JP4385863B2 - オンラインゲーム不正検出方法 - Google Patents
オンラインゲーム不正検出方法 Download PDFInfo
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2221/00—Indexing scheme relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/21—Indexing scheme relating to G06F21/00 and subgroups addressing additional information or applications relating to security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F2221/2109—Game systems
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Description
また、請求項6に記載されるように、ゲームサーバにネットワークを介して複数のクライアントが接続されてなるオンラインゲームシステムにおいて、上記ゲームサーバに設けられ、上記複数のクライアントのうち検査対象とするクライアントを選定し、選定されたクライアントからゲームの実行状態を示すデータであって、取得開始時のゲームの状態を示す初期データと、取得期間内のプレイヤの操作内容を示すアクションデータと、取得終了時のゲームの状態を示す結果データとを含むプレイログを取得するプレイログ取得手段と、検査対象のクライアント以外の装置に設けられ、取得した上記プレイログに基づきゲームの実行を再現し、上記プレイログに含まれる最後のアクションデータを実行した時点のゲームの状態を示す結果値を生成するプレイログ検証手段と、上記ゲームサーバに設けられ、上記プレイログの結果データと上記プレイログ検証手段の結果値とを比較して不一致があった場合に不正行為が存在するものと判定する判定手段とを備えるオンラインゲームシステムとして構成することができる。
11 ゲームサーバ処理部
12 不正検出処理部
13 プレイログ検証処理部
14 検査対象選定処理部
15 プレイログ取得処理部
16 検証機器選定処理部
17 プレイログ検証制御部
2 リファレンシャルマシン
21 プレイログ検証処理部
3 クライアント
31 ゲームクライアント処理部
32 プレイログ送信処理部
4 クライアント
41 ゲームクライアント処理部
42 プレイログ検証処理部
Claims (6)
- ゲームサーバにネットワークを介して複数のクライアントが接続されてなるオンラインゲームシステムにおいて、
上記ゲームサーバが、上記複数のクライアントのうち検査対象とするクライアントを選定し、選定されたクライアントからゲームの実行状態を示すデータであって、取得開始時のゲームの状態を示す初期データと、取得期間内のプレイヤの操作内容を示すアクションデータと、取得終了時のゲームの状態を示す結果データとを含むプレイログを取得するプレイログ取得工程と、
検査対象のクライアント以外の装置が、取得した上記プレイログに基づきゲームの実行を再現し、上記プレイログに含まれる最後のアクションデータを実行した時点のゲームの状態を示す結果値を生成するプレイログ検証工程と、
上記ゲームサーバが、上記プレイログの結果データと上記プレイログ検証工程の結果値とを比較して不一致があった場合に不正行為が存在するものと判定する判定工程とを備えたことを特徴とするオンラインゲーム不正検出方法。 - 上記プレイログ検証工程を上記ゲームサーバ内で行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログ検証工程を上記ゲームサーバとは別に設けたリファレンシャルマシンで行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログ検証工程を検証対象以外の上記クライアント内で行うことを特徴とする請求項1に記載のオンラインゲーム不正検出方法。
- 上記プレイログのアクションデータは、ゲームの時間情報と関連付けられた複数のアクションデータ要素を含み、当該アクションデータ要素にはゲームキャラクタの仮想空間内の位置情報が含まれることを特徴とする請求項1乃至4のいずれか一項に記載のオンラインゲーム不正検出方法。
- ゲームサーバにネットワークを介して複数のクライアントが接続されてなるオンラインゲームシステムにおいて、
上記ゲームサーバに設けられ、上記複数のクライアントのうち検査対象とするクライアントを選定し、選定されたクライアントからゲームの実行状態を示すデータであって、取得開始時のゲームの状態を示す初期データと、取得期間内のプレイヤの操作内容を示すアクションデータと、取得終了時のゲームの状態を示す結果データとを含むプレイログを取得するプレイログ取得手段と、
検査対象のクライアント以外の装置に設けられ、取得した上記プレイログに基づきゲームの実行を再現し、上記プレイログに含まれる最後のアクションデータを実行した時点のゲームの状態を示す結果値を生成するプレイログ検証手段と、
上記ゲームサーバに設けられ、上記プレイログの結果データと上記プレイログ検証手段の結果値とを比較して不一致があった場合に不正行為が存在するものと判定する判定手段とを備えたことを特徴とするオンラインゲームシステム。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004185266A JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
EP05253757A EP1609515A1 (en) | 2004-06-23 | 2005-06-16 | Online game irregularity detection method |
US11/156,826 US20050288103A1 (en) | 2004-06-23 | 2005-06-20 | Online game irregularity detection method |
KR1020050053890A KR20060048472A (ko) | 2004-06-23 | 2005-06-22 | 온라인 게임 부정 검출방법 |
CN200510077463A CN100578514C (zh) | 2004-06-23 | 2005-06-23 | 在线游戏不正当性检测方法 |
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Application Number | Priority Date | Filing Date | Title |
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JP2004185266A JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
Publications (3)
Publication Number | Publication Date |
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JP2006006473A JP2006006473A (ja) | 2006-01-12 |
JP2006006473A5 JP2006006473A5 (ja) | 2007-07-19 |
JP4385863B2 true JP4385863B2 (ja) | 2009-12-16 |
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JP2004185266A Expired - Fee Related JP4385863B2 (ja) | 2004-06-23 | 2004-06-23 | オンラインゲーム不正検出方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20050288103A1 (ja) |
EP (1) | EP1609515A1 (ja) |
JP (1) | JP4385863B2 (ja) |
KR (1) | KR20060048472A (ja) |
CN (1) | CN100578514C (ja) |
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-
2005
- 2005-06-16 EP EP05253757A patent/EP1609515A1/en not_active Withdrawn
- 2005-06-20 US US11/156,826 patent/US20050288103A1/en not_active Abandoned
- 2005-06-22 KR KR1020050053890A patent/KR20060048472A/ko not_active Application Discontinuation
- 2005-06-23 CN CN200510077463A patent/CN100578514C/zh not_active Expired - Fee Related
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KR20180084898A (ko) | 2015-11-13 | 2018-07-25 | 가부시키가이샤 사이게임스 | 정보 처리 장치, 정보 처리 방법 및 프로그램 |
US10909224B2 (en) | 2015-11-13 | 2021-02-02 | Cygames, Inc. | Information processing device, information processing method, and program for tampering detection |
US11660542B2 (en) | 2020-01-08 | 2023-05-30 | Roblox Corporation | Fraud detection in electronic subscription payments |
Also Published As
Publication number | Publication date |
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KR20060048472A (ko) | 2006-05-18 |
US20050288103A1 (en) | 2005-12-29 |
CN100578514C (zh) | 2010-01-06 |
CN1713201A (zh) | 2005-12-28 |
JP2006006473A (ja) | 2006-01-12 |
EP1609515A1 (en) | 2005-12-28 |
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