JP2006006473A - オンラインゲーム不正検出方法 - Google Patents
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- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
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- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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Abstract
【解決手段】 ゲームサーバにネットワークを介して複数のクライアントが接続されてなるオンラインゲームシステムにおいて、上記複数のクライアントのうち検証対象のクライアントからゲームの実行状態を示すプレイログを取得するプレイログ取得工程と、取得した上記プレイログに基づきゲームの実行を再現するプレイログ検証工程と、上記プレイログの結果値と上記プレイログ検証工程の結果値とを比較して不一致があった場合に不正行為が存在するものと判定する判定工程とを備える。
【選択図】 図1
Description
11 ゲームサーバ処理部
12 不正検出処理部
13 プレイログ検証処理部
14 検査対象選定処理部
15 プレイログ取得処理部
16 検証機器選定処理部
17 プレイログ検証制御部
2 リファレンシャルマシン
21 プレイログ検証処理部
3 クライアント
31 ゲームクライアント処理部
32 プレイログ送信処理部
4 クライアント
41 ゲームクライアント処理部
42 プレイログ検証処理部
Claims (5)
- ゲームサーバにネットワークを介して複数のクライアントが接続されてなるオンラインゲームシステムにおいて、
上記複数のクライアントのうち検証対象のクライアントからゲームの実行状態を示すプレイログを取得するプレイログ取得工程と、
取得した上記プレイログに基づきゲームの実行を再現するプレイログ検証工程と、
上記プレイログの結果値と上記プレイログ検証工程の結果値とを比較して不一致があった場合に不正行為が存在するものと判定する判定工程とを備えたことを特徴とするオンラインゲーム不正検出方法。 - 上記プレイログ検証工程をゲームサーバ内で行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログ検証工程をゲームサーバとは別に設けたリファレンシャルマシンで行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログ検証工程を検証対象以外の上記クライアント内で行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログは、
プレイログ取得開始時のゲームの状態を示す初期データと、
プレイログ取得期間内のプレイヤの操作内容を示すアクションデータと、
プレイログ取得終了時のゲームの状態を示す結果データとを含むことを特徴とする請求項1乃至4のいずれか一項に記載のオンラインゲーム不正検出方法。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004185266A JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
EP05253757A EP1609515A1 (en) | 2004-06-23 | 2005-06-16 | Online game irregularity detection method |
US11/156,826 US20050288103A1 (en) | 2004-06-23 | 2005-06-20 | Online game irregularity detection method |
KR1020050053890A KR20060048472A (ko) | 2004-06-23 | 2005-06-22 | 온라인 게임 부정 검출방법 |
CN200510077463A CN100578514C (zh) | 2004-06-23 | 2005-06-23 | 在线游戏不正当性检测方法 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004185266A JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006006473A true JP2006006473A (ja) | 2006-01-12 |
JP2006006473A5 JP2006006473A5 (ja) | 2007-07-19 |
JP4385863B2 JP4385863B2 (ja) | 2009-12-16 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004185266A Expired - Fee Related JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20050288103A1 (ja) |
EP (1) | EP1609515A1 (ja) |
JP (1) | JP4385863B2 (ja) |
KR (1) | KR20060048472A (ja) |
CN (1) | CN100578514C (ja) |
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JP2009530979A (ja) * | 2006-03-20 | 2009-08-27 | ソニー・コンピュータ・エンタテインメント・アメリカ・インク | ネットワーク装置の評価および誠実性の保全 |
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Also Published As
Publication number | Publication date |
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EP1609515A1 (en) | 2005-12-28 |
CN100578514C (zh) | 2010-01-06 |
CN1713201A (zh) | 2005-12-28 |
JP4385863B2 (ja) | 2009-12-16 |
KR20060048472A (ko) | 2006-05-18 |
US20050288103A1 (en) | 2005-12-29 |
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