BR9804350A - Aparelho de video-game e veículo de memória para o mesmo. - Google Patents

Aparelho de video-game e veículo de memória para o mesmo.

Info

Publication number
BR9804350A
BR9804350A BR9804350-1A BR9804350A BR9804350A BR 9804350 A BR9804350 A BR 9804350A BR 9804350 A BR9804350 A BR 9804350A BR 9804350 A BR9804350 A BR 9804350A
Authority
BR
Brazil
Prior art keywords
player
rcp
game device
video game
display
Prior art date
Application number
BR9804350-1A
Other languages
English (en)
Inventor
Shigeru Miyamoto
Yoshiaki Koizumi
Toru Osawa
Yoichi Yamada
Toshio Iwawaki
Tsuyoshi Kihara
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of BR9804350A publication Critical patent/BR9804350A/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

"APARELHO DE VIDEO GAME E VEìCULO DE MEMóRIA PARA O MESMO". Um aparelho de vídeo game inclui um RCP. O RCP executa um processo de conversão nos dados de imagem para exibir um objeto do jogador e um objeto do não jogador de acordo com dados de imagem transferidos de uma ROM externa para uma RAM, e supre o sinal de imagem através do mostrador. O RCP detecta se lá existe ou não um objeto do não jogador ao redor do objeto do jogador no mostrador em resposta a uma operação de um botão Z. Se um objeto do não jogador é detectado, o RCP seleciona o objeto do não jogador como um objeto de atenção do não jogador. Nessa hora, a câmera hipotética é mudada de posição e direção de fotografia, tal que a fotografia pode ser feita para o objeto do jogador diretamente faceando o objeto do não jogador.
BR9804350-1A 1997-10-30 1998-10-29 Aparelho de video-game e veículo de memória para o mesmo. BR9804350A (pt)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9298111A JPH11128533A (ja) 1997-10-30 1997-10-30 ビデオゲーム装置およびその記憶媒体

Publications (1)

Publication Number Publication Date
BR9804350A true BR9804350A (pt) 1999-11-16

Family

ID=17855315

Family Applications (1)

Application Number Title Priority Date Filing Date
BR9804350-1A BR9804350A (pt) 1997-10-30 1998-10-29 Aparelho de video-game e veículo de memória para o mesmo.

Country Status (10)

Country Link
US (2) US6165073A (pt)
EP (1) EP0913175A3 (pt)
JP (1) JPH11128533A (pt)
KR (1) KR100618740B1 (pt)
CN (1) CN1160643C (pt)
AU (1) AU741752C (pt)
BR (1) BR9804350A (pt)
CA (1) CA2252176C (pt)
HK (1) HK1019941A1 (pt)
TW (1) TW440458B (pt)

Families Citing this family (78)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11128533A (ja) * 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP2000137632A (ja) * 1998-10-30 2000-05-16 Square Co Ltd コンピュータ読取可能な記録媒体、光ディスクおよび情報処理装置
JP2000279637A (ja) 1999-03-30 2000-10-10 Square Co Ltd ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体
JP3184186B2 (ja) * 1999-07-14 2001-07-09 株式会社スクウェア プレイヤキャラクタの行動能力制御方法、行動能力制御プログラムを記録した記録媒体及びゲーム装置
JP2001029655A (ja) * 1999-07-23 2001-02-06 Square Co Ltd 行動選択支援方法、記録媒体およびゲーム装置
EP1080756A3 (en) * 1999-09-02 2004-10-27 Sony Computer Entertainment Inc. Entertainment system, entertainment apparatus, recording medium, and program
JP2001149643A (ja) 1999-09-16 2001-06-05 Sony Computer Entertainment Inc 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置
US6273818B1 (en) * 1999-10-25 2001-08-14 Square Co., Ltd. Video game apparatus and method and storage medium
JP2001137545A (ja) * 1999-11-17 2001-05-22 Square Co Ltd 記録媒体、データアクセス方法、ゲーム進行制御方法およびゲーム装置
JP2002095863A (ja) * 2000-07-03 2002-04-02 Sony Computer Entertainment Inc プログラム実行システム、プログラム実行装置、記録媒体及びプログラム、並びに視点を切り換える方法及び照準を切り換える方法
JP3479504B2 (ja) 2000-09-21 2003-12-15 コナミ株式会社 ビデオゲーム装置、キャラクタ行動制御方法及びキャラクタ行動制御プログラムが記録されたコンピュータ読み取り可能な記録媒体
US7137891B2 (en) 2001-01-31 2006-11-21 Sony Computer Entertainment America Inc. Game playing system with assignable attack icons
WO2002073955A1 (en) * 2001-03-13 2002-09-19 Canon Kabushiki Kaisha Image processing apparatus, image processing method, studio apparatus, storage medium, and program
US6966837B1 (en) * 2001-05-10 2005-11-22 Best Robert M Linked portable and video game systems
US7445549B1 (en) 2001-05-10 2008-11-04 Best Robert M Networked portable and console game systems
JP3836396B2 (ja) 2001-05-18 2006-10-25 株式会社ソニー・コンピュータエンタテインメント 表示装置及び画像処理方法
JP2003024636A (ja) 2001-07-13 2003-01-28 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
US7901289B2 (en) * 2001-08-09 2011-03-08 Igt Transparent objects on a gaming machine
US6887157B2 (en) 2001-08-09 2005-05-03 Igt Virtual cameras and 3-D gaming environments in a gaming machine
US7909696B2 (en) 2001-08-09 2011-03-22 Igt Game interaction in 3-D gaming environments
US8002623B2 (en) 2001-08-09 2011-08-23 Igt Methods and devices for displaying multiple game elements
US7367885B2 (en) 2001-08-09 2008-05-06 Igt 3-D text in a gaming machine
US8267767B2 (en) 2001-08-09 2012-09-18 Igt 3-D reels and 3-D wheels in a gaming machine
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
AU2003242366A1 (en) * 2002-05-21 2003-12-02 Sega Corporation Game control method
US7918730B2 (en) 2002-06-27 2011-04-05 Igt Trajectory-based 3-D games of chance for video gaming machines
JP3990252B2 (ja) * 2002-10-15 2007-10-10 株式会社バンダイナムコゲームス ゲームシステム、プログラム及び情報記憶媒体
US20040219980A1 (en) * 2003-04-30 2004-11-04 Nintendo Co., Ltd. Method and apparatus for dynamically controlling camera parameters based on game play events
US20040229688A1 (en) * 2003-05-12 2004-11-18 Electronic Arts Inc. Methods and apparatus for playing video sequences while loading game data
CN1802193B (zh) 2003-06-11 2010-09-08 索尼计算机娱乐公司 图像显示装置、图像显示方法及图像显示系统
JP3720344B2 (ja) 2004-01-23 2005-11-24 株式会社スクウェア・エニックス ゲーム装置、ビデオゲームにおけるキャラクタ選択方法、キャラクタ選択プログラム、キャラクタ選択プログラムを記録した記録媒体
JP4213052B2 (ja) * 2004-01-28 2009-01-21 任天堂株式会社 タッチパネル入力を用いたゲームシステム
JP4159491B2 (ja) * 2004-02-23 2008-10-01 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4474640B2 (ja) * 2004-05-11 2010-06-09 株式会社セガ 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置
JP2005346467A (ja) * 2004-06-03 2005-12-15 Nintendo Co Ltd 図形認識プログラム
JP3769286B2 (ja) * 2004-09-09 2006-04-19 コナミ株式会社 画像生成装置、荷重表示方法、ならびに、プログラム
JP4388878B2 (ja) * 2004-10-19 2009-12-24 任天堂株式会社 入力処理プログラムおよび入力処理装置
US20060200662A1 (en) * 2005-02-01 2006-09-07 Microsoft Corporation Referencing objects in a virtual environment
JP2006280734A (ja) * 2005-04-01 2006-10-19 Aruze Corp ゲームプログラム、ゲーム装置及び記録媒体
JP4717489B2 (ja) * 2005-04-07 2011-07-06 任天堂株式会社 ゲームプログラム
JP4262217B2 (ja) * 2005-04-26 2009-05-13 任天堂株式会社 ゲームプログラム及びゲーム装置
JP2006305176A (ja) * 2005-04-28 2006-11-09 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP4260770B2 (ja) * 2005-05-09 2009-04-30 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4247218B2 (ja) * 2005-08-26 2009-04-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
WO2007038079A2 (en) * 2005-09-27 2007-04-05 Sony Computer Entertainment America Inc. Topical content for entertainment software
US9573067B2 (en) * 2005-10-14 2017-02-21 Microsoft Technology Licensing, Llc Mass storage in gaming handhelds
JP5305561B2 (ja) * 2006-02-22 2013-10-02 任天堂株式会社 ゲームプログラムおよびゲーム装置
US8210943B1 (en) 2006-05-06 2012-07-03 Sony Computer Entertainment America Llc Target interface
US9327191B2 (en) * 2006-05-08 2016-05-03 Nintendo Co., Ltd. Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
US8277316B2 (en) 2006-09-14 2012-10-02 Nintendo Co., Ltd. Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
GB2449399B (en) * 2006-09-29 2009-05-06 Imagination Tech Ltd Improvements in memory management for systems for generating 3-dimensional computer images
JP5019897B2 (ja) 2007-02-07 2012-09-05 任天堂株式会社 ゲームプログラムおよびゲーム装置
US8384710B2 (en) * 2007-06-07 2013-02-26 Igt Displaying and using 3D graphics on multiple displays provided for gaming environments
US8834245B2 (en) * 2007-08-17 2014-09-16 Nintendo Co., Ltd. System and method for lock on target tracking with free targeting capability
US9108108B2 (en) 2007-09-05 2015-08-18 Sony Computer Entertainment America Llc Real-time, contextual display of ranked, user-generated game play advice
US9126116B2 (en) 2007-09-05 2015-09-08 Sony Computer Entertainment America Llc Ranking of user-generated game play advice
US20090186693A1 (en) * 2007-12-26 2009-07-23 Edge Of Reality, Ltd. Interactive video game display method, apparatus, and/or system for object interaction
US8342926B2 (en) 2008-07-13 2013-01-01 Sony Computer Entertainment America Llc Game aim assist
JP5036674B2 (ja) * 2008-10-02 2012-09-26 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP5525250B2 (ja) * 2009-12-08 2014-06-18 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームの表示方法及びゲームシステム
JP5816435B2 (ja) * 2011-01-06 2015-11-18 任天堂株式会社 表示制御プログラム、表示制御装置、表示制御システム、表示制御方法
JP5325248B2 (ja) * 2011-03-18 2013-10-23 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP5586545B2 (ja) * 2011-09-09 2014-09-10 任天堂株式会社 ゲームシステム、携帯型ゲーム装置、情報処理部の制御方法、および情報処理部の制御プログラム
US9833707B2 (en) 2012-10-29 2017-12-05 Sony Interactive Entertainment Inc. Ambient light control and calibration via a console
JP2015026172A (ja) * 2013-07-25 2015-02-05 株式会社スクウェア・エニックス 画像処理プログラムおよび画像処理装置
JP2015192753A (ja) 2014-03-31 2015-11-05 株式会社バンダイナムコエンターテインメント ゲーム装置及びプログラム
JP6598522B2 (ja) 2015-06-12 2019-10-30 任天堂株式会社 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム
CN105148517B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
JP6166324B2 (ja) * 2015-10-14 2017-07-19 株式会社スクウェア・エニックス ゲームプログラム及びゲームシステム
JP6404877B2 (ja) * 2016-09-30 2018-10-17 株式会社コロプラ ゲームプログラム、ゲームを提供する方法、および情報処理装置
JP6789830B2 (ja) 2017-01-06 2020-11-25 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、情報処理方法
US10561942B2 (en) 2017-05-15 2020-02-18 Sony Interactive Entertainment America Llc Metronome for competitive gaming headset
JP2019000127A (ja) * 2017-06-09 2019-01-10 株式会社カプコン ゲームプログラム、ゲーム装置およびサーバ装置
US10128914B1 (en) 2017-09-06 2018-11-13 Sony Interactive Entertainment LLC Smart tags with multiple interactions
JP6889371B2 (ja) * 2017-09-21 2021-06-18 株式会社ミクシィ 動画情報処理装置並びにその制御方法及び制御プログラム
US10967266B2 (en) * 2018-02-21 2021-04-06 Roblox Corporation Cinematic game camera in a gaming platform
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN113082700A (zh) * 2021-04-15 2021-07-09 网易(杭州)网络有限公司 信息交互方法、装置和电子设备

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58121091A (ja) * 1982-01-14 1983-07-19 池上通信機株式会社 立体感表示方式
KR960700484A (ko) 1993-05-21 1996-01-20 이리마지리 쇼이찌로 화상처리 장치 및 방법(image processing device and method)
JP3421746B2 (ja) * 1993-12-21 2003-06-30 株式会社セガ ゲーム機における球技のパス先選択方法
JP3537172B2 (ja) * 1993-12-29 2004-06-14 株式会社ナムコ ゲーム装置及びゲーム装置の出力表示方法
JP3603285B2 (ja) 1994-07-21 2004-12-22 株式会社セガ 画像処理装置
JPH0869274A (ja) * 1994-08-30 1996-03-12 Sega Enterp Ltd 画像処理装置およびその方法
JP3839501B2 (ja) 1994-10-13 2006-11-01 株式会社スクウェア・エニックス ビデオ・ゲーム装置,その制御方法および制御装置,ならびにビデオ・ゲームのためのメモリ・カートリッジ
JP3500749B2 (ja) * 1994-12-27 2004-02-23 株式会社セガ 選択キャラクタ表示方法及び選択キャラクタ表示装置
DE69634526T2 (de) * 1995-01-19 2006-03-23 Sega Enterprises, Ltd. Bildverarbeitungsverfahren und bildprozessor
JP3442181B2 (ja) * 1995-02-17 2003-09-02 株式会社ナムコ 3次元ゲーム装置及び画像合成方法
JP3685836B2 (ja) * 1995-02-28 2005-08-24 株式会社ナムコ 3次元シューティングゲーム装置
JP3445867B2 (ja) * 1995-03-24 2003-09-08 株式会社タイトー シューティングゲーム機
WO1996036945A1 (fr) * 1995-05-19 1996-11-21 Sega Enterprises, Ltd. Dispositif de traitement d'une image, procede de traitement d'une image dispositif de jeu utilisant ces derniers et support de memoire
JP3544268B2 (ja) * 1995-10-09 2004-07-21 任天堂株式会社 三次元画像処理装置およびそれを用いた画像処理方法
WO1997021194A1 (fr) * 1995-12-07 1997-06-12 Sega Enterprises, Ltd. Equipement et procede de production d'images, console de jeu utilisant ce procede et support
JP2950228B2 (ja) 1996-02-15 1999-09-20 株式会社セガ・エンタープライゼス ゲーム画像表示方法及びゲーム装置
TW346611B (en) * 1996-03-28 1998-12-01 Sega Enterprises Kk An image processor, a game machine using the image processor, a method of image processing and a medium
JP3009633B2 (ja) * 1997-04-03 2000-02-14 コナミ株式会社 画像装置、画像表示方法および記録媒体
JPH11128533A (ja) * 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
GB9800397D0 (en) * 1998-01-09 1998-03-04 Philips Electronics Nv Virtual environment viewpoint control

Also Published As

Publication number Publication date
AU741752B2 (en) 2001-12-06
CN1221155A (zh) 1999-06-30
KR19990037574A (ko) 1999-05-25
TW440458B (en) 2001-06-16
JPH11128533A (ja) 1999-05-18
CN1160643C (zh) 2004-08-04
CA2252176A1 (en) 1999-04-30
KR100618740B1 (ko) 2007-03-02
US6626760B1 (en) 2003-09-30
HK1019941A1 (en) 2000-08-25
EP0913175A3 (en) 2001-02-28
AU741752C (en) 2003-02-27
AU9045098A (en) 1999-05-20
EP0913175A2 (en) 1999-05-06
CA2252176C (en) 2005-07-12
US6165073A (en) 2000-12-26

Similar Documents

Publication Publication Date Title
BR9804350A (pt) Aparelho de video-game e veículo de memória para o mesmo.
ATE232403T1 (de) Graphische benutzerschnittstelle für beatmungsgerät
EP0383113A3 (en) Imaging system for providing separate simultaneous real time images from a single image sensor
WO2001045029A3 (en) Customer image capture and use thereof in a retailing system
GB2352580A (en) Method of and apparatus for creating panoramic or surround images using a motion sensor equipped camera
BR9908767A (pt) Sistema de formação de imagem confocal
FR2713860B1 (fr) Détecteur d'images à contact.
EP0797139A4 (en) THREE-DIMENSIONAL IMAGE PROCESSING SYSTEM
EP1083490A3 (en) Interactive artificial intelligence
GB2347576A (en) Automatic transfer of image information between imaging device and host system
FR2780539B1 (fr) Dispositif d'affichage d'images
WO2002041249A3 (en) Illumination based image synthesis
DE60117063D1 (de) Netwerkprozessorarchitectur
WO1999033255A3 (en) Image selection based on image content
FR2755272B1 (fr) Dispositif d'affichage d'images 3d
EP1063594A3 (en) An interrupt controller and a microcomputer incorporating this controller
EP0782338A3 (en) Karaoke system
EP0862322A3 (en) Digital camera
DE60125468D1 (de) Programmausführungssystem, Programmausführungsvorrichtung, Aufzeichungsmedium und entsprechendes computerausführbares Programm
DK0984723T3 (da) Kardiovaskulær monitor
JPS6465486A (en) Moving body detecting device
FR2722582B1 (fr) Dispositif de vision avec superposition d'image
KR960016921A (ko) 볼러의 투구자세 코칭 시스템
Sreckovic et al. Aberration problems affecting modern techniques of picture processing and transmission
JPS5421127A (en) Display system

Legal Events

Date Code Title Description
B25G Requested change of headquarter approved
B07A Application suspended after technical examination (opinion) [chapter 7.1 patent gazette]
B09B Patent application refused [chapter 9.2 patent gazette]

Free format text: INDEFERIDO COM BASE NO ARTIGO 8O COMBINADO COM O ART.13 DA LPI

B12B Appeal against refusal [chapter 12.2 patent gazette]
B15K Others concerning applications: alteration of classification

Ipc: A63F 13/822 (2014.01), A63F 13/422 (2014.0