JPH11207034A - 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム - Google Patents

異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム

Info

Publication number
JPH11207034A
JPH11207034A JP10230176A JP23017698A JPH11207034A JP H11207034 A JPH11207034 A JP H11207034A JP 10230176 A JP10230176 A JP 10230176A JP 23017698 A JP23017698 A JP 23017698A JP H11207034 A JPH11207034 A JP H11207034A
Authority
JP
Japan
Prior art keywords
game
backup data
game machine
program
storage medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10230176A
Other languages
English (en)
Japanese (ja)
Other versions
JPH11207034A5 (https=
Inventor
Shigeru Miyamoto
茂 宮本
Takao Shimizu
隆雄 清水
Satoshi Saikai
聡 西海
Kazuo Koujima
一雄 幸嶋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP10230176A priority Critical patent/JPH11207034A/ja
Priority to AU91418/98A priority patent/AU761347B2/en
Priority to CA002253100A priority patent/CA2253100A1/en
Priority to TW087118653A priority patent/TW374735B/zh
Priority to US09/189,797 priority patent/US6132315A/en
Priority to EP99204267A priority patent/EP0991007B1/en
Priority to EP98309382A priority patent/EP0918298A1/en
Priority to DE69809049T priority patent/DE69809049T2/de
Priority to ES99204267T priority patent/ES2186303T3/es
Priority to AT99204267T priority patent/ATE227034T1/de
Priority to BR9804697-7A priority patent/BR9804697A/pt
Priority to CN98122663A priority patent/CN1217951A/zh
Priority to KR1019980050524A priority patent/KR100559969B1/ko
Publication of JPH11207034A publication Critical patent/JPH11207034A/ja
Priority to US09/506,574 priority patent/US6220964B1/en
Priority to US09/784,067 priority patent/US6334815B2/en
Publication of JPH11207034A5 publication Critical patent/JPH11207034A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Pinball Game Machines (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Stored Programmes (AREA)
JP10230176A 1997-11-20 1998-07-30 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム Pending JPH11207034A (ja)

Priority Applications (15)

Application Number Priority Date Filing Date Title
JP10230176A JPH11207034A (ja) 1997-11-20 1998-07-30 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム
AU91418/98A AU761347B2 (en) 1997-11-20 1998-11-09 Game system operable with backup data on different kind game machines
CA002253100A CA2253100A1 (en) 1997-11-20 1998-11-09 Game system operable with backup data on different kind game machines
TW087118653A TW374735B (en) 1997-11-20 1998-11-10 A game system playable between different kinds of game player by means of backup data
US09/189,797 US6132315A (en) 1997-11-20 1998-11-12 Game system operable with backup data on different kinds of game machines
DE69809049T DE69809049T2 (de) 1997-11-20 1998-11-16 Backup-System basierend auf Identifikationsinformation für ein Spielsystem betreibbar mit Backup-Daten auf verschiedenen Spielmaschinen
EP98309382A EP0918298A1 (en) 1997-11-20 1998-11-16 Game system
EP99204267A EP0991007B1 (en) 1997-11-20 1998-11-16 Backup system based on identification information for a game system operable with backup data on different games machines
ES99204267T ES2186303T3 (es) 1997-11-20 1998-11-16 Sistema de proteccion de datos basado en la informacion de identificacion para un sistema de juego que funciona en datos protegidos en diferentes maquinas de juegos.
AT99204267T ATE227034T1 (de) 1997-11-20 1998-11-16 Backup-system basierend auf identifikationsinformation für ein spielsystem betreibbar mit backup-daten auf verschiedenen spielmaschinen
BR9804697-7A BR9804697A (pt) 1997-11-20 1998-11-18 Sistema de jogo operável com dados de backup em máquina de jogo do tipo diferente
CN98122663A CN1217951A (zh) 1997-11-20 1998-11-20 异种游戏机间可利用备份数据玩游戏的游戏系统
KR1019980050524A KR100559969B1 (ko) 1997-11-20 1998-11-20 다른종류의게임기사이에서백업데이터를이용하여플레이가능한게임시스템
US09/506,574 US6220964B1 (en) 1997-11-20 2000-02-18 Game system operable with backup data on different kinds of game machines
US09/784,067 US6334815B2 (en) 1997-11-20 2001-02-16 Game system operable with backup data on different kinds of game machines

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP33765497 1997-11-20
JP9-337654 1997-11-20
JP10230176A JPH11207034A (ja) 1997-11-20 1998-07-30 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム

Publications (2)

Publication Number Publication Date
JPH11207034A true JPH11207034A (ja) 1999-08-03
JPH11207034A5 JPH11207034A5 (https=) 2005-04-07

Family

ID=26529188

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10230176A Pending JPH11207034A (ja) 1997-11-20 1998-07-30 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム

Country Status (12)

Country Link
US (3) US6132315A (https=)
EP (2) EP0918298A1 (https=)
JP (1) JPH11207034A (https=)
KR (1) KR100559969B1 (https=)
CN (1) CN1217951A (https=)
AT (1) ATE227034T1 (https=)
AU (1) AU761347B2 (https=)
BR (1) BR9804697A (https=)
CA (1) CA2253100A1 (https=)
DE (1) DE69809049T2 (https=)
ES (1) ES2186303T3 (https=)
TW (1) TW374735B (https=)

Cited By (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11333144A (ja) * 1998-05-27 1999-12-07 Nintendo Co Ltd 携帯型カラー表示ゲーム機およびその記憶媒体
US6315669B1 (en) 1998-05-27 2001-11-13 Nintendo Co., Ltd. Portable color display game machine and storage medium for the same
JP2001340641A (ja) * 2000-03-30 2001-12-11 Nintendo Co Ltd ゲーム情報記憶媒体およびそれを用いたゲームシステム
JP2001353371A (ja) * 2000-06-15 2001-12-25 Konami Co Ltd ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
JP2001353366A (ja) * 2000-06-13 2001-12-25 Konami Computer Entertainment Japan Inc ゲーム機の動作制御方法、ゲーム機および記録媒体
US6373462B1 (en) 1999-12-07 2002-04-16 Nintendo Co., Ltd. Method and apparatus for displaying higher color resolution on a hand-held LCD device
JP2002132496A (ja) * 2000-08-15 2002-05-10 Sony Computer Entertainment Inc エミュレート装置及び部品、エミュレーション方法、記録媒体、プログラム
JP2002239241A (ja) * 2001-02-21 2002-08-27 Nintendo Co Ltd 互換性を有するゲーム機に利用されるゲームプログラム
US6672963B1 (en) 2000-09-18 2004-01-06 Nintendo Co., Ltd. Software implementation of a handheld video game hardware platform
US6810463B2 (en) 2000-05-24 2004-10-26 Nintendo Co., Ltd. Gaming machine that is usable with different game cartridge types
US6884171B2 (en) 2000-09-18 2005-04-26 Nintendo Co., Ltd. Video game distribution network
JP2006051220A (ja) * 2004-08-12 2006-02-23 Aruze Corp ゲームシステム及びサーバ
US7050064B2 (en) 1999-11-24 2006-05-23 Nintendo Co., Ltd. Method and apparatus for displaying higher color resolution on a hand-held LCD device
JP2006130241A (ja) * 2004-11-09 2006-05-25 Xing Inc ゲームシステム及びゲーム装置
US7203835B2 (en) 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
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US6334815B2 (en) 2002-01-01
EP0991007A1 (en) 2000-04-05
DE69809049D1 (de) 2002-12-05
EP0918298A1 (en) 1999-05-26
US6220964B1 (en) 2001-04-24
CN1217951A (zh) 1999-06-02
ES2186303T3 (es) 2003-05-01
CA2253100A1 (en) 1999-05-20
KR100559969B1 (ko) 2006-08-30
KR19990045537A (ko) 1999-06-25
US20010021670A1 (en) 2001-09-13
AU9141898A (en) 1999-06-10
TW374735B (en) 1999-11-21
BR9804697A (pt) 1999-11-03
EP0991007B1 (en) 2002-10-30
US6132315A (en) 2000-10-17

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