendo Co., Ltd. | Accelerometer sensing and object control |
JP2008178600A (en) * | 2007-01-25 | 2008-08-07 | Sega Corp | Game program and its device |
US9186575B1 (en) * | 2011-03-16 | 2015-11-17 | Zynga Inc. | Online game with animal-breeding mechanic |
TW201334843A (en) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | Game control method with touch panel media and game play media |
WO2015126095A1 (en) * | 2014-02-21 | 2015-08-27 | 삼성전자 주식회사 | Electronic device |
CN104436657B (en) | 2014-12-22 | 2018-11-13 | 青岛烈焰畅游网络技术有限公司 | Game control method, device and electronic equipment |
JP6312039B2 (en) * | 2016-09-29 | 2018-04-18 | 株式会社コナミデジタルエンタテインメント | Terminal device and program |
JP6402337B2 (en) * | 2016-12-02 | 2018-10-10 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM |
CN108245887A (en) | 2018-02-09 | 2018-07-06 | 腾讯科技(深圳)有限公司 | virtual object control method, device, electronic device and storage medium |
CN108970112A (en) | 2018-07-05 | 2018-12-11 | 腾讯科技(深圳)有限公司 | The method of adjustment and device of posture, storage medium, electronic device |
CN109324739B (en) * | 2018-09-28 | 2021-08-06 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
CN109350964B (en) * | 2018-09-28 | 2020-08-11 | 腾讯科技(深圳)有限公司 | Method, device, equipment and storage medium for controlling virtual role |
CN109731329B (en) * | 2019-01-31 | 2022-06-14 | 网易(杭州)网络有限公司 | Method and device for determining placement position of virtual component in game |
CN109847369B (en) * | 2019-03-18 | 2023-05-16 | 网易(杭州)网络有限公司 | Method and device for switching postures of virtual roles in game |
CN110354489B (en) * | 2019-08-08 | 2022-02-18 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal and storage medium |
CN112121430B (en) * | 2020-09-30 | 2023-01-06 | 腾讯科技(深圳)有限公司 | Information display method, device, equipment and storage medium in virtual scene |
CN113181650B (en) * | 2021-05-31 | 2023-04-25 | 腾讯科技(深圳)有限公司 | Control method, device, equipment and storage medium for calling object in virtual scene |
-
2019
- 2019-08-08 CN CN201910731032.1A patent/CN110354489B/en active Active
-
2020
- 2020-07-09 SG SG11202110041VA patent/SG11202110041VA/en unknown
- 2020-07-09 KR KR1020217033511A patent/KR20210138079A/en not_active Application Discontinuation
- 2020-07-09 JP JP2021556563A patent/JP7331124B2/en active Active
- 2020-07-09 WO PCT/CN2020/100960 patent/WO2021022967A1/en active Application Filing
-
2021
- 2021-08-17 US US17/404,834 patent/US11992760B2/en active Active
-
2023
- 2023-08-08 JP JP2023129246A patent/JP2023162233A/en active Pending
Also Published As
Publication number | Publication date |
---|---|
JP2023162233A (en) | 2023-11-08 |
CN110354489B (en) | 2022-02-18 |
WO2021022967A1 (en) | 2021-02-11 |
US20210370171A1 (en) | 2021-12-02 |
JP7331124B2 (en) | 2023-08-22 |
US11992760B2 (en) | 2024-05-28 |
JP2022526134A (en) | 2022-05-23 |
CN110354489A (en) | 2019-10-22 |
KR20210138079A (en) | 2021-11-18 |
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