HK1091153A1 - Game system - Google Patents
Game systemInfo
- Publication number
- HK1091153A1 HK1091153A1 HK06111699.5A HK06111699A HK1091153A1 HK 1091153 A1 HK1091153 A1 HK 1091153A1 HK 06111699 A HK06111699 A HK 06111699A HK 1091153 A1 HK1091153 A1 HK 1091153A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- game system
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Credit Cards Or The Like (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004163882 | 2004-05-02 | ||
JP2004321281 | 2004-10-06 | ||
PCT/JP2005/008008 WO2005105238A1 (fr) | 2004-05-02 | 2005-04-27 | Système de jeu |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1091153A1 true HK1091153A1 (en) | 2007-01-12 |
Family
ID=35241465
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06111699.5A HK1091153A1 (en) | 2004-05-02 | 2006-10-24 | Game system |
Country Status (9)
Country | Link |
---|---|
US (1) | US20080234042A1 (fr) |
EP (1) | EP1749558A4 (fr) |
JP (4) | JP4997970B2 (fr) |
KR (2) | KR100841811B1 (fr) |
AU (1) | AU2005237892A1 (fr) |
HK (1) | HK1091153A1 (fr) |
NZ (1) | NZ550173A (fr) |
TW (1) | TWI407991B (fr) |
WO (1) | WO2005105238A1 (fr) |
Families Citing this family (37)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1749558A4 (fr) * | 2004-05-02 | 2008-03-12 | Sega Corp | Système de jeu |
JP2007267801A (ja) * | 2006-03-30 | 2007-10-18 | Samii Kk | 遊技機及び画像提供システム |
JP5263803B2 (ja) * | 2006-03-30 | 2013-08-14 | サミー株式会社 | 遊技機 |
JP2008067837A (ja) * | 2006-09-13 | 2008-03-27 | Atlus Co Ltd | カードゲーム装置及びカード載置部 |
JP2008093163A (ja) * | 2006-10-11 | 2008-04-24 | Namco Bandai Games Inc | プログラム、情報記憶媒体、及びゲームシステム |
JP2008125617A (ja) * | 2006-11-17 | 2008-06-05 | Sega Corp | ゲーム装置およびゲームプログラム |
JP5004755B2 (ja) * | 2007-10-29 | 2012-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5004754B2 (ja) * | 2007-10-29 | 2012-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8257164B2 (en) * | 2007-10-30 | 2012-09-04 | Igt | Gaming system, gaming device and method for providing an outcome enhancing feature |
JP4354509B2 (ja) * | 2008-03-21 | 2009-10-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
US9750729B2 (en) | 2008-05-16 | 2017-09-05 | Dana-Farber Cancer Institute, Inc. | Immunomodulation by IAP inhibitors |
JP5445824B2 (ja) * | 2009-03-31 | 2014-03-19 | 株式会社セガ | ゲーム装置、プログラム、記憶媒体 |
CN101872485A (zh) * | 2009-04-27 | 2010-10-27 | 鸿富锦精密工业(深圳)有限公司 | 曲面坐标值转换方法 |
JP5755854B2 (ja) * | 2010-08-26 | 2015-07-29 | 株式会社タイトー | アーケード型ビデオゲーム機 |
JP5762776B2 (ja) * | 2011-03-02 | 2015-08-12 | 株式会社平和 | 遊技機 |
JP2012223306A (ja) * | 2011-04-19 | 2012-11-15 | Tomy Co Ltd | ゲーム装置 |
JP2013000135A (ja) * | 2011-06-10 | 2013-01-07 | Bandai Co Ltd | ゲーム装置、当該ゲーム装置で使用可能な玩具体、当該玩具体からなる玩具人形、および、ゲームプログラム、当該ゲームプログラムが実行されるコンピュータで使用可能な玩具体、当該玩具体からなる玩具人形 |
JP5947608B2 (ja) * | 2012-04-19 | 2016-07-06 | 株式会社バンダイ | ゲーム装置、当該ゲーム装置で使用可能な玩具体、当該玩具体からなる玩具人形、および、ゲームプログラム、当該ゲームプログラムが実行されるコンピュータで使用可能な玩具体、当該玩具体からなる玩具人形 |
US20140135121A1 (en) * | 2012-11-12 | 2014-05-15 | Samsung Electronics Co., Ltd. | Method and apparatus for providing three-dimensional characters with enhanced reality |
JP6377890B2 (ja) * | 2013-05-16 | 2018-08-22 | 株式会社タイトー | ゲーム装置 |
JP5702010B1 (ja) * | 2014-03-31 | 2015-04-15 | 株式会社タカラトミー | ゲームシステム、ゲーム装置、端末装置及び通信方法 |
JP6060415B2 (ja) * | 2014-05-13 | 2017-01-18 | 株式会社コナミデジタルエンタテインメント | 選択候補記録媒体、それに用いられるゲームシステム、制御方法及びコンピュータプログラム |
JP6115922B2 (ja) * | 2015-04-28 | 2017-04-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、及びプログラム |
JP2017127423A (ja) * | 2016-01-19 | 2017-07-27 | 京楽産業.株式会社 | 遊技機 |
JP6170588B1 (ja) * | 2016-03-31 | 2017-07-26 | 株式会社バンダイ | ゲーム装置及びプログラム |
JP6746352B2 (ja) * | 2016-03-31 | 2020-08-26 | 株式会社バンダイ | ゲーム装置及びプログラム |
JP6126726B1 (ja) * | 2016-07-11 | 2017-05-10 | 株式会社 ディー・エヌ・エー | 情報処理装置、ゲームプログラム、及び、情報処理方法 |
JP6879804B2 (ja) * | 2017-04-03 | 2021-06-02 | 株式会社 ディー・エヌ・エー | 情報処理装置、ゲームプログラム、及び、情報処理方法 |
JP6357727B1 (ja) * | 2017-07-04 | 2018-07-18 | 株式会社コナミアミューズメント | ゲーム装置およびプログラム |
JP6605088B2 (ja) * | 2018-07-26 | 2019-11-13 | 株式会社タイトー | ゲーム装置 |
JP6655677B2 (ja) * | 2018-08-01 | 2020-02-26 | 彦坂 陽子 | 塗り絵装置およびプログラム |
JP7305322B2 (ja) | 2018-09-19 | 2023-07-10 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、プログラム及びゲーム提供方法 |
JP7021785B2 (ja) | 2019-09-03 | 2022-02-17 | 株式会社ワンダラービル | サーバ、サーバ制御方法、サーバ制御プログラム、及び端末制御プログラム |
JP6805318B2 (ja) * | 2019-11-07 | 2020-12-23 | 株式会社バンダイ | プログラム及びゲーム装置 |
JP2020058839A (ja) * | 2019-12-25 | 2020-04-16 | 株式会社バンダイ | ゲーム装置、当該ゲーム装置で使用可能な玩具体、当該玩具体からなる玩具人形、および、ゲームプログラム、当該ゲームプログラムが実行されるコンピュータで使用可能な玩具体、当該玩具体からなる玩具人形 |
JP7332659B2 (ja) * | 2020-03-04 | 2023-08-23 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、プログラム、端末及びゲーム提供方法 |
JP7186975B2 (ja) | 2020-08-11 | 2022-12-12 | 株式会社アニプレックス | コンピュータプログラム |
Family Cites Families (29)
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US5212368A (en) * | 1991-06-03 | 1993-05-18 | Epoch Company, Ltd. | Toy apparatus with card reader unit and a card having game parameter data |
JP3144403B2 (ja) * | 1992-12-28 | 2001-03-12 | カシオ計算機株式会社 | 電子ゲーム装置およびゲーム結果表示制御方法 |
JP3475468B2 (ja) * | 1993-10-29 | 2003-12-08 | カシオ計算機株式会社 | 物体画像出力装置及び物体画像出力方法 |
JP2698325B2 (ja) * | 1994-09-20 | 1998-01-19 | 株式会社ナムコ | シューティングゲーム装置 |
US5588238A (en) * | 1995-06-14 | 1996-12-31 | Everbrite, Inc. | Sign comprised of a carrier frame and manually arrangeable modular information grids and pictorials |
US6292780B1 (en) * | 1995-08-25 | 2001-09-18 | Micra Soundcards, Inc. | Talking trading card player system |
JPH1132200A (ja) | 1997-07-09 | 1999-02-02 | Matsushita Electric Ind Co Ltd | 透かしデータ挿入方法及び透かしデータ検出方法 |
JPH1176616A (ja) | 1997-09-03 | 1999-03-23 | Enix:Kk | ビデオゲーム装置およびプログラムを格納した記録媒体 |
JP3017986B1 (ja) * | 1998-11-26 | 2000-03-13 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2000189669A (ja) * | 1998-12-28 | 2000-07-11 | Square Co Ltd | ゲ―ム装置、ゲ―ム装置におけるキャラクタ動作制御方法、及び機械読み取り可能な記録媒体 |
JP4036413B2 (ja) * | 1999-06-15 | 2008-01-23 | 株式会社アリカ | ゲーム機 |
JP2001070636A (ja) * | 1999-09-07 | 2001-03-21 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
JP4691754B2 (ja) * | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
JP3876573B2 (ja) * | 1999-09-20 | 2007-01-31 | カシオ計算機株式会社 | ネットゲーム装置及び似顔絵画像表示制御方法 |
JP2001232062A (ja) * | 2000-02-24 | 2001-08-28 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
JP2001246160A (ja) * | 2000-03-06 | 2001-09-11 | Namco Ltd | ゲーム装置、およびゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体 |
KR20010093913A (ko) * | 2000-04-03 | 2001-10-31 | 한종훈 | 인터넷을 이용한 코디 서비스 시스템 및 그 방법 |
JP2001334012A (ja) | 2000-05-29 | 2001-12-04 | Creatures Inc | 遊戯カードを使用したゲームシステム、それに用いられる遊戯カード、及びそれに用いられるゲーム情報記憶媒体 |
JP3398132B2 (ja) * | 2000-09-19 | 2003-04-21 | コナミ株式会社 | 的叩きゲーム装置 |
JP3447272B2 (ja) | 2001-01-31 | 2003-09-16 | コナミ株式会社 | カードゲームシステム及びカード |
JP3634273B2 (ja) * | 2001-02-20 | 2005-03-30 | コナミ株式会社 | 音楽ゲーム装置及び音楽ゲーム進行制御プログラム |
JP4857476B2 (ja) * | 2001-03-15 | 2012-01-18 | 株式会社セガ | ゲーム装置及びその制御方法及びシューティングゲーム装置及び通信ゲームシステム及び記憶媒体及びプログラム |
JP3857894B2 (ja) * | 2001-08-22 | 2006-12-13 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置の入力制御方法及びその方法を実行するためのコンピュータプログラム |
JP2003062331A (ja) * | 2001-08-23 | 2003-03-04 | Sega Corp | タイピングゲーム装置 |
JP4169502B2 (ja) | 2001-10-11 | 2008-10-22 | 株式会社セガ | 画像表示方法、画像生成装置及びプログラム |
JP3550116B2 (ja) * | 2001-10-18 | 2004-08-04 | コナミ株式会社 | ゲーム処理方法、そのプログラムおよびゲーム装置 |
JP3902460B2 (ja) * | 2001-11-29 | 2007-04-04 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、およびゲームカード読取装置、およびゲームカード |
JP2004046793A (ja) * | 2002-05-17 | 2004-02-12 | Nintendo Co Ltd | 画像処理システム |
EP1749558A4 (fr) * | 2004-05-02 | 2008-03-12 | Sega Corp | Système de jeu |
-
2005
- 2005-04-27 EP EP05737148A patent/EP1749558A4/fr not_active Ceased
- 2005-04-27 WO PCT/JP2005/008008 patent/WO2005105238A1/fr active Application Filing
- 2005-04-27 NZ NZ550173A patent/NZ550173A/en unknown
- 2005-04-27 JP JP2006519515A patent/JP4997970B2/ja active Active
- 2005-04-27 KR KR1020077012953A patent/KR100841811B1/ko not_active IP Right Cessation
- 2005-04-27 AU AU2005237892A patent/AU2005237892A1/en not_active Abandoned
- 2005-04-27 US US10/585,852 patent/US20080234042A1/en not_active Abandoned
- 2005-04-27 KR KR1020067001973A patent/KR100760739B1/ko not_active IP Right Cessation
- 2005-04-29 TW TW094113973A patent/TWI407991B/zh active
-
2006
- 2006-10-24 HK HK06111699.5A patent/HK1091153A1/xx not_active IP Right Cessation
-
2008
- 2008-04-25 JP JP2008115904A patent/JP5239032B2/ja active Active
-
2011
- 2011-07-22 JP JP2011160950A patent/JP5454525B2/ja active Active
-
2013
- 2013-11-25 JP JP2013243274A patent/JP2014061428A/ja not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
EP1749558A1 (fr) | 2007-02-07 |
US20080234042A1 (en) | 2008-09-25 |
JP2008220979A (ja) | 2008-09-25 |
WO2005105238A1 (fr) | 2005-11-10 |
JPWO2005105238A1 (ja) | 2008-03-13 |
JP5454525B2 (ja) | 2014-03-26 |
TWI407991B (zh) | 2013-09-11 |
EP1749558A4 (fr) | 2008-03-12 |
KR20060041297A (ko) | 2006-05-11 |
JP4997970B2 (ja) | 2012-08-15 |
KR100760739B1 (ko) | 2007-09-21 |
NZ550173A (en) | 2008-08-29 |
JP2014061428A (ja) | 2014-04-10 |
KR20070085926A (ko) | 2007-08-27 |
JP5239032B2 (ja) | 2013-07-17 |
TW200611736A (en) | 2006-04-16 |
AU2005237892A1 (en) | 2005-11-10 |
KR100841811B1 (ko) | 2008-06-26 |
JP2011235146A (ja) | 2011-11-24 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20160427 |