DE3335350A1 - Videospiel mit einem oder mehreren in ihrer geschwindigkeit ueber einen spielgeber veraenderbaren spiel-objekten und verfahren zur erzeugung von steuersignalen fuer das aendern der geschwindigkeit der spiel-objekte - Google Patents
Videospiel mit einem oder mehreren in ihrer geschwindigkeit ueber einen spielgeber veraenderbaren spiel-objekten und verfahren zur erzeugung von steuersignalen fuer das aendern der geschwindigkeit der spiel-objekteInfo
- Publication number
- DE3335350A1 DE3335350A1 DE19833335350 DE3335350A DE3335350A1 DE 3335350 A1 DE3335350 A1 DE 3335350A1 DE 19833335350 DE19833335350 DE 19833335350 DE 3335350 A DE3335350 A DE 3335350A DE 3335350 A1 DE3335350 A1 DE 3335350A1
- Authority
- DE
- Germany
- Prior art keywords
- speed
- game
- memory
- video
- counter
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/037—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor using the raster scan of a cathode-ray tube [CRT] for detecting the position of the member, e.g. light pens cooperating with CRT monitors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/42—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of patterns using a display memory without fixed position correspondence between the display memory contents and the display position on the screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Controls And Circuits For Display Device (AREA)
- Position Input By Displaying (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US06/430,351 US4462594A (en) | 1982-09-29 | 1982-09-29 | Video game with control of rate of movement of game objects |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| DE3335350A1 true DE3335350A1 (de) | 1984-04-05 |
| DE3335350C2 DE3335350C2 (enExample) | 1988-11-10 |
Family
ID=23707174
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| DE19833335350 Granted DE3335350A1 (de) | 1982-09-29 | 1983-09-29 | Videospiel mit einem oder mehreren in ihrer geschwindigkeit ueber einen spielgeber veraenderbaren spiel-objekten und verfahren zur erzeugung von steuersignalen fuer das aendern der geschwindigkeit der spiel-objekte |
Country Status (8)
| Country | Link |
|---|---|
| US (2) | US4462594A (enExample) |
| JP (1) | JPS59131384A (enExample) |
| AU (1) | AU1814983A (enExample) |
| CA (1) | CA1209700A (enExample) |
| DE (1) | DE3335350A1 (enExample) |
| FR (1) | FR2533451A1 (enExample) |
| GB (1) | GB2128857B (enExample) |
| HK (1) | HK93786A (enExample) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE3690752C2 (enExample) * | 1986-07-18 | 1990-03-01 | Kabushiki Kaisha Taito, Tokio/Tokyo, Jp | |
| EP1553484A3 (de) * | 2004-01-07 | 2005-09-28 | Robert Bosch Gmbh | Verfahren zur Verbesserung der Animation der Cursor- beziehungsweise Listenbewegung in einem Menü |
Families Citing this family (158)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4528636A (en) * | 1981-10-19 | 1985-07-09 | Intermark Industries, Inc. | Display memory with write inhibit signal for transparent foreground pixel codes |
| US4462594A (en) * | 1982-09-29 | 1984-07-31 | Coleco, Industries, Inc. | Video game with control of rate of movement of game objects |
| US4672541A (en) * | 1984-05-31 | 1987-06-09 | Coleco Industries, Inc. | Video game with interactive enlarged play action inserts |
| JPS60256832A (ja) * | 1984-06-02 | 1985-12-18 | Brother Ind Ltd | 座標入力装置 |
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| JPS6294153A (ja) * | 1985-10-18 | 1987-04-30 | 興和株式会社 | レ−ザ−光凝固装置 |
| JPH0668758B2 (ja) * | 1986-01-07 | 1994-08-31 | 株式会社日立製作所 | カーソル制御方法及び3次元図形表示装置 |
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- 1983-09-19 GB GB08324980A patent/GB2128857B/en not_active Expired
- 1983-09-28 JP JP58178404A patent/JPS59131384A/ja active Pending
- 1983-09-28 CA CA000437848A patent/CA1209700A/en not_active Expired
- 1983-09-29 DE DE19833335350 patent/DE3335350A1/de active Granted
- 1983-09-29 FR FR8315512A patent/FR2533451A1/fr not_active Withdrawn
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1984
- 1984-02-13 US US06/579,709 patent/US4552360A/en not_active Expired - Fee Related
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1986
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| US4114882A (en) * | 1976-10-29 | 1978-09-19 | Robert Ralph Runte | Variable velocity control for playing images for a manually controlled electronic video display game |
| DE2828786B2 (de) * | 1977-07-05 | 1979-09-20 | Atari, Inc., Sunnyvale, Calif. (V.St.A.) | Vorrichtung zum Erzeugen mehrerer sich bewegender Gegenstände auf einem Bildschirm |
| US4301503A (en) * | 1977-07-05 | 1981-11-17 | Bally Manufacturing Corporation | Home computer and game apparatus |
| US4148485A (en) * | 1977-09-19 | 1979-04-10 | Atari, Inc. | Driving games method for automatically controlled cars |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| DE3690752C2 (enExample) * | 1986-07-18 | 1990-03-01 | Kabushiki Kaisha Taito, Tokio/Tokyo, Jp | |
| EP1553484A3 (de) * | 2004-01-07 | 2005-09-28 | Robert Bosch Gmbh | Verfahren zur Verbesserung der Animation der Cursor- beziehungsweise Listenbewegung in einem Menü |
Also Published As
| Publication number | Publication date |
|---|---|
| GB2128857B (en) | 1986-02-12 |
| DE3335350C2 (enExample) | 1988-11-10 |
| GB2128857A (en) | 1984-05-02 |
| CA1209700A (en) | 1986-08-12 |
| HK93786A (en) | 1986-12-12 |
| US4552360A (en) | 1985-11-12 |
| JPS59131384A (ja) | 1984-07-28 |
| AU1814983A (en) | 1984-04-05 |
| US4462594A (en) | 1984-07-31 |
| FR2533451A1 (enExample) | 1984-03-30 |
| GB8324980D0 (en) | 1983-10-19 |
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| OP8 | Request for examination as to paragraph 44 patent law | ||
| D2 | Grant after examination | ||
| 8364 | No opposition during term of opposition | ||
| 8339 | Ceased/non-payment of the annual fee |