WO2006030899A1 - ゲーム機 - Google Patents
ゲーム機 Download PDFInfo
- Publication number
- WO2006030899A1 WO2006030899A1 PCT/JP2005/017155 JP2005017155W WO2006030899A1 WO 2006030899 A1 WO2006030899 A1 WO 2006030899A1 JP 2005017155 W JP2005017155 W JP 2005017155W WO 2006030899 A1 WO2006030899 A1 WO 2006030899A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- lottery
- winning
- medal
- operation mode
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
Definitions
- the present invention relates to a game machine capable of executing two different games.
- Japanese Patent No. 3542119 discloses a pusher game machine having a plurality of lottery mechanisms.
- a lottery program is executed, and a computer lottery game (first game) using a winning probability table (winning probability data) is performed.
- the ball bonus combination is won by the lottery game
- the ball is supplied on the medal on the medal placement table.
- this ball falls from the medal placement table to the medal drop groove, it is conveyed to the ball lottery device.
- a physical lottery game (second game) for determining whether or not the conveyed ball enters a predetermined winning slot is performed. When winning in this physical lottery, a further high dividend lottery or a predetermined number of medals are paid out according to the winning combination.
- the relevance between the computer lottery game and the physical lottery game is that a ball supplied by winning a bonus combination in the computer lottery game is transported to the ball lottery device and the physical lottery game. It was only used for games. That is, the relevance between these lottery games is excellent because the relevance of the computer lottery game is only one of the starting conditions of the physical lottery game, and the relevance is low. There was a problem with being able to provide enough game characteristics.
- pusher game machines are not limited to the lottery game as described above, and are known to advance two different games.
- the relevance between these games was low.
- a game in which the inserted medal is passed through the medal passer's medal passage A game of dropping a medal on the table into the medal drop groove is advanced.
- the relationship between these games is that in order to allow the medal to pass through the medal passage in the former game, it is necessary to drop the medal strength from the end of the medal placement table into the medal drop groove. It was only there.
- an object of the present invention is to provide a game machine to which an excellent game property with high relevance between two different games such as a computer lottery game and a physical lottery game is added.
- a play field having a medal placement table on which a plurality of medals can be placed, and a groove portion capable of receiving a medal dropped from the medal placement table;
- a moving table that moves along the upper surface of the medal mounting table in a direction to push the medal on the medal mounting table toward the groove.
- a medal payout means for paying out a medal to the player on condition that the medal on the medal mounting table is pushed by the moving table and falls into the groove;
- First game execution means configured to be able to execute the first game in one of a plurality of first operation modes
- a second game execution means configured to be capable of executing the second game in one of a plurality of second operation modes
- an operation mode switching means for switching the first operation mode to another one when the predetermined mode switching condition is satisfied, and also switching the second operation mode to another one. Is provided.
- the predetermined mode switching condition may be satisfied by obtaining a predetermined game result in the first game.
- Each of the plurality of first operation modes corresponds to one of a plurality of winning probability data
- the first game executing means is selected from the plurality of winning probability data.
- a first lottery game for determining whether or not the winning power is determined by executing a computer program according to one of the plurality of first operation modes corresponding to the operation mode, wherein the operation mode switching means When one of a plurality of mode switching conditions respectively corresponding to the probability data is satisfied, the first operation mode may be switched to the first operation mode using the corresponding winning probability data.
- the second game execution means executes the second lottery game in one of a plurality of second operation modes having different winning probabilities, and the operation mode switching means uses the selected winning probability data. The higher the winning probability that is determined, the more likely it is to switch to the second operating mode that has a higher winning probability.
- the winning probability of the first lottery game is increased, the winning probability of the second lottery game is also increased.
- the player's expectation that the mode switching condition for increasing the winning probability of the first lottery game will be satisfied can be increased as compared with the case where the winning probability of the first lottery game is merely increased. it can.
- the second game execution means includes a supply means for supplying a lottery moving object and the lottery transfer.
- a second lottery game comprising: a winning opening forming member that forms at least one winning opening capable of receiving a moving object; and determining whether or not the winning power is determined based on whether or not the moving object for the lottery enters the winning opening. Let's run it.
- the computer lottery game described above determines whether or not the game is won by the execution of the computer program, there is an advantage that a large facility is not necessary, but the player has found that the winning probability has changed. It can be said that it is difficult to gain trust.
- the physical lottery game described above is more likely to gain the player's confidence that the winning probability has changed compared to the power computer lottery game, which requires a large but powerful facility.
- the second game execution means includes a winning opening changing means for changing the number or size of the winning openings, and the operation mode switching means controls the winning opening changing means to control the winning opening.
- the operation mode of the second game executing means may be switched by changing the number or size.
- the supply means may supply the lottery moving object in the play field according to the result of the first game.
- a relationship can be added between the first game and the second lottery game that the result of the first game is one of the start conditions of the second lottery game.
- the apparatus further comprises detection means for detecting a medal dropped from the medal placement table into the groove, and the first game executing means starts the first game when the detection means detects a medal.
- a computer program is executed in one of a plurality of first operation modes each using winning probability data selected from a plurality of winning probability data for respectively determining a plurality of mutually different winning probabilities.
- Second game executing means for executing the second lottery game In any one of a plurality of second operation modes having different winning probabilities, a lottery moving object is moved to determine whether or not the lottery moving object satisfies a predetermined winning condition.
- Second game executing means for executing the second lottery game
- an operation mode switching means for switching the first operation mode to another one when the predetermined mode switching condition is satisfied, and switching the second operation mode to another one.
- the second game executing means includes supply means for supplying a lottery moving object, and a winning opening forming member that forms at least one winning opening that can receive the lottery moving object.
- the second lottery game may be executed in which whether or not the winning power is determined based on whether or not the moving object enters the winning slot is determined.
- the second game executing means includes a winning opening changing means for changing the number or size of the winning openings, and the operation mode switching means controls the winning opening changing means by controlling the winning opening changing means.
- the second operation mode may be switched by changing the number or size.
- At least one non-winning slot capable of receiving the lottery moving object is formed in the winning slot forming member, and the second game executing means changes the number or size of the winning slot.
- the operation mode switching means may be configured to switch the second operation mode by controlling the winning opening changing means to change the number or size of the non-winning openings.
- the second game execution means includes supply means for supplying a lottery moving object, and when the lottery moving object satisfies a predetermined score addition condition, a score corresponding to the satisfied score addition condition is cumulatively added, A second lottery game is executed in which whether or not the winning condition is satisfied based on whether or not the winning condition that the cumulative added value reaches a specified value is met is determined, and the plurality of second actions In the operation mode, the score values that are cumulatively added according to the predetermined score addition conditions are different from each other.
- FIG. 1 is a flowchart showing the flow of the entire game of the pusher game machine according to the first embodiment of the present invention.
- FIG. 2 is a perspective view showing an appearance of the pusher game machine.
- FIG. 3 is a perspective view showing a configuration of a station of the pusher game machine.
- FIG. 4 is a block diagram showing a main part of a control mechanism of the pusher game machine.
- FIG. 5 is a perspective view showing a central lottery device of the above-mentioned pusher game machine at the time of fantastic change.
- FIG. 6 is a perspective view showing the central lottery apparatus at the time of a jackpot chance.
- FIG. 7 is a plan view showing a central lottery device in a pusher game machine according to a second embodiment of the present invention.
- FIG. 2 shows a pusher game machine 1 according to one embodiment of the present invention.
- the pusher game machine 1 has eight independent play fields 2, and in each play field 2, two players can each play a game. Therefore, a maximum of 16 players can play a game simultaneously.
- the game space in which the player plays is divided by pillars 3 for each play field 2, and between the pillars 3 is covered with a transparent cover. This prevents the player from touching the mechanism inside Playfield 2 directly.
- a pusher game is played by the station 10 as a game machine for playing an independent pusher game.
- the station 10 is provided with two medal inserters 11 for inserting medals into the play field 2.
- the medal inserter 11 has a medal slot 11a as a medal receiving means exposed to the outside of the pusher game machine 1.
- the medal insertion slot 11a accepts a medal from the player, the medal passes through the medal passage formed in the medal slot 11 and passes through the tip l ib located in the play field 2.
- the medal passage section is provided with an insertion number detection sensor (not shown) for detecting the passage of medals. When the inserted number detection sensor detects a medal, it outputs a detection signal to a main control device described later.
- the medal insertion device 11 is attached to the main body portion of the pusher game machine 1 so as to be rotatable so that the player can appropriately select the medal insertion direction.
- the player can turn the front end 1 lb of the medal thrower 11 left and right within a predetermined range.
- a fixed pedestal mounting table 12 and a pusher table 13 that reciprocates in the directions indicated by arrows A and B in the figure are provided. It has been.
- the medal placement table 12 places a large number of medals on the upper surface thereof.
- a medal on the medal mounting table 12 falls into the medal dropping groove 14 formed on the right side of the medal mounting table 12, the medal is received by a tray 4 ( (See Figure 2) Thereby, the player can acquire medals.
- a stopper portion is provided at the right end (hereinafter referred to as an open end) of the medal mounting table 12 so that the medals accumulated on the medal mounting table 12 do not easily fall into the medal dropping groove 14. 12a is provided.
- the pusher table 13 reciprocates along the upper surface of the medal mounting table 12 with a predetermined stroke in the directions indicated by arrows A and B in the figure by driving means (not shown).
- the pusher table 13 that reciprocates in this way pushes out the medals present on the upper surface portion of the medal placement table 12 to which the reciprocating movement proceeds toward the open end.
- a medal is also placed on the upper surface of the pusher base 13. When the medal on the pusher table 13 falls from the right side in the figure, it is placed on the medal table 12. If the medal falls from above the pusher table 13 when the pusher table 13 is not at the rightmost position, the medal is pushed by the pusher table 13 and is pushed into a portion where many medals are accumulated on the medal mount table 12.
- a rotary transport mechanism 15 is provided inside the medal drop groove 14.
- the rotary transport mechanism 15 includes a rotary shaft 15a parallel to the open end of the medal mounting table 12, and the rotary shaft. It is composed of three fixed rotary blades 15b and a drive mechanism (not shown) that rotates the rotary shaft.
- Each rotary wing portion 15b is composed of a plurality of wings, and the rotary shaft 15a rotates by the driving force from the drive mechanism, so that it always rotates around the rotary shaft at a constant speed.
- a medal that has dropped from the open end of the medal mounting table 12 into the medal dropping groove 14 is received by the wing of the rotating wing 15b and conveyed to the right side in the drawing by the rotation of the rotating wing 15b.
- a medal detection sensor (hereinafter referred to as a start checker) is provided vertically below the location where the medals transported by each rotary blade 15b spill.
- This start checker is composed of, for example, a photo interrupter, and outputs a medal detection signal when a medal passes through the optical path. This detection signal is sent to the main control device described later.
- a liquid crystal display device 20 is provided in the play field 2. Three reel images are displayed on the liquid crystal screen of the liquid crystal display device 20. Display control of the liquid crystal display device 20 of each station 10 is collectively performed by the main control device via a display control device described later.
- FIG. 4 is a control block diagram showing a main part of a control mechanism that controls the entire pusher game machine 1. In this figure, only one is provided for each station 10 and is omitted.
- the pusher game machine 1 is collectively controlled by the main control device 30.
- the main control device 30 includes a CPU, RAM, ROM, and the like, and performs various control processes by executing various computer programs stored in the ROM.
- the main controller 30 includes the start checker 16, a first ball detection sensor 43 and a second ball detector described later. Detection signals output from the image sensor 54, the input number detection sensor llc, and the payout number detection sensor 17 are input. In FIG. 4, only one second ball detection sensor 54 is shown, but actually there are ten second ball detection sensors 54 as described later, and each second ball detection sensor 54 is detected. Sensor 54 is connected to main controller 30. Further, the main control device 30 controls the display content of the liquid crystal display device 20 via the display control device 21.
- the main control device 30 is provided for each station, a ball payout device 40 described later, a first lottery ball supply device 53 for a fantastic chance described later, a second lottery ball supply device 56 for a jackpot chance described later.
- the first medal paying device 18, the second medal paying device 57 shared by each station, and the lamp display device 22 are also controlled.
- FIG. 1 shows the flow of the entire game of the pusher game machine 1.
- a detection signal from the inserted number detection sensor 1lc is output to the main controller 30.
- the main control device 30 adds 1 to the medal IN data in the RAM, and indicates the number of medals paid out when a jackpot (to be abbreviated as “JP” hereinafter) is selected.
- JP a jackpot
- Count the JP storage quantity data.
- the initial value of the JP stored number data can be changed as appropriate according to the force of 500 in this embodiment. Also, the count value of the JP stored number data for one detection signal can be set as appropriate.
- the count value is set to 0.03, 0.03 is added to the iJP stored number data in which one medal is inserted by the player.
- the count value of the JP stored number data is displayed by the main controller 30 on a display device provided at the upper center of the pusher game machine 1.
- the main control device 30 executes the first lottery program stored in the ROM to advance the computer lottery game (first game) (S3).
- the main control device 30 that executes the first lottery program generates random numbers for lottery, and generates the lottery by referring to the winning probability table (winning probability data) indicating the correspondence between a plurality of roles and random number values.
- the winning combination is determined based on the random number for use (S4 to S9). This computer lottery game In some cases, the winning combination is not determined, and the loss is determined (S10).
- the normal winning probability table and the winning probability winning probability table are stored in the ROM, and the main control device 30 reads one of the tables from the ROM and uses it.
- the computer lottery game proceeds.
- These winning probability tables are for determining mutually different winning probabilities, and the winning probability table for changing the probability corresponds to a higher winning probability than the normal winning probability table.
- the winning probability table for probability fluctuations corresponds to at least one of the above-mentioned multiple roles as a partial power of random values corresponding to the deviation and deviation in the normal winning probability table. Yes.
- the probability variation winning probability table has a lower probability that the number of random values corresponding to the loss is smaller than that of the normal winning probability table.
- the number of corresponding random numbers is larger than that of the normal winning probability table for all the combinations.
- a state in which a computer lottery game is performed using a normal winning probability table is referred to as a normal state
- a state in which a computer lottery game is performed using a winning probability probability table is referred to as a probability variation state.
- the main control device 30 outputs an image display command to the display control device 21 based on the lottery result of the computer lottery game.
- the display control device 21 displays an image in which the three reels rotate on the liquid crystal screen of the liquid crystal display device 20, and finally displays a stop image of the three reels.
- the winning combination is determined by the main control device 30, the combination of symbols related to the winning combination is finally stopped based on the image display command.
- the main control device 30 has determined a loss, an appropriate combination of symbols that does not correspond to the winning combination is finally stopped based on the image display command. Thereby, the player can know the lottery result of the computer lottery by looking at the screen of the liquid crystal display device 20.
- the main control device 30 determines the winning combination by executing the first lottery program, the main control device 30 performs a process of giving a privilege to the player according to the winning combination.
- Table 1 shows a comparison table of the roles used in the present embodiment and the privileges according to each role.
- Probability variation bonus Odd (excluding 7) Medal payout + Probability variation Ball bonus 1 pole design 1 ball supplied to the play field Lucky bonus Lucky design Shift to normal fantasy champions Super bonus transition to special fantasy champions Jackpot Move to a bonus 7 jackpot chance
- the main control The device 30 determines whether or not the current state is a probability variation state power (S11). If it is determined that the current state is a probability variation state, the device 30 ends the probability variation state and shifts to a normal state (S12). Specifically, the ROM power reads the normal winning probability table and uses this to advance the subsequent computer lottery games.
- the winning probability variation condition which is the mode switching condition in this case, is to win the normal bonus when the probability variation state.
- the main control device 30 controls the display control device 21 to stop and display the even numbered eyes on the screen of the liquid crystal display device 20. Then, the main control device 30 outputs a medal payout command to the first medal payout device 18.
- the first medal payout device 18 includes a medal hopper section that stores a large number of medals installed inside the pusher game machine 1, and a medal payout section that pays and issues medals stored in the medal hopper section. And a medal passage section for guiding the issued medals into the play field 2.
- the first medal payout device 18 controls the medal payout unit and executes the number of medal payout operations corresponding to the medal payout command. The medals paid out by the medal paying part fall through the medal passage part to the upper surface of the pusher table 13, and are paid out and put out into the play fino red 2 (S30).
- the main controller 30 Indicates whether the current state is normal If it is determined that the current state is the normal state, the normal state is terminated and the state changes to the probability variation state (S14). Specifically, the winning probability table for ROM power probability variation is read, and the subsequent computer lottery game is advanced using this.
- the winning probability fluctuation condition which is the mode switching condition in this case, is to win the probability fluctuation bonus in the normal state.
- the main control device 30 controls the display control device 21 to stop and display the odd numbered eyes on the screen of the liquid crystal display device 20. Then, the main control device 30 outputs a medal payout command to the first medal payout device 18. As a result, as in the case of the normal bonus, the number of medals corresponding to the medal payout command is paid out into the play field 2.
- medals paid out by the first medal payout device 18 and the second medal payout device 57 described later are paid out into the play field 2 rather than being paid out directly to the player. Therefore, in order for the player to acquire the medal, it must be dropped from the medal mounting table 12 into the medal dropping groove 14. Normally, when a medal is paid out in the play field 2, when the pusher base 13 pushes the medal, the medal on the medal mounting base 12 is pushed out to the open end side and falls into the medal drop groove 14. Medal will be paid out to the player.
- the ball payout device 40 includes a ball storage unit (not shown) arranged inside the pusher game machine 1, a ball payout control unit (not shown), and a ball discharge unit 41 shown in FIG. 3 for discharging the ball into the play field. And a ball storage unit force and a ball transfer unit for transferring the ball to the ball discharge unit 41 under the control of the ball payout control unit.
- the ball dispensing control unit of the ball dispensing device 40 receives the ball dispensing command from the main control device 30, the ball dispensing control unit controls the ball conveying unit to give one ball to the ball storage unit force ball discharging unit 41 Transport to.
- the ball conveyed to the ball discharge unit 41 rolls on the rail of the ball discharge unit 41 and is discharged onto the medal mounting table 12 in the play field (S15).
- the balls paid out in this way are placed on the medals deposited on the medal mounting table 12. It will exist in the play field while riding. Then, along with the movement of the medal, it moves toward the medal dropping groove 14.
- a notch portion 12b is formed in the central portion of the stopper portion 12a provided on the medal mounting table 12 so that the ball can easily fall.
- two ball guides 42 are provided above the medal mounting table 12 so that only the ball on the medal mounting table 12 is moved toward the center. Therefore, the ball on the medal mounting table 12 is moved toward the center side by the ball guide 42 as the force is applied to the medal drop groove 14, and the medal drop groove is formed through the notch 12b of the stopper portion 12a that is easy to fall. Fall to 14.
- a first ball detection sensor 43 is provided in the middle of the rail.
- the first ball detection sensor 43 is composed of, for example, a photo interrupter, and outputs a ball detection signal when the ball passes through the optical path. This detection signal is sent to the main controller 30 as shown in FIG.
- the ball falls into the ball force medal drop groove 14 and is detected by the first ball detection sensor 43 (S20).
- the main control device 30 receives the detection signal, the main control device 30 A process of adding 1 to the ball storage number data is performed (S21). Further, the main control device 30 controls the lamp display device 22 for notifying the player of the count value of the ball storage number data, and turns on the ball storage lamps by the number corresponding to the count value. This lamp display device 22 has three ball storage lamps, each station 1 It is provided in the 0 play field. Thereafter, the main control device 30 determines whether or not the ball storage number data has reached 3 (S22). When it is determined that the ball storage number data force ⁇ has been reached, the main control device 30 executes the second lottery program stored in the ROM to control the central lottery device 50 described later, and the second game Advance a certain fantasy opportunity (S24, S25).
- the central lottery apparatus 50 includes a winning slot forming member 51 that forms a predetermined winning slot into which a lottery ball B that is a spherical moving object for lottery can enter,
- the first lottery ball serving as a supply means for supplying the lottery ball B on the lottery ball cradle
- the first lottery ball supply device 53 conveys the lottery ball B from the lottery ball storage unit (not shown), the lottery ball supply drive unit (not shown), and the lottery ball storage unit to the lottery ball receiving base 52 as shown in FIG. And a transport rail 53a. Saving
- the storage ball supply driving unit moves the lottery ball B in the lottery ball storage unit onto the transport rail 53a.
- the lottery ball cradle 52 is formed in a mortar shape as shown in FIG. 5, and a winning opening forming member 51 is provided at the center thereof.
- the winning port forming member 51 is a disk-shaped member, and has ten ball receiving ports C to C formed at equal intervals on the outer peripheral surface thereof.
- the winning opening forming member 51 is rotated around the central axis of the lottery ball receiving base 52 by a rotation driving device (not shown).
- the lottery ball B supplied from the transfer rail 53a onto the lottery ball cradle 52 rolls on the lottery ball cradle 52, and wins the winning mouth forming member 5
- the bottom of ⁇ C is open, and the lottery ball B that has entered the ball compartment is the opening.
- the second ball detection sensor 54 is provided on each side.
- Each second ball detection sensor 54 is configured by, for example, a photo interrupter, and a lottery ball B is placed on the optical path. When it passes, a ball detection signal is output. This detection signal is sent to the main control device 30 as shown in FIG. Based on this ball detection signal, the main controller 30 can recognize the ball containing port C as to whether or not the lottery ball has entered.
- the main control device 30 which has determined that the ball storage number data has reached 3, executes the second lottery program, controls the central lottery device 50, and proceeds with the fantastic chance. Specifically, first, the main control device 30 is connected to the ball receiving port C.
- the main control device 30 can change the number of winning openings between 1 and a maximum of 10. Then, the main control device 30 outputs a ball supply command to the first lottery ball supply device 53. In response to this command, the first lottery ball supply device 53 drives the storage ball supply drive unit to receive 12 lottery balls B.
- the main control device 30 executes the second lottery program and controls the central lottery device 50, so that either the normal operation mode in which the normal fantastic chance is advanced or the operation mode in which the special fantastic chance is advanced. It operates in the special operation mode. Normally, in the fantastic chance, three of the ten ball slots C to C are assigned to the winning slot, and the special fantastic chase
- the main control device 30 that executes the second lottery program selects either of the two operation modes having different winning probabilities and proceeds with either the normal or special phantom chance.
- the winning hole forming member 51 is provided with each of the ball receiving openings C to C.
- the lighting control of each winning opening lamp is performed by the main control device 30.
- the main controlling device 30 corresponds to the ball receiving opening assigned as the winning opening.
- the selection lamp 55 is turned on, and the remaining selection lamps are controlled to be turned off.
- the main controller 30 turns off the winning opening lamp. Take control.
- the main control device 30 determines whether or not the current state is a probability variation state (S23), and if it is determined that the probability variation state is not present, a normal fantastic change is made. Is switched to the normal operation mode for proceeding (S24), and if it is determined that the state is the probability variation state, the mode is switched to the special operation mode for proceeding with the special fantastic change (S25).
- the main controller 30 determines whether the lottery ball B has entered all of the winning openings based on the detection signal from the second ball detection sensor 54.
- the main control device 30 determines that the game has been lost, and ends the fantasy opportunity. On the other hand, it was determined that lottery ball B entered all of the winning entries.
- the main control device 30 determines that it is a win, executes the third lottery program stored in the ROM, controls the central lottery device 50, and proceeds with a jackpot chance described later (S27).
- the device 30 issues a medal payout command corresponding to the number of winning holes containing lottery balls B. 2 Output to medal payout device 57.
- the medal payout device 18 controls the medal payout unit to execute the medal payout operation for the number of medals according to the medal payout command.
- the second medal payout device 57 includes a medal hopper portion that stores a large number of medals installed in the lower part of the inside of the pusher game machine 1, and a medal payout portion that pays out medals stored in the medal hopper portion.
- Fig. 5 shows a medal transport rail that transports medals paid out from the medal payout unit and a medal transported by the medal transport rail, and discharges medals into the play field of station 10 where the medal is to be paid out. 2 and a medal discharge section 57a.
- the medal discharging unit 57a is disposed above the lottery ball receiving base 52 of the central lottery device 50.
- the medal transport rail extends spirally so as to surround the periphery of the force medal discharge portion 57a, which is not shown in FIG.
- Medal hopper force by the medal payout unit The medal transported up to the top of the pusher game machine 1 is finally transported to the central medal discharge unit 57a through the medal transport rail. Then, the medal discharging unit 57a discharges the medal to the play field of the station 10 where the medal is to be paid out, falls onto the upper surface of the pusher table 13, and pays it out into the play field 2 (S30).
- This jackpot chance is also a force performed using the central lottery device 50. As shown in FIG. 6, the lottery ball is more than the lottery ball B used in the fantastic chance.
- the determined main control device 30 is, first, the main control device 30 is the ball receiving port C ⁇
- a ball supply command is output to the supply device 56.
- the second lottery ball supply device 56 conveys the lottery balls B from the lottery ball storage unit (not shown), the lottery ball supply drive unit (not shown), and the lottery ball storage unit onto the lottery ball receiving base 52 (FIG. 2). Conveyance passage shown in
- one of the pillars 3 separating the play field 2 is a lottery ball storage unit. Specifically, lottery balls B are stacked in a row inside the pillar 3.
- the storage ball supply driving unit receives a ball supply command from the main control device 30, the storage ball supply driving unit A lottery ball B is newly placed at the bottom of the lottery ball B stacked in the club.
- the main control device 30 is connected to the ball receiving ports C to C.
- the winning slot lamp 55 corresponding to the ball receiving slot assigned as the winning slot is turned on. Then, the main control device 30 outputs a ball supply command to the second lottery ball supply device 56. In response to this instruction, the second lottery ball supply device 56 drives the storage ball supply drive unit to receive one lottery ball B.
- the main controller 30 determines whether or not the lottery ball B has entered the winning slot based on the detection signal from the second ball detection sensor 54.
- the main control device 30 determines that it is lost, pays out a predetermined number of medals by the second medal payout device 57, and ends the jackpot chance. On the other hand, if it is determined that the lottery ball B has entered the winning slot, the main controller 30 determines that the winning ball
- the medal payout command for the number indicated by the JP stored number data is output to the second medal payout device 57.
- a large number of medals are paid out in the play field 2 of the station 10 to which the medals are to be paid out (S29).
- the main control device 30 that proceeds with the fantastic change operates in the normal operation mode when it is determined in S23 that the probability variation state is not established, that is, the normal state. Then, a normal fantastic chance with a low winning probability is advanced (S24). On the other hand, when it is determined in S23 that the state is a probability variation state, it operates in the special operation mode and proceeds with a special fantasy with a high winning probability (S25).
- S23 the probability variation state
- S25 a special fantasy with a high winning probability
- the above-described winning hole forming member 51 is provided with a drive mechanism that changes the size (width) of the ball receiving port, thereby changing the ease of entering the lottery moving object into the ball receiving port assigned to the winning port. You may do it.
- to increase the winning probability increase the size of the ball receiving slot assigned to the winning slot, and to decrease the winning probability, decrease the size of the ball receiving slot allocated to the winning slot. What is necessary is just to control a drive mechanism.
- a protrusion for changing the rolling direction of the lottery ball is provided on the lottery ball cradle 52, and this is taken in and out by the drive mechanism, or the inclination direction of the lottery ball cradle 52 is changed by the drive mechanism. The ease of entering the lottery moving object into the ball receiving slot assigned to the winning slot may be changed.
- This central lottery device 150 includes three bumper bumpers 151a, 151b, 151c, a lottery ball cradle 152 as a non-winning hole forming member, and a lottery ball B on the lottery ball cradle.
- the lottery ball supply device includes a lottery ball storage unit (not shown), a lottery ball supply drive unit (not shown), and a lottery ball B from the lottery ball storage unit.
- the storage ball supply drive unit receives a ball supply command from the main control device 30, the storage ball supply drive unit conveys the lottery balls B in the lottery ball storage unit to the top of the transport rail 153a. As a result, the lottery ball B
- the lottery ball pedestal 152 is formed in a mortar shape like the central lottery apparatus 50. There are one non-winning slot C and three non-winning slots C in the center.
- the ball detection sensor is configured by, for example, a photo interrupter, and the ball detection signal is sent to the main control device 30. Based on this ball detection signal, the main controller 30 can recognize whether or not the lottery ball has entered the non-winning slots C and C.
- the sampler bumpers 151a, 151b, and 151c are the same as those used in a known pinball machine, and are ball repelling bumpers that are driven so as to run when the lottery ball B comes into contact.
- Each samba is the same as those used in a known pinball machine, and are ball repelling bumpers that are driven so as to run when the lottery ball B comes into contact.
- a detection signal is sent to the main controller 30. Based on this detection signal, the main control device 30 can individually recognize whether or not the lottery ball has contacted the sampler bumpers 151a, 151b, 151c. When the main control device 30 receives a detection signal corresponding to each sampler bumper, it performs a process of adding a predetermined score value to the score data in the RAM.
- the main control device 30 that has determined that the above-described ball storage number data has reached 3 executes the second lottery program and controls the central lottery device 150 to advance the fantastic chance according to this variation. . Specifically, first, the main control device 30 assigns a score value to be added when each of the sampler bumpers 151a, 151b, 151c comes into contact. Then, the main control device 30 outputs a ball supply command to the lottery ball supply device. Upon receiving this instruction, the lottery ball supply device drives the storage ball supply drive unit to supply one lottery ball B onto the lottery ball pedestal 152.
- the fantasy according to this modification example is the fantasy according to this modification example.
- lottery ball B is a bumper 151a
- the main control device 30 executes the second lottery program and controls the central lottery device 50, so that either of the normal operation mode force for proceeding with the normal fantastic chance or the operation mode for proceeding with the special fantastic chance is performed. Operates in special operation mode.
- the score value added when touching the first sampler bumper 151a is 10 points
- the score value added when touching the second sampler bumper 15 lb is 20 points.
- a score display is provided on the upper surface of each of the bumper bumpers 151a, 151b, 151c.
- the display control of each score display is performed by the main controller 30. That is, after selecting the operation mode as described above, the main control device 30 performs display control so that the corresponding score is displayed on the specific display of each of the sampler bumpers 151a, 151b, 151c according to the operation mode. To do.
- the example shown in Fig. 7 shows the case of normal phantom chance!
- the main control device 30 determines whether the main control device 30 operates in the normal operation mode or the special operation mode. Specifically, in the past computer lottery game, if the probability variation bonus is won and the probability variation state is maintained and the probability variation state is still maintained, the special action mode is set. It works with On the other hand, when the current state is the normal state, it operates in the normal operation mode. That is, in the present embodiment, the main control device 30 functions as an operation mode switching means, and determines whether or not the current state is the probability variation state, as in the case of the above embodiment, and does not indicate the probability variation state. If it is determined that the probability change state is selected, the normal operation mode is switched to the normal operation mode for proceeding with the special fantastic change.
- the main controller 30 adds the score value corresponding to the contacted samba bumper to the score data in the RAM, and determines whether the score data reaches the specified value. Determine whether. In addition, it is also determined whether or not the lottery ball B has entered one of the non-winning slots C and C before the score data reaches the specified value.
- Gain the degree of the lottery ball B has entered one of the non-winning slots C and C before the score data reaches the specified value.
- the lottery ball B Before the point data reaches the specified value, the lottery ball B will be in either non-winning slot C or C
- the main control device 30 determines that it has lost, and ends its fantastic chance. On the other hand, when it is determined that the value of the score data has reached the specified value, the main control device 30 determines that it is a win and executes the third lottery program stored in the ROM to control the central lottery device 50. Then, the jackpot chance described above proceeds. Even if the main control device 30 determines that it has lost, the main control device 30 issues a medal payout command for the number of medals according to the value of the score data that has been output so far. 5 Output to 7. Upon receiving the medal payout command, the medal payout device 18 controls the medal payout unit and executes the medal payout operation corresponding to the medal payout command in the same manner as in the above embodiment. Then, the medal discharge unit 57a discharges the medal to the play field of the station 10 where the medal is to be paid out, falls onto the upper surface of the pusher table 13, and is paid out into the play field 2.
- the power described for changing the score value to be added when the bumper 151a, 151b, 151c is touched may be used.
- open / close shirts are provided at the above three non-winning slots C, and lottery moving objects can enter
- the open / close shatter drive mechanism is set so that the open / close shatter is closed to increase the winning probability and the open / close shatter is opened to decrease the winning probability. Control is sufficient. Also, for example, a driving machine that changes the size (width) of the non-winning slots c and C
- the drive mechanism When lowering the selection probability, the drive mechanism may be controlled so as to increase the size of the ball receiving slot assigned to the winning slot.
- a protrusion for changing the rolling direction of the lottery ball is provided on the lottery ball pedestal 152, and this is taken in and out by the drive mechanism, or the inclination direction of the lottery ball pedestal 152 is changed by the drive mechanism
- the contactability of the lottery moving object to the bumper 151a, 151b, 151c can be changed, or the non-winning slot C,
- the mode switching condition for switching the operation mode of the computer lottery game and the fantastic chance is a probability variation in the computer lottery game. If you win the normal bonus when in the state or win the probability variation bonus when in the normal state, you can get the predetermined game result, but the above computer lottery game (first game) Conditions that are not related to game results may be used. For example, the operation mode may be switched every time the mode switching condition that a certain time (10 minutes) elapses is satisfied.
- the computer lottery game is switched to an operation mode in which the probability variation state is maintained for a certain time, and the fantastic chance is changed for a certain time. It may be possible to switch to a special operation mode. In this case, the length of the certain time may be determined by another lottery.
- the power V described above when the first game is a computer lottery game and the second game is a physical lottery game, or one or both of them is described above. Even if it is a game other than the lottery game, it is possible to provide excellent game characteristics as well.
- the following game machines can be considered.
- the first game pushher game
- a medal is dropped into the medal drop groove 14 is advanced, and one virtual gold coin is added each time five medals are detected by the medal detection sensor (start checker) 16.
- start checker the medal detection sensor
- the second game in which a predetermined number of medals are paid out when the number of virtual gold coins reaches a predetermined number also proceeds.
- the first game switches to the operation mode in which the stopper portion 12a is retracted for a certain period of time, and the second game Then, every time a medal is detected by the medal detection sensor 16, the mode is switched to an operation mode in which one virtual gold coin is added.
- the mode switching condition is met when the medal detection sensor 16 detects two or more medals within the specified time, the medal strength S falls to the medal drop groove 14 in the second game.
- the game progress changes so that it becomes easier, and in the second game, the game progress changes so that it becomes easier to add the number of virtual gold coins. Therefore, the relationship between two different games (the first game and the second game) is increased, and a game machine with excellent game characteristics can be provided.
- the winning probability of the fantastic chance when the winning probability of the fantastic chance is changed according to the lottery result of the computer lottery game, the winning probability of the power jackpot chance described above is changed. It may be. Specifically, for example, as a result of the lottery of the above-mentioned computer lottery game, the number of winning slots assigned by the main control device 30 that advances the jackpot chance is changed depending on whether the probability fluctuation state is present or not. May be. In this case, the greater the number of winning mouths assigned, the higher the winning probability.
- lottery balls B, B, B force used in a physical lottery game such as a fantastic chance are used in the play field of each station.
- the ball dropped from the medal dropping groove 14 may be transported by the ball transporting means and supplied to the lottery ball receiving platform 52 of the central lottery device 50.
- the shape of the lottery moving object used in the physical lottery game is the lottery ball B
- , B, B is not limited to a spherical shape, as appropriate in relation to the lottery mechanism of the physical lottery game
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP05783527A EP1834676A1 (en) | 2004-09-16 | 2005-09-16 | Game machine |
US11/663,074 US20070296146A1 (en) | 2004-09-16 | 2005-09-16 | Game Machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-270506 | 2004-09-16 | ||
JP2004270506A JP3821442B2 (ja) | 2004-09-16 | 2004-09-16 | プッシャーゲーム機及びゲーム機 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006030899A1 true WO2006030899A1 (ja) | 2006-03-23 |
Family
ID=36060146
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2005/017155 WO2006030899A1 (ja) | 2004-09-16 | 2005-09-16 | ゲーム機 |
Country Status (7)
Country | Link |
---|---|
US (1) | US20070296146A1 (ja) |
EP (1) | EP1834676A1 (ja) |
JP (1) | JP3821442B2 (ja) |
KR (1) | KR100879171B1 (ja) |
CN (1) | CN101022860A (ja) |
TW (1) | TW200615030A (ja) |
WO (1) | WO2006030899A1 (ja) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4528646B2 (ja) * | 2005-02-14 | 2010-08-18 | 株式会社カプコン | 抽選装置 |
JP4551342B2 (ja) * | 2006-02-15 | 2010-09-29 | 株式会社バンダイナムコゲームス | 景品払出機構及び遊戯装置 |
JP3944517B1 (ja) * | 2006-02-15 | 2007-07-11 | 株式会社コナミデジタルエンタテインメント | メダル遊技機 |
JP2007275140A (ja) * | 2006-04-03 | 2007-10-25 | Konami Digital Entertainment:Kk | ゲーム機 |
JP4628379B2 (ja) * | 2007-02-13 | 2011-02-09 | 株式会社コナミデジタルエンタテインメント | ゲーム機 |
JP2008194200A (ja) * | 2007-02-13 | 2008-08-28 | Konami Digital Entertainment:Kk | ゲーム機 |
JP4741556B2 (ja) * | 2007-08-03 | 2011-08-03 | 株式会社バンダイナムコゲームス | メダルゲーム装置 |
JP4412740B2 (ja) * | 2007-12-18 | 2010-02-10 | 株式会社コナミデジタルエンタテインメント | ジャックポット抽選装置並びにこれを用いたゲーム装置及びゲームシステム |
JP4722984B2 (ja) * | 2008-10-09 | 2011-07-13 | 株式会社コナミデジタルエンタテインメント | ゲーム機 |
CN101739761B (zh) * | 2008-11-07 | 2013-07-03 | 科乐美数码娱乐株式会社 | 游戏系统及游戏机 |
JP4701280B2 (ja) * | 2008-11-07 | 2011-06-15 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲーム機 |
JP4701281B2 (ja) * | 2008-11-07 | 2011-06-15 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲーム機 |
JP4663820B2 (ja) * | 2010-10-29 | 2011-04-06 | 株式会社バンダイナムコゲームス | メダルゲーム装置 |
US8256770B1 (en) * | 2011-04-04 | 2012-09-04 | Treasure Box, Inc. | Skill game apparatuses |
WO2014035404A1 (en) * | 2012-08-30 | 2014-03-06 | Konami Gaming, Incorporated | Game machine |
WO2014035396A1 (en) * | 2012-08-30 | 2014-03-06 | Konami Gaming, Incorporated | Game machine, control method of controlling computer, and computer program |
JP6212692B2 (ja) * | 2015-01-30 | 2017-10-18 | 株式会社コナミデジタルエンタテインメント | ゲーム機、及びプログラム |
US9950250B2 (en) * | 2016-07-27 | 2018-04-24 | Stephen P. Shoemaker, Jr. | Arcade game with rotating targets |
JP6671703B1 (ja) * | 2019-08-27 | 2020-03-25 | 株式会社コナミアミューズメント | ゲーム装置 |
JP6664780B1 (ja) * | 2019-08-27 | 2020-03-13 | 株式会社コナミアミューズメント | ゲーム装置 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH09276478A (ja) * | 1996-04-09 | 1997-10-28 | Takasago Electric Ind Co Ltd | スロットマシン |
JP2000167231A (ja) * | 1998-12-03 | 2000-06-20 | Samii Kk | 景品払出遊技機 |
JP3542119B2 (ja) * | 2001-01-22 | 2004-07-14 | コナミ株式会社 | メダル遊技機 |
JP2004248690A (ja) * | 2003-02-17 | 2004-09-09 | Konami Co Ltd | 抽選装置および遊技機 |
-
2004
- 2004-09-16 JP JP2004270506A patent/JP3821442B2/ja active Active
-
2005
- 2005-09-16 CN CNA2005800313575A patent/CN101022860A/zh active Pending
- 2005-09-16 KR KR1020077006160A patent/KR100879171B1/ko not_active IP Right Cessation
- 2005-09-16 WO PCT/JP2005/017155 patent/WO2006030899A1/ja active Application Filing
- 2005-09-16 TW TW094132182A patent/TW200615030A/zh unknown
- 2005-09-16 US US11/663,074 patent/US20070296146A1/en not_active Abandoned
- 2005-09-16 EP EP05783527A patent/EP1834676A1/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH09276478A (ja) * | 1996-04-09 | 1997-10-28 | Takasago Electric Ind Co Ltd | スロットマシン |
JP2000167231A (ja) * | 1998-12-03 | 2000-06-20 | Samii Kk | 景品払出遊技機 |
JP3542119B2 (ja) * | 2001-01-22 | 2004-07-14 | コナミ株式会社 | メダル遊技機 |
JP2004248690A (ja) * | 2003-02-17 | 2004-09-09 | Konami Co Ltd | 抽選装置および遊技機 |
Non-Patent Citations (1)
Title |
---|
ENTERBRAIN INC., GEKKAN ARUKADIA WHOLE NO. 38, vol. 4, no. 7, 1 July 2003 (2003-07-01), pages 150 - 151, XP002998186 * |
Also Published As
Publication number | Publication date |
---|---|
TWI308081B (ja) | 2009-04-01 |
US20070296146A1 (en) | 2007-12-27 |
TW200615030A (en) | 2006-05-16 |
CN101022860A (zh) | 2007-08-22 |
JP3821442B2 (ja) | 2006-09-13 |
KR20070046928A (ko) | 2007-05-03 |
KR100879171B1 (ko) | 2009-01-16 |
JP2006081768A (ja) | 2006-03-30 |
EP1834676A1 (en) | 2007-09-19 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2006030899A1 (ja) | ゲーム機 | |
WO2012029740A1 (ja) | ボール抽選装置 | |
JP2002253842A (ja) | メダル遊技機 | |
JP4412740B2 (ja) | ジャックポット抽選装置並びにこれを用いたゲーム装置及びゲームシステム | |
WO2007094393A1 (ja) | 物理的抽選機構を備えたゲーム機 | |
WO2007094392A1 (ja) | 物理的抽選機構を備えたゲーム機 | |
WO2007113943A1 (ja) | ゲーム機 | |
CN102325568A (zh) | 游戏装置 | |
JP5106770B2 (ja) | メダル遊技機 | |
JP4405476B2 (ja) | プッシャーゲーム機及びゲーム機 | |
US8573594B2 (en) | Game machine | |
US8794627B2 (en) | Game machine | |
JP4722984B2 (ja) | ゲーム機 | |
JP2007167342A (ja) | 遊戯装置及びその制御方法 | |
JP2009142515A (ja) | 遊技機 | |
JP2008206669A (ja) | ゲーム装置 | |
JP4616157B2 (ja) | ゲーム装置 | |
JP4408304B2 (ja) | 遊技機 | |
JP4991804B2 (ja) | ゲーム装置 | |
JP7154628B2 (ja) | 遊技機 | |
JP7154629B2 (ja) | 遊技機 | |
JP2009045288A (ja) | 転動体貯留機構及びメダルゲーム装置 | |
JP2005296244A (ja) | 遊技媒体搬送装置、遊技媒体貯蔵装置、遊技媒体投入装置及び遊技媒体貸出機 | |
JP2009154013A (ja) | ゲーム装置 | |
JP2007252807A (ja) | 遊技媒体揚送装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS KE KG KM KP KR KZ LC LK LR LS LT LU LV LY MA MD MG MK MN MW MX MZ NA NG NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SM SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LT LU LV MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
WWE | Wipo information: entry into national phase |
Ref document number: 2005783527 Country of ref document: EP Ref document number: 11663074 Country of ref document: US Ref document number: 1020077006160 Country of ref document: KR Ref document number: 200580031357.5 Country of ref document: CN |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
WWP | Wipo information: published in national office |
Ref document number: 2005783527 Country of ref document: EP |
|
WWP | Wipo information: published in national office |
Ref document number: 11663074 Country of ref document: US |