JP4583893B2 - ゲームプログラムおよびゲーム装置 - Google Patents
ゲームプログラムおよびゲーム装置 Download PDFInfo
- Publication number
- JP4583893B2 JP4583893B2 JP2004336361A JP2004336361A JP4583893B2 JP 4583893 B2 JP4583893 B2 JP 4583893B2 JP 2004336361 A JP2004336361 A JP 2004336361A JP 2004336361 A JP2004336361 A JP 2004336361A JP 4583893 B2 JP4583893 B2 JP 4583893B2
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- JP
- Japan
- Prior art keywords
- parameter
- game
- mode
- oite
- distance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004336361A JP4583893B2 (ja) | 2004-11-19 | 2004-11-19 | ゲームプログラムおよびゲーム装置 |
| US11/252,739 US8469810B2 (en) | 2004-11-19 | 2005-10-19 | Storage medium having game program stored thereon and game apparatus |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004336361A JP4583893B2 (ja) | 2004-11-19 | 2004-11-19 | ゲームプログラムおよびゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2006141723A JP2006141723A (ja) | 2006-06-08 |
| JP2006141723A5 JP2006141723A5 (enExample) | 2008-01-17 |
| JP4583893B2 true JP4583893B2 (ja) | 2010-11-17 |
Family
ID=36461620
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004336361A Expired - Fee Related JP4583893B2 (ja) | 2004-11-19 | 2004-11-19 | ゲームプログラムおよびゲーム装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8469810B2 (enExample) |
| JP (1) | JP4583893B2 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012070960A (ja) * | 2010-09-29 | 2012-04-12 | Nintendo Co Ltd | ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法 |
Families Citing this family (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4137128B2 (ja) * | 2006-01-25 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| CA2699628A1 (en) | 2007-09-14 | 2009-03-19 | Matthew Bell | Gesture-based user interactions with status indicators for acceptable inputs in volumetric zones |
| US8259163B2 (en) | 2008-03-07 | 2012-09-04 | Intellectual Ventures Holding 67 Llc | Display with built in 3D sensing |
| US8836645B2 (en) * | 2008-12-09 | 2014-09-16 | Microsoft Corporation | Touch input interpretation |
| JP5806799B2 (ja) * | 2009-01-26 | 2015-11-10 | 任天堂株式会社 | 情報処理装置、情報処理プログラム、情報処理システムおよび情報処理方法 |
| CN103119546A (zh) | 2010-09-24 | 2013-05-22 | 捷讯研究有限公司 | 便携式电子设备上的转换视图 |
| GB2497383A (en) | 2010-09-24 | 2013-06-12 | Qnx Software Systems Ltd | Alert display on a portable electronic device |
| CN102870075B (zh) | 2010-09-24 | 2016-09-21 | 黑莓有限公司 | 便携式电子设备及其控制方法 |
| JP5509227B2 (ja) * | 2012-01-31 | 2014-06-04 | 株式会社コナミデジタルエンタテインメント | 移動制御装置、移動制御装置の制御方法、及びプログラム |
| US9575652B2 (en) | 2012-03-31 | 2017-02-21 | Microsoft Technology Licensing, Llc | Instantiable gesture objects |
| US9335913B2 (en) | 2012-11-12 | 2016-05-10 | Microsoft Technology Licensing, Llc | Cross slide gesture |
| JP2014106802A (ja) * | 2012-11-28 | 2014-06-09 | Konami Digital Entertainment Co Ltd | 移動制御装置、移動制御方法、プログラム |
| JP6057738B2 (ja) | 2013-01-22 | 2017-01-11 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| TWI544392B (zh) * | 2014-07-01 | 2016-08-01 | 義隆電子股份有限公司 | 電容式觸控電子裝置、觸控裝置及其模式選擇方法 |
| CN105148517B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| US10293253B2 (en) | 2015-11-27 | 2019-05-21 | Gree, Inc. | Program, game control method, and information processing apparatus |
| JP6389581B1 (ja) * | 2018-05-16 | 2018-09-12 | 株式会社Cygames | プログラム、電子装置、及び方法 |
| JP6637118B2 (ja) * | 2018-07-03 | 2020-01-29 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法、及びゲーム処理システム |
| EP3623969B1 (en) * | 2018-09-12 | 2023-10-25 | Dassault Systèmes | Method for generating a movement comprising at least a rotation |
| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| JP7051954B6 (ja) * | 2020-08-25 | 2022-05-06 | グリー株式会社 | プログラム、ゲームの制御方法、及び情報処理装置 |
| CN113440852B (zh) * | 2021-07-08 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
| CN115837160B (zh) * | 2022-09-08 | 2026-03-13 | 北京字跳网络技术有限公司 | 一种交互控制方法、装置、计算机设备及存储介质 |
| CN115970287A (zh) * | 2023-01-05 | 2023-04-18 | 北京字跳网络技术有限公司 | 一种虚拟对象控制方法、装置、计算机设备及存储介质 |
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| US4293734A (en) * | 1979-02-23 | 1981-10-06 | Peptek, Incorporated | Touch panel system and method |
| US4764944A (en) * | 1986-06-18 | 1988-08-16 | University Of Florida | Methods for positioning an internal portion of a body relative to an extracorporeal referent |
| JP2784825B2 (ja) * | 1989-12-05 | 1998-08-06 | ソニー株式会社 | 情報入力制御装置 |
| JPH03184095A (ja) * | 1989-12-14 | 1991-08-12 | Yamaha Corp | 電子楽器 |
| JPH0531256A (ja) * | 1991-07-26 | 1993-02-09 | Sony Corp | 打撃模擬装置 |
| JPH0769767B2 (ja) * | 1991-10-16 | 1995-07-31 | インターナショナル・ビジネス・マシーンズ・コーポレイション | フィンガ・タッチまたはスタイラスの位置を検出するためのタッチ・オーバーレイ、および検出システム |
| US5457476A (en) * | 1992-05-27 | 1995-10-10 | Apple Computer, Inc. | Method for controlling a computerized organizer |
| US5488204A (en) * | 1992-06-08 | 1996-01-30 | Synaptics, Incorporated | Paintbrush stylus for capacitive touch sensor pad |
| US5483235A (en) * | 1994-02-23 | 1996-01-09 | At&T Corp. | Stylus-based keyboard key arrangement |
| JP3468824B2 (ja) * | 1994-03-29 | 2003-11-17 | 本田技研工業株式会社 | 車両誘導装置 |
| US5940158A (en) * | 1994-04-11 | 1999-08-17 | Japan Nesamac Corporation | Pen-grip type of input apparatus and input apparatus |
| TW274598B (en) * | 1994-11-15 | 1996-04-21 | Alps Electric Co Ltd | Coordinate input device for pen of finger tip |
| US5848298A (en) * | 1995-02-21 | 1998-12-08 | Intel Corporation | System having two PC cards in a hinged carrying case with battery compartment within in the hinge section |
| JPH08307954A (ja) * | 1995-05-12 | 1996-11-22 | Sony Corp | 座標入力装置および方法、並びに情報処理装置 |
| JP3212914B2 (ja) * | 1997-07-30 | 2001-09-25 | 群馬日本電気株式会社 | 入力装置 |
| US6310610B1 (en) * | 1997-12-04 | 2001-10-30 | Nortel Networks Limited | Intelligent touch display |
| US20010013855A1 (en) * | 1998-06-12 | 2001-08-16 | Jean-Philippe Fricker | Resistive and capacitive touchpad |
| US6411283B1 (en) * | 1999-05-20 | 2002-06-25 | Micron Technology, Inc. | Computer touch screen adapted to facilitate selection of features at edge of screen |
| US7750891B2 (en) * | 2003-04-09 | 2010-07-06 | Tegic Communications, Inc. | Selective input system based on tracking of motion parameters of an input device |
| JP3998376B2 (ja) * | 1999-09-10 | 2007-10-24 | 富士通株式会社 | 入力処理方法及びそれを実施する入力処理装置 |
| US6424338B1 (en) * | 1999-09-30 | 2002-07-23 | Gateway, Inc. | Speed zone touchpad |
| JP4878667B2 (ja) * | 2000-02-17 | 2012-02-15 | 富士通コンポーネント株式会社 | 座標検出装置及び座標検出方法 |
| JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
| US6897853B2 (en) * | 2000-11-10 | 2005-05-24 | Microsoft Corp. | Highlevel active pen matrix |
| US20020141643A1 (en) * | 2001-02-15 | 2002-10-03 | Denny Jaeger | Method for creating and operating control systems |
| US20050134578A1 (en) * | 2001-07-13 | 2005-06-23 | Universal Electronics Inc. | System and methods for interacting with a control environment |
| JP4974319B2 (ja) * | 2001-09-10 | 2012-07-11 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| EP1351121A3 (en) * | 2002-03-26 | 2009-10-21 | Polymatech Co., Ltd. | Input Device |
| JP4128385B2 (ja) * | 2002-04-01 | 2008-07-30 | ポリマテック株式会社 | ポインティングデバイス |
| US7466307B2 (en) * | 2002-04-11 | 2008-12-16 | Synaptics Incorporated | Closed-loop sensor on a solid-state object position detector |
| JP3855892B2 (ja) * | 2002-09-05 | 2006-12-13 | 株式会社セガ | ゲームシステム及びその制御方法 |
| JP4215549B2 (ja) * | 2003-04-02 | 2009-01-28 | 富士通株式会社 | タッチパネル・モードとポインティング・デバイス・モードで動作する情報処理装置 |
| US7627343B2 (en) * | 2003-04-25 | 2009-12-01 | Apple Inc. | Media player system |
| JP2005007069A (ja) * | 2003-06-20 | 2005-01-13 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| WO2005002077A1 (en) * | 2003-06-30 | 2005-01-06 | Mobisol | Pointing device having fingerprint image recognition function, fingerprint image recognition and pointing method, and method for providing portable terminal service using thereof |
| US7499040B2 (en) * | 2003-08-18 | 2009-03-03 | Apple Inc. | Movable touch pad with added functionality |
| US7495659B2 (en) * | 2003-11-25 | 2009-02-24 | Apple Inc. | Touch pad for handheld device |
| TWI240208B (en) * | 2004-02-17 | 2005-09-21 | Elan Microelectronics Corp | Capacitance touch panel with simplified scanning lines and the detection method thereof |
| JP4210936B2 (ja) * | 2004-07-08 | 2009-01-21 | ソニー株式会社 | 情報処理装置及びこれに用いるプログラム |
| JP4445826B2 (ja) * | 2004-10-06 | 2010-04-07 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP4578947B2 (ja) * | 2004-11-19 | 2010-11-10 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP2006146556A (ja) * | 2004-11-19 | 2006-06-08 | Nintendo Co Ltd | 画像表示処理プログラムおよび画像表示処理装置 |
-
2004
- 2004-11-19 JP JP2004336361A patent/JP4583893B2/ja not_active Expired - Fee Related
-
2005
- 2005-10-19 US US11/252,739 patent/US8469810B2/en active Active
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012070960A (ja) * | 2010-09-29 | 2012-04-12 | Nintendo Co Ltd | ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2006141723A (ja) | 2006-06-08 |
| US20060111182A1 (en) | 2006-05-25 |
| US8469810B2 (en) | 2013-06-25 |
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| Date | Code | Title | Description |
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| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20071113 |
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| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20071128 |
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| A131 | Notification of reasons for refusal |
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