WO2023173643A1 - 一种画面显示方法、装置、电子设备及可读存储介质 - Google Patents
一种画面显示方法、装置、电子设备及可读存储介质 Download PDFInfo
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- WO2023173643A1 WO2023173643A1 PCT/CN2022/107687 CN2022107687W WO2023173643A1 WO 2023173643 A1 WO2023173643 A1 WO 2023173643A1 CN 2022107687 W CN2022107687 W CN 2022107687W WO 2023173643 A1 WO2023173643 A1 WO 2023173643A1
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- user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Definitions
- the present disclosure relates to the field of computer technology, and in particular, to a screen display method, device, electronic equipment and readable storage medium.
- each player will have teammates on the same team who can cooperate with him in the game.
- the virtual characters controlled by each player The positions may be far apart. At this time, players cannot grasp the game dynamics of their teammates in real time, and thus miss many opportunities for collaborative games during the game.
- the purpose of the present disclosure is to provide a screen display method, device, electronic device and readable storage medium, which can not completely block the first virtual character in a graphical user interface when the first virtual character is in a moving state.
- the second game screen of teammates is displayed in the form of the character's first game screen. In this way, the player can still grasp the real-time game status of teammates without looking for teammates, which reduces the player's process of looking for teammates during the game, thus, Indirectly reducing the response frequency of the terminal device during the game.
- Embodiments of the present disclosure provide a screen display method that provides a graphical user interface through a terminal device, and a portion of a game scene is displayed in the graphical user interface; the screen display method includes:
- the first virtual character corresponding to the terminal device When the first virtual character corresponding to the terminal device is in a non-following movement state, in response to the movement instruction, the first virtual character is controlled to move in the virtual space, and the first virtual character is displayed in the graphical user interface.
- the first virtual character is controlled to enter the follow movement state, and the second game screen of the virtual space where the other virtual characters are located is displayed in the first preset area of the graphical user interface, wherein the first The preset area does not completely block the first game screen, and the first virtual character in the following state is a state in which the first virtual character automatically moves according to the movement of the target virtual character in the virtual space.
- the graphical user interface displays character identifiers of other virtual characters in the same team as the first virtual character; the screen display method further includes:
- a third game screen in the virtual space where the second virtual character is located is displayed in the graphical user interface.
- displaying the third game screen of the virtual space where the second virtual character is located in the graphical user interface includes:
- the third game screen is displayed in a second preset area displayed by the graphical user interface.
- the screen display method further includes:
- functional controls are displayed in the graphical user interface; when the first virtual character corresponding to the terminal device is in a non-following movement state, in response to a movement instruction, the first virtual character is controlled to Virtual characters move in virtual space, including:
- the screen display method also includes:
- the interaction information corresponding to the message prompt control is sent to the third virtual character selected by the fourth touch operation.
- the fourth touch operation is a sliding touch operation, and the response is to the fourth touch operation of the message prompt control, and the interaction information corresponding to the message prompt control is sent to the message prompt control.
- the third virtual character selected by the fourth touch operation includes:
- the other virtual character to which the second game screen belongs is determined as the third virtual character; or, if the end position is located in the response range of the other character identification, Then determine the virtual character corresponding to the other character identification as the third virtual character;
- the fourth touch operation is a click touch operation
- the response to the fourth touch operation of the message prompt control is to send the interaction information corresponding to the message prompt control to the message prompt control.
- the third virtual character selected by the fourth touch operation includes:
- the voice information received in the voice input state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- the first virtual character is in the following movement state
- the first virtual character in response to the sixth touch operation on the functional control, the first virtual character is controlled to exit the following movement state.
- a follow-cancel control is displayed in the graphical user interface, and the screen display method further includes:
- the first virtual character is controlled to exit the following movement state.
- the follow instruction is generated in the following manner:
- the following instruction is generated in response to the following condition meeting the preset following requirement; wherein the following condition meeting the preset following requirement includes at least one of the following:
- the first virtual character enters the area associated with the target virtual character.
- the message prompt control is determined in the following manner:
- the message prompt control is determined according to any one or more of the following first reference parameters; the role attributes of the first virtual character; the team attributes of the team to which the first virtual character belongs; and the current execution of the first virtual character.
- Game tasks wherein, the character attributes include one or more of character vitality, character defense, character attack power, character damage, and character location; the team attributes include team game progress, surviving teammates in the team One or more of the number and location of teammates on the team.
- the first virtual character is in the following movement state, in response to the eighth touch operation on the functional control, the first virtual character is controlled to attack the hostile virtual character.
- a character identifier that can follow the virtual character is displayed in the graphical user interface; the screen display method further includes:
- Embodiments of the present disclosure also provide a screen display device that provides a graphical user interface through a terminal device, and part of the game scene is displayed in the graphical user interface; the screen display device includes:
- a movement control module configured to control the movement of the first virtual character in the virtual space in response to a movement instruction when the first virtual character corresponding to the terminal device is in a non-following movement state, and in the graphical user interface Display the first game screen in the virtual space where the first virtual character is located;
- the first screen display module is used to respond to the follow instruction, control the first virtual character to enter the follow movement state, and display the second game of the virtual space where other virtual characters are located in the first preset area of the graphical user interface.
- the graphical user interface displays character identifiers of other virtual characters in the same team as the first virtual character;
- the screen display device further includes a second screen display module, and the second The screen display module is used for:
- a third game screen in the virtual space where the second virtual character is located is displayed in the graphical user interface.
- the second screen display module when used to display the third game screen of the virtual space where the second virtual character is located in the graphical user interface, the second screen display Modules are used for:
- the third game screen is displayed in a second preset area displayed by the graphical user interface.
- the picture display device further includes a highlighting module, the highlighting module is used for:
- functional controls are displayed in the graphical user interface; when the first virtual character corresponding to the terminal device is in a non-following movement state, the movement control module controls, in response to a movement instruction, When the first virtual character moves in the virtual space, the movement control module is used to:
- the screen display device also includes a first information sending module, the first information sending module is used for:
- the interaction information corresponding to the message prompt control is sent to the third virtual character selected by the fourth touch operation.
- the fourth touch operation is a sliding touch operation
- the first information sending module is configured to send the message in response to the fourth touch operation on the message prompt control.
- the first information sending module is used to:
- the other virtual character to which the second game screen belongs is determined as the third virtual character; or, if the end position is located in the response range of the other character identification, Then determine the virtual character corresponding to the other character identification as the third virtual character;
- the fourth touch operation is a click touch operation
- the first information sending module is configured to send the message in response to the fourth touch operation on the message prompt control.
- the first information sending module is used to:
- functional controls are displayed in the graphical user interface; the screen display device further includes a second information sending module, and the second information sending module is used to:
- the voice information received in the voice input state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- functional controls are displayed in the graphical user interface; the screen display device further includes a first status exit module, and the first status exit module is used to:
- the first virtual character is in the following movement state
- the first virtual character in response to the sixth touch operation on the functional control, the first virtual character is controlled to exit the following movement state.
- a follow-cancel control is displayed in the graphical user interface, and the screen display device further includes a second status exit module, and the second status exit module is used to:
- the first virtual character is controlled to exit the following movement state.
- the first screen display module is used to generate follow instructions in the following manner:
- the following instruction is generated in response to the following condition meeting the preset following requirement; wherein the following condition meeting the preset following requirement includes at least one of the following:
- the first virtual character enters the area associated with the target virtual character.
- the first information sending module is configured to determine the message prompt control in the following manner:
- the message prompt control is determined according to any one or more of the following first reference parameters; the role attributes of the first virtual character; the team attributes of the team to which the first virtual character belongs; and the current execution of the first virtual character.
- Game tasks wherein, the character attributes include one or more of character vitality, character defense, character attack power, character damage, and character location; the team attributes include team game progress, surviving teammates in the team One or more of the number and location of teammates on the team.
- functional controls are displayed in the graphical user interface; the screen display device further includes an attack module, and the attack module is used to:
- the first virtual character is in the following movement state, in response to the eighth touch operation on the functional control, the first virtual character is controlled to attack the hostile virtual character.
- functional controls are displayed in the graphical user interface; the screen display device further includes a follow switching module, and the follow switching module is used to:
- An embodiment of the present disclosure also provides an electronic device, including: a processor, a memory, and a bus.
- the memory stores machine-readable instructions executable by the processor.
- the processor and the Memories communicate with each other through a bus, and when the machine-readable instructions are executed by the processor, the steps of the above-mentioned screen display method are performed.
- Embodiments of the present disclosure also provide a computer-readable storage medium.
- the computer-readable storage medium stores a computer program.
- the steps of the above-mentioned screen display method are executed.
- the screen display method, device, electronic device and readable storage medium provided by the embodiments of the present disclosure provide a graphical user interface through a terminal device, and part of the game scene is displayed in the graphical user interface; in the first corresponding to the terminal device
- the first virtual character is controlled to move in the virtual space, and the first game in the virtual space where the first virtual character is located is displayed in the graphical user interface.
- the player in response to the follow instruction, control the first virtual character to enter the follow movement state, and display the second game screen of the virtual space where other virtual characters are located in the first preset area of the graphical user interface, wherein, the The first preset area does not completely block the first game screen, and the first virtual character in the following state is a state in which the first virtual character automatically moves according to the movement of the target virtual character in the virtual space.
- the player can still grasp the real-time game status of his teammates without looking for teammates, which reduces the process of players looking for teammates during the game, thus indirectly reducing the interaction between the player and the terminal device during the game. ; At the same time, it can also prevent players from making misoperations during the search process, which can indirectly improve the winning rate of the first player and his team.
- Figure 1 is a flow chart of a screen display method provided by an embodiment of the present disclosure
- Figure 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present disclosure
- Figure 3 is a schematic diagram of an interactive information sending process provided by an embodiment of the present disclosure.
- Figure 4 is a second schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
- Figure 5 is a third schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
- Figure 6 is one of the structural schematic diagrams of a screen display device provided by an embodiment of the present disclosure.
- Figure 7 is a second structural schematic diagram of a screen display device provided by an embodiment of the present disclosure.
- Figure 8 is a third structural schematic diagram of a screen display device provided by an embodiment of the present disclosure.
- FIG. 9 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
- the screen display method in one embodiment of the present disclosure can be run on a local terminal device or a server.
- the screen display method can be implemented and executed based on a cloud interactive system, where the cloud interactive system includes a server and a client device.
- cloud applications such as cloud games
- cloud gaming refers to a gaming method based on cloud computing.
- the running body of the game program and the game screen rendering body are separated.
- the storage and operation of the information processing method are completed on the cloud game server.
- the role of the client device is used to receive and send data.
- the presentation of the game screen can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the information processing is performed by the cloud. game server.
- the player operates the client device to send operating instructions to the cloud game server.
- the cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network.
- the cloud game server performs operations through the client device. Decode and output game screen.
- the local terminal device stores the game program and is used to present the game screen.
- the local terminal device is used to interact with players through a graphical user interface, that is, conventionally downloading, installing and running game programs through electronic devices.
- the local terminal device may provide the graphical user interface to the player in a variety of ways. For example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection.
- the local terminal device may include a display screen and a processor.
- the display screen is used to present a graphical user interface.
- the graphical user interface includes a game screen.
- the processor is used to run the game, generate the graphical user interface, and control the graphical user interface. displayed on the display screen.
- the implementation environment provided in one embodiment of the present disclosure may include: a first terminal device, a game server, and a second terminal device.
- the first terminal device and the second terminal device communicate with the server respectively to implement data communication.
- the first terminal device and the second terminal device are each installed with a client that executes the screen display method provided by the present disclosure
- the game server is a server that executes the screen display method provided by the present disclosure. Through the client, the first terminal device and the second terminal device can respectively communicate with the game server.
- the first terminal device establishes communication with the game server by running the client.
- the server establishes a game match according to the client's game request.
- the parameters of the game may be determined based on the parameters in the received game request.
- the parameters of the game may include the number of people participating in the game, the level of the characters participating in the game, etc.
- the server determines a target game game for the client from multiple game games that have been established based on the client's game request.
- the server determines a target game game for the client through the first terminal device.
- a graphical user interface of a terminal device displays a virtual scene corresponding to the game.
- the first terminal device is a device controlled by the first user.
- the player character displayed in the graphical user interface of the first terminal device is a virtual character controlled by the first user.
- the first user inputs operating instructions through the graphical user interface to control the player character. Perform corresponding operations in the virtual scene.
- the second terminal device establishes communication with the game server by running the client.
- the server establishes a game match according to the client's game request.
- the parameters of the game may be determined based on the parameters in the received game request.
- the parameters of the game may include the number of people participating in the game, the level of the characters participating in the game, etc.
- the server determines a target game game for the client from multiple game games that have been established based on the client's game request.
- the server determines a target game game for the client through the first
- the graphical user interface of the second terminal device displays the virtual scene corresponding to the game.
- the second terminal device is a device controlled by the second user.
- the player character displayed in the graphical user interface of the second terminal device is a virtual character controlled by the second user.
- the second user inputs operating instructions through the graphical user interface to control the player character. Perform corresponding operations in the virtual scene.
- the server performs data calculation based on the game data reported by receiving the first terminal device and the second terminal device, and synchronizes the calculated game data to the first terminal device and the second terminal device, so that the first terminal device and the second terminal device
- the device controls the graphical user interface to render the corresponding virtual scene and/or player character based on the synchronized data sent by the server.
- the player character controlled by the first terminal device and the player character controlled by the second terminal device are player characters in the same game.
- the player character controlled by the first terminal device and the player character controlled by the second terminal device may have the same character attributes, or may have different character attributes.
- the player characters in the current game may include two or more player characters, and different player characters may correspond to different terminal devices respectively. That is to say, in the current game, There are more than two terminal devices that transmit and synchronize game data with the game server respectively.
- embodiments of the present disclosure provide a screen display method, so that players can grasp the real-time game status of teammates without having to look for teammates during the game, thereby reducing the need for players to look for teammates during the game, thereby indirectly reducing It provides the interaction between the player and the terminal device during the game.
- FIG. 1 is a flow chart of a screen display method provided by an embodiment of the present disclosure.
- a graphical user interface is provided through the terminal device, and part of the game scene is displayed in the graphical user interface; as shown in Figure 1, the screen display method provided by the embodiment of the present disclosure includes:
- the first player's graphical user interface can Set a first preset area that does not completely block the first game screen displayed in the graphical user interface, and display the second game screen of other virtual characters in the first preset area to realize games with other virtual characters.
- Dynamic monitoring helps the first player control the game dynamics of other virtual characters in real time, and because the first virtual character is in a state of following the movement at this time, the first player can give other virtual characters sufficient support during the game. Paying attention to, in turn, helps avoid the frequency of incorrect operations made by the first player in order to monitor the game dynamics of other virtual characters, and indirectly improves the winning probability of the first player and his team.
- the game scene is the scene in which the first virtual character, the target virtual character or other virtual characters controlled by the first player performs game tasks in the game; specifically, the game scene may display the first virtual character controlled by the first player.
- the first virtual character, the target virtual character, other virtual characters, non-player characters (NPCs) and other virtual objects (for example, virtual buildings, virtual vegetation, virtual stores, etc.) the first virtual object controlled by the first player can be controlled according to The first player's control reaches any position in the game scene to perform corresponding game tasks, etc.
- the state of non-following movement means that the first virtual character controlled by the first player moves in the game scene according to the control of the first player, that is, how the first virtual character moves in the game scene (for example, The first virtual character's movement direction, speed, and movement status, etc.) depend on the control of the first player.
- the first player can control the first virtual character to move in the virtual space by issuing movement instructions to the first virtual character, for example , the first player issues a movement instruction by touching the direction control.
- the movement instruction may include the first virtual character's movement direction (for example, 60° in the northeast direction), movement speed (for example, 1m/s), and movement status (for example, Running state); at this time, according to the movement command issued by the first player, the first virtual character can be controlled to move 60° to the northeast at a speed of 1m/s in the virtual space in the running state.
- Virtual space refers to the three-dimensional space or two-dimensional space set by the game scene.
- the movement of the target virtual character in the game scene is actually the movement in the virtual space set by the game scene.
- the game scene displayed in the graphical user interface will also change accordingly.
- the first game screen refers to the screen of the game scene in the virtual space where the first virtual character is currently in the game.
- the display content in the first game screen can change according to the screen presentation perspective selected by the first player, for example, When the first player chooses to present the first game picture from a first-person perspective, at this time, the first game picture may only include part of the first virtual character, for example, the hands of the first virtual character; when the first player chooses to present the first game picture from a first-person perspective, When the first game screen is presented from a third-person perspective, all the first virtual characters can be displayed to the first player in the first game screen.
- the first virtual character in response to the movement instruction, is controlled to move in the virtual space.
- the first virtual character when the first player presses the operation button corresponding to the movement control, the first virtual character can be controlled to move.
- the player can move the controls through touch with fingers, mouse, etc.; or through preset key combinations in the keyboard, for example, the ctrl key, alt key, a key and other keys in the keyboard.
- the preset keys can be based on the first player's Requirements are set manually.
- step S101 when the first virtual character controlled by the first player is in a non-following movement state in the game, the first player can issue instructions to the first virtual character through touch movement controls or preset combination keys. Movement instructions.
- the first virtual character After receiving the movement instructions, the first virtual character can move in the virtual space of the game scene according to the instructions of the movement instructions; here, the movement instructions can include the movement speed of the first virtual character in the virtual space (for example, 1m /s, etc.), movement direction (for example, northeast, southeast, etc.) and movement mode (for example, running, sprinting, etc.), etc.
- the first game picture of the virtual space where the first virtual character is located during movement is displayed in the graphical user interface.
- the following movement state means that the first virtual character controlled by the first player follows the target virtual character in the game scene. That is, how the first virtual character moves in the game scene depends on the target virtual character. Specifically, the first virtual character The direction, speed and mode of movement in the virtual space all depend on the target virtual character.
- the first virtual character can follow the target virtual character and moves toward the northeast direction of the virtual space in a running state.
- step S102 in response to the follow command, the first virtual character can be controlled to enter the following movement state. At this time, the first player no longer needs to control the first virtual character in movement, and the first virtual character can follow the target virtual character. Move around in virtual space.
- the follow instruction that triggers the first virtual character to enter the follow movement state is generated in the following manner: generating the follow instruction in response to the following condition meeting the preset follow requirements;
- the following conditions satisfying the preset following requirements include at least one of the following: receiving a follow movement instruction issued by the first player; and the first virtual character entering the area associated with the target virtual character.
- the first player can trigger the first virtual character to enter a state of following the movement of the target virtual character by accepting the follow invitation issued by the target virtual character; here, the follow invitation is that the player to whom the target virtual character belongs passes the touch control. Triggered by corresponding controls (for example, follow invitation controls, etc.) and/or preset combination cases. Specifically, when the player to which the target virtual character belongs touches the follow invitation control, the follow invitation can be sent to the first player. After the first player accepts the follow invitation, the target virtual character can be determined as the target virtual character selected by the first player to follow, and the following conditions of the first virtual character controlled by the first player can be determined to meet the preset follow requirements.
- the follow invitation is that the player to whom the target virtual character belongs passes the touch control. Triggered by corresponding controls (for example, follow invitation controls, etc.) and/or preset combination cases.
- the follow invitation can be sent to the first player.
- the target virtual character can be determined as the target virtual character selected by the first player to follow, and the following conditions of
- the first virtual character when the first virtual character enters the following movement state, there may be a certain distance between the first virtual character and the target virtual character, that is, the first virtual character can follow the target virtual character to move in the virtual space from a long distance; for example, From south to north are the first virtual character's A position, the target virtual character's B position, and the target virtual character's destination C position; the target virtual character starts from B position, if the distance between B position and A position is less than or equal to the preset distance threshold, the controlled player of the target virtual character can initiate a follow invitation to the first player; if the first player accepts the follow invitation of the controlled player of the target virtual character, the first virtual character can follow Starting from position A, follow the target virtual character and move to position C as the destination.
- the target virtual character is a specific non-player character related to the game task currently being performed by the first virtual character
- the first virtual character controlled by the first player when the first virtual character controlled by the first player enters the area associated with the target virtual character, it will automatically
- the first virtual character is triggered to enter the following state, that is, when the first virtual character enters the area associated with the target virtual character, the target virtual character can be determined as the target virtual character selected by the first player to follow, and the first virtual character can be determined.
- the following conditions of the first virtual character controlled by the player meet the preset following requirements.
- step S102 in response to the follow instruction, the first virtual character is controlled to follow the target virtual character to move in the virtual space in the following movement state; and the location of the virtual space where the first virtual character is located during the movement is displayed in the graphical user interface.
- the first game screen at the same time, in order for the first player to be able to grasp the game dynamics of other virtual characters in the same team in real time, or the game dynamics of other virtual characters such as specific non-player characters in the game, the first player can be overlaid and set in the graphical user interface.
- a preset area and choose to display the second game screen of the virtual space where other virtual characters are in the first preset area; here, since the first virtual character follows the movement of the target virtual character from a long distance, the first virtual character Before joining the target virtual character, the first player cannot understand the game dynamics of the target virtual character. Therefore, the first player can also choose to display the game screen of the virtual space where the target virtual character is in the first preset area. Therefore, other virtual characters This may include target avatars, avatars belonging to the same team as the first player, specific non-player characters, etc.
- the displayed first preset area does not completely block the first game screen, which allows the first player to pay full attention to the game status of the first virtual character while paying attention to the game dynamics of other virtual characters. This prevents the first player from missing combat opportunities and misoperations due to lack of attention in time.
- the first preset area may also display attribute information of other virtual characters, such as the movement direction and movement status of other virtual characters, the vitality, attack power, defense power of other virtual characters, and the difference between other virtual characters and the first virtual character. Relative distance and other information between them to help the first player control the game status of other virtual characters.
- the first preset area may be displayed in the graphical user interface in the form of a floating window.
- the first player can switch or add additional perspectives by displaying the player logo on the graphical user interface, that is, switching the second game screen displayed in the first preset area or Add a third game screen, etc. to increase the viewing angle of the first player.
- the content of the second game screen in the virtual space where other virtual characters are located depends on the content of the game screen displayed in the graphical user interface of the player to which the other virtual characters belong. Specifically, the content of the second game screen can be different from that of other virtual characters.
- the game screen viewed by the player who belongs to the character may be consistent or inconsistent; specifically, the obtained game screen content of the player belonging to other virtual characters may be directly used as the content of the second game screen and displayed in the first preset area; It is also possible to change the display perspective of the game screens of other players' virtual characters according to the display perspective selected by the first player after obtaining the game screen content of the players who belong to other virtual characters, so as to obtain the second content displayed in the first preset area.
- Game screens for example, the game screens of players belonging to other virtual characters are displayed in the graphical user interface of the players from a first-person perspective, and the first player chooses to view the game screens of players belonging to other virtual characters from a third-person perspective. At this time, It is necessary to change the game screen of the player belonging to other virtual characters to a third-person perspective, obtain the second game screen, and display the second game screen in the first preset area.
- the graphical user interface displays character identifiers of other virtual characters in the same team as the first virtual character; the screen display method further includes: when the first virtual character is following the movement In the state, in response to the first touch operation on the character identification, select a second virtual character from the other virtual characters; display the second virtual character in the virtual space where the second virtual character is located in the graphical user interface.
- the character identifiers of other virtual characters in the same team as the first virtual character can be displayed in the graphical user interface; here, the character identifiers of other virtual characters can be those that other virtual characters belong to.
- Player-related identifiers such as player avatars, player nicknames, player IDs, and other identifiers; they can also be identifiers of other virtual characters themselves, such as character images, character names, and other identifiers.
- the second virtual character selected by the first touch operation is determined from other virtual characters, and the graphic user
- the third game screen of the virtual space where the second virtual character is located is displayed in the interface.
- the second virtual character is a virtual character other than the first virtual character and the target virtual character.
- a second virtual character is selected from the other virtual characters.
- the second virtual character can be selected.
- Second virtual character selection instructions and select the second virtual character from other virtual characters; among them, the player can issue selection instructions through touch operations such as clicking and dragging and/or preset key combinations; specifically, the player can issue selection instructions through Touch the player logo with your finger, mouse, etc.; or use the preset key combinations in the keyboard, for example, the ctrl key, alt key, a key and other keys in the keyboard.
- the preset keys can be manually set according to the player's needs.
- the displaying the third game screen of the virtual space where the second virtual character is located in the graphical user interface includes: changing the third game screen displayed in the first preset area.
- the second game screen is switched to the third game screen; and/or the third game screen is displayed in the second preset area displayed on the graphical user interface.
- the second game screen displayed in the first preset area can be switched to the third game screen in the virtual space where the second virtual character is located.
- multiple preset areas can also be displayed in the graphical user interface, so that the player can more comprehensively control the game dynamics of each virtual character in the game.
- the second preset area can be superposed in other areas in the graphical user interface except the first preset area, and the third game screen of the second virtual character can be displayed in the second preset area; in this way, The first player can view the second game screen of other virtual characters through the first preset area, and view the third game screen of the second virtual character through the second preset area, realizing the first game screen and the second game screen. and simultaneous viewing of the third game screen.
- the second preset area may be displayed in the graphical user interface in the form of a floating window.
- the role identification of the target virtual character can be the player identification of the controlled player of the target virtual character, that is, the player identification of the player to which the target virtual character belongs.
- a special symbol is displayed at the player identification of the controlled player of the target virtual character, For example, a flag can be displayed next to the player's logo.
- the role identification of the second virtual character and the role identification of the target virtual character can also be highlighted in the graphical user interface, for example, in the role identification of the second virtual character (and/or the role identification of the target virtual character). ) shows a halo on the outer ring.
- the character identifiers of other virtual characters can be the relevant identifiers of the players to which other virtual characters belong, such as player avatars, player nicknames, player IDs, etc.; they can also be some identifiers of other virtual characters themselves, such as character images, character Name and other identification.
- the character identification of the target virtual character can be the identification of the player to which the target virtual character belongs, such as player avatar, player nickname, player ID, etc.; it can also be some identification of the target virtual character itself, such as character image, character name, etc. logo.
- the role identification of the second virtual character may be the identification related to the player to which the second virtual character belongs, such as a player avatar, player nickname, player ID, etc.; it may also be some identification of the second virtual character itself, such as a character image, Character names and other identifiers.
- FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
- the graphical user interface 2a displays a first game screen 2b of the virtual space where the first virtual character is located, character identifiers 2c-2e, and a first preset area 2f.
- the first virtual character currently follows the character identifier 2c.
- the corresponding target virtual character moves in the virtual space to which the game scene belongs; the second game screen 2g of other virtual characters (not shown in the figure) corresponding to the character identification 2d is displayed in the first preset area 2f; when the first player When the character identification 2e is touched through the first touch operation, the second preset area 2h is superimposed and displayed in the graphical user interface 2a, and the second virtual character corresponding to the character identification 2e is displayed in the second preset area 2h (in the figure (not shown) the third game screen 2i; and, the character identification 2c is highlighted through "a flag", and the character identification 2d and the character identification 2e are highlighted through haloes of different colors.
- the first player In order to facilitate communication between the first player and his teammates during the game, the first player is usually provided with specially set communication controls on the graphical user interface, and the message he wants to send to his teammates is determined by touching the communication controls.
- the additional communication controls will inevitably cause more or less obstruction to the first player's game interface.
- the first virtual character In order to reduce excessive obstruction to the first game screen, in the embodiment of the present disclosure, the first virtual character is in a following moving state. , functional controls that have been displayed in the graphical user interface can be functionally reused, thereby reducing the number of controls that need to be displayed in the graphical user interface and avoiding blocking the first game screen.
- functional controls are displayed in the graphical user interface; when the first virtual character corresponding to the terminal device is in a non-following movement state, the first virtual character is controlled in response to a movement instruction.
- the character moving in the virtual space includes: controlling the first virtual character to move in the virtual space in response to a second touch operation on the functional control when the first virtual character is in a non-following movement state.
- the first player can control the first virtual character to move in the virtual space by touching the functional controls displayed in the graphical user interface.
- the first player can transmit movement information to the first virtual character through the touch function control, including movement direction (for example, 60° northeast), movement speed (for example, 1m/s), and movement state (for example, running state) and other information.
- movement direction for example, 60° northeast
- movement speed for example, 1m/s
- movement state for example, running state
- the functional controls include movement controls for controlling the virtual character to move in the game scene, skill controls for controlling the virtual character to release skills in the game scene, backpack controls for controlling the virtual character to open a virtual backpack, and control of the virtual character to move to other virtual characters. Controls such as information interaction controls that send interactive information.
- FIG. 3 is a schematic diagram of an interactive information sending process provided by an embodiment of the present disclosure.
- the screen display method further includes: Step S301: When the first virtual character is in the following movement state, in response to the third touch operation on the functional control, in the graphical user interface Display multiple message prompt controls.
- the first player when the first virtual character is in the non-following movement state, the first player can release the skill by touching the functional control, and when the first virtual character enters the following movement state, the first player can release the skill by applying a third touch to the functional control. Control the operation and send quick messages to other players in the same team to increase communication between players.
- each message prompt control corresponds to An interactive message.
- the first player can perform a fourth touch operation on any message prompt control, and send the interaction information corresponding to the message prompt control to the third virtual character selected by the fourth touch operation, so as to realize the third virtual character to which the first virtual character belongs. Communication between a player and the player to which the third virtual character belongs.
- the second touch operation and the third touch operation may be the same touch operation.
- the second touch operation and the third touch operation are both click operations; the second touch operation and the third touch operation They may also be different touch operations, for example, the second touch operation is a click operation, and the third touch operation is a sliding operation.
- the functional controls that originally control the first virtual character can be used to send interactive information between players, thereby realizing the reuse of control functions, thereby reducing graphics
- the number of controls displayed in the user interface indirectly reduces the rendering pressure of the terminal device when rendering the graphical user interface and improves the response efficiency of the terminal device.
- FIG. 4 is a second schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
- the graphical user interface 4a displays a function control 4b.
- a message prompt control 4c is displayed in the graphical user interface 4a. ⁇ 4e.
- the message prompt control can be determined in the following manner: determine the message prompt control according to any one or more of the following first reference parameters;
- the character attributes of the first virtual character; the message prompt control displayed in the graphical user interface can be determined according to the character attributes of the first virtual character; wherein the character attributes include character vitality, character defense, character attack, One or more of the character's damage power and the character's position; for example, when the first virtual character's vitality is low, a help-type message prompt control can be displayed, such as "Save me” and so on.
- the team attributes of the team to which the first virtual character belongs; the message prompt control displayed in the graphical user interface can also be determined according to the team attributes of the team to which the first virtual character belongs; wherein the team attributes include team game progress, team members One or more of the number of surviving teammates and the location of teammates in the team; for example, when the team to which the first virtual character belongs has obvious advantages and a greater probability of winning, an offensive message prompt control can be displayed, such as "To XXX launches an attack" etc.
- the game task currently performed by the first virtual character; the message prompt control displayed in the graphical user interface can also be determined according to the game task currently performed by the first virtual character; for example, the game task currently performed by the first virtual character Game tasks require the cooperation of teammates to complete.
- a collection message prompt control can be displayed, such as "Come to me" and so on.
- players can quickly send interactive information by touching the message prompt control, thereby improving the efficiency of interaction between players during the game.
- the present disclosure provides a variety of message sending methods.
- step S302 includes: in response to the end of the sliding touch operation for the message prompt control, determining the end position of the sliding touch operation. ; If the end position is located in the area covered by the first preset, then determine the other virtual character to which the second game screen belongs as the third virtual character; or, if the end position is located in other character identification response range, determine the virtual character corresponding to the other character identification as the third virtual character; and send the interaction information corresponding to the message prompt control to the third virtual character.
- the end position of the sliding touch operation is determined. If the end position is located in the response range of any other character identification, the virtual character identification to which it is located is The character is determined to be the third virtual character selected in the fourth operation; here, other character identifiers may be character identifiers of virtual characters in the same team as the first virtual character.
- the other virtual characters belonging to the second game screen displayed in the first preset area are determined to be the third one selected by the sliding operation.
- the third virtual character sends the interaction information corresponding to the message prompt control to the third virtual character.
- the third game screen displayed in the second preset area belongs to The second virtual character is determined as the third virtual character.
- FIG. 5 is a third schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
- the graphical user interface 5a displays a first game screen 5b, character identifiers 5c ⁇ 5e, function controls 5f, message prompt controls 5g ⁇ 5i, and a first preset area 5j.
- a third game screen 5k is displayed with a second virtual character (not shown in the figure); when the first player drags the message control 5g to the character identification 5c (as shown by the solid line in Figure 5), the character identification 5c The corresponding virtual character is determined to be the third virtual character (not shown in the figure); and when the first player drags the message prompt control 5h to the area covered by the first preset area 5j (as shown by the dotted line in Figure 5) , the second virtual character (not shown in the figure) to which the third game screen belongs is determined as the third virtual character (not shown in the figure).
- Step S302 includes: in response to the click touch operation on the message prompt control, changing the virtual character in the same team as the first virtual character. The character is determined to be the third virtual character; and the interaction information corresponding to the message prompt control is sent to the third virtual character.
- the fourth touch operation exerted by the first player on any message prompt control is a click touch operation
- all virtual characters belonging to the same team as the first player will be determined as third virtual characters, and
- the interactive information corresponding to the message prompt control is sent to all virtual characters in the same team as the first player, that is, the interactive information corresponding to the message prompt control is sent to the virtual characters controlled by other players in the same team as the first player.
- players can send group messages to other players in the same team through one touch operation, which reduces the complexity of group sending messages in the game.
- the screen display method further includes: when the first virtual character is in the following movement state, responding to the fifth touch operation on the functional control, entering the voice input state;
- the voice information received in this state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- the first virtual character when the first virtual character is in the following movement state, functional controls that originally have other functions can be functionally reused.
- the first player can The first virtual character is controlled to move in the virtual space through the touch function control.
- the fifth touch operation can be applied to the function control to enter the voice input state, so that the third virtual character can enter the voice input state.
- a player can input voice information in the voice input state, and can send the voice information input by the first player as interactive information to the fourth virtual character selected by the fifth touch operation.
- the fifth touch operation may be a sliding touch operation, a click touch operation, a double-click touch operation, a long-press touch operation, etc., or may be a combined operation of a long-press touch operation and a sliding touch operation.
- the voice input state is entered.
- the first The player can input voice information; exit the voice input state in response to the start of the sliding touch operation in the joint touch operation; determine the end position of the sliding touch operation in the joint touch operation, that is, determine the end position of the joint touch operation, if The end position of the joint touch operation is located on any player identification, and the virtual character controlled by other players corresponding to the player identification is determined as the fourth virtual character selected by the joint touch operation, that is, it is determined as the fifth touch operation.
- the selected fourth virtual character or, if the end position of the joint touch operation is located in the area covered by the first screen floating window in the graphical user interface, the second game screen displayed in the first screen floating window
- the other virtual character it belongs to is determined to be the fourth virtual character selected by the joint touch operation, that is, it is determined to be the fourth virtual character selected by the fifth touch operation; the voice information is sent to the fourth virtual character.
- the second screen floating window is also displayed in the graphical user interface at this time, when the end position of the joint touch operation is located in the area covered by the second screen floating window, the second screen floating window will be displayed.
- the second virtual character to which the third game screen belongs is determined to be the fourth virtual character.
- embodiments of the present disclosure also provide the first player with multiple ways to exit the following movement state.
- functional controls are displayed in the graphical user interface; the screen display method further includes: responding to a sixth touch on the functional controls when the first virtual character is in a following movement state. Operation to control the first virtual character to exit the following movement state.
- a follow cancel control is displayed in the graphical user interface, and the screen display method further includes: when the first virtual character is in a follow movement state, responding to the seventh click of the follow cancel control. Touch operation to control the first virtual character to exit the following movement state.
- a follow cancel control is set for the first player in the graphical user interface.
- the first player can touch the follow cancel control through the seventh touch operation to control the first virtual character.
- the character exits the following movement state.
- the first virtual character will encounter a hostile virtual character when following the target virtual character.
- the first virtual character can be In the process of following the movement, the attack on the hostile virtual character is realized through the functional controls displayed in the graphical user interface, such as skill release controls, etc.
- functional controls are displayed in the graphical user interface; the screen display method further includes: responding to an eighth touch on the functional controls when the first virtual character is in a following movement state. Operation: control the first virtual character to attack an enemy virtual character.
- the first virtual character when the first virtual character encounters an attackable hostile virtual character while following the movement of the second virtual character, it can also initiate an attack on the hostile virtual character through the functional controls displayed in the graphical user interface. ; Specifically, an eighth touch operation can be applied to the functional control to control the first virtual character to release the corresponding attack skill, so that the first virtual character can use the touch functional control to attack the hostile virtual character while following the movement. attack.
- the first player can also switch between following objects through the displayed character identification.
- the first virtual character when the first virtual character is in the following movement state, in response to the ninth touch operation on the character identification, select a virtual character other than the target virtual character from the followable virtual characters.
- follow the virtual character control the first virtual character to move in the virtual space following the following virtual character.
- the following object can be switched through the role identification of the followable virtual character displayed in the graphical user interface. ; Specifically, through the ninth touch operation, the following virtual character that you want to switch can be selected from the followable virtual characters, and the first virtual character can be controlled to move in the virtual space following the determined following virtual character; if this is not possible, Switch, the unswitchable prompt information will be displayed in the graphical user interface to achieve the purpose of prompting the first player.
- part of the game scene is displayed in the graphical user interface; when the first virtual character controlled by the first player is in a non-following movement state, in response to the movement instruction issued by the first player, Control the first virtual character to move in the virtual space, and display the first game screen of the virtual space where the first virtual character is in the graphical user interface; respond to the following condition to meet the preset following requirements, and control the first virtual character to enter the following movement state ; When the first virtual character is in the following movement state, control the first virtual character to follow the target virtual character to move in the virtual space, display the first game screen in the graphical user interface, and display the first screen floating window in the graphical user interface , and display the second game screen of the virtual space where other virtual characters are located in the first screen floating window.
- the player can still grasp the real-time game status of his teammates without looking for teammates, which reduces the process of players looking for teammates during the game, thus indirectly reducing the interaction between the player and the terminal device during the game. ; At the same time, it can also prevent players from making misoperations during the search process, which can indirectly improve the winning rate of the first player and his team.
- FIG. 6 is a schematic structural diagram of a screen display device provided by an embodiment of the present disclosure.
- FIG. 7 is a schematic structural diagram of a screen display device provided by an embodiment of the present disclosure.
- FIG. 8 is a third structural schematic diagram of a screen display device provided by an embodiment of the present disclosure.
- a graphical user interface is provided through the terminal device, and part of the game scene is displayed in the graphical user interface; as shown in Figure 6, the screen display device 600 includes:
- the movement control module 601 is configured to control the first virtual character to move in the virtual space in response to a movement instruction when the first virtual character corresponding to the terminal device is in a non-following movement state, and control the movement of the first virtual character in the graphical user interface. display the first game screen of the virtual space where the first virtual character is located;
- the first screen display module 602 is used to respond to the follow instruction, control the first virtual character to enter the follow movement state, and display the second image of the virtual space where other virtual characters are located in the first preset area of the graphical user interface.
- Game screen wherein the first preset area does not completely block the first game screen, and the first virtual character is in the following state because the first virtual character moves according to the movement of the target virtual character in the virtual space. The state of automatic movement.
- the graphical user interface displays character identifiers of other virtual characters in the same team as the first virtual character; the screen display device 600 also includes a second screen display module 603, so The second screen display module 603 is used for:
- a third game screen in the virtual space where the second virtual character is located is displayed in the graphical user interface.
- the second screen display module 603 is used to display the third game screen of the virtual space where the second virtual character is located in the graphical user interface, the second screen display module 603 is used to:
- the third game screen is displayed in a second preset area displayed by the graphical user interface.
- the screen display device 600 also includes a highlighting module 604, the highlighting module 604 is used for:
- the movement control module 601 responds to movement instructions when the first virtual character corresponding to the terminal device is in a non-following movement state, When controlling the first virtual character to move in the virtual space, the movement control module 601 is used to:
- the screen display device 600 also includes a first information sending module 605.
- the first information sending module 605 is used for:
- the interaction information corresponding to the message prompt control is sent to the third virtual character selected by the fourth touch operation.
- the fourth touch operation is a sliding touch operation
- the first information sending module 605 is used to respond to the fourth touch operation for the message prompt control, and send the corresponding interaction of the message prompt control to
- the first information sending module 605 is used to:
- the other virtual character to which the second game screen belongs is determined as the third virtual character; or, if the end position is located in the response range of the other character identification, Then determine the virtual character corresponding to the other character identification as the third virtual character;
- the fourth touch operation is a click touch operation
- the first information sending module 605 is used to respond to the fourth touch operation for the message prompt control, and send the corresponding interaction of the message prompt control to
- the first information sending module 605 is used to:
- the screen display device 600 also includes a second information sending module 606.
- the second information sending module 606 is used for:
- the voice information received in the voice input state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- the screen display device 600 also includes a first state exit module 607, the first state exit module 607 is used for:
- the first virtual character is in the following movement state
- the first virtual character in response to the sixth touch operation on the functional control, the first virtual character is controlled to exit the following movement state.
- the screen display device 600 also includes a second state exit module 608.
- the second state exit module 608 is used for:
- the first virtual character is controlled to exit the following movement state.
- the first screen display module is used to generate follow instructions in the following manner:
- the following instruction is generated in response to the following condition meeting the preset following requirement; wherein the following condition meeting the preset following requirement includes at least one of the following:
- the first virtual character enters the area associated with the target virtual character.
- the first information sending module 605 is configured to determine the message prompt control in the following manner:
- the message prompt control is determined according to any one or more of the following first reference parameters; the role attributes of the first virtual character; the team attributes of the team to which the first virtual character belongs; and the current execution of the first virtual character.
- Game tasks wherein, the character attributes include one or more of character vitality, character defense, character attack power, character damage, and character location; the team attributes include team game progress, surviving teammates in the team One or more of the number and location of teammates on the team.
- the screen display device 600 also includes an attack module 609, and the attack module 609 is used to:
- the first virtual character is in the following movement state, in response to the eighth touch operation on the functional control, the first virtual character is controlled to attack the hostile virtual character.
- the screen display device 600 also includes a follow switching module 610, and the follow switching module 610 is used for:
- the screen display device provided by the embodiment of the present disclosure provides a graphical user interface through a terminal device, and part of the game scene is displayed in the graphical user interface; when the first virtual character corresponding to the terminal device is in a non-following movement state, In response to the movement instruction, the first virtual character is controlled to move in the virtual space, and the first game screen of the virtual space where the first virtual character is located is displayed in the graphical user interface; in response to the follow instruction, the first virtual character is controlled to move in the virtual space.
- a virtual character enters the following movement state, and displays the second game screen of the virtual space where other virtual characters are located in the first preset area of the graphical user interface, wherein the first preset area does not completely block the In the first game screen, the first virtual character is in the following state, which is a state in which the first virtual character automatically moves according to the movement of the target virtual character in the virtual space.
- the player can still grasp the real-time game status of his teammates without looking for teammates, which reduces the process of players looking for teammates during the game, thereby indirectly reducing the response frequency of the terminal device during the game; at the same time, It can also prevent players from making misoperations during the search process, which can indirectly improve the winning rate of the first player and his team.
- FIG. 9 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
- the electronic device 900 includes a processor 910 , a memory 920 and a bus 930 .
- the memory 920 stores machine readable instructions executable by the processor 910.
- the processor 910 and the memory 920 communicate through the bus 930, so that the processor 910 Execute the following instructions when running:
- the first virtual character corresponding to the terminal device When the first virtual character corresponding to the terminal device is in a non-following movement state, in response to the movement instruction, the first virtual character is controlled to move in the virtual space, and the first virtual character is displayed in the graphical user interface.
- the first virtual character is controlled to enter the follow movement state, and the second game screen of the virtual space where the other virtual characters are located is displayed in the first preset area of the graphical user interface, wherein the first The preset area does not completely block the first game screen, and the first virtual character in the following state is a state in which the first virtual character automatically moves according to the movement of the target virtual character in the virtual space.
- the player can still grasp the real-time game status of his teammates without having to look for his teammates, which reduces the process of players looking for teammates during the game, thereby indirectly reducing the response frequency of the terminal device during the game.
- the instructions executed by the processor 910 also include:
- a third game screen in the virtual space where the second virtual character is located is displayed in the graphical user interface.
- the second virtual character can be quickly selected by touching the displayed character identifier, and the game status of the second virtual character can be monitored.
- the instructions executed by the processor 910 to display the third game screen of the virtual space where the second virtual character is located in the graphical user interface include:
- the third game screen is displayed in a second preset area displayed by the graphical user interface.
- the display position of the third game screen of the second virtual character in the graphical user interface can be reasonably arranged to avoid unnecessary blocking of the first game screen displayed in the graphical user interface.
- the instructions executed by the processor 910 also include:
- the character identifiers of different virtual characters can be highlighted in the graphical user interface to prompt the player, thereby preventing the player from repeatedly issuing interface switching instructions during the game and reducing the response frequency of the terminal device during the game.
- the screen display method also includes:
- the interaction information corresponding to the message prompt control is sent to the third virtual character selected by the fourth touch operation.
- the functional controls that have been displayed in the graphical user interface can be functionally reused, thereby reducing the number of controls that need to be displayed in the graphical user interface and avoiding blocking the first game screen.
- the response is directed to the fourth touch operation of the message prompt control, and the interaction information corresponding to the message prompt control is sent to the fourth touch control.
- Operate the selected third virtual character including:
- the other virtual character to which the second game screen belongs is determined as the third virtual character; or, if the end position is located in the response range of the other character identification, Then determine the virtual character corresponding to the other character identification as the third virtual character;
- the functional controls that originally control the first virtual character can be used to send interactive information between players, thereby realizing functional reuse of the controls, thereby reducing graphics
- the number of controls displayed in the user interface indirectly reduces the rendering pressure of the terminal device when rendering the graphical user interface and improves the response efficiency of the terminal device.
- the response is directed to the fourth touch operation of the message prompt control, and the interaction information corresponding to the message prompt control is sent to the fourth touch control.
- Operate the selected third virtual character including:
- players can quickly send interactive information by touching the message prompt control, thereby improving the efficiency of interaction between players during the game.
- the instructions executed by the processor 910 also include:
- the voice information received in the voice input state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- players are provided with multiple ways to send interactive information to teammates in the game, so that players can send voice messages to teammates during the game and improve the efficiency of interaction between players.
- the instructions executed by the processor 910 also include:
- the first virtual character is in the following movement state
- the first virtual character in response to the sixth touch operation on the functional control, the first virtual character is controlled to exit the following movement state.
- the functional controls that have been displayed in the graphical user interface can be functionally reused, thereby reducing the number of controls that need to be displayed in the graphical user interface and avoiding blocking the first game screen.
- the instructions executed by the processor 910 also include:
- the first virtual character is controlled to exit the following movement state.
- the player is provided with the possibility to exit the follow movement state at any time during the game, which improves the efficiency of human-computer interaction during the game.
- the following instructions are generated in the following manner:
- the following instruction is generated in response to the following condition meeting the preset following requirement; wherein the following condition meeting the preset following requirement includes at least one of the following:
- the first virtual character enters the area associated with the target virtual character.
- the message prompt control is determined in the following manner:
- the message prompt control is determined according to any one or more of the following first reference parameters; the role attributes of the first virtual character; the team attributes of the team to which the first virtual character belongs; and the current execution of the first virtual character.
- Game tasks wherein, the character attributes include one or more of character vitality, character defense, character attack power, character damage, and character location; the team attributes include team game progress, surviving teammates in the team One or more of the number and location of teammates on the team.
- the instructions executed by the processor 910 also include:
- the first virtual character is in the following movement state, in response to the eighth touch operation on the functional control, the first virtual character is controlled to attack the hostile virtual character.
- the original functional controls can be functionally reused, and attacks by hostile virtual characters can be implemented through the functional controls, thereby reducing the number of controls that need to be displayed in the graphical user interface. Avoid blocking the first game screen.
- the instructions executed by the processor 910 also include:
- the possibility of switching the following object at any time can be provided, so as to reduce the complexity of switching the following object and reduce the complexity of the game operation.
- Embodiments of the present disclosure also provide a computer-readable storage medium.
- a computer program is stored on the computer-readable storage medium, so that the computer program executes the following instructions when run by a processor:
- the first virtual character corresponding to the terminal device When the first virtual character corresponding to the terminal device is in a non-following movement state, in response to the movement instruction, the first virtual character is controlled to move in the virtual space, and the first virtual character is displayed in the graphical user interface.
- the first virtual character is controlled to enter the follow movement state, and the second game screen of the virtual space where the other virtual characters are located is displayed in the first preset area of the graphical user interface, wherein the first The preset area does not completely block the first game screen, and the first virtual character in the following state is a state in which the first virtual character automatically moves according to the movement of the target virtual character in the virtual space.
- the player can still grasp the real-time game status of his teammates without having to look for his teammates, which reduces the process of players looking for teammates during the game, thereby indirectly reducing the response frequency of the terminal device during the game.
- the instructions executed by the computer-readable storage medium also include:
- a third game screen in the virtual space where the second virtual character is located is displayed in the graphical user interface.
- the second virtual character can be quickly selected by touching the displayed character identifier, and the game status of the second virtual character can be monitored.
- the third game screen of the virtual space where the second virtual character is located is displayed in the graphical user interface, including:
- the third game screen is displayed in a second preset area displayed by the graphical user interface.
- the display position of the third game screen of the second virtual character in the graphical user interface can be reasonably arranged to avoid unnecessary blocking of the first game screen displayed in the graphical user interface.
- the instructions executed by the computer-readable storage medium also include:
- the character identifiers of different virtual characters can be highlighted in the graphical user interface to prompt the player, thereby preventing the player from repeatedly issuing interface switching instructions during the game and reducing the response frequency of the terminal device during the game.
- controlling the first virtual character to move in the virtual space includes:
- the screen display method also includes:
- the interaction information corresponding to the message prompt control is sent to the third virtual character selected by the fourth touch operation.
- the functional controls that have been displayed in the graphical user interface can be functionally reused, thereby reducing the number of controls that need to be displayed in the graphical user interface and avoiding blocking the first game screen.
- the response is to the fourth touch operation of the message prompt control, and the interaction information corresponding to the message prompt control is sent to the fourth touch operation.
- the third virtual character selected by touch operation includes:
- the other virtual character to which the second game screen belongs is determined as the third virtual character; or, if the end position is located in the response range of the other character identification, Then determine the virtual character corresponding to the other character identification as the third virtual character;
- the functional controls that originally control the first virtual character can be used to send interactive information between players, thereby realizing functional reuse of the controls, thereby reducing graphics
- the number of controls displayed in the user interface indirectly reduces the rendering pressure of the terminal device when rendering the graphical user interface and improves the response efficiency of the terminal device.
- the response is to the fourth touch operation of the message prompt control, and the interaction information corresponding to the message prompt control is sent to the fourth touch operation.
- the third virtual character selected by touch operation includes:
- players can quickly send interactive information by touching the message prompt control, thereby improving the efficiency of interaction between players during the game.
- the instructions executed by the computer-readable storage medium also include:
- the voice information received in the voice input state is sent as interactive information to the fourth virtual character selected by the fifth touch operation.
- players are provided with multiple ways to send interactive information to teammates in the game, so that players can send voice messages to teammates during the game and improve the efficiency of interaction between players.
- the instructions executed by the computer-readable storage medium also include:
- the first virtual character is in the following movement state
- the first virtual character in response to the sixth touch operation on the functional control, the first virtual character is controlled to exit the following movement state.
- the functional controls that have been displayed in the graphical user interface can be functionally reused, thereby reducing the number of controls that need to be displayed in the graphical user interface and avoiding blocking the first game screen.
- the instructions executed by the computer-readable storage medium also include:
- the first virtual character is controlled to exit the following movement state.
- the player is provided with the possibility to exit the follow movement state at any time during the game, which improves the efficiency of human-computer interaction during the game.
- the following instructions are generated in the following manner:
- the following instruction is generated in response to the following condition meeting the preset following requirement; wherein the following condition meeting the preset following requirement includes at least one of the following:
- the first virtual character enters the area associated with the target virtual character.
- the message prompt control is determined in the following manner:
- the message prompt control is determined according to any one or more of the following first reference parameters; the role attributes of the first virtual character; the team attributes of the team to which the first virtual character belongs; and the current execution of the first virtual character.
- Game tasks wherein, the character attributes include one or more of character vitality, character defense, character attack power, character damage, and character location; the team attributes include team game progress, surviving teammates in the team One or more of the number and location of teammates on the team.
- the instructions executed by the computer-readable storage medium also include:
- the first virtual character is in the following movement state, in response to the eighth touch operation on the functional control, the first virtual character is controlled to attack the hostile virtual character.
- the original functional controls can be functionally reused, and attacks by hostile virtual characters can be implemented through the functional controls, thereby reducing the number of controls that need to be displayed in the graphical user interface. Avoid blocking the first game screen.
- the instructions executed by the computer-readable storage medium also include:
- the possibility of switching the following object at any time can be provided, so as to reduce the complexity of switching the following object and reduce the complexity of the game operation.
- the disclosed systems, devices and methods can be implemented in other ways.
- the device embodiments described above are only illustrative.
- the division of the units is only a logical function division. In actual implementation, there may be other division methods.
- multiple units or components may be combined or can be integrated into another system, or some features can be ignored, or not implemented.
- the coupling or direct coupling or communication connection between each other shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of the devices or units may be in electrical, mechanical or other forms.
- the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
- each functional unit in various embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
- the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor.
- the technical solution of the present disclosure is essentially or the part that contributes to the existing technology or the part of the technical solution can be embodied in the form of a software product.
- the computer software product is stored in a storage medium, including Several instructions are used to cause a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure.
- the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk and other media that can store program code. .
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Abstract
Description
Claims (17)
- 一种画面显示方法,其中,通过终端设备提供图形用户界面,所述图形用户界面中显示有部分的游戏场景;所述画面显示方法包括:在所述终端设备对应的第一虚拟角色处于非跟随移动的状态下,响应于移动指令,控制所述第一虚拟角色在虚拟空间中移动,并在所述图形用户界面中显示所述第一虚拟角色所处虚拟空间的第一游戏画面;响应跟随指令,控制所述第一虚拟角色进入到跟随移动状态,并在所述图形用户界面的第一预设区域显示其他虚拟角色所处虚拟空间的第二游戏画面,其中,所述第一预设区域不完全遮挡所述第一游戏画面,所述第一虚拟角色处于跟随状态为所述第一虚拟角色根据目标虚拟角色在所述虚拟空间的移动进行自动移动的状态。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有与所述第一虚拟角色同队伍的其他虚拟角色的角色标识;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述角色标识的第一触控操作,从所述其他虚拟角色中选择出第二虚拟角色;在所述图形用户界面中显示所述第二虚拟角色所处虚拟空间的第三游戏画面。
- 根据权利要求2所述的画面显示方法,其中,所述在所述图形用户界面中显示所述第二虚拟角色所处虚拟空间的第三游戏画面,包括:将所述第一预设区域中所显示的所述第二游戏画面切换为所述第三游戏画面;和/或,在所述图形用户界面所展现的第二预设区域中显示所述第三游戏画面。
- 根据权利要求2所述的画面显示方法,其中,所述画面显示方法还包括:突出显示所述图形用户界面中所述第二虚拟角色的角色标识;和/或,突出显示所述目标虚拟角色的角色标识;和/或,突出显示所述其他虚拟角色的角色标识。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有功能控件;所述在所述终端设备对应的第一虚拟角色处于非跟随移动的状态下,响应于移动指令,控制所述第一虚拟角色在虚拟空间中移动,包括:在第一虚拟角色处于非跟随移动的状态下,响应针对所述功能控件的第二触控操作,控制所述第一虚拟角色在虚拟空间中移动;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述功能控件的第三触控操作,在所述图形用户界面中显示多个消息提示控件;响应针对所述消息提示控件的第四触控操作,将所述消息提示控件对应的交互信息发送给所述第四触控操作所选择的第三虚拟角色。
- 根据权利要求5所述的画面显示方法,其中,所述第四触控操作为滑动触控操作,所述响应针对所述消息提示控件的第四触控操作,将所述消息提示控件对应的交互信息发送给所述第四触控操作所选择的第三虚拟角色,包括:响应于针对所述消息提示控件的滑动触控操作的结束,确定所述滑动触控操作的结束位置;若所述结束位置位于所述第一预设区域内,则将所述第二游戏画面所属的其他虚拟角色确定为第三虚拟角色;或,若所述结束位置位于其他角色标识的响应范围,则将所述其他角色标识所对应的虚拟角色确定为第三虚拟角色;将所述消息提示控件对应的交互信息发送给所述第三虚拟角色。
- 根据权利要求5所述的画面显示方法,其中,所述第四触控操作为点击触控操作,所述响应针对所述消息提示控件的第四触控操作,将所述消息提示控件对应的交互信息发送给所述第四触控操作所选择的第三虚拟角色,包括:响应于针对所述消息提示控件的点击触控操作,将与所述第一虚拟角色同队伍的虚拟角色确定为所述第三虚拟角色;将所述消息提示控件对应的交互信息发送给所述第三虚拟角色。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有功能控件;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述功能控件的第五触控操作,进入语音输入状态;将在语音输入状态下接收到的语音信息作为交互信息发送给所述第五触控操作所选择的第四虚拟角色。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有功能控件;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述功能控件的第六触控操作,控制所述第一虚拟角色退出跟随移动状态。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有跟随取消控件,所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述跟随取消控件的第七触控操作,控制所述第一虚拟角色退出跟随移动状态。
- 根据权利要求1所述的画面显示方法,其中,通过以下方式产生跟随指令:响应跟随条件满足预设跟随要求产生所述跟随指令;其中,所述跟随条件满足预设跟随要求包括以下至少之一:接收到控制所述第一虚拟角色在游戏场景中移动的跟随移动指令;所述第一虚拟角色进入所述目标虚拟角色所关联的区域内。
- 根据权利要求5所述的画面显示方法,其中,通过以下方式确定所述消息提示控件:根据以下任意一个或多个第一参考参数,确定所述消息提示控件;所述第一虚拟角色的角色属性;所述第一虚拟角色所属团队的团队属性;所述第一虚拟角色当前执行的游戏任务;其中,所述角色属性包括角色生命力、角色防御力、角色攻击力、角色伤害力以及角色所处位置中的一种或多种;所述团队属性包括团队游戏进度、团队中存活队友数量以及团队中队友所在位置中的一种或多种。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有功能控件;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述功能控件的第八触控操作,控制所述第一虚拟角色攻击敌对虚拟角色。
- 根据权利要求1所述的画面显示方法,其中,所述图形用户界面中显示有可跟随虚拟角色的角色标识;所述画面显示方法还包括:在所述第一虚拟角色处于跟随移动状态下,响应针对所述可跟随虚拟角色的角色标识的第九触控操作,从所述可跟随虚拟角色中选择出除所述目标虚拟角色之外的跟随虚拟角色;控制所述第一虚拟角色跟随所述跟随虚拟角色在所述虚拟空间中移动。
- 一种画面显示装置,其中,通过终端设备提供图形用户界面,所述图形用户界面中显示有部分的游戏场景;所述画面显示装置包括:移动控制模块,用于在所述终端设备对应的第一虚拟角色处于非跟随移动的状态下,响应于移动指令,控制所述第一虚拟角色在虚拟空间中移动,并在所述图形用户界面中显示所述第一虚拟角色所处虚拟空间的第一游戏画面;画面显示模块,用于响应跟随指令,控制所述第一虚拟角色进入到跟随移动状态,并在所述图形用户界面的第一预设区域显示其他虚拟角色所处虚拟空间的第二游戏画面,其中,所述第一预设区域不完全遮挡所述第一游戏画面,所述第一虚拟角色处于跟随状态为所述第一虚拟角色根据目标虚拟角色在所述虚拟空间的移动进行自动移动的状态。
- 一种电子设备,其中,包括:处理器、存储器和总线,所述存储器存储有所述处理器可执行的机器可读指令,当电子设备运行时,所述处理器与所述存储器之间通过所述总线进行通信,所述机器可读指令被所述处理器运行时执行如权利要求1至14任一所述的画面显示方法的步骤。
- 一种计算机可读存储介质,其中,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行如权利要求1至14任一所述的画面显示方法的步骤。
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| CN114632326B (zh) * | 2022-03-17 | 2025-10-10 | 网易(杭州)网络有限公司 | 一种画面显示方法、装置、电子设备及可读存储介质 |
| CN115089959A (zh) * | 2022-06-21 | 2022-09-23 | 网易(杭州)网络有限公司 | 游戏中的方向提示方法、装置以及电子终端 |
| CN115193035A (zh) * | 2022-07-06 | 2022-10-18 | 网易(杭州)网络有限公司 | 一种游戏显示控制方法、装置、计算机设备及存储介质 |
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| JP7588238B2 (ja) | 2024-11-21 |
| JP2024513283A (ja) | 2024-03-25 |
| CN114632326A (zh) | 2022-06-17 |
| US20240286041A1 (en) | 2024-08-29 |
| CN114632326B (zh) | 2025-10-10 |
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