JP4583893B2 - ゲームプログラムおよびゲーム装置 - Google Patents

ゲームプログラムおよびゲーム装置 Download PDF

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Publication number
JP4583893B2
JP4583893B2 JP2004336361A JP2004336361A JP4583893B2 JP 4583893 B2 JP4583893 B2 JP 4583893B2 JP 2004336361 A JP2004336361 A JP 2004336361A JP 2004336361 A JP2004336361 A JP 2004336361A JP 4583893 B2 JP4583893 B2 JP 4583893B2
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Japan
Prior art keywords
parameter
game
mode
oite
distance
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2004336361A
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English (en)
Japanese (ja)
Other versions
JP2006141723A (ja
JP2006141723A5 (enExample
Inventor
桂剛 中西
浩志 松永
真一 池松
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
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Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2004336361A priority Critical patent/JP4583893B2/ja
Priority to US11/252,739 priority patent/US8469810B2/en
Publication of JP2006141723A publication Critical patent/JP2006141723A/ja
Publication of JP2006141723A5 publication Critical patent/JP2006141723A5/ja
Application granted granted Critical
Publication of JP4583893B2 publication Critical patent/JP4583893B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
JP2004336361A 2004-11-19 2004-11-19 ゲームプログラムおよびゲーム装置 Expired - Fee Related JP4583893B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2004336361A JP4583893B2 (ja) 2004-11-19 2004-11-19 ゲームプログラムおよびゲーム装置
US11/252,739 US8469810B2 (en) 2004-11-19 2005-10-19 Storage medium having game program stored thereon and game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004336361A JP4583893B2 (ja) 2004-11-19 2004-11-19 ゲームプログラムおよびゲーム装置

Publications (3)

Publication Number Publication Date
JP2006141723A JP2006141723A (ja) 2006-06-08
JP2006141723A5 JP2006141723A5 (enExample) 2008-01-17
JP4583893B2 true JP4583893B2 (ja) 2010-11-17

Family

ID=36461620

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004336361A Expired - Fee Related JP4583893B2 (ja) 2004-11-19 2004-11-19 ゲームプログラムおよびゲーム装置

Country Status (2)

Country Link
US (1) US8469810B2 (enExample)
JP (1) JP4583893B2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
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JP2012070960A (ja) * 2010-09-29 2012-04-12 Nintendo Co Ltd ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法

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JP4137128B2 (ja) * 2006-01-25 2008-08-20 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
CA2699628A1 (en) 2007-09-14 2009-03-19 Matthew Bell Gesture-based user interactions with status indicators for acceptable inputs in volumetric zones
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US8836645B2 (en) * 2008-12-09 2014-09-16 Microsoft Corporation Touch input interpretation
JP5806799B2 (ja) * 2009-01-26 2015-11-10 任天堂株式会社 情報処理装置、情報処理プログラム、情報処理システムおよび情報処理方法
CN103119546A (zh) 2010-09-24 2013-05-22 捷讯研究有限公司 便携式电子设备上的转换视图
GB2497383A (en) 2010-09-24 2013-06-12 Qnx Software Systems Ltd Alert display on a portable electronic device
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JP5509227B2 (ja) * 2012-01-31 2014-06-04 株式会社コナミデジタルエンタテインメント 移動制御装置、移動制御装置の制御方法、及びプログラム
US9575652B2 (en) 2012-03-31 2017-02-21 Microsoft Technology Licensing, Llc Instantiable gesture objects
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JP6057738B2 (ja) 2013-01-22 2017-01-11 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
TWI544392B (zh) * 2014-07-01 2016-08-01 義隆電子股份有限公司 電容式觸控電子裝置、觸控裝置及其模式選擇方法
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JP6389581B1 (ja) * 2018-05-16 2018-09-12 株式会社Cygames プログラム、電子装置、及び方法
JP6637118B2 (ja) * 2018-07-03 2020-01-29 グリー株式会社 ゲーム処理プログラム、ゲーム処理方法、及びゲーム処理システム
EP3623969B1 (en) * 2018-09-12 2023-10-25 Dassault Systèmes Method for generating a movement comprising at least a rotation
CN111282266B (zh) * 2020-02-14 2021-08-03 腾讯科技(深圳)有限公司 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质
JP7051954B6 (ja) * 2020-08-25 2022-05-06 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
CN113440852B (zh) * 2021-07-08 2022-07-29 腾讯科技(深圳)有限公司 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质
CN115837160B (zh) * 2022-09-08 2026-03-13 北京字跳网络技术有限公司 一种交互控制方法、装置、计算机设备及存储介质
CN115970287A (zh) * 2023-01-05 2023-04-18 北京字跳网络技术有限公司 一种虚拟对象控制方法、装置、计算机设备及存储介质

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JP2012070960A (ja) * 2010-09-29 2012-04-12 Nintendo Co Ltd ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法

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US20060111182A1 (en) 2006-05-25
US8469810B2 (en) 2013-06-25

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