ES2186303T3 - Sistema de proteccion de datos basado en la informacion de identificacion para un sistema de juego que funciona en datos protegidos en diferentes maquinas de juegos. - Google Patents
Sistema de proteccion de datos basado en la informacion de identificacion para un sistema de juego que funciona en datos protegidos en diferentes maquinas de juegos.Info
- Publication number
- ES2186303T3 ES2186303T3 ES99204267T ES99204267T ES2186303T3 ES 2186303 T3 ES2186303 T3 ES 2186303T3 ES 99204267 T ES99204267 T ES 99204267T ES 99204267 T ES99204267 T ES 99204267T ES 2186303 T3 ES2186303 T3 ES 2186303T3
- Authority
- ES
- Spain
- Prior art keywords
- game
- data
- works
- identification information
- different games
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Pinball Game Machines (AREA)
- Controls And Circuits For Display Device (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Stored Programmes (AREA)
Abstract
Un sistema de juego que utiliza una primera máquina recreativa y una segunda máquina recreativa. Los datos guardados obtenidos jugando a un primer juego sobre la primera máquina recreativa se memorizan en un primer cartucho de juego. El primer cartucho de juego se fija a un adaptador de extensión, y el adaptador de extensión se monta a su vez sobre un controlador para la segunda máquina recreativa. Por consiguiente, los datos guardados de la primera máquina recreativa son llevado a la segunda máquina recreativa. La segunda máquina recreativa lleva un segundo cartucho de juego. La segunda máquina ejecuta un segundo juego procesando los datos guardados de acuerdo con un segundo programa de juego instalado en el segundo cartucho de juego.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP33765497 | 1997-11-20 | ||
JP10230176A JPH11207034A (ja) | 1997-11-20 | 1998-07-30 | 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム |
Publications (1)
Publication Number | Publication Date |
---|---|
ES2186303T3 true ES2186303T3 (es) | 2003-05-01 |
Family
ID=26529188
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ES99204267T Expired - Lifetime ES2186303T3 (es) | 1997-11-20 | 1998-11-16 | Sistema de proteccion de datos basado en la informacion de identificacion para un sistema de juego que funciona en datos protegidos en diferentes maquinas de juegos. |
Country Status (12)
Country | Link |
---|---|
US (3) | US6132315A (es) |
EP (2) | EP0918298A1 (es) |
JP (1) | JPH11207034A (es) |
KR (1) | KR100559969B1 (es) |
CN (1) | CN1217951A (es) |
AT (1) | ATE227034T1 (es) |
AU (1) | AU761347B2 (es) |
BR (1) | BR9804697A (es) |
CA (1) | CA2253100A1 (es) |
DE (1) | DE69809049T2 (es) |
ES (1) | ES2186303T3 (es) |
TW (1) | TW374735B (es) |
Families Citing this family (122)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JPH11188180A (ja) | 1997-04-07 | 1999-07-13 | Snk:Kk | ゲームシステム |
KR100537880B1 (ko) | 1997-08-08 | 2005-12-21 | 가부시키가이샤 세가 | 게임 장치 및 게임 시스템 |
JPH11207034A (ja) * | 1997-11-20 | 1999-08-03 | Nintendo Co Ltd | 異なる種類のゲーム機間でバックアップデータを利用して プレイ可能なゲームシステム |
CA2248745C (en) * | 1998-02-13 | 2005-08-23 | Arista Interactive Llc | Wireless game control units |
US6607445B1 (en) * | 1998-04-27 | 2003-08-19 | Sega Enterprises, Ltd. | Game execution method and equipment using player data |
JP3874536B2 (ja) * | 1998-05-27 | 2007-01-31 | 任天堂株式会社 | 携帯型カラー表示ゲーム機およびその記憶媒体 |
US6315669B1 (en) | 1998-05-27 | 2001-11-13 | Nintendo Co., Ltd. | Portable color display game machine and storage medium for the same |
IL127569A0 (en) * | 1998-09-16 | 1999-10-28 | Comsense Technologies Ltd | Interactive toys |
JP3716902B2 (ja) * | 1998-09-04 | 2005-11-16 | 株式会社ソニー・コンピュータエンタテインメント | データ送受信システム、データ受信装置、データ送受信方法、データ受信方法及び記録媒体 |
JP3788694B2 (ja) * | 1998-09-16 | 2006-06-21 | 株式会社ソニー・コンピュータエンタテインメント | データ処理システム及び方法、並びにエンタテインメント装置 |
JP4596104B2 (ja) * | 1998-12-28 | 2010-12-08 | 株式会社セガ | バックアップメモリ管理装置、バックアップメモリ管理方法、ゲーム装置及び記録媒体 |
JP2000300851A (ja) * | 1999-02-16 | 2000-10-31 | Konami Co Ltd | ゲームシステム並びにそのゲームシステムで使用可能なゲーム装置およびコンピュータ読み取り可能な記憶媒体 |
US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
US6283854B1 (en) * | 1999-03-23 | 2001-09-04 | Square Co., Ltd. | Video game apparatus, video game method and storage medium |
US6500070B1 (en) * | 1999-05-28 | 2002-12-31 | Nintendo Co., Ltd. | Combined game system of portable and video game machines |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6820265B1 (en) * | 1999-06-29 | 2004-11-16 | Rare Limited | System method and data storage medium for sharing data between video games |
JP3191241B2 (ja) * | 1999-07-14 | 2001-07-23 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲーム制御方法およびゲーム装置 |
JP2001029656A (ja) * | 1999-07-23 | 2001-02-06 | Konami Co Ltd | ゲームシステム、記録媒体、及び、画像表示方法 |
US6371854B1 (en) * | 1999-08-20 | 2002-04-16 | Ninetendo Co., Ltd. | Combined game system |
JP4283397B2 (ja) * | 1999-08-26 | 2009-06-24 | 任天堂株式会社 | 通信ゲームシステム、ゲーム機及び情報記憶媒体 |
JP2001070655A (ja) * | 1999-08-31 | 2001-03-21 | Konami Co Ltd | 異種ゲーム機間通信方法、ゲームシステム、及び、情報転送方法 |
JP2001076819A (ja) * | 1999-09-06 | 2001-03-23 | Sony Computer Entertainment Inc | エンタテインメント装置およびエンタテインメント装置用外部記憶装置 |
JP2001149640A (ja) * | 1999-09-16 | 2001-06-05 | Sega Corp | ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体 |
JP3980802B2 (ja) * | 1999-09-24 | 2007-09-26 | アルゼ株式会社 | 遊技機及び遊技システム |
US6270416B1 (en) * | 1999-10-25 | 2001-08-07 | Square Co., Ltd. | Video game apparatus and method, and storage medium |
US7050064B2 (en) | 1999-11-24 | 2006-05-23 | Nintendo Co., Ltd. | Method and apparatus for displaying higher color resolution on a hand-held LCD device |
US6373462B1 (en) | 1999-12-07 | 2002-04-16 | Nintendo Co., Ltd. | Method and apparatus for displaying higher color resolution on a hand-held LCD device |
JP3345384B2 (ja) * | 2000-01-12 | 2002-11-18 | コナミ株式会社 | ゲームシステム及びその周辺装置、ゲームシステムの制御方法 |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
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-
1998
- 1998-07-30 JP JP10230176A patent/JPH11207034A/ja active Pending
- 1998-11-09 CA CA002253100A patent/CA2253100A1/en not_active Abandoned
- 1998-11-09 AU AU91418/98A patent/AU761347B2/en not_active Ceased
- 1998-11-10 TW TW087118653A patent/TW374735B/zh not_active IP Right Cessation
- 1998-11-12 US US09/189,797 patent/US6132315A/en not_active Expired - Lifetime
- 1998-11-16 DE DE69809049T patent/DE69809049T2/de not_active Expired - Lifetime
- 1998-11-16 ES ES99204267T patent/ES2186303T3/es not_active Expired - Lifetime
- 1998-11-16 AT AT99204267T patent/ATE227034T1/de not_active IP Right Cessation
- 1998-11-16 EP EP98309382A patent/EP0918298A1/en not_active Withdrawn
- 1998-11-16 EP EP99204267A patent/EP0991007B1/en not_active Expired - Lifetime
- 1998-11-18 BR BR9804697-7A patent/BR9804697A/pt not_active Application Discontinuation
- 1998-11-20 KR KR1019980050524A patent/KR100559969B1/ko not_active IP Right Cessation
- 1998-11-20 CN CN98122663A patent/CN1217951A/zh active Pending
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2000
- 2000-02-18 US US09/506,574 patent/US6220964B1/en not_active Expired - Lifetime
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2001
- 2001-02-16 US US09/784,067 patent/US6334815B2/en not_active Expired - Lifetime
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TW374735B (en) | 1999-11-21 |
AU9141898A (en) | 1999-06-10 |
KR19990045537A (ko) | 1999-06-25 |
US6220964B1 (en) | 2001-04-24 |
ATE227034T1 (de) | 2002-11-15 |
DE69809049T2 (de) | 2003-06-12 |
EP0991007A1 (en) | 2000-04-05 |
CN1217951A (zh) | 1999-06-02 |
AU761347B2 (en) | 2003-06-05 |
CA2253100A1 (en) | 1999-05-20 |
US6132315A (en) | 2000-10-17 |
JPH11207034A (ja) | 1999-08-03 |
KR100559969B1 (ko) | 2006-08-30 |
DE69809049D1 (de) | 2002-12-05 |
US6334815B2 (en) | 2002-01-01 |
BR9804697A (pt) | 1999-11-03 |
EP0991007B1 (en) | 2002-10-30 |
EP0918298A1 (en) | 1999-05-26 |
US20010021670A1 (en) | 2001-09-13 |
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