JP2006149927A - ゲーム装置およびゲームプログラム - Google Patents
ゲーム装置およびゲームプログラム Download PDFInfo
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- JP2006149927A JP2006149927A JP2004348249A JP2004348249A JP2006149927A JP 2006149927 A JP2006149927 A JP 2006149927A JP 2004348249 A JP2004348249 A JP 2004348249A JP 2004348249 A JP2004348249 A JP 2004348249A JP 2006149927 A JP2006149927 A JP 2006149927A
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
【効果】 右利きまたは左利きに応じてタッチパネルでの軌跡の方向を変更できるので、右利きや左利きの違いによる有利、不利を解消することができる。
【選択図】 図12
Description
12,14 …LCD
22 …タッチパネル
24 …スティック
42 …CPUコア
48 …RAM
68 …モード選択画面
68a …右利きモード選択ボタン
68b …左利きモード選択ボタン
1P,1P’ …ユーザキャラクタ
Claims (9)
- ゲーム画面を表示するための表示器を備え、前記ゲーム画面内の異なる位置を連続的に指示することによって軌跡を描くのにポインティングデバイスを用いるゲーム装置であって、
第1の入力モードまたは第2の入力モードを選択させるための選択画面を前記表示器に表示させる選択画面表示手段、
前記第1の入力モードが選択されたとき前記ポインティングデバイスによって第1の方向へ延びる軌跡が描かれたことを判定する第1判定手段、
前記第2の入力モードが選択されたとき前記ポインティングデバイスによって前記第1の方向とは異なる第2の方向へ延びる軌跡が描かれたことを判定する第2判定手段、および
前記第1判定手段の判定結果および前記第2判定手段の判定結果に応じて共通のゲーム処理を実行するゲーム処理手段を備える、ゲーム装置。 - 前記第1の入力モードが選択されたとき第1のゲーム画面を表示器に表示し、前記第2の入力モードが選択されたとき第2のゲーム画面を表示器に表示するゲーム画面表示手段をさらに備える、請求項1記載のゲーム装置。
- 前記第1の入力モードは右利き入力モードであり、前記第2の入力モードは左利き入力モードである、請求項1または2記載のゲーム装置。
- 前記第1の方向へ延びる軌跡は右回りの円弧軌跡であり、前記第2の方向へ延びる軌跡は左回りの円弧軌跡である、請求項3記載のゲーム装置。
- 前記ポインティングデバイスは前記表示器に設けられたタッチパネルを含む、請求項1ないし4のいずれかに記載のゲーム装置。
- ゲーム画面を表示するための表示器を備え、前記ゲーム画面内の異なる位置を連続的に指示することによって軌跡を描くのにポインティングデバイスを用いるゲーム装置のゲプログラムであって
ゲームプロセサに、
第1の入力モードまたは第2の入力モードを選択させるための選択画面を前記表示器に表示させる選択画面表示ステップ、
前記第1の入力モードが選択されたとき前記ポインティングデバイスによって第1の方向へ延びる軌跡が描かれたことを判定する第1判定ステップ、
前記第2の入力モードが選択されたとき前記ポインティングデバイスによって前記第1の方向とは異なる第2の方向へ延びる軌跡が描かれたことを判定する第2判定ステップ、および
前記第1判定ステップの判定結果および前記第2判定ステップの判定結果に応じて共通のゲーム処理ステップを実行させる、ゲームプログラム。 - 前記第1の入力モードが選択されたとき第1のゲーム画面を表示器に表示し、前記第2の入力モードが選択されたとき第2のゲーム画面を表示器に表示するゲーム画面表示ステップをさらに前記ゲームプロセサに実行させる、請求項6記載のゲームプログラム。
- 前記第1の入力モードは右利き入力モードであり、前記第2の入力モードは左利き入力モードである、請求項6または7記載のゲームプログラム。
- 前記第1の方向へ延びる軌跡は右回りの円弧軌跡であり、前記第2の方向へ延びる軌跡は左回りの円弧軌跡である、請求項8記載のゲームプログラム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004348249A JP3833228B2 (ja) | 2004-12-01 | 2004-12-01 | ゲーム装置およびゲームプログラム |
US11/288,399 US7803049B2 (en) | 2004-12-01 | 2005-11-29 | Game apparatus and storage medium storing game program |
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JP2004348249A JP3833228B2 (ja) | 2004-12-01 | 2004-12-01 | ゲーム装置およびゲームプログラム |
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JP2006149927A true JP2006149927A (ja) | 2006-06-15 |
JP3833228B2 JP3833228B2 (ja) | 2006-10-11 |
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JP2004348249A Active JP3833228B2 (ja) | 2004-12-01 | 2004-12-01 | ゲーム装置およびゲームプログラム |
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US (1) | US7803049B2 (ja) |
JP (1) | JP3833228B2 (ja) |
Cited By (6)
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JP2009018028A (ja) * | 2007-07-12 | 2009-01-29 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2009247456A (ja) * | 2008-04-02 | 2009-10-29 | Sega Corp | タッチパネルを備えたゲーム機 |
JP2010253016A (ja) * | 2009-04-24 | 2010-11-11 | Konami Digital Entertainment Co Ltd | ゲーム制御プログラム、ゲーム装置、及びゲーム制御方法 |
JP2013094186A (ja) * | 2011-10-28 | 2013-05-20 | Daiichi Shokai Co Ltd | 遊技機 |
JP2017136377A (ja) * | 2017-02-16 | 2017-08-10 | 株式会社スクウェア・エニックス | オーケストラ指揮ゲーム装置及びオーケストラ指揮ゲームプログラム |
WO2018173181A1 (ja) * | 2017-03-23 | 2018-09-27 | 三菱電機株式会社 | タッチ入力判定装置、タッチパネル入力装置、タッチ入力判定方法、及びタッチ入力判定プログラム |
Families Citing this family (18)
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US20070184886A1 (en) * | 2006-02-07 | 2007-08-09 | Tomas Floden | Video based strategic board game |
JP2007300974A (ja) * | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | プログラム、情報記憶媒体及び画像生成システム |
US8655258B2 (en) * | 2006-10-17 | 2014-02-18 | Vtech Electronics Ltd. | PC connectable electronic learning aid device with replaceable activity worksheets |
JP5045559B2 (ja) * | 2008-06-02 | 2012-10-10 | 富士通モバイルコミュニケーションズ株式会社 | 携帯端末 |
US8414395B2 (en) * | 2008-06-11 | 2013-04-09 | Activision Publishing, Inc. | Strum processing for music video game on handheld device |
WO2010029599A1 (en) * | 2008-09-11 | 2010-03-18 | Thomson Licensing | Touch panel device |
TWI478038B (zh) * | 2008-09-24 | 2015-03-21 | Htc Corp | 輸入習慣判定及介面提供系統及方法,及其機器可讀取媒體 |
JP5458783B2 (ja) * | 2009-10-01 | 2014-04-02 | ソニー株式会社 | 情報処理装置、情報処理方法およびプログラム |
JP2011177203A (ja) * | 2010-02-26 | 2011-09-15 | Nintendo Co Ltd | オブジェクト制御プログラムおよびオブジェクト制御装置 |
JP4680319B1 (ja) * | 2010-05-31 | 2011-05-11 | エンパイア テクノロジー ディベロップメント エルエルシー | 座標情報更新装置および座標情報生成装置 |
JP5639830B2 (ja) * | 2010-09-29 | 2014-12-10 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステムおよびゲーム制御方法 |
JP5357236B2 (ja) * | 2011-02-18 | 2013-12-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、プログラム及びゲーム管理装置 |
JP5103538B2 (ja) * | 2011-02-25 | 2012-12-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
KR101880968B1 (ko) * | 2011-10-27 | 2018-08-20 | 삼성전자주식회사 | 터치스크린 휴대 기기에서 사용자 인터페이스 개체를 배치하는 방법 및 장치 |
KR102040857B1 (ko) * | 2012-07-17 | 2019-11-06 | 삼성전자주식회사 | 펜 인식 패널을 포함한 단말기의 기능 운용 방법 및 이를 지원하는 단말기 |
JP5830806B1 (ja) * | 2015-04-13 | 2015-12-09 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
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Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2009018028A (ja) * | 2007-07-12 | 2009-01-29 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
JP2009247456A (ja) * | 2008-04-02 | 2009-10-29 | Sega Corp | タッチパネルを備えたゲーム機 |
JP2010253016A (ja) * | 2009-04-24 | 2010-11-11 | Konami Digital Entertainment Co Ltd | ゲーム制御プログラム、ゲーム装置、及びゲーム制御方法 |
JP2013094186A (ja) * | 2011-10-28 | 2013-05-20 | Daiichi Shokai Co Ltd | 遊技機 |
JP2017136377A (ja) * | 2017-02-16 | 2017-08-10 | 株式会社スクウェア・エニックス | オーケストラ指揮ゲーム装置及びオーケストラ指揮ゲームプログラム |
WO2018173181A1 (ja) * | 2017-03-23 | 2018-09-27 | 三菱電機株式会社 | タッチ入力判定装置、タッチパネル入力装置、タッチ入力判定方法、及びタッチ入力判定プログラム |
JPWO2018173181A1 (ja) * | 2017-03-23 | 2019-07-11 | 三菱電機株式会社 | タッチ入力判定装置、タッチパネル入力装置、タッチ入力判定方法、及びタッチ入力判定プログラム |
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Publication number | Publication date |
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JP3833228B2 (ja) | 2006-10-11 |
US7803049B2 (en) | 2010-09-28 |
US20060116203A1 (en) | 2006-06-01 |
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