JP2014520304A - ゲーム制御システム,方法およびグラフィカルユーザインタフェース - Google Patents
ゲーム制御システム,方法およびグラフィカルユーザインタフェース Download PDFInfo
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Abstract
【選択図】図10
Description
Claims (20)
- ディスプレイスクリーンと、コンピュータハードウェアとを備える電子デバイスであって、前記コンピュータハードウェアは、ソフトウェア製品を実行することにより、前記ディスプレイスクリーンにグラフィカルユーザインタフェースを生成およびレンダリングし、前記グラフィカルユーザインタフェースは、ユーザが容易にやり取りできるように構成され、レンダリングされると、
一つ以上のグラフィカルオブジェクトと;
前記一つ以上のグラフィカルオブジェクトの一つ以上で移動できるように構成されるポインタオブジェクトであって、前記一つ以上のグラフィカルオブジェクトの一つ以上の上でクリックまたはタップされると、一つ以上のユーザ選択可能な選択肢を含むメニューリストを呼び出す、前記ポインタオブジェクトと;
を表示し、
ここで、前記ソフトウェア製品は、
前記メニューリストからユーザ選択可能な選択肢を選択することと、前記ポインタオブジェクトをドラッグすることと、前記一つ以上のグラフィカルオブジェクトまたは特定のグラフィカルオブジェクトの部分を介して、前記グラフィカルユーザインタフェース上のタッチ可能なオブジェクトをスワイプすることとに応じて、
前記一つ以上のグラフィカルオブジェクトまたは前記特定のグラフィカルオブジェクトの部分に対してそれぞれ連続して適用される、前記選択した選択肢に対応する効果を保持することと、
前記一つ以上のグラフィカルオブジェクトまたは前記特定のグラフィカルオブジェクトの部分の状態をそれぞれ変更できることと、
を実行する、
電子デバイス。 - 前記グラフィカルユーザインタフェースにレンダリングされるユーザ入力インタフェースをさらに備え、前記ユーザ入力インタフェースは、前記ポインタオブジェクトの移動、前記ポインタオブジェクトのクリックまたはタップ、または前記グラフィカルユーザインタフェース上の前記タッチ可能なオブジェクトのスワイプに対応するユーザ入力を取得し、解釈するように構成される、請求項1に記載の電子デバイス。
- 前記グラフィカルユーザインタフェースは、ユーザが前記特定のグラフィカルオブジェクトの部分または前記一つ以上のグラフィカルオブジェクト上で、前記タッチ可能なオブジェクトをスワイプすることに応じて、前記特定のグラフィカルオブジェクトの部分または前記一つ以上のグラフィカルオブジェクトのそれぞれに対して、前記ユーザ選択可能な選択肢を連続して適用するように構成される、請求項1に記載の電子デバイス。
- 前記グラフィカルユーザインタフェースは、前記ポインタオブジェクトのドラッグ、または前記タッチ可能なオブジェクトのスワイプの終了に応じて、前記選択した選択肢に対応する効果を終了し、前記選択した選択肢を消すように構成される、請求項1に記載の電子デバイス。
- 前記特定のグラフィカルオブジェクトの部分または前記一つ以上のグラフィカルオブジェクトに対し、前記選択した選択肢に対応する効果を適用する速度は、前記ポインタのドラッグ操作、または前記タッチ可能なオブジェクトのスワイプ操作の実行速度に少なくとも部分的に依存する、請求項1に記載の電子デバイス。
- 前記グラフィカルユーザインタフェースはタッチ式スクリーンであって、前記ユーザインタフェースは、前記タッチ式スクリーンの接触面として実装される、請求項2に記載の電子デバイス。
- 前記グラフィカルユーザインタフェースは、前記ポインタオブジェクトのドラッグまたは前記タッチ可能なオブジェクトのスワイプの終了に応じて、前記一つ以上のグラフィカルオブジェクトまたは前記特定のグラフィカルオブジェクトの部分に対し、前記選択した選択肢に対応する効果の適用を無効にするように構成される、請求項1に記載の電子デバイス。
- 前記グラフィカルユーザインタフェースおよび前記ソフトウェア製品は、ゲームシステムに対応する、請求項1に記載の電子デバイス。
- 前記ゲームシステムは栽培ゲームに対応し、前記グラフィカルユーザインタフェースのグラフィカルオブジェクトは、ユーザが一つ以上の作物を栽培することを所望する、農場環境の異なる空間領域に対応し、前記メニューリストの前記ユーザ選択可能な選択肢は、異なる栽培ツールに対応する、請求項8に記載の電子デバイス。
- 前記一つ以上のグラフィカルオブジェクトの状態の変化を、連続して記録および更新するデータベースを備え、前記ソフトウェア製品は、前記データベースに接続され、前記グラフィカルユーザインタフェースの動作状態の中断の際に、前記一つ以上のグラフィカルオブジェクトの状態を前記データベースの最新の状態に回復するように構成される、請求項1に記載の電子デバイス。
- 請求項1に記載の複数の電子デバイスであって、ネットワークを介してサーバに接続され、前記グラフィカルユーザインタフェースは、複数のユーザが前記グラフィカルユーザインタフェースと容易にやり取りできるように、前記電子デバイスの各々に同時に生成され、前記複数の電子デバイスに生成されるグラフィカルユーザインタフェースは、前記サーバを介して連携され、前記複数の電子デバイスで経時的に同時に更新される、複数の電子デバイス。
- 前記デバイスは、デスクトップコンピュータ,ラップトップコンピュータ,iPad,またはスマートフォンであって、前記スマートフォンは、iPhone,AndroidフォンまたはSymbianフォンを含む、請求項1に記載の電子デバイス。
- ユーザがグラフィカルユーザインタフェースと容易にやり取りできるようにする方法であって、
ソフトウェア製品が電子デバイスのコンピュータハードウェアで実行されると、前記グラフィカルユーザインタフェースが、前記電子デバイスのディスプレイに生成およびレンダリングされる、前記方法であって、
前記グラフィカルユーザインタフェース内に一つ以上のグラフィカルオブジェクトをレンダリングすることと;
一連のユーザ選択可能な選択肢を含むメニューリストを呼び出すために、ポインタオブジェクトを介して、前記一つ以上のグラフィカルオブジェクトの一つ以上をクリックまたはタップすることであって、前記ユーザ選択可能な選択肢は、特定のグラフィカルオブジェクトの部分または前記一つ以上のグラフィカルオブジェクトの一つ以上に対して適用される効果に対応する、前記クリックまたはタップすることと;
ユーザ選択可能な選択肢を選択することと;
前記グラフィカルオブジェクトの特定部分または前記一つ以上のグラフィカルオブジェクトの上で、前記ポインタオブジェクトのドラッグ操作、およびタッチ可能なオブジェクトのスワイプ操作の一つを実行することによって、
前記特定のグラフィカルオブジェクトの部分または前記一つ以上のグラフィカルオブジェクトの一つ以上に、前記選択された選択肢に対応する効果を適用することと;
を含む、方法。 - 前記グラフィカルユーザインタフェースが、前記ドラッグ操作または前記スワイプ操作が実行されるまで継続して、前記選択したアクティブな選択肢に対応する効果を維持し、前記ドラッグ操作または前記スワイプ操作が終了するとき、前記選択した選択肢を消せる、ように構成することを含む、請求項13に記載の方法。
- 前記ソフトウェア製品は、ゲームシステムに対応する、請求項13に記載の方法。
- 前記ゲームシステムは栽培ゲームに対応し、前記グラフィカルオブジェクトは、農場環境の空間領域に対応し、前記ユーザ選択可能な選択肢は、異なる栽培ツールに対応する、請求項15に記載の方法。
- 前記一つ以上のグラフィカルオブジェクトの状態の変化を、連続して記録および更新することと;
前記ソフトウェア製品をデータベースに接続することと;
前記グラフィカルユーザインタフェースの動作状態の中断の際に、前記一つ以上のグラフィカルオブジェクトの状態を前記データベースの最新の状態に回復することと;
をさらに含む、請求項13に記載の方法。 - 複数の前記電子デバイスを、ネットワークを介してサーバに接続することと;
前記複数の電子デバイスのディスプレイ上に前記グラフィカルユーザインタフェースを同時に生成することと;
前記複数のグラフィカルユーザインタフェースを、前記サーバを介して連携させることと;
複数のユーザが前記グラフィカルユーザインタフェースと容易にやり取りおよび連携できるように、前記複数のグラフィカルユーザインタフェースを同時に更新することと;
をさらに含む、請求項13に記載の方法。 - 前記グラフィカルユーザインタフェースはゲームシステムに対応し、オンライン・マルチプレイヤーゲームシステムを容易にするように実装される、請求項18に記載の方法。
- コンピュータ可読データ格納メディアに記録されるソフトウェア製品であって、コンピュータデバイスのコンピュータハードウェアで実行されると、請求項13に記載の方法を実行する、ソフトウェア製品。
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CN105233496B (zh) | 2019-02-15 |
AU2013206367A8 (en) | 2014-03-06 |
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US20130275868A1 (en) | 2013-10-17 |
US20150297995A1 (en) | 2015-10-22 |
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