SG11202108697RA - Virtual object control method and apparatus, storage medium, and electronic device - Google Patents

Virtual object control method and apparatus, storage medium, and electronic device

Info

Publication number
SG11202108697RA
SG11202108697RA SG11202108697RA SG11202108697RA SG11202108697RA SG 11202108697R A SG11202108697R A SG 11202108697RA SG 11202108697R A SG11202108697R A SG 11202108697RA SG 11202108697R A SG11202108697R A SG 11202108697RA SG 11202108697R A SG11202108697R A SG 11202108697RA
Authority
SG
Singapore
Prior art keywords
electronic device
storage medium
control method
virtual object
object control
Prior art date
Application number
SG11202108697RA
Inventor
Xiongfei Huang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202108697RA publication Critical patent/SG11202108697RA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
SG11202108697RA 2019-05-24 2020-05-14 Virtual object control method and apparatus, storage medium, and electronic device SG11202108697RA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910441241.2A CN110090443B (en) 2019-05-24 2019-05-24 Virtual object control method and device, storage medium and electronic device
PCT/CN2020/090272 WO2020238636A1 (en) 2019-05-24 2020-05-14 Virtual object control method and apparatus, storage medium, and electronic device

Publications (1)

Publication Number Publication Date
SG11202108697RA true SG11202108697RA (en) 2021-09-29

Family

ID=67449204

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202108697RA SG11202108697RA (en) 2019-05-24 2020-05-14 Virtual object control method and apparatus, storage medium, and electronic device

Country Status (6)

Country Link
US (2) US11779843B2 (en)
JP (1) JP7312836B2 (en)
KR (1) KR20210116628A (en)
CN (1) CN110090443B (en)
SG (1) SG11202108697RA (en)
WO (1) WO2020238636A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110090443B (en) 2019-05-24 2021-03-16 腾讯科技(深圳)有限公司 Virtual object control method and device, storage medium and electronic device
CN110772784B (en) * 2019-10-28 2021-05-11 腾讯科技(深圳)有限公司 Carrier control method and device, storage medium and electronic device
CN111420403B (en) * 2020-04-26 2023-03-31 浙江千腾网络科技有限公司 Game object control method, control device, and computer-readable storage medium
JP7233399B2 (en) * 2020-06-23 2023-03-06 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
CN113457132B (en) * 2021-06-23 2024-03-01 北京达佳互联信息技术有限公司 Object delivery method and device, electronic equipment and storage medium

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101485933A (en) * 2008-01-16 2009-07-22 盛趣信息技术(上海)有限公司 Racing car game property and property conversion method
JP2016120131A (en) 2014-12-25 2016-07-07 株式会社バンダイナムコエンターテインメント Game system and server
US9687741B1 (en) * 2015-03-10 2017-06-27 Kabam, Inc. System and method for providing separate drift and steering controls
JP6869692B2 (en) * 2016-10-19 2021-05-12 任天堂株式会社 Game programs, game processing methods, game systems, and game devices
JP6921193B2 (en) * 2017-05-22 2021-08-18 任天堂株式会社 Game programs, information processing devices, information processing systems, and game processing methods
JP7083822B2 (en) * 2017-05-22 2022-06-13 任天堂株式会社 Game programs, information processing devices, information processing systems, and game processing methods
EP3441120A4 (en) * 2017-05-22 2020-01-22 Nintendo Co., Ltd. Game program, information processing device, information processing system, and game processing method
CN108434730A (en) * 2018-03-22 2018-08-24 网易(杭州)网络有限公司 Control method, device, storage medium, processor and the terminal of game object
CN112074331A (en) * 2018-05-02 2020-12-11 任天堂株式会社 Information processing program, information processing device, information processing system, and information processing method
CN108733288B (en) * 2018-05-21 2021-01-26 网易(杭州)网络有限公司 Information processing method, information processing device, electronic equipment and storage medium
CN109513210B (en) 2018-11-28 2021-02-12 腾讯科技(深圳)有限公司 Virtual vehicle drifting method and device in virtual world and storage medium
CN110090443B (en) * 2019-05-24 2021-03-16 腾讯科技(深圳)有限公司 Virtual object control method and device, storage medium and electronic device
US11573087B1 (en) * 2019-05-30 2023-02-07 Yamaha Hatsudoki Kabushiki Kaisha Boat maneuvering control method for boat and boat maneuvering control system for boat

Also Published As

Publication number Publication date
JP2022517561A (en) 2022-03-09
CN110090443A (en) 2019-08-06
KR20210116628A (en) 2021-09-27
US11779843B2 (en) 2023-10-10
CN110090443B (en) 2021-03-16
WO2020238636A1 (en) 2020-12-03
US20210322879A1 (en) 2021-10-21
JP7312836B2 (en) 2023-07-21
US20230398450A1 (en) 2023-12-14

Similar Documents

Publication Publication Date Title
SG11202104911TA (en) Operation control method and apparatus, and electronic device and storage medium
SG11202005729TA (en) Collision control method and apparatus, and electronic device and storage medium
EP3627808A4 (en) Screen-off control method and apparatus, storage medium, and electronic device
SG11202105315PA (en) Method and device for controlling shooting performed with respect to virtual object, electronic apparatus, and storage medium
EP3964270A4 (en) Virtual object display method and apparatus, electronic device, and storage medium
SG11202110875SA (en) Virtual object control method and apparatus, terminal, and storage medium
SG11202111571RA (en) Virtual object control method and apparatus, device, and storage medium
SG11202005736VA (en) Collision control method and apparatus, and electronic device and storage medium
SG11202108595UA (en) Object jumping control method and apparatus, and computer device and storage medium
SG11202110880XA (en) Virtual object control method and apparatus, device, and medium
SG11202010699XA (en) Risk control method, risk control apparatus, electronic device, and storage medium
SG11201912809PA (en) Virtual Robot Control Method, Apparatus and Device, and Readable Storage Medium
ZA202104987B (en) Screen control method, electronic device, and storage medium
SG11202111568QA (en) Virtual object control method and apparatus, device, and storage medium
SG11202111219TA (en) Virtual object control method and apparatus, device, and storage medium
EP3796110A4 (en) Method and apparatus for determining controlled object, and storage medium and electronic device
SG11202105103QA (en) Method for controlling multiple virtual characters, device, apparatus, and storage medium
EP3675316A4 (en) Charging control method and apparatus, electronic device and computer-readable storage medium
EP3690650A4 (en) Application control method and apparatus, storage medium and electronic device
SG11202110041VA (en) Virtual object control method and apparatus, terminal, and storage medium
EP3971685A4 (en) Interactive control method and apparatus, electronic device and storage medium
SG11202108697RA (en) Virtual object control method and apparatus, storage medium, and electronic device
EP3860136A4 (en) Video enhancement control method and device, electronic apparatus, and storage medium
SG11202005886RA (en) Target object processing method and apparatus, electronic device, and storage medium
EP4007257A4 (en) Camera control method and apparatus, storage medium, and electronic device