JPH05192449A - Video type rifle-shooting battle game machine and its control method - Google Patents

Video type rifle-shooting battle game machine and its control method

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Publication number
JPH05192449A
JPH05192449A JP737192A JP737192A JPH05192449A JP H05192449 A JPH05192449 A JP H05192449A JP 737192 A JP737192 A JP 737192A JP 737192 A JP737192 A JP 737192A JP H05192449 A JPH05192449 A JP H05192449A
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Prior art keywords
vibration
signal
hit
gun
shot
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Pending
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JP737192A
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Japanese (ja)
Inventor
Yozo Koma
Toshiaki Matsumoto
Tatsuo Nakamura
Shinji Soyano
辰男 中村
伸二 征矢野
俊明 松本
洋三 駒
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Taito Corp
株式会社タイトー
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Abstract

PURPOSE: To obtain a new, inexpensive video type rifle-shooting battle game machine with a simple construction, by which a hit on a friend can be sensed directly through the body, by a method wherein a vibration generating instruction signal is generated together with a shot signal when it is judged that a shot signal indicates a hit on a player, and a vibration generator is operated for a specified period of time.
CONSTITUTION: A model gun can transmit a hit location signal corresponding to the direction of a barrel 41 toward a screen of a video display device at the time a player squeeze a trigger 42, and players perform a mock rifle- shooting battle against enemies appearing on the screen of the video display device. A vibration generator 7 is equipped on the model gun 4 or its support device 6, and when it is judged that a shot signal indicates a hit on a player, a vibration generating instruction signal is generated together with the shot signal by a game control circuit 3 so that the vibration generator 7 is operated for a specified period of time to impart vibration to the model gun 4. And, when the player is hit, the duration hours of vibration imparted on the model gun 4 is controlled corresponding to the degree of the damage.
COPYRIGHT: (C)1993,JPO&Japio

Description

【発明の詳細な説明】 DETAILED DESCRIPTION OF THE INVENTION

【0001】 [0001]

【産業上の利用分野】本発明はビデオ式銃撃戦ゲーム装置及びそのゲーム装置を制御する方法に関する。 The present invention relates to a method of controlling a game device and a game device video type firefight.

【0002】 [0002]

【従来の技術】予め定められたゲームプログラムが搭載されたゲーム制御回路と、ゲーム制御回路より制御されゲームの進展情況を表示するビデオディスプレイ装置と、ビデオディスプレイ装置の画面に向けて、銃身の方向を制御でき、引金を引いたときの銃身の方向に対応する着弾位置信号を発信し得る装置を具備した模擬銃とを具備し、ビデオディスプレイ装置の画面に現れる敵と模擬銃撃戦を行い、着弾位置信号発信装置の発生する信号に対応する画面上の着弾位置に敵が存在するときはゲーム制御回路に命中信号を発生させ、又、敵が発射した弾丸がプレイヤに命中したとされるときは被弾信号を発生させ、これらの信号によりゲームの進行を切替えると共に、被弾による彼我の損害に応じて得点を争うビデオ式銃撃戦ゲーム装置は BACKGROUND OF THE INVENTION a game control circuit predetermined game program is mounted, a video display device which is controlled from the game controller displays the progress situation of the game, toward the screen of the video display device, the direction of the barrel You can control, comprising a simulated gun provided with the device capable of transmitting a landing position signal corresponding to the direction of the barrel when pulled the trigger, perform the enemy appearing on the screen of the video display device simulating gunfire, when the enemy is present in landing position on the screen corresponding to the generated signals of the landing position signal transmitter generates a hit signal to the game controller, also when the bullet the enemy fired is to have hit the player generates a hit signal, it switches the progress of the game by these signals, the video type crossfire game device contending for scoring according to damage Higa by hit 知であり、広く普及している。 Is known, it has been widely used.

【0003】而して、この模擬銃には、引金を引いたとき弾丸の発射音や衝撃を発生する装置が設けられており、ゲームをできるだけリアルにする工夫がなされている。 [0003] Thus, in this imitation gun, and apparatus for generating a firing sound and impact of the bullet is provided when you pull the trigger, devised to as much as possible real the game have been made. 然しながら、従来公知のこの種のゲーム装置では、 However, in the conventional well-known of this type of game device,
プレイヤが被弾したとき、ビデオディスプレイ装置の画面に爆発シーンなどを表したり、効果音を発生させたりするだけであったので、被弾を直接に体感できず、そのため十分な臨場感若しくは擬似体験感覚体感が得られないという問題があった。 When the player is hit by a bullet, or represents an explosion scene on the screen of the video display device, so was only or to generate a sound effect, can not directly feel the hit, so that sufficient sense of reality or pseudo experience sensory experience there is a problem that can not be obtained.

【0004】最近ではビデオゲームに於いても臨場感若しくは擬似体験感覚が極めて重視されるようになっており、そのためゲーム装置も大掛かりになっているが、擬似体験装置などにより味方陣地の被弾などを体感させる装置は極めて大型かつ高価となるため、比較的安価なビデオ式銃撃戦ゲーム装置には応用することは困難であり、そのためプレイヤに体感的な被弾感覚を与え得るビデオゲーム装置は未だ提案されていない。 [0004] Recently, it has become so that realistic or pseudo experience feeling even in a video game is extremely important, that for game devices also have become large-scale, but of allies territory due to pseudo-experience devices hit, etc. since the apparatus for bodily sensation becomes very large and expensive, relatively inexpensive video type gun battle game device it is difficult to apply, the video game device is proposed yet which can provide sensible hit sensations Therefore player not.

【0005】 [0005]

【発明が解決しようとする課題】本発明の目的は、味方の被弾が直接体感できるビデオ式銃撃戦ゲーム装置を安価に提供すること、及び、そのゲーム装置を制御する新規な方法を提供することにある。 The object of the present invention is to solve the above is, that hit the ally is to provide an inexpensive direct experience can video-type shootout game apparatus, and, to provide a novel method for controlling the game apparatus It is in.

【0006】 [0006]

【課題を解決するための手段】上記の課題は、上記公知のビデオ式銃撃戦ゲーム装置に於いて、模擬銃又はその支持装置に振動発生装置を設けると共に、被弾信号が発生したときは一定時間その振動発生装置を作動させる回路を設けたことに依って達成される。 Above problems SUMMARY OF THE INVENTION may, in the above-mentioned known video type gunfire game device, imitation gun or vibration generator is provided on the supporting device, a certain time when the hit signal is generated It is achieved by a providing the circuit for actuating the vibration generator.

【0007】又、上記の課題は、上記公知のビデオ式銃撃戦ゲーム装置を制御する方法に於いて、模擬銃の支持装置に振動発生装置を設け、被弾信号がプレイヤに命中したと判定されるときは、ゲーム制御回路から被弾信号と共に、振動発生指令信号を発生させ、これにより振動発生装置を一定時間作動させ、模擬銃に振動を付与することによって達成される。 [0007] Also, the above problems, in the method for controlling the known video type gunfire game device, a vibration generator to a support device of the simulated gun provided, it is determined that the hit signal has hit the player when, together with hit signal from the game controller to generate a vibration generating command signals, thereby to operate the vibration generator fixed time is achieved by applying vibration to the imitation gun.

【0008】 [0008]

【実施例】本発明の実施例は添付図面を参照して説明する。 Example of the Embodiment] The present invention will be described with reference to the accompanying drawings. 図1は本発明に係るビデオ式銃撃戦ゲーム装置の全体構成を示す説明図、図2はそのビデオ式銃撃戦ゲーム装置に於いて使用する模擬銃の構成の一例を示す説明図、図3はゲームの流れを示すフローチャートである。 1 is an explanatory view showing an overall configuration of a video-type gun battle game apparatus according to the present invention, FIG. 2 is an explanatory view showing an example of a configuration of a model gun to be used In the video type gun battle game device, FIG. 3 is a flowchart showing the flow of the game.

【0009】図1に於いて、1はゲーム装置の本体部で、10はそのキャビネット、2はキャビネット10に取付けられるビデオビィスプレイ装置、3はキャビネット10に内蔵されるゲーム制御回路であり、4は模擬銃、5は図2に示す模擬銃4の支持装置装置6及び振動発生装置7を内蔵する射撃台、50はそのキャビネット、8は信号伝送ケーブルである。 [0009] In FIG. 1, 1 is a main body of the game apparatus 10 includes the cabinet 2 video Byi spray device attached to the cabinet 10, 3 is a game control circuit incorporated in the cabinet 10, 4 the simulated gun, shooting stand 5 which incorporates a supporting device 6 and the vibration generator 7 of the simulated gun 4 shown in FIG. 2, 50 its cabinet 8 is a signal transmission cable.

【0010】ゲーム制御回路3には予めゲームの進行に必要なプログラムがロードされており、ビデオビィスプレイ装置2には銃撃戦のターゲットとなる敵の画像やその背景、障害物などを含むゲームの進行状況が表示される。 [0010] in advance the game control circuit 3 game program required for the progression of which is loaded, the video Byi spray apparatus is the target of the shootout to 2 enemy of the image and the background of the game, including obstacles progress is displayed. プレイヤーは、射撃台5に設けられた模擬銃4を用いてビデオビィスプレイ装置に現れる敵と銃撃戦を展開する。 The player, to deploy a gunfight with the enemy that appears in the video Byi spray device using a simulated gun 4 provided on the shooting stand 5.

【0011】模擬銃支持装置6及び振動発生装置7の詳細は、図2に示されている。 [0011] Details of the simulated gun supporting device 6 and the vibration generator 7 is shown in FIG. 41は模擬銃4の銃身、4 41 of the simulated gun 4 barrel, 4
2は引金、43は銃把である。 2 trigger, 43 is a gun bunch. 又、銃身41の内部には、ソレノイド44、圧縮バネ45、重り付プランジャー46及びショック吸収用ラバー47から成る射撃音及び衝撃発生装置と、射撃信号発信器(図示せず)とが内蔵されている。 Also, inside the barrel 41, the solenoid 44, the compression spring 45, and the shooting sound and impulse generator consists of a weight with the plunger 46 and the shock absorbing rubber 47, shooting signal transmitter (not shown) and is incorporated ing.

【0012】而して、引金42を引くと、一方ではソレノイド44にパルス電流が流され、他の一方では射撃信号発信器がパルス信号を発信する。 [0012] In Thus, the trigger 42, whereas the pulse current is applied to the solenoid 44 is, in the other hand shooting signal transmitter is transmitting a pulse signal. ソレノイド44に電流が流れると、圧縮バネ45の弾性力に抗して重り付プランジャー46がソレノイド44内に引き込まれ、通電が終了すると、重り付プランジャー46が圧縮バネ45 When a current flows through the solenoid 44, the weight with the plunger 46 against the elastic force of the compression spring 45 is pulled into the solenoid 44, when energized is finished, the plunger 46 is a compression spring with a weight 45
の弾性力により反撥され、ショック吸収用ラバー47に打ち当てられ、これにより射撃音と銃身の反動が発生する。 The rebound by the elastic force, was hit in the shock-absorbing rubber 47, whereby the reaction of the shooting sound and barrel occurs. プレイヤーが引金42を引き続けると、この射撃音と衝撃は連続して発生する。 When the player continues to pull the trigger 42, and the shock is generated continuously this shooting sound.

【0013】而して、模擬銃支持装置6は、キャビネット50の底板に固定された固定支軸61、回転支軸6 [0013] In Thus, imitation guns supporting device 6, fixed support shaft 61 which is fixed to the bottom plate of the cabinet 50, a rotation spindle 6
2、上端が銃把43に連結されたフォーク63、回転支軸62とフォーク63とを屈曲自在に連結するピン6 2, the pin 6 the upper end fork 63 is connected to the gun bunch 43 is bendable couples the rotary support shaft 62 and fork 63
4、回転支軸62に同軸に取付けられ回転支軸62と共に回転するセグメント65、セグメント65により制御されるポテンショメーター66、結合ピン64と同軸にフォーク63に取付けられフォーク63と共に回動するセグメント67、セグメント67により制御されるポテンショメーター68、回転支軸62に取り付けられるポテンショメーター支持用のブラケット69とから成る。 4, the rotation supporting shaft 62 segment 65 to rotate with mounted rotating shaft 62 coaxially, potentiometer 66 is controlled by the segment 65, the coupling pin 64 and segment 67 to rotate together with the attached fork 63 to the fork 63 coaxially, potentiometer 68 that is controlled by the segment 67, consisting of the bracket 69 Metropolitan of potentiometer support attached to the pivot shaft 62.

【0014】回転支軸62の下端は管状で、固定支軸6 [0014] the lower end of the rotary shaft 62 is tubular, fixed support shaft 6
1に回転自在に嵌合されており、上端は偏平に押し潰され平板状となっている。 Are rotatably fitted to 1, the upper end has a flatly crushed flat. フォーク63の下端の二股部分は、回転支軸62の上端の平板部を挟んでおり、両者は連結ピン64によって屈曲自在に結合されている。 Bifurcated portion of the lower end of the fork 63 is across the flat portion of the upper end of the rotating shaft 62, both of which are coupled to be freely bent by a connecting pin 64. ポテンショメーター66は、入力歯車661と変換部662 Potentiometer 66, converts the input gear 661 662
とから成り、適宜のブラケットを介してキャビネット5 It consists of a cabinet 5 through an appropriate bracket
0に固定され、その入力歯車661は回転支軸62と共に回動するセグメント65と噛み合わされる。 0 to fixed, the input gear 661 is engaged with the segment 65 which rotates together with the rotary shaft 62.

【0015】一方、回転支軸62にはブラケット69が溶接されており、そのブラケット69にはポテンショメーター68が取り付けられる。 [0015] On the other hand, a bracket 69 is welded to the rotary shaft 62, the potentiometer 68 is attached to the bracket 69. ポテンショメーター68 Potentiometer 68
は、入力歯車681と変換部682とから成り、ブラケット69に取付けられ、その入力歯車681はフォーク63と共に回動するセグメント67と噛み合わされる。 Consists the input gear 681 conversion unit 682, mounted to the bracket 69, the input gear 681 is engaged with the segment 67 rotates together with the fork 63.

【0016】従って、模擬銃4は回転支軸62と連結ピン64の二軸により姿勢を制御されることとなるので、 [0016] Therefore, since the simulated gun 4 will be controlled posture by biaxial coupling pin 64 and the pivot shaft 62,
プレイヤーは銃把43を左右に回転させ、かつ、上下に傾けることにより、銃身41の方向を自由に制御して、 The player rotates the gun bunch 43 to the right and left, and, by tilting vertically and freely control the direction of the barrel 41,
ビデオビィスプレイ装置2のスクリーンに現れる敵の画像に向けて射撃を行うことができる。 It is possible to perform the shooting at the enemy of the image that appears on the screen of the video Byi spray device 2. 而して、この銃身41の方位角はポテンショメーター66により、又仰角はポテンショメーター68により、それぞれ電気信号に変換され、ゲーム制御回路3に伝送される。 And Thus, the azimuth potentiometer 66 of the barrel 41, and the elevation angle by potentiometer 68, is converted into electric signals, respectively, transmitted to the game control circuit 3.

【0017】前述の如く、プレイヤーが引金42を引くと、銃身41に内蔵されている発信器から射撃信号が発信され、その射撃信号もゲーム制御回路3に伝送される。 [0017] As described above, when the player pulls the trigger 42, firing signal from the transmitter incorporated in the barrel 41 is transmitted, the fire signal is also transmitted to the game control circuit 3. 而して、射撃信号が発信されたとき、銃身41の方位角及び仰角が、ビデオビィスプレイ装置2のスクリーン上の敵の画像に対応して予め定められた範囲内にあるときは、発射された弾丸が敵に命中したものと判定され、敵に与えたダメージに応じてプレイヤーに得点が与えられるが、プレイヤーが敵を倒す前に敵が正しくプレイヤーに向けて銃撃を行ったとされる場合には、プレイヤーの負と判定され、プレイヤーは味方のコマンドを一人失うこととなる。 And Thus, when the shooting signal originated, azimuth and elevation of the barrel 41, when it is within a predetermined range corresponding to the enemy image on the screen of the video Byi spray device 2 is fired bullet is determined that hits the enemy, in the case but the score to the player is given in accordance with the damage given to the enemy, which is the player the enemy before you defeat the enemy was shooting toward the properly player is, it is determined that the negative of the player, the player becomes a losing one person the command of the allies. このゲームは、味方のコマンドが全滅するまでの間に得た得点を競うものである。 This game is intended to compete was obtained until command of ally is annihilated score.

【0018】而して、従来公知のビデオ式銃撃戦ゲーム装置に於いては、プレイヤーが引金を引いたとき、銃身41に何らかのショック若しくは反動を与える装置が設けられており、これによりある程度の臨場感若しくはは擬似体験感をプレイヤーに与えるようになっていたが、 [0018] In Thus, it is at the well-known video-type shootout game apparatus, when the player has pulled the trigger, device that provides some kind of shock or recoil the barrel 41 is provided, thereby to some extent Although realism or had been adapted to provide a pseudo-experience feeling to the player,
味方が被弾したときは、画面にクラッシュ画像を表示するか、適当な擬音を発生させる程度のことしか考えられていなかったので、ゲームの興趣が今市で、一人のプレイヤーが長時間熱中する程のことはなかったものである。 When the ally is hit, you can either display the crash image on the screen, since only was not considered that to the extent that to generate the appropriate sound effects, in the game of interest is Imaichi, as the one of the players to enthusiasm for a long time that is what did not.

【0019】このゲームの構成は、図3のフローチャートに示されている。 The structure of this game is shown in the flowchart of FIG. 先ず、プレイヤーが所定のコイン等を投入し、ゲームがスタートすると、ビデオ画面に敵やゲームに必要な背景や障害物が表示され、敵は木や家などの障害物に隠れながら、プレイヤーを攻撃する。 First of all, the player is turned on a predetermined of coins, and the like, when the game is started, the background and obstacles necessary to the enemy and the game is displayed on the video screen, the enemy while hidden obstacles such as trees and houses, attack the player to. 敵の弾丸が当たらないうちに、プレイヤーは逃げ隠れしている敵を模擬銃で攻撃する。 While the bullets of the enemy does not hit, to attack the enemy that the player has been hidden to escape in imitation gun. 模擬銃の銃弾が敵に当たると敵は倒れ、爆発して消滅し、プレイヤーに得点が与えられる。 The enemy fell and bullets of the simulated gun hits the enemy, explosion and disappeared, score the player is given.

【0020】一方、 敵が発射した弾丸がプレイヤーに命中すると、プレイヤーにダメージが与えられ、ライフのメモリが減少する。 [0020] On the other hand, when the bullet the enemy fired to hit the player, given the damage to a player, the life of the memory is reduced. これと同時に画面上に爆発パターンが表示され、ライフメモリパネルがフラッシュする。 This is displayed and the explosion pattern on the screen at the same time, life memory panel to flash.
ここまでのゲーム展開は公知のものと同断である。 Development of the game up to this point is a ditto to that of the known.

【0021】而して、本発明に係るビデオ式銃撃戦ゲーム装置に於いては、上記のプロセスに次いで、振動発生装置7が起動され、プレイヤーの銃が左右に激しく振動するようになる。 [0021] In Thus, the In video type crossfire game apparatus according to the present invention, subsequent to the above process, the vibration generator 7 is activated, so that the gun player vibrates violently to the left and right. 然るときは、プレイヤーはこの振動により照準合わせが困難となるため、銃把43を強く握り、全力を挙げて模擬銃4を押さえ込んで射撃を続けるため、恰も激しい白兵戦状態となる。 When scold, because the player is aiming becomes difficult due to the vibration, squeezing the gun bunch 43, in order to continue the shooting by pressing down a simulated gun 4 in full force, and if it were fierce hand-to-hand combat state. 而して、プレイヤーの被ったダメージに応じて予め定められた時間が経過すると、振動発生装置7がOFFとなり、模擬銃4の振動が停止する。 And Thus, Over time predetermined according to the damage suffered the player, the vibration generator 7 is turned OFF, the vibration of the simulated gun 4 stops.

【0022】叙上の如く、又、図2に示す如く、本発明に係るビデオ式銃撃戦ゲーム装置に於いては、模擬銃支持装置6に振動発生装置7が設けられており、これによりプレイヤーが被弾したときには、模擬銃4に強い振動が与えられ、これがプレイヤーの身体に伝達されるので、強い臨場感が感受されると共に、この振動により射撃が妨害され、ゲームが不利となるので、プレイヤーは銃把を強く握り締め応戦を続けることとなる。 [0022] As the ordination, also as shown in FIG. 2, is at the video type crossfire game apparatus according to the present invention is provided with a vibration generator 7 to the model gun support device 6, thereby the player There when hit is given a strong vibration in the imitation gun 4, as this is transmitted to the body of the player, with a strong sense of reality is perceived, shooting by the vibration is disturbing, because the game is disadvantageous, players It will be to continue the strong clenched fight back the gun bunch. このためプレイヤーの興奮が高められ、ゲームに対する興趣が持続するものである。 Because of this excitement of the player is increased, one in which interest is sustained for the game.

【0023】本実施例に於いて、振動発生装置7は、回転支軸62に取付けられるブラケット71と、モーター72と、減速装置73と、その出力軸74に取り付けられる偏心重錘75とから成る。 [0023] In the present embodiment, the vibration generator 7, a bracket 71 attached to the rotating shaft 62, a motor 72, a reduction gear 73 consists of an eccentric weight 75. mounted on the output shaft 74 . ゲーム制御装置3がプレイヤー側の損害を認定すると、ゲーム制御装置3はプレイヤー側のダメージの程度に応じて予め定められた速度で、所定の時間、モーター72を作動させる。 When the game controller 3 is certified damage on the player side, the game control unit 3 at a predetermined rate in accordance with the degree of damage on the player side, a predetermined time, actuating the motor 72.

【0024】モーター72の回転は、減速装置73を介して出力軸74により伝達され、偏心重錘75が高速で回転せしめられるので、強い振動が発生し、そのため、 The rotation of the motor 72 is transmitted by the output shaft 74 via a reduction gear 73, since the eccentric weight 75 is rotated at a high speed, a strong vibration is generated, therefore,
回転支軸62は強い回転振動を受け、そのため模擬銃4 Rotation shaft 62 is subjected to strong rotational vibration, and therefore simulated gun 4
の銃身41も左右に振動せしめられることとなる。 Barrel 41 also becomes possible to be vibrated to the right and left. このため、プレイヤーは被弾を直接に体感することとなり、 For this reason, the player will be able to experience directly to the hit,
更に、この振動により照準を合わせ難くなり、で射撃が妨害されるので、プレイヤーは銃把を強く把持して応戦するため、ゲームに強く引き込まれると共に、戦闘体験が一層リアルとなるので、ゲームの興趣が一層増進されるものである。 In addition, it becomes difficult aimed by this vibration, in so shooting is disturbed, for players to fight back by holding strongly gun bunch, along with the drawn strongly to the game, because the combat experience becomes more real, the game interest is intended to be further enhanced.

【0025】尚、本発明の構成は叙上の実施例に限定されるものでなく、例えば模擬銃としてはレーザガンや、 [0025] The configuration of the present invention is not limited to the above examples ordination, and Rezagan as example simulated gun,
CCD内蔵型のものが利用でき、その形状もライフルの外、バズーカ砲、ミサイルランチャー、機関砲、ピストルなどとすることもあり、それらの支持装置の構成も上記の二軸式以外に限定されず、模擬銃の命中判定方法との関連でコイルスプリング支持方式や自在継手型としたり、更には支持装置なしの完全な手持方式とすることもでき、振動発生装置も支持装置やその基台などに取りつける外、模擬銃に直接取付けたり模擬銃内蔵型としたりすることが可能であり、更に振動発生装置も、ソレノイド型、磁気バイブレーター型、エアモーター型、スプリング型、ハンマー衝撃型など多種多様のものが考案できるものであり、又振動のエネルギーレベルをプレイヤーが適宜に選択又は調節できるように構成することもあり、本発明はそれら Available those CCD-chip type, its shape outside the rifle, bazooka, there missile launcher, machine gun, be like a pistol, the structure of their supporting device is not limited other than twin-screw above, or a coil spring support type or universal joint-type in connection with the hit determination method of the simulated gun, and further can be a complete handheld system without the support device, attached to such also supporting device and the base vibration generator outside, it is possible to or directly attached or simulated gun built-in model gun, even more vibration generator, solenoid, magnetic vibrator type, air motor type, spring type, such as a hammer impact type include the wide variety are those that can be devised, also the player energy level of vibration might also be configured so as to select or adjust appropriately, the present invention is their ての変更例を包摂するものである。 In which subsumes a modification of the Te.

【0026】 [0026]

【発明の効果】本発明は上述のような構成と作用を有するので、極めて興味深いビデオ式銃撃戦ゲーム装置を提供し得るものである。 According to the present invention because it has a configuration and operation as described above, it is capable of providing very interesting video type crossfire game device.

【図面の簡単な説明】 BRIEF DESCRIPTION OF THE DRAWINGS

【図1】本発明に係るビデオ式銃撃戦ゲーム装置の全体構成を示す説明図である。 1 is a diagram showing the overall configuration of a video-type gun battle game apparatus according to the present invention.

【図2】模擬銃の構成の一例を示す説明図である。 FIG. 2 is an explanatory diagram showing an example of the configuration of a model gun.

【図3】ゲームの流れを示すフローチャートである。 3 is a flowchart showing the flow of the game.

【符号の説明】 DESCRIPTION OF SYMBOLS

1 ゲーム装置の本体部 2 ビデオビィスプレイ装置 3 ゲーム制御回路 4 模擬銃 5 射撃台 6 模擬銃支持装置 7 振動発生装置 1 game apparatus main body 2 video Byi sprayer 3 game control circuit 4 simulated gun 5 shooting stand 6 simulated gun support device 7 vibration generator

───────────────────────────────────────────────────── フロントページの続き (72)発明者 征矢野 伸二 東京都千代田区平河町二丁目5番3号 タ イトービルディング 株式会社タイトー内 (72)発明者 中村 辰男 東京都千代田区平河町二丁目5番3号 タ イトービルディング 株式会社タイトー内 ────────────────────────────────────────────────── ─── of the front page continued (72) inventor Soyano Shinji, Chiyoda-ku, tokyo Hirakawacho chome No. 5 No. 3 data Ito building in Taito (72) inventor Tatsuo Nakamura, Chiyoda-ku, tokyo Hirakawacho chome No. 5 No. 3 data Ito building in Taito

Claims (4)

    【特許請求の範囲】 [The claims]
  1. 【請求項1】 銃身(41)の方向を制御でき、予め定められたゲームプログラムに従ってゲームの進展情況を表示するビデオディスプレイ装置(2)の画面に向けて引金(42)を引いたときの銃身(41)の方向に対応する着弾位置信号を発信し得る装置を具備した模擬銃(4)により、ビデオディスプレイ装置(2)の画面に現れる敵と模擬銃撃戦を行い、着弾位置信号発信装置の発生する信号に対応する画面上の着弾位置に敵が存在するときは、ゲーム制御回路(3)に命中信号を発生させ、又、敵が発射した弾丸がプレイヤに命中したとされるときは、被弾信号を発生させ、これらの信号によりゲームの進行を切替えると共に、被弾による彼我の損害に応じて得点を争うビデオ式銃撃戦ゲーム装置を制御する方法に於いて、 模擬銃 1. A can control the direction of the barrel (41), when triggered (42) toward the screen of the video display device (2) for displaying a progress situation of the game in accordance with a predetermined game program the barrel simulated gun provided with the device capable of transmitting a landing position signal corresponding to the direction of (41) (4), a video display device (2) with the enemy appearing on the screen of the performed mock gun battle, landing position signal transmitter when enemy landing position on the screen corresponding to the generated signals is present, it generates a hit signal to the game control circuit (3), also when the bullet the enemy fired is to have hit the player to generate a hit signal, it switches the progress of the game by these signals, in the method for controlling the video type gun battle game device which compete for score according to damage Higa by hit, simulated gun 4)又はその支持装置(6)に振動発生装置(7)を設け、被弾信号がプレイヤに命中したと判定されるときは、ゲーム制御回路(3)から被弾信号と共に、振動発生指令信号を発生させ、これにより振動発生装置(7)を一定時間作動させ、模擬銃(4)に振動を付与することを特徴とする上記のビデオ式銃撃戦ゲーム装置を制御する方法。 4) or provided vibration generator (7) to the supporting device (6), when the hit signal is determined to have hit the player, the hit signal from the game controller (3), generates a vibration generating command signals how was thereby actuates predetermined time vibration generator (7), controls the video type crossfire game apparatus characterized by imparting vibrations to the simulated gun (4) is.
  2. 【請求項2】 プレイヤが被弾したとき、そのダメージに対応して模擬銃(4)に与えられる振動の持続時間が制御される請求項1に記載のビデオ式銃撃戦ゲーム装置を制御する方法。 Wherein when the player hit, a method of controlling a video-type gun battle game apparatus according to claim 1, the duration of the vibration applied to the simulated gun (4) in response to the damage can be controlled.
  3. 【請求項3】 予め定められたゲームプログラムが搭載されたゲーム制御回路(3)と、 ゲーム制御回路(3)により制御されゲームの進展情況を表示するビデオディスプレイ装置(2)と、 ビデオディスプレイ装置(2)の画面に向けて、銃身(41)の方向を制御でき、引金(42)を引いたときの銃身の方向に対応する着弾位置信号を発信し得る装置を具備した模擬銃(4)とを具備し、 ビデオディスプレイ装置(2)の画面に現れる敵と模擬銃撃戦を行い、着弾位置信号発信装置の発生する信号に対応する画面上の着弾位置に敵が存在するときはゲーム制御回路(3)に命中信号を発生させ、又、敵が発射した弾丸がプレイヤに命中したとされるときは被弾信号を発生させ、これらの信号によりゲームの進行を切替えると共に、被弾 3. A game control circuit predetermined game program is mounted and (3), is controlled by the game control circuit (3) a video display apparatus for displaying a progress situation of the game (2), a video display device (2) towards the screen, can control the direction of the barrel (41), trigger (42) the simulated gun (4 provided with the device capable of transmitting a landing position signal corresponding to the direction of the barrel when minus ); and a, performs video display device (2) and the enemy mock gun battle appearing on screen, the game control when the enemy is present in landing position on the screen corresponding to the generated signals of the landing position signal transmitter to generate a hit signal to the circuit (3), also when the bullet the enemy fired is to have hit the player generates a hit signal, switches the progress of the game by these signals, hit による彼我の損害に応じて得点を争うビデオ式銃撃戦ゲーム装置に於いて、 模擬銃(4)又はその支持装置(6)に振動発生装置(7)を設けると共に、被弾信号が発生したときは一定時間その振動発生装置(7)を作動させる回路を設けたことを特徴とする上記のビデオ式銃撃戦ゲーム装置。 In the video type crossfire game device contending for scoring according to damage Higa by, imitation gun (4) or vibration generator (7) is provided on its support device (6), when the hit signal is generated Additional video formula gunfire game apparatus characterized in that a circuit for operating for a predetermined time the vibration generator (7).
  4. 【請求項4】 振動発生装置(7)が、模擬銃(4)を支持する垂直回転支軸(62)に取付けたブラケット(71)により支持されるモーター(72)と、減速装置(73)を介してそのモーター(72)の出力軸(7 4. A vibration generator (7) is a motor (72) supported by a bracket attached to the vertical rotating shaft (62) for supporting the simulated gun (4) (71), reduction gear (73) the output shaft of the motor (72) through (7
    4)に取り付けられた偏芯重錘(75)とから成る請求項3に記載のビデオ式銃撃戦ゲーム装置。 4) mounted eccentric weight (75) from the composed video type gun battle game apparatus according to claim 3.
JP737192A 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method Pending JPH05192449A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP737192A JPH05192449A (en) 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP737192A JPH05192449A (en) 1992-01-20 1992-01-20 Video type rifle-shooting battle game machine and its control method

Publications (1)

Publication Number Publication Date
JPH05192449A true true JPH05192449A (en) 1993-08-03

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Country Link
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