SG11202110074WA - Virtual object attack prompt method and apparatus, and terminal, and storage medium - Google Patents
Virtual object attack prompt method and apparatus, and terminal, and storage mediumInfo
- Publication number
- SG11202110074WA SG11202110074WA SG11202110074WA SG11202110074WA SG11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA SG 11202110074W A SG11202110074W A SG 11202110074WA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- virtual object
- prompt method
- object attack
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910838705.3A CN110548288B (en) | 2019-09-05 | 2019-09-05 | Virtual object hit prompting method and device, terminal and storage medium |
PCT/CN2020/111851 WO2021043069A1 (en) | 2019-09-05 | 2020-08-27 | Virtual object attack prompt method and apparatus, and terminal and storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110074WA true SG11202110074WA (en) | 2021-10-28 |
Family
ID=68739192
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110074WA SG11202110074WA (en) | 2019-09-05 | 2020-08-27 | Virtual object attack prompt method and apparatus, and terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11577171B2 (en) |
JP (1) | JP7286219B2 (en) |
KR (1) | KR102629359B1 (en) |
CN (1) | CN110548288B (en) |
SG (1) | SG11202110074WA (en) |
WO (1) | WO2021043069A1 (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109513208B (en) * | 2018-11-15 | 2021-04-09 | 深圳市腾讯信息技术有限公司 | Object display method and device, storage medium and electronic device |
CN110548288B (en) | 2019-09-05 | 2020-11-10 | 腾讯科技(深圳)有限公司 | Virtual object hit prompting method and device, terminal and storage medium |
JP2022523281A (en) * | 2020-01-27 | 2022-04-22 | スクウェア エニックス、リミテッド | Graphical indicator for video games |
CN111467804B (en) * | 2020-04-30 | 2023-08-22 | 网易(杭州)网络有限公司 | Method and device for processing hit in game |
CN111773698B (en) * | 2020-07-13 | 2024-06-25 | 网易(杭州)网络有限公司 | Game information display method and device, electronic equipment and storage medium |
CN113426114B (en) * | 2021-07-07 | 2024-02-02 | 网易(杭州)网络有限公司 | Game information prompting method and device, readable storage medium and electronic equipment |
CN113426116B (en) * | 2021-07-26 | 2024-08-23 | 网易(杭州)网络有限公司 | Display control method and device, storage medium and electronic equipment |
CN113750529B (en) * | 2021-09-13 | 2024-05-28 | 网易(杭州)网络有限公司 | Direction indication method and device in game, electronic equipment and readable storage medium |
CN113694515B (en) * | 2021-09-23 | 2023-07-25 | 腾讯科技(深圳)有限公司 | Interface display method, device, terminal and storage medium |
CN113842640A (en) * | 2021-09-27 | 2021-12-28 | 网易(杭州)网络有限公司 | Control method and device for common attack and electronic equipment |
CN114146412B (en) * | 2021-11-18 | 2024-08-13 | 网易(杭州)网络有限公司 | Display control method and device in game, electronic equipment and storage medium |
US20240045704A1 (en) * | 2022-07-29 | 2024-02-08 | Meta Platforms, Inc. | Dynamically Morphing Virtual Assistant Avatars for Assistant Systems |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH05192449A (en) * | 1992-01-20 | 1993-08-03 | Taito Corp | Video type rifle-shooting battle game machine and its control method |
US8734254B2 (en) * | 2006-04-25 | 2014-05-27 | International Business Machines Corporation | Virtual world event notifications from within a persistent world game |
JP5095122B2 (en) * | 2006-05-01 | 2012-12-12 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
US8128498B2 (en) * | 2006-06-21 | 2012-03-06 | International Business Machines Corporation | Configure offline player behavior within a persistent world game |
JP5649795B2 (en) * | 2008-12-04 | 2015-01-07 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP5208842B2 (en) * | 2009-04-20 | 2013-06-12 | 株式会社カプコン | GAME SYSTEM, GAME CONTROL METHOD, PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM CONTAINING THE PROGRAM |
US20120306750A1 (en) * | 2010-02-11 | 2012-12-06 | Igor Karasin | Gesture based computer interface system and method |
US10248614B1 (en) * | 2013-12-31 | 2019-04-02 | Kabam, Inc. | Generating segmented notifications in a virtual space |
CN105718727B (en) * | 2016-01-19 | 2018-09-28 | 中国科学院光电研究院 | A kind of method and system of estimation stratospheric airship flight performance parameter |
JP7058034B2 (en) * | 2017-09-29 | 2022-04-21 | グリー株式会社 | Game processing program, game processing method, and game processing device |
CN107638692B (en) * | 2017-11-09 | 2020-08-25 | 网易(杭州)网络有限公司 | Auxiliary positioning method for attacking object under attack in virtual reality game |
KR102085440B1 (en) * | 2017-12-26 | 2020-03-05 | (주)스코넥엔터테인먼트 | Virtual Reality Control System |
CN109675308A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN110166418B (en) * | 2019-03-04 | 2020-11-13 | 腾讯科技(深圳)有限公司 | Attack detection method and device, computer equipment and storage medium |
CN110075523B (en) | 2019-04-30 | 2020-04-17 | 网易(杭州)网络有限公司 | Action generation method and device, electronic equipment and computer readable medium |
CN110548288B (en) * | 2019-09-05 | 2020-11-10 | 腾讯科技(深圳)有限公司 | Virtual object hit prompting method and device, terminal and storage medium |
-
2019
- 2019-09-05 CN CN201910838705.3A patent/CN110548288B/en active Active
-
2020
- 2020-08-27 WO PCT/CN2020/111851 patent/WO2021043069A1/en active Application Filing
- 2020-08-27 KR KR1020217033376A patent/KR102629359B1/en active IP Right Grant
- 2020-08-27 JP JP2021557136A patent/JP7286219B2/en active Active
- 2020-08-27 SG SG11202110074WA patent/SG11202110074WA/en unknown
-
2021
- 2021-01-22 US US17/156,138 patent/US11577171B2/en active Active
-
2023
- 2023-01-11 US US18/153,048 patent/US12128312B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN110548288A (en) | 2019-12-10 |
CN110548288B (en) | 2020-11-10 |
US12128312B2 (en) | 2024-10-29 |
KR102629359B1 (en) | 2024-01-24 |
WO2021043069A1 (en) | 2021-03-11 |
JP7286219B2 (en) | 2023-06-05 |
JP2022527156A (en) | 2022-05-31 |
US20210146253A1 (en) | 2021-05-20 |
KR20210137199A (en) | 2021-11-17 |
US11577171B2 (en) | 2023-02-14 |
US20230141406A1 (en) | 2023-05-11 |
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