BR9804350A - Aparelho de video-game e veículo de memória para o mesmo. - Google Patents
Aparelho de video-game e veículo de memória para o mesmo.Info
- Publication number
- BR9804350A BR9804350A BR9804350-1A BR9804350A BR9804350A BR 9804350 A BR9804350 A BR 9804350A BR 9804350 A BR9804350 A BR 9804350A BR 9804350 A BR9804350 A BR 9804350A
- Authority
- BR
- Brazil
- Prior art keywords
- player
- rcp
- game device
- video game
- display
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
Abstract
"APARELHO DE VIDEO GAME E VEìCULO DE MEMóRIA PARA O MESMO". Um aparelho de vídeo game inclui um RCP. O RCP executa um processo de conversão nos dados de imagem para exibir um objeto do jogador e um objeto do não jogador de acordo com dados de imagem transferidos de uma ROM externa para uma RAM, e supre o sinal de imagem através do mostrador. O RCP detecta se lá existe ou não um objeto do não jogador ao redor do objeto do jogador no mostrador em resposta a uma operação de um botão Z. Se um objeto do não jogador é detectado, o RCP seleciona o objeto do não jogador como um objeto de atenção do não jogador. Nessa hora, a câmera hipotética é mudada de posição e direção de fotografia, tal que a fotografia pode ser feita para o objeto do jogador diretamente faceando o objeto do não jogador.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP9298111A JPH11128533A (ja) | 1997-10-30 | 1997-10-30 | ビデオゲーム装置およびその記憶媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
BR9804350A true BR9804350A (pt) | 1999-11-16 |
Family
ID=17855315
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR9804350-1A BR9804350A (pt) | 1997-10-30 | 1998-10-29 | Aparelho de video-game e veículo de memória para o mesmo. |
Country Status (10)
Country | Link |
---|---|
US (2) | US6165073A (pt) |
EP (1) | EP0913175A3 (pt) |
JP (1) | JPH11128533A (pt) |
KR (1) | KR100618740B1 (pt) |
CN (1) | CN1160643C (pt) |
AU (1) | AU741752C (pt) |
BR (1) | BR9804350A (pt) |
CA (1) | CA2252176C (pt) |
HK (1) | HK1019941A1 (pt) |
TW (1) | TW440458B (pt) |
Families Citing this family (78)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11128533A (ja) * | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JP2000137632A (ja) * | 1998-10-30 | 2000-05-16 | Square Co Ltd | コンピュータ読取可能な記録媒体、光ディスクおよび情報処理装置 |
JP2000279637A (ja) | 1999-03-30 | 2000-10-10 | Square Co Ltd | ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体 |
JP3184186B2 (ja) * | 1999-07-14 | 2001-07-09 | 株式会社スクウェア | プレイヤキャラクタの行動能力制御方法、行動能力制御プログラムを記録した記録媒体及びゲーム装置 |
JP2001029655A (ja) * | 1999-07-23 | 2001-02-06 | Square Co Ltd | 行動選択支援方法、記録媒体およびゲーム装置 |
EP1080756A3 (en) * | 1999-09-02 | 2004-10-27 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
JP2001149643A (ja) | 1999-09-16 | 2001-06-05 | Sony Computer Entertainment Inc | 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置 |
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GB9800397D0 (en) * | 1998-01-09 | 1998-03-04 | Philips Electronics Nv | Virtual environment viewpoint control |
-
1997
- 1997-10-30 JP JP9298111A patent/JPH11128533A/ja active Pending
-
1998
- 1998-10-27 CA CA002252176A patent/CA2252176C/en not_active Expired - Lifetime
- 1998-10-28 US US09/179,954 patent/US6165073A/en not_active Expired - Lifetime
- 1998-10-29 TW TW087117940A patent/TW440458B/zh not_active IP Right Cessation
- 1998-10-29 BR BR9804350-1A patent/BR9804350A/pt not_active Application Discontinuation
- 1998-10-30 KR KR1019980046867A patent/KR100618740B1/ko not_active IP Right Cessation
- 1998-10-30 CN CNB981228224A patent/CN1160643C/zh not_active Expired - Lifetime
- 1998-10-30 EP EP98308902A patent/EP0913175A3/en not_active Ceased
- 1998-10-30 AU AU90450/98A patent/AU741752C/en not_active Expired
-
1999
- 1999-11-05 HK HK99105071A patent/HK1019941A1/xx not_active IP Right Cessation
-
2000
- 2000-10-12 US US09/685,224 patent/US6626760B1/en not_active Expired - Lifetime
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AU741752B2 (en) | 2001-12-06 |
CN1221155A (zh) | 1999-06-30 |
KR19990037574A (ko) | 1999-05-25 |
TW440458B (en) | 2001-06-16 |
JPH11128533A (ja) | 1999-05-18 |
CN1160643C (zh) | 2004-08-04 |
CA2252176A1 (en) | 1999-04-30 |
KR100618740B1 (ko) | 2007-03-02 |
US6626760B1 (en) | 2003-09-30 |
HK1019941A1 (en) | 2000-08-25 |
EP0913175A3 (en) | 2001-02-28 |
AU741752C (en) | 2003-02-27 |
AU9045098A (en) | 1999-05-20 |
EP0913175A2 (en) | 1999-05-06 |
CA2252176C (en) | 2005-07-12 |
US6165073A (en) | 2000-12-26 |
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