SG11202110074WA - Virtual object attack prompt method and apparatus, and terminal, and storage medium - Google Patents

Virtual object attack prompt method and apparatus, and terminal, and storage medium

Info

Publication number
SG11202110074WA
SG11202110074WA SG11202110074WA SG11202110074WA SG11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA
Authority
SG
Singapore
Prior art keywords
terminal
storage medium
virtual object
prompt method
object attack
Prior art date
Application number
SG11202110074WA
Inventor
Zhihong Liu
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202110074WA publication Critical patent/SG11202110074WA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
SG11202110074WA 2019-09-05 2020-08-27 Virtual object attack prompt method and apparatus, and terminal, and storage medium SG11202110074WA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201910838705.3A CN110548288B (en) 2019-09-05 2019-09-05 Virtual object hit prompting method and device, terminal and storage medium
PCT/CN2020/111851 WO2021043069A1 (en) 2019-09-05 2020-08-27 Virtual object attack prompt method and apparatus, and terminal and storage medium

Publications (1)

Publication Number Publication Date
SG11202110074WA true SG11202110074WA (en) 2021-10-28

Family

ID=68739192

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202110074WA SG11202110074WA (en) 2019-09-05 2020-08-27 Virtual object attack prompt method and apparatus, and terminal, and storage medium

Country Status (6)

Country Link
US (2) US11577171B2 (en)
JP (1) JP7286219B2 (en)
KR (1) KR102629359B1 (en)
CN (1) CN110548288B (en)
SG (1) SG11202110074WA (en)
WO (1) WO2021043069A1 (en)

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CN109513208B (en) * 2018-11-15 2021-04-09 深圳市腾讯信息技术有限公司 Object display method and device, storage medium and electronic device
CN110548288B (en) 2019-09-05 2020-11-10 腾讯科技(深圳)有限公司 Virtual object hit prompting method and device, terminal and storage medium
JP2022523281A (en) * 2020-01-27 2022-04-22 スクウェア エニックス、リミテッド Graphical indicator for video games
CN111467804B (en) * 2020-04-30 2023-08-22 网易(杭州)网络有限公司 Method and device for processing hit in game
CN111773698B (en) * 2020-07-13 2024-06-25 网易(杭州)网络有限公司 Game information display method and device, electronic equipment and storage medium
CN113426114B (en) * 2021-07-07 2024-02-02 网易(杭州)网络有限公司 Game information prompting method and device, readable storage medium and electronic equipment
CN113426116B (en) * 2021-07-26 2024-08-23 网易(杭州)网络有限公司 Display control method and device, storage medium and electronic equipment
CN113750529B (en) * 2021-09-13 2024-05-28 网易(杭州)网络有限公司 Direction indication method and device in game, electronic equipment and readable storage medium
CN113694515B (en) * 2021-09-23 2023-07-25 腾讯科技(深圳)有限公司 Interface display method, device, terminal and storage medium
CN113842640A (en) * 2021-09-27 2021-12-28 网易(杭州)网络有限公司 Control method and device for common attack and electronic equipment
CN114146412B (en) * 2021-11-18 2024-08-13 网易(杭州)网络有限公司 Display control method and device in game, electronic equipment and storage medium
US20240045704A1 (en) * 2022-07-29 2024-02-08 Meta Platforms, Inc. Dynamically Morphing Virtual Assistant Avatars for Assistant Systems

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US8734254B2 (en) * 2006-04-25 2014-05-27 International Business Machines Corporation Virtual world event notifications from within a persistent world game
JP5095122B2 (en) * 2006-05-01 2012-12-12 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US8128498B2 (en) * 2006-06-21 2012-03-06 International Business Machines Corporation Configure offline player behavior within a persistent world game
JP5649795B2 (en) * 2008-12-04 2015-01-07 株式会社カプコン GAME PROGRAM AND GAME DEVICE
JP5208842B2 (en) * 2009-04-20 2013-06-12 株式会社カプコン GAME SYSTEM, GAME CONTROL METHOD, PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING THE PROGRAM
US20120306750A1 (en) * 2010-02-11 2012-12-06 Igor Karasin Gesture based computer interface system and method
US10248614B1 (en) * 2013-12-31 2019-04-02 Kabam, Inc. Generating segmented notifications in a virtual space
CN105718727B (en) * 2016-01-19 2018-09-28 中国科学院光电研究院 A kind of method and system of estimation stratospheric airship flight performance parameter
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CN107638692B (en) * 2017-11-09 2020-08-25 网易(杭州)网络有限公司 Auxiliary positioning method for attacking object under attack in virtual reality game
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CN109675308A (en) * 2019-01-10 2019-04-26 网易(杭州)网络有限公司 Display control method, device, storage medium, processor and terminal in game
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CN110548288B (en) * 2019-09-05 2020-11-10 腾讯科技(深圳)有限公司 Virtual object hit prompting method and device, terminal and storage medium

Also Published As

Publication number Publication date
CN110548288A (en) 2019-12-10
CN110548288B (en) 2020-11-10
US12128312B2 (en) 2024-10-29
KR102629359B1 (en) 2024-01-24
WO2021043069A1 (en) 2021-03-11
JP7286219B2 (en) 2023-06-05
JP2022527156A (en) 2022-05-31
US20210146253A1 (en) 2021-05-20
KR20210137199A (en) 2021-11-17
US11577171B2 (en) 2023-02-14
US20230141406A1 (en) 2023-05-11

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