RU2004110746A - Игры с внедренной функцией мгновенной передачи сообщений - Google Patents
Игры с внедренной функцией мгновенной передачи сообщений Download PDFInfo
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- RU2004110746A RU2004110746A RU2004110746/09A RU2004110746A RU2004110746A RU 2004110746 A RU2004110746 A RU 2004110746A RU 2004110746/09 A RU2004110746/09 A RU 2004110746/09A RU 2004110746 A RU2004110746 A RU 2004110746A RU 2004110746 A RU2004110746 A RU 2004110746A
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- game
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- instant messaging
- users
- user interface
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- 230000002860 competitive effect Effects 0.000 claims 2
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- G—PHYSICS
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/40—Business processes related to the transportation industry
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- H—ELECTRICITY
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/70—Game security or game management aspects
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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Claims (36)
1. Способ обеспечения игры по меньшей мере двум пользователям службы мгновенной передачи сообщений, содержащий этапы:
(a) принимают от первого пользователя системы мгновенной передачи сообщений запрос на участие в игре, по меньшей мере, со вторым пользователем системы мгновенной передачи сообщений, который является элементом списка участников первого пользователя; и
(b) передают игровой модуль, по меньшей мере, одному из первого и второго пользователей.
2. Способ по п.1, в котором игровой модуль содержит полное игровое приложение.
3. Способ по п.1, в котором игра является соревновательной игрой.
4. Способ по п.1, в котором игра является совместной игрой.
5. Способ по п.1, в котором игра является соревновательной и совместной игрой.
6. Способ по п.1, дополнительно включающий в себя передачу информации о наивысшем счете первому и второму пользователям.
7. Способ по п.1, дополнительно включающий в себя передачу игровой статистики первому пользователю.
8. Способ по п.7, в котором игровая статистика содержит идентификационную информацию о тех элементах списка участника первого пользователя, кто играл по меньшей мере в одну заранее определенную игру.
9. Способ по п.8, в котором игровая статистика дополнительно содержит идентификационную информацию о тех элементах списка участника первого пользователя, кто не играл по меньшей мере в одну заранее определенную игру.
10. Способ по п.7, в котором игровая статистика содержит один или более пользовательских гандикапов, данных многозвенной схемы турнира или данных многозвенной схемы событий.
11. Способ по п.10, дополнительно включающий в себя использование игровой статистики для сортировки.
12. Способ по п.1, дополнительно включающий в себя передачу предупреждения по меньшей мере первому пользователю, когда элемент списка участников первого пользователя превысил предыдущий наивысший счет.
13. Способ по п.1, дополнительно включающий в себя этап (с) сохранение на сервере состояния частично завершенной игры в ответ на запрос от по меньшей мере одного из первого и второго пользователей.
14. Способ по п.13, в котором этап (с) содержит сохранение состояния частично законченной игры в ответ на запрос от последнего пользователя, соединенного с сервером.
15. Способ по п.13, дополнительно включающий в себя передачу состояния частично законченной игры по меньшей мере одному из первого и второго пользователей в ответ на запрос от по меньшей мере одного из первого и второго пользователей.
16. Способ по п.1, дополнительно включающий в себя создание игрового турнира между первым пользователем и по меньшей мере частью элементов списка участников первого пользователя.
17. Способ по п.1, дополнительно включающий в себя передачу по меньшей мере к первому пользователю данных промотирования, описывающих премиальную версию игры.
18. Способ по п.17, дополнительно включающий в себя передачу премиальной версии игры первому пользователю в ответ на запрос от первого пользователя.
19. Способ по п.1, дополнительно включающий в себя назначение значков мгновенной передачи сообщений первому и второму пользователям на основании игровых показателей первого и второго пользователей.
20. Способ по п.19, в котором назначение основано на игровых показателях первого и второго пользователей во множестве игр.
21. Способ по п.20, в котором игровые показатели содержат средний счет.
22. Способ по п.1, в котором этап (b) содержит передачу игрового модуля от сервера первому пользователю и второму пользователю.
23. Способ распределения премиальной версии игры пользователям системы мгновенной передачи сообщений, способ содержит этапы:
(a) предоставление пользователям системы мгновенной передачи сообщений доступа к свободной версии игры на экране пользовательского интерфейса системы мгновенной передачи сообщений;
(b) предоставление информации промотирования, описывающей премиальную версию игры, на экране пользовательского интерфейса системы мгновенной передачи сообщений, и
(с) доставку премиальной версии игры пользователю системы мгновенной передачи сообщений в ответ на запрос от этого пользователя.
24. Способ по п.23, в котором этап (с) содержит передачу премиальной версии игры по компьютерной сети.
25. Способ по п.24, дополнительно включающий в себя этап (а) связывания посредством ссылки премиальной версии игры с пользовательским интерфейсом системы мгновенной передачи сообщений.
26. Способ по п.25, в котором этап (d) содержит вставку ссылки на премиальную версию игры в меню.
27. Способ по п.23, в котором запрос на этапе (с) включает в себя оплату платы за игру.
28. Система мгновенной передачи сообщений, содержащая по меньшей мере два узла в компьютерной сети, в которой каждый включает в себя клиентское приложение, имеющее пользовательский интерфейс, и выполненный с возможностью позволять пользователям посылать мгновенные сообщения и играть в игры в одном и том же пользовательском интерфейсе; и по меньшей мере один сервер, выполненный с возможностью маршрутизировать мгновенные сообщения и игры по меньшей мере к двум узлам.
29. Система мгновенной передачи сообщений, содержащая по меньшей мере два узла в компьютерной сети, в которой каждый включает в себя клиентское приложение, имеющее пользовательский интерфейс и выполненный с возможностью позволять пользователям посылать мгновенные сообщения и играть в игры в одном и том же пользовательском интерфейсе; и среду передачи, подсоединенную по меньшей мере к двум узлам, чтобы позволить клиентским приложениям посылать и принимать мгновенные сообщения и игры.
30. Пользовательский интерфейс с мгновенной передачей сообщений, содержащий первую область для обмена мгновенными сообщениями; и вторую область для участия в игре с элементом из списка участников.
31. Пользовательский интерфейс по п.30, дополнительно включающий в себя третью область, отображающую информацию промотирования для премиальной версии игры.
32. Пользовательский интерфейс по п.30, дополнительно включающий в себя третью область, отображающую игровую информацию.
33. Пользовательский интерфейс по п.32, в котором игровая информация содержит игровую статистику.
34. Пользовательский интерфейс по п.33, в котором игровая статистика содержит по меньшей мере один наивысший счет.
35. Пользовательский интерфейс по п.30, дополнительно включающий в себя третью область, отображающую информацию профиля пользователя.
36. Считываемый компьютером носитель, содержащий выполняемые компьютером команды для вынуждения компьютера сервера мгновенной передачи сообщений выполнять этапы, содержащие
(а) прием от первого пользователя системы мгновенной передачи сообщений запроса на участие в игре по меньшей мере со вторым пользователем системы мгновенной передачи сообщений, который является элементом из списка участников первого пользователя; и
(b) передачу игрового модуля по меньшей мере ко второму пользователю.
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MXPA04003259A (es) | 2004-11-29 |
TW200505537A (en) | 2005-02-16 |
JP2009148580A (ja) | 2009-07-09 |
CN1551030A (zh) | 2004-12-01 |
SG115663A1 (en) | 2005-10-28 |
AU2004201342B2 (en) | 2010-03-25 |
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