WO2016021236A1 - Système de traitement d'informations, dispositif de traitement d'informations, programme de traitement d'informations et procédé de traitement d'informations - Google Patents

Système de traitement d'informations, dispositif de traitement d'informations, programme de traitement d'informations et procédé de traitement d'informations Download PDF

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Publication number
WO2016021236A1
WO2016021236A1 PCT/JP2015/061274 JP2015061274W WO2016021236A1 WO 2016021236 A1 WO2016021236 A1 WO 2016021236A1 JP 2015061274 W JP2015061274 W JP 2015061274W WO 2016021236 A1 WO2016021236 A1 WO 2016021236A1
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WO
WIPO (PCT)
Prior art keywords
information
user
game
sleep
information processing
Prior art date
Application number
PCT/JP2015/061274
Other languages
English (en)
Japanese (ja)
Inventor
由里絵 服部
誠宏 近藤
Original Assignee
任天堂株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from PCT/JP2014/070931 external-priority patent/WO2015107710A1/fr
Priority to JP2016539860A priority Critical patent/JP6592441B2/ja
Application filed by 任天堂株式会社 filed Critical 任天堂株式会社
Priority to JP2016540128A priority patent/JP6392875B2/ja
Priority to PCT/JP2015/069653 priority patent/WO2016021361A1/fr
Priority to EP15830638.1A priority patent/EP3179381A4/fr
Publication of WO2016021236A1 publication Critical patent/WO2016021236A1/fr
Priority to US15/421,724 priority patent/US10847255B2/en
Priority to US15/421,708 priority patent/US10504617B2/en
Priority to JP2018158911A priority patent/JP6706293B2/ja
Priority to US16/570,951 priority patent/US11026612B2/en
Priority to JP2020085828A priority patent/JP6935540B2/ja
Priority to US17/332,746 priority patent/US11571153B2/en
Priority to JP2021136986A priority patent/JP7184980B2/ja
Priority to JP2022187606A priority patent/JP2023010983A/ja
Priority to US18/106,299 priority patent/US11974847B2/en

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Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity

Definitions

  • the present invention relates to an information processing system, an information processing apparatus, an information processing program, and an information processing method for measuring user health information.
  • Patent Document 1 there is a technique for measuring a user's sleep and analyzing the user's sleep based on the measurement result (see, for example, Patent Document 1).
  • an object of the present invention is to provide an information processing system, an information processing apparatus, an information processing program, and an information processing system capable of giving a user a motivation to continuously measure information on health and / or confirm analysis results. It is to provide an information processing method.
  • the present invention employs the following configurations (1) to (28).
  • An example of the present invention is an information processing system that executes a game application.
  • the information processing system includes an acquisition unit, an information calculation unit, and a game execution unit.
  • the acquisition means acquires user information for calculating information related to the user's sleep.
  • the information calculation means calculates health information related to the user's sleep and / or fatigue based on the acquired user information.
  • the game execution means controls the game progress in the game application based on the health information.
  • the game execution means may control the progress of the game story in the game application based on the health information.
  • the game execution means may grow parameters of objects appearing in the game application according to the health information.
  • the game executing means may automatically control the progress of the game in response to the calculation of health information that satisfies a predetermined condition.
  • the information calculation means may determine that the user has awakened or woken up.
  • the information processing system starts accepting an instruction input for starting execution of a predetermined awakening game in response to the determination that the user has awakened or left the floor.
  • awakening game processing means for executing the awakening game process based on the above.
  • the information calculating means may receive an instruction input for starting execution of the awakening game on condition that the user is within a predetermined period from when it is determined that the user has awakened or left the floor. Good.
  • the game execution means may execute a game process related to the game progress based on the result of the awakening game.
  • the information calculation means may calculate information related to the user's fatigue as health information based on the user input performed in the awakening game process and the state related to the user's sleep.
  • An acquisition means may acquire user information in a user's sleep period of multiple times.
  • the information calculation means may calculate health information for each of a plurality of user sleep periods based on user information acquired during the sleep period.
  • the game execution means may control the progress of the game based on a comparison result between the new health information regarding the latest sleep period and the information based on the health information regarding the past sleep period before the sleep period.
  • the game execution means may control the progress of the game based on a difference between a numerical value based on new health information and a numerical value based on past health information.
  • the game execution means may determine whether or not the new health information is improved by a predetermined standard or more compared to the past health information, and may control the progress of the game based on the determination result.
  • the information processing system may be accessible to a storage unit that stores health information related to a plurality of users.
  • the game execution means may control the progress of the game based on a comparison result between the health information calculated by the information calculation means and the health information related to other users stored in the storage unit.
  • the information processing system includes an acquisition unit, an information calculation unit, and a display control unit.
  • the acquisition means acquires user information for calculating information related to the user's sleep.
  • the information calculation means calculates a plurality of types of health information related to the user's sleep and / or fatigue based on the acquired user information.
  • the display control means generates an image of an object whose contents change according to each of the plurality of health information, and displays the image on a predetermined display device.
  • the information calculation means may determine that the user has awakened or woken up.
  • the display control means may automatically display an image on the display device when it is determined that the user has awakened or woken up.
  • the display control means changes the first type display mode related to the predetermined object appearing in the application according to the first health information among the plurality of health information, and the second type display mode related to the object. May be changed according to the second health information of the plurality of health information.
  • An acquisition means may acquire user information in a user's sleep period of multiple times.
  • the information calculation means may calculate health information for each of a plurality of user sleep periods based on user information acquired during the sleep period.
  • the display control means may generate an image based on a comparison result between the new health information regarding the latest sleep period and the information based on the health information regarding the past sleep period before the sleep period.
  • the display control means may generate an image based on a difference between a numerical value based on new health information and a numerical value based on past health information.
  • the display control means may determine whether the new health information is improved by a predetermined standard or more compared to the past health information, and may generate an image based on the determination result.
  • the information processing system may be accessible to a storage unit that stores health information regarding a plurality of users.
  • the display control means compares each health information calculated by the information calculation means with each health information related to other users stored in the storage unit for each type of health information, and generates an image based on the comparison result. May be.
  • the application may be a game application.
  • the information calculation means may calculate health information related to the user's sleep and / or fatigue based on the user information.
  • the display control means may present a part of the health information as a game element to the user and may present the same or different health information as the health information as an index representing the health. .
  • the information calculation means may perform evaluation related to the user's sleep and / or fatigue and calculate health information representing the evaluation result.
  • the information processing system may further include a presentation unit that generates advice information and / or recommendation information for improving the evaluation based on the evaluation result and presents the information to the user.
  • the information calculation means is as follows. ⁇ 15. Of these, at least some of them may be calculated as health information. 1. 1. Time from bed to sleep 2. Time from waking up to getting out of bed 3. Ratio of time during which sleep is deep in a period from falling asleep to a predetermined time 4. Ratio of time in which sleep is in a shallow state in a period from awakening time to a predetermined time ago REM sleep cycle6. 6. Ratio between REM sleep time and non-REM sleep time Sleep time 8. Difference between ideal sleep timing and actual sleep timing 9. Difference between ideal awake timing and actual awake timing 10. Number of midway awakenings 11. Timing of mid-wakening Mid-wake time 13 Number of rollovers14. Size of snoring15. Sleeping environment
  • the information processing system may include a sensor, a terminal device including a display device, and a server capable of communicating with the terminal device via a network.
  • the terminal device may acquire user information from the sensor and display an image in the application on the display device.
  • the server may accumulate health information.
  • the information processing system may further include a notification unit that notifies the user to wake up.
  • the acquisition unit may acquire user information from a sensor that detects at least one of a user's pulse, respiration, and body movement.
  • the information processing system may further include a sensor that detects the user's biological information without touching the user.
  • the acquisition unit may acquire biological information as user information from the sensor.
  • the sensor may transmit a radio wave or a sound wave toward the detection target, receive a reflected wave, and output biological information based on the received result.
  • the sensor may be a Doppler sensor.
  • another example of the present invention may be an information processing apparatus (for example, a portable terminal) or a server included in the information processing system in the above (1) to (28).
  • Another example of the present invention may be an information processing program that causes the information processing apparatus or the computer of the server to function as some of the means in (1) to (28).
  • Another example of the present invention may be an information processing method executed in the information processing system, the information processing apparatus, or the server.
  • a block diagram showing an example of a configuration of an information processing system in the present embodiment The figure which shows an example of a detailed structure of the terminal system 2 The figure which shows an example of the external appearance of the terminal system 2 The figure which shows an example of the flow of operation
  • the figure which shows an example of the flow of the game processing in this embodiment The figure which shows an example of the game image (it is called an awakening game image) displayed on a portable terminal at the time of a user's awakening
  • the figure which shows an example of the game image (it calls a simple display image) displayed when performing simple display of health information
  • the figure which shows an example of a detailed display image The figure which shows another example of a detailed display image
  • FIG. 1 is a block diagram showing an example of the configuration of the information processing system in the present embodiment.
  • the information processing system 1 includes a terminal system 2 and a server 3.
  • the terminal system 2 and the server 3 can communicate with each other via a network 4 such as the Internet or a mobile communication network.
  • a network 4 such as the Internet or a mobile communication network.
  • the information processing system 1 includes a plurality of terminal systems provided for each user.
  • the information processing system in this embodiment is for enabling a user to perform his / her own health management as if it were a game.
  • Terminal system 2 performs user health management. Although details will be described later, the terminal system 2 calculates information about sleep and fatigue as health information about the user's health and / or body during the user's sleep.
  • the terminal system 2 includes a mobile terminal 5 and a base device 6, and the mobile terminal 5 calculates health information based on information detected by the base device 6 using a sensor (FIG. 1). reference).
  • the terminal system 2 presents the calculation result and information (for example, advice) based on the calculation result to the user.
  • the terminal system 2 executes a game application in order to incorporate a gamification element into the user's health management. That is, the terminal system 2 executes a game process by using the health information as a game input by executing a game application (see FIG. 1). The terminal system 2 uploads the health information and game result information to the server 3 (see FIG. 1).
  • the server 3 stores (also can be said to store) information uploaded from the terminal system 2.
  • the server 3 acquires and stores information about each user (for example, health information and game result information) from a plurality of terminal systems.
  • the server 3 also provides a network service to the user based on the stored information.
  • the server 3 transmits information (for example, service information) for performing a network service according to the user's sleep or fatigue state to the terminal system 2 (see FIG. 1).
  • the service information is, for example, information related to a privilege (a privilege in the network service or a privilege in the game application) given to the user.
  • the service information may be advice information for the user, recommendation (recommendation) information for the user, content data provided to the user, and the like.
  • the server 3 may transmit health information regarding other users to the terminal system 2 as necessary (for example, in response to a request from the terminal system 2).
  • the user's health information (specifically, sleep / fatigue information) is calculated, and a game using the health information as a game input is executed.
  • the server 3 also provides a network service based on health information and / or game results to the user (in other words, the terminal system 2).
  • FIG. 2 is a diagram illustrating an example of a detailed configuration of the terminal system 2.
  • FIG. 3 is a diagram illustrating an example of the appearance of the terminal system 2.
  • the terminal system 2 includes a mobile terminal 5 and a base device 6.
  • the portable terminal 5 is carried by the user.
  • the base device 6 is installed at a user's home, for example.
  • the portable terminal 5 is a portable information processing apparatus
  • the base device 6 is a cradle to which the portable terminal 5 can be connected.
  • the mobile terminal 5 can be detachably connected to the base device 6.
  • the base device 6 has a function of charging the mobile terminal 5.
  • the base device 6 can charge the mobile terminal 5.
  • the mobile terminal 5 and the base device 6 may be detachably connected via a cable.
  • the communication method between the mobile terminal 5 and the base device 6 is arbitrary, and may be performed by wired communication via a cable, or may be performed by wireless communication such as radio wave communication or infrared communication. Further, the communication between the portable terminal 5 and the base device 6 may be performed by a communication method performed directly between them, or may be performed by a communication method via a network such as a LAN or the Internet.
  • the portable terminal 5 is a portable information processing apparatus.
  • the portable terminal 5 is a multifunction device such as a mobile phone, a smartphone, or a tablet terminal. That is, the mobile terminal 5 has some of various functions (for example, an input function, an output (display) function, an information processing function, a network communication function, a call function, a camera function, etc.) that a general multifunction device has. have.
  • the network communication function is a communication function via the Internet and / or a communication function via a mobile communication network.
  • the portable terminal 5 may be realized by installing a predetermined function in an already-produced multifunction device.
  • the mobile terminal 5 is used for calculating the health information and executing the game process in addition to being used as the multifunction device.
  • the mobile terminal 5 may be an information processing device (so-called wearable terminal) that can be worn by the user, such as a wristwatch-type or glasses-type terminal.
  • the mobile terminal 5 includes a communication unit 10.
  • the communication unit 10 is connected to the network 4 and communicates with the server 3.
  • the communication unit 10 is a communication module having a function of performing communication by connecting to a mobile communication network (in other words, a mobile phone communication network).
  • the communication unit 10 performs communication using a communication method conforming to a 3G communication standard or a communication standard of 4G (including LTE (Long Term Evolution)).
  • a method for allowing the mobile terminal 5 to communicate with the server 3 is arbitrary, and for example, a method of performing communication via a wireless LAN by a communication module that has received Wi-Fi authentication may be used.
  • the mobile terminal 5 may have both a function of communicating with the server 3 via a mobile communication network and a function of communicating with the server 3 via a wireless LAN.
  • the mobile terminal 5 includes a processing unit 11.
  • the processing unit 11 executes various types of information processing executed on the mobile terminal 5.
  • the processing unit 11 is connected to each unit 10, 12 to 19 of the mobile terminal 5.
  • the processing unit 11 includes a CPU (Central Processing Unit) and a memory.
  • the CPU executes various information processes by executing an information processing program stored in the mobile terminal 5 using a memory.
  • the processing unit 11 includes, as the information processing, processing for calculating the health information described above, game processing, processing for presenting information received from the server 3 (for example, the service information) to the user, and the like. Execute. Further, when the mobile terminal 5 operates as a multifunction device, the processing unit 11 executes information processing for realizing each function.
  • the portable terminal 5 includes an input / output interface and functions as an information processing apparatus (in other words, an input / output terminal) for a user to input and browse information.
  • the mobile terminal 5 includes an operation input unit 12, a display 17, and a speaker 18.
  • the operation input unit 12 is an arbitrary input device that receives an operation input by a user.
  • the operation input unit 12 includes a touch panel provided on the display 17 and buttons.
  • the mobile terminal 5 may include a sensor (an acceleration sensor or a gyro sensor) for detecting an operation of moving the mobile terminal 5 as the operation input unit 12.
  • the display 17, which is an example of an output device, displays various images (for example, game images and the like) generated in the mobile terminal 5 in response to input to the operation input unit 12, and is based on data received from the server 3.
  • images for example, images relating to network services
  • the speaker 18, which is an example of an output device, outputs various sounds (for example, game sounds and the like) generated in the mobile terminal 5 in response to an input to the operation input unit 12, and is based on data received from the server 3.
  • Various sounds for example, voice and music related to network services
  • the mobile terminal 5 includes a sensor that detects information for calculating the health information.
  • the mobile terminal 5 includes a position detection unit 13 and an environment sensor 14.
  • the position detection unit 13 detects the position of the mobile terminal 5.
  • the position detection unit 13 detects the position using GNSS (Global Navigation Satellite System).
  • the position detection unit 13 is, for example, a GPS (Global Positioning System) sensor (for example, a GPS module).
  • the position detection method in the position detection part 13 is arbitrary, and the position detection part 13 may detect a position, for example using a beacon.
  • the position detection unit 13 may calculate information indicating the user's altitude (for example, information indicating which floor of the building) by calculating a change in altitude based on the detection result of the atmospheric pressure sensor. .
  • the environment sensor 14 detects the environment around the mobile terminal 5.
  • the environment sensor 14 includes a temperature sensor and a humidity sensor.
  • the environmental sensor 14 may include an atmospheric pressure sensor, an illuminance sensor, a noise sensor, an odor sensor, and the like. That is, the environment sensor 14 may detect at least one of temperature, humidity, illuminance, atmospheric pressure, sound, and smell.
  • the microphone 15 may be used as an environmental sensor for detecting ambient noise.
  • the mobile terminal 5 includes a microphone 15.
  • the microphone 15 detects sounds around the mobile terminal 5.
  • the microphone 15 may be used for calculating health information.
  • the mobile terminal 5 may detect a user's snoring sound with the microphone 15 and calculate information related to sleep based on the detection result.
  • the microphone 15 may be used to accept voice input to the mobile terminal 5.
  • the mobile terminal 5 includes a camera 16.
  • the camera 16 is provided on the same side (that is, inside) as the surface on which the display 17 is provided in the mobile terminal 5 (see FIG. 3). That is, the camera 16 is provided at a position where the user who operates the mobile terminal 5 can be imaged.
  • the mobile terminal 5 may determine the user's facial expression based on the image captured by the camera 16 and calculate the degree of fatigue based on the user's facial expression.
  • the portable terminal 5 includes a connector 19 for electrically connecting to the base device 6.
  • the connector 19 contacts the connector 21 of the base device 6. As a result, communication between the portable terminal 5 and the base device 6 becomes possible.
  • the mobile terminal 5 includes a battery (not shown), and each unit of the mobile terminal 5 operates with electric power supplied from the battery. Although details will be described later, in the present embodiment, the battery of the portable terminal 5 can be charged by the base device 6.
  • the base apparatus 6 is arrange
  • the biological information is information detected from the user's body.
  • respiration, pulse, and body movement are detected as biological information.
  • the information detected as the biological information is arbitrary, and any one or two of breathing, pulse, and body movement may be detected. Different other information may be detected.
  • the base device 6 is used to present content (for example, content that prompts the user to fall asleep) and information (for example, information on an evaluation result regarding sleep) to the user who is sleeping.
  • the base device 6 includes a support unit that detachably supports the mobile terminal 5. Specifically, as shown in FIG. 3, a recess (corresponding to a part of the shape of the mobile terminal 5) is provided in the housing (specifically, the support portion) of the base device 6. The mobile terminal 5 is attached to the base device 6 by inserting the mobile terminal 5 into the recess.
  • the mechanism for the base apparatus 6 to support the portable terminal 5 is arbitrary.
  • the base device 6 includes a connector 21.
  • the connector 19 of the portable terminal 5 and the connector 21 of the base device 6 are connected.
  • communication between the portable terminal 5 and the base device 6 becomes possible, and charging of the portable terminal 5 by the base device 6 becomes possible.
  • the base device 6 includes a Doppler sensor 24 that is an example of a sensor that detects biological information.
  • the Doppler sensor 24 emits a microwave and receives a reflected wave of the emitted microwave, thereby detecting a moving object based on the difference between the frequency of the emitted microwave and the frequency of the received microwave.
  • the Doppler sensor 24 (more specifically, the emitting unit 24a) radiates radio waves toward the front of the base device 6 (see FIG. 3).
  • the detection target of the Doppler sensor 24 is a user, and the body motion of the user is detected by the Doppler sensor 24.
  • biological information such as respiration and pulse is further calculated in addition to body movement. can do.
  • the base device 6 includes a power acquisition unit 23 that acquires power from an external power source.
  • the base device 6 is connected (may be detachable) to an AC adapter and a power plug via a power cord (not shown).
  • the power acquisition unit 23 charges the mobile terminal 5 by sending the supplied power to the mobile terminal 5 via the connector 21.
  • the base device 6 may have a battery, and power charged in the battery may be sent to the mobile terminal 5.
  • charging is performed in such a manner that power is supplied via a connector.
  • power may be supplied by non-contact charging.
  • the base device 6 includes a projector 25 that projects an image on a wall surface (including a ceiling) or a screen.
  • the projector 25 may be any display device that displays an image on the surface by projecting the image onto a surface (which may be uneven) away from the base device 6.
  • the projector 25 has a base so that the light projecting unit (specifically, lens) 25a faces upward, that is, the image is projected upward. It is provided in the device 6. That is, in the present embodiment, the projector 25 projects an image on the ceiling.
  • the projector 25 displays, for example, an image that prompts the user to fall asleep or wake up (for example, a sleeping content described later), or an image that shows a sleep evaluation result when the user wakes up in the morning. You may do it.
  • the base device 6 corrects an image projected on the ceiling using a so-called projection mapping technique as necessary. That is, the base device 6 corrects the image so that an image corresponding to the unevenness and / or color of the projection surface (that is, the ceiling) of the projector 25 is displayed.
  • the image correction method may be a conventionally used method.
  • the base device 6 includes a camera 27 for performing image correction. As shown in FIG. 3, the camera 27 is provided in the base device 6 in such an orientation that the imaging range includes a place where an image is projected by the projector 25. That is, the camera 27 is provided so as to face the same direction as the projector 25 (that is, upward).
  • the base device 6 includes a speaker 26.
  • the speaker 26 is used, for example, to output a sound that prompts the user to fall asleep or wake up (for example, a sleeping content described later).
  • the base device 6 includes a control unit 22 that controls the units 23 to 27 of the base device 6.
  • the control unit 22 is connected to each unit 21, 23 to 27 of the base device 6.
  • the control unit 22 executes various control processes executed in the base device 6.
  • the control unit 22 has a CPU and a memory. In the base device 6, the various control processes are executed by the CPU executing the information processing program stored in the base device 6 using the memory.
  • the control unit 22 controls the charging operation for the portable terminal 5 by controlling the power acquisition unit 23.
  • the control unit 22 causes the projector 25 and / or the speaker 26 to reproduce content and information presented to the user in the base device.
  • the control unit 22 transmits information detected by the Doppler sensor 24 to the mobile terminal 5.
  • the base device 6 may include other configurations in addition to or instead of the configuration illustrated in FIG.
  • the base device 6 may include an environmental sensor, a display, an omnidirectional speaker, a light source (for example, illumination), and / or an odor generating device.
  • the mobile terminal 5 may be configured not to include the environmental sensor.
  • the mobile terminal 5 and the base device 6 may include the same type of environmental sensor (that is, an environmental sensor that detects the same information), or may include different types of environmental sensors.
  • the server 3 includes one or more information processing apparatuses (that is, server apparatuses) having a CPU and a memory.
  • the CPU executes various information processing by executing the information processing program stored in the server 3 using the memory. For example, in the server 3, processing for storing information received from the mobile terminal 5 in a predetermined storage unit, processing for providing a network service corresponding to the information to the mobile terminal 5, and the like are executed.
  • server refers to one information processing apparatus (ie, server apparatus), and in the case where the server is configured by a plurality of server apparatuses, a server apparatus group (ie, server system). It means the whole thing.
  • the server 3 is described as an integral configuration, but the server 3 may include a plurality of server devices divided according to function and / or role.
  • the server 3 may include a data server that accumulates health information acquired from the portable terminal 5 and a service server that provides a network service based on the health information.
  • product etc. means a service in addition to the product. The same applies hereinafter) as a part of the network service, It may be a configuration including a shop server that provides and charges.
  • the terminal system 2 calculates the health information during a period during which the user is sleeping (referred to as a sleep period). First, the operation of the terminal system 2 during the sleep period will be described below.
  • FIG. 4 is a diagram illustrating an example of the operation flow of the terminal system during the sleep period.
  • the base apparatus 6 is arrange
  • the user attaches the portable terminal 5 to the base device 6 when entering the floor.
  • the terminal system 2 determines that the user has entered the floor by attaching the mobile terminal 5 to the base device 6 (that is, detects entry) (step S1). Further, the terminal system 2 starts measurement for calculating the user's health information in response to detection of entering the floor.
  • information related to the user's sleep is calculated as health information based on the detection result of the Doppler sensor 24 of the base device 6.
  • Information detected by the environment sensor 14 in addition to the Doppler sensor 24 is also acquired as a measurement result.
  • the base device 6 has a function of charging the mobile terminal 5. It is conceivable that the user attaches the portable terminal 5 to the base device 6 in order to charge the portable terminal 5 when entering the floor. That is, according to the present embodiment, the user can be motivated to attach the mobile terminal 5 to the base device 6, thereby reducing the possibility that the user forgets to attach the mobile terminal 5 to the base device 6. Can do.
  • the terminal system 2 detects that the user has fallen asleep based on the measurement result (step S2). The terminal system 2 continues the measurement even after detecting the user's sleep, and determines the state of the user during sleep based on the measurement result. Further, the operation of the mobile terminal 5 and / or the base device 6 may be controlled according to the user's state.
  • the terminal system 2 When the user wakes up from sleep, the terminal system 2 detects that the user has woken up based on the measurement result (step S3). When the terminal system 2 detects the user's awakening, the terminal system 2 calculates health information based on the measurement result during sleep. Further, the terminal system 2 performs evaluation on the calculated health information and presents the evaluation result to the user.
  • the health information evaluation result is presented as a game element (for example, as the remaining number of player objects) in the game application.
  • the user confirms the evaluation result at the time of awakening, and then gets out of bed.
  • the user removes the portable terminal 5 from the base device 6 when leaving the bed.
  • the terminal system 2 determines that the user has left the floor due to the removal of the mobile terminal 5 from the base device 6 (that is, detects the bed leaving) (step S4).
  • the user's getting out of bed may be detected based on the measurement result instead of (or in addition to) being detected based on the attachment / detachment state of the mobile terminal 5 and the base device 6.
  • the terminal system 2 may determine that the user has left the floor in response to the absence of the user from the detection range of the Doppler sensor.
  • the terminal system 2 ends the measurement for calculating the health information.
  • measurement may be terminated in response to detection that the user has left the floor.
  • the user when measuring health information, the user only needs to attach the portable terminal 5 to the base device 6 when entering the floor and remove the portable terminal 5 from the base device 6 when leaving the floor.
  • the user can measure health information with little effort using the terminal system 2.
  • the terminal system 2 calculates information about sleep and information about fatigue as health information. More specifically, the terminal system 2 calculates a sleep index and a fatigue index based on the detection result of the Doppler sensor 24.
  • the sleep index is an index related to the user's sleep, for example, an index representing a state related to sleep or a result of sleep. More specifically, the sleep index is, for example, a numerical value indicating sleep time, sleep latency, mid-wake time, sleep efficiency, and the like.
  • the fatigue index is an index related to the user's sleep, and is an index representing, for example, the degree of fatigue of the user or the state of fatigue (for example, the type of fatigue).
  • the fatigue index is calculated in consideration of the sleep index, and is calculated as a numerical value indicating the degree of fatigue of the user.
  • FIG. 5 is a functional block diagram illustrating an example of a functional configuration for calculating health information in the processing unit 11 of the mobile terminal 5.
  • the processing unit 11 includes a waveform analysis unit 41, a sleep calculation unit 42, an autonomic nerve calculation unit 43, and a fatigue calculation unit 44.
  • the configuration for calculating health information (the units 41 to 44 shown in FIG. 5) is provided in the mobile terminal 5, but in other embodiments, a part of the configuration is provided. Alternatively, all may be provided in the base device 6.
  • the waveform analysis unit 41 calculates respiration, pulse, and body movement as further biological information based on the biological information (ie, output waveform) detected by the Doppler sensor 24.
  • a waveform representing respiration, pulse, and body movement can be obtained by separating the output waveform of the Doppler sensor 24 according to the frequency.
  • the waveform analysis unit 41 separates the output waveform into a frequency band corresponding to respiration, a frequency band corresponding to a pulse, and a frequency band corresponding to body movement by frequency analysis or the like, and outputs the separated waveform data To do.
  • the output of the waveform analysis unit 41 is input to the sleep calculation unit 42 and the autonomic nerve calculation unit 43, respectively.
  • the sleep calculation unit 42 calculates various sleep indexes based on biological information (in this embodiment, respiration, pulse, and body movement).
  • biological information in this embodiment, respiration, pulse, and body movement.
  • the sleep calculation unit 42 calculates a sleep index indicating the following information.
  • Time from bed entry to sleep ie sleep latency / sleep fall time
  • Awakening time in mid-awake ⁇ Number of mid-wake awakening ⁇ Timing of mid-wake awakening ⁇ Sleep efficiency ⁇ Total sleep time ⁇ Sleep activity ⁇ Sleeping stage ⁇ REM sleep time -Ratio between REM sleep time and non-REM sleep time-Sleep quality-Percentage of time in which sleep is deep in the period from sleep to predetermined time-Sleep in the period from awakening to predetermined time Percentage of time in which the person is in a shallow state ⁇ Difference between ideal sleep timing and actual sleep timing ⁇ Difference between ideal awake timing and actual awake timing Note that “ideal sleep timing” and “ideal awake timing” above Is calculated based on, for example, a past sleep index related to the user.
  • the number of times of turning over may be calculated as a sleep index.
  • the number of times of turning over can be calculated (also referred to as guess) based on the body movement detected by the Doppler sensor 24.
  • the sleep index may be calculated based on the output of another sensor other than the Doppler sensor 24.
  • an index indicating the size of snoring and / or an index indicating the environment during sleep may be calculated as the sleep index.
  • the size of snoring can be calculated based on the sound detected by the microphone 15, for example.
  • an index indicating the environment during sleep for example, temperature, humidity, illuminance, atmospheric pressure, and the like may be calculated based on the output of the environment sensor 14.
  • the sleep index may be calculated based on the detection result of the camera 16. For example, it is possible to calculate biological information such as a pulse and / or body movement based on a user image captured by the camera 16. Therefore, in addition to (or instead of) these pieces of biological information obtained from the detection result of the Doppler sensor 24, the sleep calculation unit 42 uses the biological information obtained from the image captured by the camera 16 to use the sleep index (and fatigue index). May be calculated.
  • the autonomic nerve calculation unit 43 calculates an index (referred to as an autonomic nerve index) indicating the working level of the autonomic nerve (specifically, the sympathetic nerve and the parasympathetic nerve) based on the biological information.
  • an index referred to as an autonomic nerve index
  • the waveform of the pulse (specifically, the RR interval) included in the biological information is subjected to frequency analysis by the maximum entropy method and Fourier transform, and the high-frequency component (about 0.15 to 0.40 [ Hz]) HF and low frequency components (about 0.04 to 0.15 [Hz]) LF are calculated.
  • the high frequency component HF indicates the working degree of the parasympathetic nerve
  • the low frequency component LF is known to show the working degree of the sympathetic nerve.
  • the autonomic nerve calculation unit 43 calculates the ratio (LF / HF) between the high frequency component HF and the low frequency component LF as an autonomic nerve index. As shown in FIG. 5, the output of the autonomic nerve calculation unit 43 is used as an input by the fatigue calculation unit 44.
  • the fatigue calculation unit 44 calculates the degree of fatigue based on the sleep index and the autonomic nerve index.
  • a fatigue index a degree of fatigue indicating a degree of fatigue (level) with a numerical value from 0 to 100 is calculated.
  • the calculation method of the fatigue index is arbitrary, for example, the following method can be considered.
  • the first method is a method for calculating the degree of fatigue from the sleep index.
  • the sleep index is considered to have a correlation with the degree of fatigue.
  • the following may be mentioned as examples in which it is estimated that the degree of fatigue is high.
  • ⁇ The awakening time is long.
  • -Sleep efficiency is poor.
  • ⁇ Total sleep time is short.
  • the balance between REM sleep time and non-REM sleep time is poor (for example, the ratio of REM sleep time to non-REM sleep time is out of the normal range). Therefore, the fatigue calculation unit 44 calculates the fatigue level so that the fatigue level is high if the sleep index corresponds to the above example, and the fatigue level is low if the sleep index does not correspond to the above example.
  • the fatigue calculation unit 44 may determine whether or not the above items are applicable, calculate points according to the corresponding numbers, and calculate the fatigue level according to the total points. At this time, the fatigue calculation unit 44 may calculate points by assigning weights to each item. In addition, a reference value (for example, “6 hours” for the total sleep time) is set for each item, and the points are calculated so that the points become larger as the calculated sleep index value is farther from the reference value. Also good.
  • a reference value for example, “6 hours” for the total sleep time
  • the sleep index related to the user's sleep is calculated based on the biological information, and the fatigue level is calculated based on the sleep index.
  • the accuracy of the fatigue level can be improved by calculating the fatigue level based on the sleep index.
  • the second method is a method of calculating the degree of fatigue based on the autonomic nerve index.
  • the degree of fatigue can be evaluated using the balance of the working degree of the sympathetic nerve and the parasympathetic nerve, that is, the above-mentioned autonomic nerve index. Therefore, for example, the fatigue calculation unit 44 calculates the fatigue level so that the fatigue level increases as the value of the autonomic nerve index increases from the reference value.
  • the fatigue calculation unit 44 calculates the degree of fatigue using the first and second methods. Specifically, the fatigue calculation unit 44 calculates the fatigue level by the above two methods, and calculates the final fatigue level based on the calculated fatigue levels. For example, the fatigue calculation unit 44 may use an average value of two fatigue levels as a final fatigue level, or may calculate a final fatigue level by weighting one of the two fatigue levels. Good.
  • the fatigue level may be calculated using the following method in addition to the above two methods. That is, a method of calculating the degree of fatigue based on sleep time in a predetermined period (for example, one week) may be used.
  • a method of calculating the degree of fatigue based on sleep time in a predetermined period for example, one week
  • FRMS Fatigue Risk Management System
  • the calculation method of the fatigue index is arbitrary, and the content of the fatigue index is also arbitrary.
  • a value indicating the degree of fatigue may be calculated as the fatigue index for each type of fatigue.
  • the fatigue index may be three types of values: a value indicating the degree of acute fatigue, a value indicating the degree of cumulative fatigue, and a value indicating the degree of mental fatigue.
  • the fatigue calculation unit 44 calculates the energy level based on the fatigue level calculated as described above.
  • the energy level is a numerical value calculated for the purpose of presenting the user's health condition (sleep state and fatigue level in this embodiment) in an easy-to-understand manner for the user.
  • the degree of fatigue is small).
  • the method of calculating the energy level is arbitrary. For example, the energy level may be calculated by subtracting the fatigue level from 100.
  • the energy level is presented to the user as the health information evaluation result.
  • the degree of fatigue may be presented to the user as an evaluation result
  • the degree of sleep (a numerical value indicating the degree of sleep) calculated from the sleep index is provided to the user. May be presented.
  • These energy levels, fatigue levels, and pleasant sleep levels can be referred to as health information, and can also be referred to as health information evaluation results. That is, the health information may be a second type of health information indicating an evaluation result for the first type of health information (for example, a sleep index).
  • the terminal system 2 calculates the sleep index, the fatigue index (that is, the fatigue level), and the energy level as health information. Some or all of the health information is transmitted from the terminal system 2 to the server 3 and stored in the server 3 for each user. In addition, the mobile terminal 5 stores the calculated health information in its own storage unit.
  • the user can measure health information with a simple operation. However, if the user does not check the evaluation result of the measured health information (which may be advice information or recommendation information based on the evaluation result), the meaning of measuring the health information is reduced. It does not lead to improvement of health. For example, for users who are less interested in health, simply presenting the evaluation result does not feel much interest, and the interest in the evaluation result or the like may gradually fade. As a result, the user may not confirm the evaluation result or the like, or may neglect the measurement itself.
  • the evaluation result of the measured health information which may be advice information or recommendation information based on the evaluation result
  • the terminal system 2 executes a game process in order to give the user motivation for actions such as measurement of health information and confirmation of evaluation results and the like. That is, the terminal system 2 executes a game process based on the evaluation result, and presents a game result corresponding to the evaluation result to the user. Moreover, in this embodiment, a game progresses according to an evaluation result, or a game progresses according to the user's action regarding a measurement (for example, awakening, getting out of bed, entering a floor, etc.). Thus, in this embodiment, the terminal system 2 enables the user to measure health information as if it were a game. As a result, the user can be motivated to continuously perform the above action, and the health improvement effect is improved by the user performing the above action continuously.
  • FIGS an example of game processing in the present embodiment will be described with reference to FIGS.
  • FIG. 6 is a diagram showing an example of the flow of game processing in the present embodiment.
  • measurement for calculating the user's health information is performed during the user's sleep, and the game process is executed mainly during the user's awakening.
  • FIG. 6 shows a flow of game processing executed after the user awakes and goes to sleep.
  • the portable terminal 5 displays the evaluation result of the health information and the advice based on the evaluation result (step S11). As described above, since the evaluation result of the health information is calculated in response to the user awakening, the mobile terminal 5 displays information indicating the calculated evaluation result on the display 17. Further, the mobile terminal 5 displays information indicating advice generated based on the evaluation result on the display 17.
  • FIG. 7 is a diagram illustrating an example of a game image (referred to as an awakening game image) displayed on the mobile terminal when the user is awakening.
  • a player object 51 a player object 51
  • evaluation result information 52 a player object 51
  • advice information 53 a player object 51
  • FIG. 7 a player object 51, evaluation result information 52, and advice information 53 are displayed.
  • the player object 51 is a game character that operates in response to an input by a user (also referred to as a player) (in the present embodiment, health information is input). As shown in FIG. 7, when the user wakes up, an image representing a state in which the player object 51 has woken up is displayed on the display 17.
  • Evaluation result information 52 indicates an evaluation result of health information calculated based on biological information measured in the sleep period.
  • a spirit level in other words, a numerical value representing a spirit level
  • the evaluation result is presented to the user as a game element. That is, as shown in FIG. 7, a numerical value indicating the energy level (“80” in FIG. 7) is displayed as the remaining number of the player objects 51.
  • the evaluation result may be displayed as an arbitrary game element. For example, in other embodiments, the number and type of items, money, or a parameter (for example, strength) of the player object in the game, etc. An evaluation result may be presented.
  • the advice information 53 indicates advice to the user regarding the evaluation result of health information.
  • the advice information 53 is generated based on the health information.
  • the generation method of the advice information 53 is arbitrary, but for example, the mobile terminal 5 stores in advance a table in which the condition relating to the health information and the content of the advice to be presented are associated, and the advice information 53 is generated using the table. Identify content. That is, when the health information satisfies any of the conditions included in the table, the mobile terminal 5 generates and displays advice information indicating the content of the advice associated with the satisfied condition.
  • the awakening game image is displayed in response to the user waking up.
  • the determination that the user has awakened is performed using the sleep index calculated based on the detection result of the Doppler sensor 24.
  • the determination that the user has awakened may be performed when the alarm is stopped by the user. That is, when the set alarm time is reached, the mobile terminal 5 may notify the user of arousal by sound and / or light. At this time, the mobile terminal 5 may determine that the user has awakened in response to the user performing an operation to stop the notification.
  • the alarm time may be set manually by the user or may be set based on the sleep index.
  • the mobile terminal 5 may display the awakening game image at the timing of the alarm time instead of the timing when the user awakens.
  • the awakening game image is displayed for a predetermined time. Thereafter, the mobile terminal 5 performs simple display of the calculated health information (step S12). That is, the portable terminal 5 displays some information among the health information calculated based on the biological information measured in the sleep period. Note that switching from the awakening game image in step S11 to the image in step S12 (that is, a simple display image described later) is automatically performed by the portable terminal 5 in response to the predetermined condition being satisfied as described above. It may be performed in accordance with a user instruction. For example, the mobile terminal 5 may display a simple display image in response to the user performing a predetermined operation while the awakening game image is displayed.
  • FIG. 8 is a diagram illustrating an example of a game image (referred to as a simple display image) displayed when performing simple display of health information.
  • simple information 54 is displayed.
  • the player object 51 and the advice information 53 are also displayed in the simple display image, similarly to the awakening game image (see FIG. 7).
  • Simple information 54 indicates a part of the calculated health information.
  • the sleep time that is an example of the sleep index is displayed by the simple information 54.
  • the content indicated by the simple information 54 is arbitrary.
  • information that is easy for the user to understand is displayed as the simple information 54. That is, since a specific sleep-related indicator called sleep time is shown, the measurement result of sleep is presented in a form that is easy for the user to understand.
  • the mobile terminal 5 may display the above-described pleasant sleep level and / or an index indicating sleep quality as the simple information 54 instead of the sleep time (or together with the sleep time). Good.
  • a part of the calculated health information is presented to the user as a game element in response to the detection of the user's awakening (step S11).
  • Different (may be the same information in other embodiments) health information is presented to the user as an index representing health (in this embodiment, as a sleep index) (step S12).
  • a sleep index representing health
  • information indicating the evaluation result of health information is presented to the user as a game element, and at least a part of the health that is the basis of the evaluation result (that is, used for calculation of the evaluation result) Is presented to the user as an index representing health. Therefore, the evaluation result can be presented in a form that attracts the user's interest, and more detailed information that is the basis of the evaluation result can be presented in a form that is easy for the user to understand. It should be noted that the presentation of the evaluation result as the game element and the presentation of the health information as the health index may be presented at the same time, or may be presented at different timings (as in the present embodiment).
  • the advice information 53 included in the simple display image is the same as the advice information 53 included in the awakening game image.
  • the advice information 53 is included in these two types of images.
  • the advice information may be different from each other.
  • the above simple display is displayed for a predetermined time. Thereafter, the mobile terminal 5 displays a standby image (in other words, a menu image) (step S13). That is, the portable terminal 5 displays a standby image including a menu image on the display 17. Note that the switching from the simple display image in step S12 to the standby image in step S13 may be automatically performed by the mobile terminal 5 in response to the predetermined condition being satisfied as described above, It may be done according to instructions. In another embodiment, a standby image may be displayed from the awakening game image (without displaying the simple display image). Further, the mobile terminal 5 may switch the awakening game image, the simple display image, and the standby image in accordance with a user instruction.
  • a standby image may be displayed from the awakening game image (without displaying the simple display image).
  • FIG. 9 is a diagram illustrating an example of a standby image.
  • a menu image 55 is displayed.
  • the player object 51 is displayed as in the awakening game image (FIG. 7) and the simple display image (FIG. 8).
  • Menu image 55 represents an instruction that can be performed by the user in a state in which a standby image is displayed.
  • the menu image 55 includes a detail display button 56 and a mini game button 57.
  • the detail display button 56 is an image representing a button for giving an instruction to display the details of the calculated health information.
  • the mini game button 57 is an image representing a button for giving an instruction to start a mini game (also called an alarm game). By performing input (for example, touch input) on these buttons, the user can cause the mobile terminal 5 to perform detailed display of health information and to execute a mini game.
  • step S13 In the state where the standby image is displayed (step S13), when an input is made to the detail display button 56, the portable terminal 5 performs detailed display of health information (step S14). That is, the portable terminal 5 displays a detailed display image representing more detailed information than the simple display of the health information on the display 17. In the present embodiment, for example, an image described below is displayed as the detailed display image.
  • FIG. 10 is a diagram showing an example of a detailed display image.
  • the detailed display image shown in FIG. 10 represents detailed information regarding last night's sleep. That is, the detailed display image shown in FIG. 10 represents the details of the health information based on the biological information measured in the previous sleep period (typically, the period from the night before yesterday to this morning).
  • a graph 58 is displayed in which the horizontal axis represents time and the vertical axis represents the depth of sleep. The graph 58 allows the user to know in detail the change in sleep depth during the previous sleep period.
  • the mobile terminal 5 may detect a characteristic location from the sleep period (also referred to as a measurement period) based on the sleep index, and may add an explanatory image to the detected characteristic location.
  • the characteristic location may be, for example, a mid-wakening location or a location where a shallow sleep period continues for a predetermined time or more.
  • the mobile terminal 5 stores a table in which the feature locations and the descriptions are associated with each other, and displays an explanation image representing the explanation associated with the detected feature locations in association with the feature locations on the graph 58.
  • the explanation image may represent explanation in consideration of environment sensor information detected by the environment sensor 14.
  • the environmental sensor 14 detects, for example, temperature, humidity, and / or ambient sounds as environmental sensor information.
  • the mobile terminal 5 may acquire environmental sensor information detected at a time (or period) corresponding to the characteristic location, and generate a description based on the environmental sensor information.
  • the portable terminal 5 acquires the temperature, generates and displays a description such as “I wake up around 2 o'clock. It may be because the temperature in the room is low.” Also good.
  • the mobile terminal 5 may acquire ambient sounds and generate and display a description such as “I wake up around 2 o'clock. It may be due to a loud sound.” Good.
  • FIG. 11 is a diagram illustrating another example of the detailed display image.
  • the detailed display image shown in FIG. 11 is an example of an image representing detailed information regarding sleep in the last week.
  • a bar graph 61 representing a change in the sleepiness level of the user for the last week is displayed.
  • the horizontal axis of the graph 61 represents the date, and the vertical axis represents the degree of sleepiness.
  • the degree of sleep is an index indicating the degree of sleep, and is calculated based on the sleep index.
  • the sleepiness level is a numerical value from 0 to 100, for example, and is calculated so as to increase as the quality of sleep increases (in other words, the quality of sleep is better evaluated).
  • the graph 61 allows the user to know in detail the change in the degree of sleep during one week.
  • the detailed display image shown in FIG. 11 includes a graph 62 based on the sleepiness level of another user in addition to the graph 61 of the sleepiness level of the user himself / herself.
  • the graph 62 represents the average sleepiness level of a plurality of other users.
  • Each of the graphs 61 and 62 allows the user to know the change in his / her sleepiness, the sleepiness of other users (average), and the difference between their sleepiness and the sleepiness of other users. Can know.
  • the sleep level of other users is stored in the server 3.
  • the server 3 calculates and stores an average value (for example, an average value for each day) of the degree of sleepiness of other stored users.
  • the mobile terminal 5 receives an average value of the degree of sleepiness in a desired period (in the example shown in FIG. 11, the last one week) from the server 3 at an arbitrary timing, and creates a graph 62 based on the received information. indicate.
  • the users whose averages are to be calculated may be all users registered in the network service, or may be users who satisfy a predetermined selection criterion.
  • the selection criteria may be criteria relating to personal information such as region (for example, country), age, gender, occupation, and the like.
  • a detailed display image as shown in FIGS. 10 and 11 is displayed.
  • the mobile terminal 5 may display an image designated by the user from among a plurality of types of detail display images.
  • the detailed display image may be any content including information that is not displayed in the above-described simple display (step S12).
  • the detailed display image may display an average value of the degree of sleepiness of the user for a predetermined period (for example, one week or one month).
  • the detailed display image may represent a comparison between the current user's sleepiness level and the user's past sleepiness level.
  • a graph representing the user's past pleasant sleep level for example, the user's pleasant sleep level one month ago
  • the detailed display image may represent information other than the sleepiness level, and may represent, for example, a sleep index other than the sleepiness level, a fatigue index, and / or a spirit level. Moreover, you may make it the portable terminal 5 produce
  • the portable terminal 5 switches the display to the standby image in response to a predetermined end instruction given by the user (step S13).
  • the predetermined end instruction is given by, for example, an input to the menu button 59 (FIGS. 10 and 11) displayed in the detailed display image.
  • the portable terminal 5 starts a mini game (step S15).
  • the mini game is a game different from a game that receives health information (specifically, energy level), and allows the user to perform simple game operations, calculations, and the like.
  • the content of the mini game is arbitrary, and the mini game may be, for example, a puzzle game, a quiz game, or a game that allows the user to perform calculations. By causing the user to play such a mini game, an effect of awakening the user can be expected.
  • the mobile terminal 5 corrects the energy level (specifically, the energy level calculated based on the biological information measured during the sleep period) based on the result of the mini game. For example, if the result of the mini game is bad, the mobile terminal 5 determines that the awakening is bad and decreases the energy level. If the result of the mini game is good, the mobile terminal 5 determines that the awakening is good and increases the energy level. You may do it. Thus, in the present embodiment, the energy level is calculated based on the result of the mini game. In addition, the result of the mini game is reflected in the game process. The portable terminal 5 transmits information indicating the corrected energy level to the server 3. The server 3 stores the received information indicating the corrected spirit level.
  • the mobile terminal 5 may use the result of the mini game as an input for the game process instead of (or both) correcting the spirit level based on the result of the mini game.
  • the mobile terminal 5 gives an item to a user (in other words, a player object) according to the result of the mini game, and executes the game process based on the spirit level and the assigned item. Good.
  • the result of the mini game can be reflected in the game processing as in the present embodiment.
  • the mobile terminal 5 may ask the user a question instead of executing the mini game or together with the execution of the mini game (in other words, during the mini game). That is, the portable terminal 5 asks the user a question regarding the state of sleep and / or fatigue, and causes the user to input an answer. For example, the mobile terminal 5 asks whether the user feels tired, is awake, or stays sleepy, and makes an answer based on the subjectivity of the user. At this time, the above answer may be used as a mini game result. Thereby, the terminal system 2 can acquire the user's subjective evaluation regarding sleep and / or fatigue, and can calculate health information reflecting the subjective evaluation.
  • the user by performing a mini game when the user wakes up, the user can be awakened, and health information is calculated based on the mini game result (more specifically, By correcting), health information reflecting the state of the user after waking up can be calculated.
  • the mobile terminal 5 may determine whether to prompt the user to execute a mini game according to health information based on biological information measured during the sleep period. For example, the mobile terminal 5 determines whether the user is awake or not based on the health information. Specifically, when the user wakes up from the non-REM sleep state, the mobile terminal 5 determines that the wake-up is bad, and when the user wakes up from the REM sleep state, the mobile terminal 5 determines that the wake-up is good. Also good. Then, when it is determined that the user's awakening is bad, the mobile terminal 5 may prompt the user to execute the mini game. In the above case, for example, in the standby image, the mobile terminal 5 may display a message such as “It seems that it is not good to wake up today. On the other hand, when it is determined that the user is awake, the mobile terminal 5 may not prompt the user to execute the mini game.
  • the portable terminal 5 switches the display to the standby image (step S13).
  • FIG. 12 is a diagram illustrating an example of a game image when getting out of the bed displayed on the mobile terminal when the user leaves the bed.
  • the player object 51 and the leaving information 64 are displayed.
  • an image representing a state in which the player object 51 departs for an adventure is displayed on the display 17.
  • the bed leaving time information 64 indicates an evaluation result (specifically, energy level) at the present time (that is, at the time of bed leaving).
  • the energy level calculated when the user wakes up may be corrected by the result of the above-described mini game.
  • the bed leaving time information 64 indicates the number of remaining machines corresponding to the corrected spirit level. The user can be notified of the energy level after the correction by the information 64 when leaving the bed.
  • the spirit level calculated when the user wakes up is not corrected, the bed leaving time information 64 indicates the same number of remaining aircraft as the spirit level.
  • the game image when leaving the bed may include advice information regarding the current evaluation result.
  • step S17 The above-mentioned game image when leaving the bed is displayed only for a predetermined time. Thereafter, the portable terminal 5 displays a standby image (step S17). That is, the portable terminal 5 displays a standby image similar to that in step S13 on the display 17. Note that switching from the game image at the time of getting off in step S16 to the standby image in step S17 may be automatically performed by the portable terminal 5 in response to the predetermined condition being satisfied as described above. It may be performed according to a user instruction.
  • the standby image in step S17 includes a menu image 55 similar to the standby image in step S13. Further, the standby image in step S17 includes an image representing the appearance of the player object 51 during the adventure. For example, an image representing a state in which the player object 51 is fighting an enemy or a state in which the player object 51 is moving through a dungeon is displayed.
  • step S17 When the standby image is displayed in step S17, as in the case of step S13, the portable terminal 5 accepts input of detailed display of health information and execution of the mini game. That is, when an input is made to the detail display button 56, the portable terminal 5 performs detailed display of health information (step S18).
  • step S18 is the same as the process of step S14.
  • step S19 if the input with respect to the mini game button 57 is performed, the portable terminal 5 will start a mini game (step S19).
  • step S19 is the same as the process of step S15.
  • a standby image is displayed even after the user leaves the floor, and the user can perform detailed display or a mini game. Therefore, the user can perform the detailed display and the mini game even when the mobile terminal 5 is detached from the base device 6.
  • the mini game is performed for the purpose of determining the state of the user's awakening. Therefore, if the mini game is executed after the user has sufficiently awakened and the result of the mini game is reflected in the spirit level, the user's awakening state may not be correctly reflected in the spirit level.
  • the mobile terminal 5 can execute the mini game until a predetermined time elapses after the user leaves the bed (or awakens). That is, the portable terminal 5 does not display the mini game button 57 in the standby image after a predetermined time has elapsed since the user left (or awakened), and prevents the user from executing the mini game. According to this, it is possible to reduce the possibility that the mini game is executed after the user has sufficiently woken up and the result of the mini game is reflected in the spirit level. In another embodiment, the portable terminal 5 reflects the result of the mini game in the spirit level until a predetermined time elapses after the user leaves (or awakens), and after the predetermined time elapses.
  • the result of the mini game may not be reflected in the spirit level (however, the result of the mini game may be reflected in the game process). At this time, the mini game may be executable even after the predetermined time has elapsed. Also by this, the same effect as described above can be obtained.
  • the terminal system 2 detects that the user has left the floor in response to the removal of the mobile terminal 5 from the base device.
  • the detection method that the user has left the floor is arbitrary, and is not limited to the above method.
  • the terminal system 2 may detect that the user has left the floor in response to the user being out of the detection range by the Doppler sensor of the base device 6.
  • the mobile terminal 5 and the base device 6 can perform wireless communication, and the base device 6 wirelessly notifies the mobile terminal 5 that the user has left the floor.
  • the mobile terminal 5 can execute the processes of steps S11 to S15 with the mobile terminal 5 removed from the base device 6. In this case, after the user's getting out of bed is detected, the mobile terminal 5 may not execute the mini game, or may not reflect the result of the mini game in the spirit level.
  • the mobile terminal 5 may detect that the user has gone out and execute the process of step S16 in response to the user having gone out.
  • a user's going out can be detected based on the detection result by the position detection part 13.
  • FIG. For example, the position of the user's home is registered in advance in the mobile terminal 5, and the mobile terminal 5 can be used when the position of the mobile terminal 5 detected by the position detection unit 13 is more than a predetermined distance from the home position. May be determined to have gone out.
  • the mobile terminal 5 calculates various information for correcting health information (specifically, energy level) at an appropriate timing (step S20).
  • the calculated various information is transmitted to the server 3, and the vitality is corrected by the server 3.
  • FIG. 6 shows that the process of step S20 is executed after the process of step S17, the timing at which the process of step S20 is executed may be before step S17. .
  • the information calculated in the process of step S20 is calculated based on information acquired during the user's awakening period.
  • the information calculated by the process of step S20 is called awakening information.
  • the mobile terminal 5 calculates activity information, environment information, and emotion information as awakening information.
  • the activity information is calculated based on the position information detected by the position detection unit 13. Specifically, the mobile terminal 5 calculates activity information indicating the distance, time, and / or movement method (for example, walking, train, car, etc.) that the user has moved based on the position information. Moreover, the portable terminal 5 specifies the place visited by the user based on the position information, and calculates activity information from the specified information. For example, when it is determined that the user has gone to the workplace, activity information indicating that the user has worked is calculated. For example, when it is specified that the user has gone to a massage shop, activity information indicating that a user has received a massage is calculated.
  • activity information indicating the distance, time, and / or movement method for example, walking, train, car, etc.
  • Environmental information is calculated based on environmental sensor information detected by the environmental sensor 14.
  • the portable terminal 5 acquires temperature (that is, temperature) information as the environmental sensor information, and calculates environmental information indicating the user's environment from the acquired information.
  • the mobile terminal 5 acquires temperature information during a period in which the user is performing a predetermined activity, and calculates environmental information indicating the average temperature during the period.
  • the period can be specified based on the position information and / or activity information.
  • information indicating the average temperature during the user's movement period and information indicating the average temperature during the user's activity (for example, during work) can be calculated.
  • Emotion information is calculated based on an image captured by the camera 16 and / or sound detected by the microphone 15. Specifically, the mobile terminal 5 captures the user's face with the camera 16, discriminates the user's facial expression from the captured facial image, and calculates emotion information indicating the user's emotion from the facial expression.
  • the specific content of emotion information is arbitrary.
  • the emotion information may indicate any one of the four types of emotions of emotions, and may indicate the respective degrees (also referred to as weights) of the four types of emotions. , It may simply indicate whether it is a positive emotion or a negative emotion.
  • the mobile terminal 5 acquires the user's voice with the microphone 15 and calculates emotion information indicating the user's emotion from the acquired user's voice. Any method may be used to discriminate emotion based on the user's voice, and a conventional emotion discriminating method may be used. For example, the mobile terminal 5 calculates a feature amount (for example, intensity, tempo, intonation, etc.) for each predetermined unit interval for the acquired audio signal, and expresses emotion based on the calculated feature amount. The indicator shown is calculated. In addition, the mobile terminal 5 stores a table indicating a change pattern of each feature amount for each type of emotion (for example, anger, joy, and sadness).
  • a feature amount for example, intensity, tempo, intonation, etc.
  • the indicator shown is calculated.
  • the mobile terminal 5 stores a table indicating a change pattern of each feature amount for each type of emotion (for example, anger, joy, and sadness).
  • This change pattern may be created by an experiment (that is, based on a result of actually detecting voice from a plurality of subjects and calculating a feature amount). For each emotion type, the portable terminal 5 compares the change pattern indicated by the table with the calculated feature amount change, and identifies the user's emotion based on the comparison result. Thus, emotion information indicating the identified emotion is generated.
  • the awakening information calculated as described above is transmitted to the server 3 by the mobile terminal 5.
  • the timing at which the awakening information is transmitted is arbitrary, and when multiple types of awakening information are calculated, the mobile terminal 5 may transmit the awakening information at different timings.
  • the condition for calculating the awakening information is arbitrary, and in some cases (when the condition is not satisfied), the awakening information may not be calculated.
  • the server 3 corrects the spirit level based on the received awakening information.
  • the energy level to be corrected in the present embodiment is the energy level calculated when the user is awakened or the energy level corrected based on the result of the mini game.
  • the server 3 corrects the spirit level using the awakening information as follows, for example.
  • the server 3 corrects the energy level so as to decrease. Also, for example, if the received activity information indicates that the user has gone to massage, the user's fatigue is considered to decrease. Therefore, in this case, the server 3 corrects the energy level so as to increase.
  • the degree to increase or decrease the energy level may be changed according to the moving distance (or moving time) indicated by the activity information, the moving method, and / or the activity content.
  • the server 3 corrects the energy level so as to decrease.
  • the server 3 corrects the energy level so as to increase.
  • the received emotion information indicates a negative emotion (for example, anger or sadness)
  • the server 3 corrects the energy level so as to decrease.
  • the server 3 corrects the spirit level based on the awakening information (activity information, environmental information, and emotion information in the present embodiment) acquired during the user's awakening.
  • the energy level can be calculated by reflecting the user's behavior, situation and state during awakening.
  • the energy level corrected as described above is notified to the user as the daily energy level. That is, the server 3 transmits the corrected energy level to the mobile terminal 5 at a predetermined timing.
  • the predetermined timing is arbitrary, but in the present embodiment, it is a timing according to the user entering the floor (details will be described later).
  • the game process is executed based on the corrected energy level, and thus the awakening information is reflected in the game process.
  • the energy correction process based on the awakening information may be executed by the mobile terminal 5.
  • the mobile terminal 5 may transmit information indicating the corrected spirit level (and the awakening information) to the server 3, and the server 3 may store the received information in the storage unit.
  • the mobile terminal 5 enters a standby state (for example, the display 17 of the mobile terminal 5 is turned off) or an image from another application different from the game application is displayed on the display 17. It may be displayed. In these states, the game image is not displayed on the display 17. However, in these states, the mobile terminal 5 displays the standby image in step S17 in response to a predetermined instruction input for displaying the game image. At this time, the mobile terminal 5 receives the energy level at that time (or the corrected energy level when the energy level is corrected) from the server 3, and calculates the remaining number of machines corresponding to the received energy level. You may make it display. As described above, the mobile terminal 5 may display the information indicating the corrected energy level according to the user's instruction after the user leaves the bed. According to this, the current spirit level can be presented to the user.
  • a standby state for example, the display 17 of the mobile terminal 5 is turned off
  • an image from another application different from the game application is displayed on the display 17. It may be displayed. In these states, the game image is not displayed
  • FIG. 13 is a diagram illustrating an example of a game image at the time of entry displayed on the mobile terminal when the user enters the floor.
  • the player object 51 and the information 64 when leaving the floor are displayed.
  • an image showing the player object 51 returning from the adventure is displayed on the display 17.
  • the above entry game image is displayed only for a predetermined time. Thereafter, the mobile terminal 5 displays a game image (referred to as a replay game image) representing the replay of the adventure of the day (step S22). Note that the switching from the entry-in-game image in step S21 to the replay game image in step S22 may be automatically performed by the mobile terminal 5 in response to the predetermined condition being satisfied as described above. It may be performed according to a user instruction.
  • a game image referred to as a replay game image
  • step S22 the mobile terminal 5 first requests the server 3 to transmit game result information indicating the game result.
  • the server 3 transmits game result information to the mobile terminal 5.
  • This game result information includes the above-described energy level (that is, the energy level after correction).
  • a privilege may be provided to a user according to a game result. Therefore, game result information contains the information regarding the privilege provided with respect to a user.
  • FIG. 14 is a diagram illustrating an example of a replay game image.
  • the replay game image an adventure replay by the player object 51 performed during the day (in other words, during the user's awakening) is displayed.
  • a state where the player object 51 fights the enemy character 65 as shown in FIG. 14 is displayed.
  • the image (moving image in the present embodiment) displayed as the replay game image may be the same as or different from the image representing the state of adventure displayed as the standby image in step S17. May be.
  • game result information 66 indicating the game result is displayed.
  • the game result information 66 indicates the amount of damage given to the enemy character 65 as a game result.
  • the damage amount is calculated based on the spirit level indicated by the game result information.
  • the game result is calculated so that the higher the spirit level, the better the result. That is, the better the game result is obtained the better the health information of the user represents.
  • the damage amount is calculated by the same calculation method as the number of remaining machines in the awakening game image. That is, the amount of damage is the same as the number of remaining machines as a numerical value indicating the energy level, although the way of expression as a game element is different from the number of remaining machines. For example, if the spirit level at the user's awakening is 80, the number of remaining aircraft is 80. If the spirit level at the time of entering the floor is 80, the damage amount is also 80. In this way, by presenting a value indicating the same index as health information (specifically, energy level) at the time of awakening and at the time of entering the floor, it is easy for the user to present changes in health information during the awakening period. Can do. For example, when the number of remaining aircraft at the time of awakening is 80 and the amount of damage at the time of entering the floor is 70, the user recognizes that the energy level has decreased (that is, the fatigue has increased) during the awakening period. Can do.
  • the game result information may include information indicating a correction value of the spirit level based on the awakening information.
  • the mobile terminal 5 may display a game element that represents a correction value of the energy level.
  • the mobile terminal 5 may display the damage amount corresponding to the energy level at the time of awakening and the damage amount corresponding to the correction value as the game result information 66, respectively.
  • energy based on information acquired during the sleep period for example, biological information obtained by the Doppler sensor 24
  • energy based on information acquired during the awake period for example, information on awakening.
  • the degree may be calculated separately.
  • the mobile terminal 5 may display these two types of energy as separate game elements.
  • the mobile terminal 5 may display a replay game image representing a state in which the player object 51 performs an action according to the awakening information (in other words, according to the correction value corresponding to the awakening information). For example, when the activity information indicating that the user has moved on a long distance on foot is acquired, an image indicating that the player object 51 moves on a long distance may be displayed. A display indicating that the number has decreased may be performed. In addition, for example, when environment information indicating that the user was in a hot environment is acquired, an image representing a state in which the player object 51 moves in a hot place may be displayed, and the number of remaining machines is further reduced. The display which shows that may be performed. Further, for example, when emotion information indicating a positive emotion is acquired, the expression of the player object 51 during the adventure may become a smile, and a display indicating that the remaining number of aircraft has increased may be performed. .
  • the mobile terminal 5 performs a replay indicating that an item corresponding to the awakening information (in other words, corresponding to the correction value corresponding to the awakening information) is given to the player object 51.
  • a game image may be displayed.
  • the mobile terminal 5 advances the game story according to the game result. Specifically, in the game according to the present embodiment, a plurality of stages are prepared, and the player object 51 defeats an enemy character appearing on the current stage (in other words, gives a predetermined amount of damage). , Go to the next stage. Therefore, when the cumulative value of the damage amount due to one or more game results exceeds a predetermined amount, the mobile terminal 5 displays a replay game image representing a state in which the player object 51 defeats the enemy character 65, and The player object 51 is notified that it will proceed to the next stage.
  • a privilege may be given to the user depending on the game result.
  • game result information 66 including information indicating that the privilege is granted is displayed as shown in FIG.
  • a coin that can be used in the game for example, an item can be purchased
  • the privilege is not limited to a game (for example, the above coins or items), but may be a privilege related to a network service provided by the server 3.
  • the privilege may be a point that can be used in the network service or content provided in the network service.
  • the server 3 determines whether or not to grant a privilege and, if granted, the content of the privilege. decide. For example, the server 3 determines the necessity of privilege provision and the content of the privilege according to the energy level calculated based on the various information.
  • the server transmits game result information including privilege information related to the granted privilege to the mobile terminal 5.
  • the privilege information may be information indicating the privilege to be granted (for example, information indicating the game item to be granted or information indicating the number of points to be granted), or information on the privilege itself (for example, the above-described information).
  • Content data) or information indicating a notification of permission to use a privilege (for example, content) in the mobile terminal 5 may be used.
  • a specific method for providing content as a privilege is arbitrary, and may be a method of transmitting content data from the server 3 to the mobile terminal 5, or content data is stored in the mobile terminal 5. It may be a method that is stored in advance and that the use of the content is permitted (in other words, unlocked) in response to the notification from the server 3.
  • the mobile terminal 5 executes a process of granting a privilege based on the privilege information. For example, the mobile terminal 5 changes a parameter in the game processing (specifically, a parameter indicating an item or coin possessed by the player object 51) according to the given item or coin, The data of the number of points it has is updated, or the content data is stored in a predetermined storage unit.
  • a parameter in the game processing specifically, a parameter indicating an item or coin possessed by the player object 51
  • the data of the number of points it has is updated, or the content data is stored in a predetermined storage unit.
  • the replay game image may include the above-described advice information.
  • the server 3 determines the content of advice based on various types of information received from the mobile terminal 5 (in this embodiment, health information and awakening information), and generates advice information.
  • the server 3 transmits game result information including the generated advice information to the mobile terminal 5.
  • the portable terminal 5 displays a replay game image including advice information received from the server 3.
  • the generation of the advice information may be performed by the mobile terminal 5.
  • the replay game image may be automatically stopped by the mobile terminal 5 in response to a predetermined condition (for example, being displayed for a predetermined period of time) or a user instruction
  • the display may be stopped depending on Further, for example, the display of the replay game image may be stopped in response to the user falling asleep.
  • the terminal system 2 detects that the user has entered the floor in response to the mobile terminal 5 being attached to the base device.
  • the detection method that the user has entered the floor is arbitrary, and is not limited to the above method.
  • the terminal system 2 may detect that the user has entered the floor in response to the user entering the detection range by the Doppler sensor 24 of the base device 6.
  • the Doppler sensor 24 may automatically start detection when a predetermined condition is satisfied.
  • a predetermined condition For example, when the mobile terminal 5 and the base device 6 can communicate wirelessly, an instruction to start detection by the Doppler sensor 24 is based on the condition that the mobile terminal 5 is within a predetermined range of the base device 6. You may make it carry out to the apparatus 6.
  • FIG. Note that whether or not the mobile terminal 5 is within the predetermined range of the base device 6 is determined within the communication range of the mobile terminal 5 when the mobile terminal 5 and the base device 6 perform short-range wireless communication. This may be done by determining whether the base device 6 has been entered.
  • the above determination may be performed by determining whether or not the mobile terminal 5 is located at the user's home based on the position detected by the position detection unit 13.
  • the portable terminal 5 instructs the base device 6 to start detection by the Doppler sensor 24 in response to the user giving a predetermined input instruction to the portable terminal 5. May be.
  • the terminal system 2 may set an expected entry time and start detection by the Doppler sensor 24 when the expected entry time is reached.
  • the expected arrival time may be specified by the user, or may be calculated based on the past entry time and / or sleep time related to the user. For example, the terminal system 2 stores the sleep time of the last January, and sets a time before the average time of the sleep time of the last January (for example, 1 hour) as the expected bed arrival time. Good.
  • the mobile terminal 5 may detect that the user has returned home and execute the process of step S21 in response to the user returning home.
  • the method of detecting a user's return home is arbitrary, it can detect based on the detection result by the position detection part 13, for example. Specifically, the position of the user's home is registered in advance in the mobile terminal 5, and the mobile terminal 5 has entered the position of the mobile terminal 5 detected by the position detection unit 13 within a predetermined distance from the home position. In this case, it may be determined that the user has returned home.
  • the terminal system 2 may detect the return home using the Doppler sensor 24 of the base device 6.
  • the terminal system 2 activates the Doppler sensor 24 intermittently (for example, at a rate of once per predetermined time) to determine whether the user exists, and when it is determined that the user exists, the user returns home. You may judge that you did.
  • the terminal system 2 includes detection means (for example, a camera or a human sensor such as an infrared sensor) provided at a predetermined position in the user's home, and the user is based on the detection result by the detection means. You may detect your return home.
  • an image showing the player object 51 returning from the adventure is displayed, and the adventure replay and the game result of the day (this implementation)
  • an image representing the amount of damage given to the enemy character is displayed.
  • the user's health information is used as a game input, and the game process is executed. That is, when the user measures health information, the game input is performed, and unless the user measures health information, the game does not proceed. According to this, while being able to make a user measure health information like a game, the user can be given the motivation to perform daily measurement continuously.
  • a game image is displayed on the display 17 at an appropriate timing (steps S11 to S13, S16, S17, S21, S22).
  • the display of the display 17 may be turned off while the mobile terminal 5 is in a standby state, or an image from another application different from the game application may be displayed on the display 17. is there.
  • the mobile terminal 5 may notify the user by sound, display, and / or vibration instead of immediately displaying the game image.
  • the mobile terminal 5 may display the game image on the display 17 in response to the user who has received the notification performing a predetermined display instruction input.
  • advice information is presented to the user at an appropriate timing (when the user wakes up).
  • the terminal system 2 may present information different from the advice information to the user in order to improve the content (for example, the evaluation result) of the calculated health information. . That is, the terminal system 2 may present the recommendation information to the user together with the advice information or instead of the advice information, or may output the content.
  • the recommendation information is information that introduces products or the like recommended by the user in order to improve the content of the calculated health information.
  • the content is music and / or video recommended to the user to improve the content of the calculated health information.
  • the terminal system 2 displays (or replaces) an image displayed before the user leaves the floor and / or an image displayed after the user enters the floor on the display 17 of the mobile terminal 5.
  • Projection display may be performed by the projector 25 of the base device 6. According to this, the user can confirm the evaluation result and the like without picking up the mobile terminal 5 at the time of awakening.
  • the image displayed before the user leaves the floor is, for example, the above-described awakening game image, simple display image, and / or standby image.
  • the image displayed after the user enters the floor is, for example, the above-mentioned game image when entering the floor and / or the replay game image.
  • the mobile terminal 5 starts measurement for calculating the user's health information in response to the detection of entering the floor (step S23).
  • the measurement start timing (step S ⁇ b> 23) is shown after the display of the replay game image (step S ⁇ b> 22), but the measurement is started at an arbitrary timing according to entering the floor. Good.
  • the terminal system 2 calculates a sleep index based on the measurement result as described above. And the terminal system 2 performs the information processing according to the sleep state which a sleep parameter
  • this information processing for example, the following processing is executed.
  • a process of playing a sleep-aware content specifically, music and / or video that encourages sleep
  • Processing for displaying time • Processing for starting awakening content (specifically, music and / or video for awakening) at a timing just before the user awakens.
  • the state of the mobile terminal 5 is changed (for example, the power is turned on, for example, the power is turned off, the standby state, the manner mode, etc.) Processing for Canceling Silent Mode, etc.)
  • the display 17 of the portable terminal 5 may be used, or the project of the base device 6 may be 25 may be used, or both may be used.
  • each of these processes is executed by the processing unit 11 executing a game program stored in the mobile terminal 5.
  • a part of each of these processes may be realized by another program different from the game program.
  • each of the processes described above may be executed partially or entirely by another information processing device (for example, the base device 6 and / or the server 3), or the mobile terminal 5 and the other information processing device. May be performed by cooperating.
  • the measurement process is a process for calculating health information by measuring biological information mainly during a user's sleep period.
  • the awakening process is a process for presenting a game image including a health information evaluation result (specifically, energy level) to the user mainly when the user is awakened.
  • the daytime processing is mainly performed during the daytime activity period (in other words, the period from when the user leaves the floor until he / she enters the floor). , Emotion information).
  • the process at the time of entering is a process for presenting the user with a game image including the evaluation result of daily health information when the user enters the floor.
  • the processes are generally executed in different periods, but two or more of the processes may be executed in parallel in a certain period. Hereafter, each said process is demonstrated in detail.
  • FIG. 15 is a flowchart illustrating an example of a flow of measurement processing executed in the mobile terminal 5.
  • the series of processing shown in FIG. 15 is started in response to detection that the user has entered the floor, that is, when the mobile terminal 5 is attached to the base device 6.
  • the above-described series of processing may be started in response to the start of communication between the mobile terminal 5 and the base device 6, or the user may connect to the mobile terminal 5 or the base device 6. Alternatively, it may be started in response to a predetermined start operation.
  • each step in the flowchart shown in drawing is only an example, and if the same result is obtained, the process order of each step may be changed. In addition (or instead), another process may be executed.
  • the processing of each step in the flowchart is described as being executed by the CPU of each device (specifically, the mobile terminal 5, the base device 6, and the server 3). The processing of some steps may be executed by a processor or a dedicated circuit other than the CPU.
  • step S31 the portable terminal 5 executes a start process.
  • the start time process is a process executed in response to the start of a series of processes shown in FIG. 15 (in this embodiment, in response to the mobile terminal 5 being attached to the base device 6).
  • detection start processing and reproduction start processing are executed as start time processing (details will be described later).
  • the portable terminal 5 starts detection by a sensor (that is, Doppler sensor 24) that detects biological information for calculating health information. That is, the processing unit 11 of the mobile terminal 5 instructs the base device 6 to start the detection operation. In response to this instruction, the control unit 22 of the base device 6 causes the Doppler sensor 24 to start a detection operation.
  • a sensor that is, Doppler sensor 24
  • the portable terminal 5 starts reproduction of the sleeping content. That is, the processing unit 11 reads out the sleeping content stored in advance, and reproduces the sleeping content using the display 17 and / or the speaker.
  • content played back in the terminal system 2 may be stored in the base device 6, may be stored in the portable terminal 5, or may be stored in an external device ( For example, it may be acquired from the server 3) via the portable terminal 5.
  • step S31 when the start time process of step S31 is executed (in other words, in response to the mobile terminal 5 being attached to the base apparatus 6), the base apparatus 6 executes the charge start process.
  • the base device 6 starts charging the mobile terminal 5.
  • the control unit 22 instructs the power acquisition unit 23 to start charging.
  • the power acquisition unit 23 supplies power supplied from the external power source to the mobile terminal 5 via the connector 21.
  • the base device 6 is assumed to be in a state connected to an external power source (that is, a state in which the power plug is connected to an outlet).
  • the base device 6 may confirm the remaining battery level of the mobile terminal 5 and start the charging operation on condition that the remaining battery level is equal to or less than a predetermined amount.
  • the charging operation ends when the battery of the mobile terminal 5 is charged to the capacity.
  • the process executed as the start process is arbitrary, and any one or two of the above three processes (that is, the detection start process, the reproduction start process, and the charge start process) are performed.
  • the process may be executed, another process different from the above three processes may be executed, or the start process may not be executed.
  • step S31 After the process of step S31, the processes of steps S32 to S38 described below are repeatedly executed during the sleep period.
  • the processing loop of steps S32 to S38 is executed at a rate of once per predetermined time.
  • step S32 the portable terminal 5 acquires the detection result (ie, biological information) of the Doppler sensor 24.
  • the Doppler sensor 24 that has started the detection operation by the detection start process in step S31 outputs a detection result (specifically, an output waveform) to the control unit 22.
  • the control unit 22 transmits the detection result to the mobile terminal 5.
  • the detection result of the Doppler sensor 24 is acquired by the mobile terminal 5.
  • the control unit 22 may transmit the detection result information of the Doppler sensor 24 to the mobile terminal 5 as it is, or process the detection result (for example, a process of removing noise included in the detection result signal, The process of calculating the sleep index or the like may be performed and transmitted to the mobile terminal 5.
  • step S33 the mobile terminal 5 calculates sleep information (for example, various sleep indexes). That is, the processing unit 11 calculates various sleep indexes based on the detection result (for example, biological information) acquired in step S32.
  • the sleep index is calculated by the method described in “(2-2: Method for calculating health information)” above.
  • processing part 11 should just compute information (namely, sleep index) used in Steps S34 and S35 mentioned below to distinguish a user's sleep state.
  • the processing unit 11 does not calculate a sleep index (for example, total sleep time), fatigue information (in other words, fatigue level), and energy level that cannot be calculated unless the sleep period ends. May be.
  • step S34 the portable terminal 5 performs information processing according to the user's sleep state (step S24 shown in FIG. 6). That is, the processing unit 11 determines whether or not the user's sleep state has become a predetermined state, as in step S24. When it is determined that the predetermined state has been reached, the operation, operation mode, and / or setting of the mobile terminal 5 (and the base device 6) are controlled.
  • step S35 the mobile terminal 5 determines whether or not the user has awakened. That is, the processing unit 11 determines whether or not the user has awakened based on the biological information acquired in step S32 and / or the sleep index calculated in step S33. When it is determined that the user has been awakened, a series of processes of steps S36 to S38 are executed. On the other hand, if it is determined that the user is not awake, the series of processes in steps S36 to S38 is skipped, and the process in step S32 is executed again. That is, a series of processes of steps S32 to S35 are repeatedly executed until it is determined that the user has awakened.
  • step S36 the portable terminal 5 calculates health information based on information (specifically, biological information) acquired during the sleep period.
  • the health information is calculated by the method described in “(2-2: Method for calculating health information)”.
  • the processing unit 11 first calculates an autonomic nerve index based on the biological information acquired in step S32.
  • the process part 11 calculates the sleep parameter
  • step S37 the portable terminal 5 transmits the health information calculated in step S36 to the server 3. That is, the processing unit 11 transmits the calculated health information to the server 3 through the communication unit 10. Thereby, health information for one sleep period is transmitted to the server 3 and stored in the server 3.
  • the portable terminal 5 automatically transmits information to be transmitted to the server 3. That is, the information is uploaded to the server 3 even if the user does not give an instruction.
  • step S37 the mobile terminal 5 ends the measurement process.
  • the processing unit 11 of the portable terminal 5 instructs the base device 6 to stop the detection operation.
  • the control unit 22 of the base device 6 causes the Doppler sensor 24 to stop the detection operation.
  • the base The device 6 cannot transmit the detection result of the Doppler sensor 24 to the portable terminal 5.
  • the base device 6 stores detection result data that could not be transmitted to the mobile terminal 5 in its own storage unit (for example, a memory).
  • the base device 6 transmits the detection result data stored in the storage unit to the mobile terminal 5.
  • the mobile terminal 5 that has received the data calculates a sleep index based on the detection result (step S33).
  • the portable terminal 5 does not need to perform the control process (step S34) based on the sleep parameter
  • the portable terminal 5 executes the processes of steps S36 to S38. .
  • the portable terminal 5 executes the processes of steps S36 to S38.
  • the terminal system 2 can calculate health information and transmit it to the server 3.
  • FIG. 16 is a flowchart illustrating an example of the flow of the awakening process executed in the mobile terminal 5.
  • the series of processing illustrated in FIG. 16 is started in response to detection that the user has awakened (Yes in step S35).
  • step S40 the portable terminal 5 displays the above-mentioned awakening game image (step S11 shown in FIG. 6).
  • the processing unit 11 calculates an evaluation result (specifically, energy level) of health information in the process of step S36 in the measurement process (FIG. 15).
  • the processing unit 11 generates an awakening game image based on the calculated health information and displays it on the display 17.
  • the process of step S41 is executed.
  • step S41 the portable terminal 5 displays the above-described simple display image (step S12 shown in FIG. 6). That is, the processing unit 11 generates a simple display image based on the health information calculated in the process of step S ⁇ b> 36 and displays it on the display 17.
  • step S42 the process of step S42 is executed.
  • step S42 the portable terminal 5 displays the above-described standby image (step S13 shown in FIG. 6). That is, the processing unit 11 displays a standby image prepared in advance on the display 17.
  • step S43 the mobile terminal 5 determines whether to perform detailed display. That is, the processing unit 11 determines whether or not an instruction input for performing detail display (for example, input to the detail display button 56) is performed during the display of the standby image. If the determination result of step S43 is affirmative, the process of step S44 is executed. On the other hand, when the determination result of step S43 is negative, the process of step S45 is executed.
  • step S44 the portable terminal 5 performs a detailed display process (step S14 shown in FIG. 6).
  • the processing unit 11 creates various detailed display images (FIGS. 10 and 11) based on the health information calculated in the process of step S ⁇ b> 36 and displays the detailed display images on the display 17.
  • the processing unit 11 may read past health information stored in the mobile terminal 5 and create a detailed display image based on the health information.
  • the process part 11 may receive the health information of another user from the server 3, and may produce a detailed display image based on the said health information.
  • the process of step S44 ends in response to a user inputting a predetermined end instruction (for example, input to the menu button 59), and then the process of step S42 is executed again.
  • a predetermined end instruction for example, input to the menu button 59
  • step S45 the mobile terminal 5 determines whether or not to execute the mini game. That is, the processing unit 11 determines whether or not an instruction input for executing the mini game (for example, an input to the mini game button 57) is performed while the standby image is displayed. If the determination result of step S45 is affirmative, the processes of steps S46 and S47 are executed. On the other hand, when the determination result of step S45 is negative, a process of step S48 described later is executed.
  • step S46 the mobile terminal 5 executes a mini game (step S15 shown in FIG. 6).
  • the processing unit 11 receives a game input by the user, executes a mini game process in accordance with the game input, and displays a game image representing the result of the mini game on the display 17.
  • the process of step S46 ends, and then the process of step S47 is executed.
  • step S47 the mobile terminal 5 corrects the energy level based on the mini game result, and transmits the corrected energy level to the server 3. That is, the processing unit 11 corrects the spirit level calculated in step 36 based on the result of the mini game in step S46. Further, the processing unit 11 transmits information indicating the corrected spirit level to the server 3 through the communication unit 10. After step S47, the process of step S42 is executed again.
  • step S48 the mobile terminal 5 determines whether or not the user has left the floor. That is, the processing unit 11 determines whether or not the mobile terminal 5 is removed from the base device 6. If the determination result of step S48 is affirmative, the process of step S49 is executed. On the other hand, when the determination result of step S48 is negative, the process of step S43 is executed again. That is, in this case, the standby image is continuously displayed.
  • step S49 the portable terminal 5 displays the above-mentioned game image at getting out of bed. That is, the processing unit 11 generates a game image at getting out of bed based on the health information (specifically, the spirit level) calculated in the process of step S36 or step S47, and displays the game image on the display 17.
  • the portable terminal 5 ends the series of awakening processing shown in FIG.
  • FIG. 17 is a flowchart illustrating an example of the flow of daytime processing executed in the mobile terminal 5.
  • the series of processes shown in FIG. 17 is started in response to the end of the awakening process (FIG. 16) (in other words, executed following the awakening process).
  • step S50 the portable terminal 5 determines whether or not to calculate wake-up information for correcting health information (specifically, vitality) (in other words, has the timing to calculate wake-up information arrived)? Or not). That is, the processing unit 11 performs a determination process as to whether or not a condition for calculating any of various types of awakening information is satisfied.
  • the specific content of this determination process is arbitrary, in this embodiment, the determination process is performed by the following method.
  • the processing unit 11 determines whether or not the condition for calculating the activity information is satisfied.
  • This calculation condition is arbitrary, but in the present embodiment, the movement of the user is finished (first condition) and the user stays at a place where the activity information is calculated (second condition) ) Is used. When either one of the first condition and the second condition is satisfied, it is determined that the condition for calculating the activity information is satisfied.
  • Whether or not the first condition is satisfied depends on, for example, whether or not the detection position indicated by the position information has stopped at another place for a predetermined time or longer (for example, 10 minutes or longer) after moving from a certain place. Can be determined.
  • the processing unit 11 first determines whether or not the movement has started after the detection position has remained at a previously registered location for a predetermined time or longer (for example, 15 minutes or longer). When it is determined that the predetermined time has not been exceeded or the movement is not started, the processing unit 11 determines that the second condition is not satisfied.
  • the “pre-registered place” may be a place related to the user such as the user's home or work, or may be a facility such as a gym, restaurant, or movie theater. If it is determined that the user stayed at this place, activity information is calculated.
  • the processing unit 11 determines whether or not a condition for calculating the environmental information is satisfied. In the present embodiment, it is assumed that the environmental information is calculated at the timing when the activity information is calculated. Therefore, the processing unit 11 performs the above determination based on whether or not activity information is calculated.
  • the processing unit 11 determines whether a condition for calculating emotion information is satisfied.
  • the following conditions are set as conditions for calculating emotion information.
  • -The period during which the user's voice or image is detected (for example, a period longer than a predetermined length)-The user has ended a call using the mobile terminal 5-The preset predetermined event period has ended.
  • the user's voice / image the user's voice / image data is registered in the mobile terminal 5 in advance, and the voice / image detected by the microphone 15 is compared with the registered voice / image.
  • the predetermined event period can be specified based on, for example, information (for example, a conference) registered as a schedule in the mobile terminal 5.
  • step S50 the processing unit 11 calculates information for awakening information (specifically, position information, environmental sensor information, information on a captured image by the camera 16, and information on detection sound by the microphone 15). And the above determination processing is performed based on the acquired information. If the determination result of step S50 is affirmative, the process of step S51 is executed. On the other hand, when the determination result of step S50 is negative, the process of step S51 is skipped and the process of step S52 is executed.
  • awakening information specifically, position information, environmental sensor information, information on a captured image by the camera 16, and information on detection sound by the microphone 15.
  • step S51 the portable terminal 5 performs a calculation process on information satisfying a calculation condition among various types of awakening information. Then, the mobile terminal 5 transmits the calculated information to the server 3. Specifically, when the condition regarding the activity information is satisfied in step S50, the processing unit 11 calculates the activity information based on the position information. Further, when the condition regarding the environmental information is satisfied in step S50, the processing unit 11 calculates the environmental information based on the environmental sensor information. Further, when the condition related to emotion information is satisfied in step S ⁇ b> 50, the processing unit 11 calculates emotion information based on the image captured by the camera 16 and / or the sound detected by the microphone 15. Then, the processing unit 11 transmits the calculated information to the server 3 through the communication unit 10. Following step S51, the process of step S52 is executed.
  • step S52 the mobile terminal 5 determines whether or not to display a standby image. That is, the processing unit 11 displays whether or not the display timing of the standby image has arrived (that is, the timing at which a predetermined time has elapsed since the start of the display of the game image at the time of leaving the bed in step S49 described above) and the game image. It is determined whether or not there is a predetermined instruction input. When it is determined that the display timing has arrived, or when it is determined that the instruction input has been received, the processing unit 11 determines to display a standby image, and executes the process of step S53. On the other hand, if it is determined that the display timing has not arrived and it is determined that there is no instruction input, the processing unit 11 determines not to display a standby image, and executes a process of step S56 described later.
  • the display timing of the standby image that is, the timing at which a predetermined time has elapsed since the start of the display of the game image at the time of leaving the bed in step S
  • step S53 the mobile terminal 5 determines whether or not a predetermined time has elapsed since the user left the floor. That is, the processing unit 11 determines whether or not a predetermined time has elapsed since the determination result in step S48 described above becomes affirmative. If the determination result of step S53 is affirmative, the process of step S54 is executed. On the other hand, when the determination result of step S53 is negative, the process of step S55 is executed.
  • step S54 the portable terminal 5 displays a standby image incapable of executing the mini game (step S17 shown in FIG. 6). That is, the processing unit 11 displays a standby image that does not include the mini game button 57 on the display 17. When this standby image is displayed, the user cannot execute the mini game.
  • step S56 the process of step S56 is executed.
  • step S55 the portable terminal 5 displays a standby image capable of executing the mini game (step S17 shown in FIG. 6). That is, the processing unit 11 displays a standby image (FIG. 9) including the mini game button 57 on the display 17. When this standby image is displayed, the user can execute a mini game.
  • step S56 the process of step S56 is executed.
  • step S56 the mobile terminal 5 determines whether or not to perform detailed display.
  • the determination process in step S56 is the same as the determination process in step S43. If no standby image is displayed during the process of step S56, it is determined that detailed display is not performed. If the determination result of step S56 is affirmative, the process of step S57 is executed. On the other hand, if the determination result of step S56 is negative, the process of step S58 is executed.
  • step S57 the portable terminal 5 performs a detailed display process (step S18 shown in FIG. 6).
  • the detail display process in step S57 is the same as the detail display process in step S44.
  • the process of step S57 is terminated in response to the input of a predetermined end instruction (specifically, input to the menu button 59) by the user, and then the process of step S53 is executed again.
  • a predetermined end instruction specifically, input to the menu button 59
  • step S58 the mobile terminal 5 determines whether or not to execute the mini game.
  • the determination process in step S58 is the same as the determination process in step S45. If no standby image is displayed during the process of step S58, it is determined not to play the mini game. If the determination result of step S58 is affirmative, the process of step S59 is executed. On the other hand, when the determination result of step S58 is negative, the process of step S61 is executed.
  • step S59 the mobile terminal 5 executes a mini game (step S19 shown in FIG. 6).
  • the mini game process in step S59 is the same as the mini game process in step S46.
  • step S ⁇ b> 60 the mobile terminal 5 corrects the energy level based on the mini game result, and transmits the corrected energy level to the server 3.
  • the process in step S60 is the same as the process in step S47.
  • step S61 is executed.
  • step S61 the mobile terminal 5 determines whether or not the user has entered the floor. That is, the processing unit 11 determines whether or not the mobile terminal 5 is attached to the base device 6. If the determination result of step S61 is negative, the process of step S50 is executed again. Then, a series of processes of steps S50 to S61 are repeatedly executed until it is determined that the user has entered the floor. On the other hand, when the determination result of step S61 is affirmative, the processing unit 11 ends the daytime process illustrated in FIG.
  • FIG. 18 is a flowchart illustrating an example of the flow of processing at the time of entering the floor executed in the mobile terminal 5.
  • the series of processing illustrated in FIG. 18 is started in response to detection that the user has entered the floor (Yes in step S61).
  • step S71 the mobile terminal 5 requests the server 3 to transmit game result information indicating a game result (specifically, a game result based on today's spirit level). To do.
  • the server 3 transmits game result information regarding the user to the mobile terminal 5.
  • the processing unit 11 receives the game result information transmitted from the server 3 via the communication unit 10 and stores it in the storage unit of the mobile terminal 5.
  • step S72 the portable terminal 5 displays the above-mentioned game image when entering the floor (step S21 shown in FIG. 6). That is, the processing unit 11 displays a game image at the time of entering the floor that is prepared in advance on the display 17. When a predetermined time has elapsed from the display of the game image when entering the floor, the process of step S73 is executed.
  • step S73 the portable terminal 5 displays the above-mentioned replay game image (step S22 shown in FIG. 6). That is, the processing unit 11 generates a game image when entering the floor based on the game result information received from the server 3 via the communication unit 10 and displays it on the display 17 (see FIG. 14). As a result, a game result based on the spirit level of the day is presented to the user, and in some cases, a privilege is given to the user.
  • the portable terminal 5 ends the entry processing shown in FIG.
  • the mobile terminal 5 transmits health information and the like to the server 3.
  • the server 3 evaluates the user's health based on the received information (that is, corrects the spirit level) or provides a network service according to the evaluation result.
  • details of processing executed in the server 3 will be described.
  • FIG. 19 is a flowchart showing an example of the flow of processing executed in the server.
  • the flowchart illustrated in FIG. 19 is continuously executed regardless of the state of the mobile terminal 5 (for example, whether it is a user's awakening period or a sleeping period).
  • step S81 the server 3 determines whether or not information has been received from the mobile terminal 5.
  • the mobile terminal 5 transmits various information to the server 3 at an appropriate timing.
  • the information received by the server 3 from the portable terminal 5 is, for example, the health information transmitted in step S37, the health information transmitted in step S47 or S60 (specifically, the energy level after correction), , Information on awakening calculated in step S51 (here, activity information, environmental information, and emotion information).
  • the determination result in step S81 is positive.
  • the determination result of step S81 is negative. If the determination result of step S81 is affirmative, the process of step S82 is executed. On the other hand, if the determination result of step S81 is negative, the process of step S82 is skipped and the process of step S83 described later is executed.
  • step S82 the server 3 stores (also referred to as accumulation) the information received from the mobile terminal 5 for each user. That is, the processing unit (specifically, the CPU) of the server 3 updates the user data indicating various types of information regarding the user so as to include the received information.
  • the processing unit specifically, the CPU
  • the server 3 updates the user data indicating various types of information regarding the user so as to include the received information.
  • user data stored in the server 3 will be described.
  • FIG. 20 is a diagram illustrating an example of a data configuration of user data stored in the server according to the present embodiment.
  • FIG. 20 shows user data stored in the server 3 for one user.
  • the server 3 stores data similar to the user data shown in FIG. 20 in a predetermined storage unit for each user in the network service.
  • the user data includes user identification data, user status data, game data, and privilege data.
  • these five types of data sets are stored for each user.
  • the user data may include other data in addition to these four types of data, or may not include some of the four types of data.
  • the user data may include, for example, preference data indicating user preferences.
  • the user data may store information used for calculating information represented by the user state data (for example, the above-described position information and environmental sensor information).
  • User identification data is data indicating identification information (for example, ID, password, etc.) for identifying a user.
  • the identification information is set in a predetermined registration process executed when starting a network service for the user, and user identification data indicating the set identification information is stored in the server 3.
  • the portable terminal 5 when transmitting information to the server 3, the portable terminal 5 includes the identification information in the information and transmits the information to the server 3.
  • the server 3 specifies the transmission source user based on the identification information included in the received information.
  • User state data is data indicating various states of the user.
  • the user state data includes data indicating the health information, data indicating activity information, data indicating environment information, and data indicating emotion information.
  • Each of these four data includes a plurality of pieces of information obtained so far. That is, in the present embodiment, the four data indicate information acquired in the past from the latest data in a predetermined storage period (for example, one year), for example. Therefore, when information is received in step S81, in step S82, the server 3 includes data corresponding to the received information among the four data so that the content includes the received information. Update.
  • the server 3 is assumed to have the same retention period for the four data, but the length of the retention period for the four data is arbitrary and may be different.
  • the game data is data indicating information related to the game processing with the health information as input, and includes data indicating the game result.
  • the game data may include data indicating information on the above-described mini game (for example, information on the result of the mini game).
  • Privilege data is data indicating the privilege granted to the user.
  • the privilege data is, for example, data indicating a history of privileges that have been given to the user so far.
  • step S83 the server 3 determines whether or not to correct the energy level. That is, the processing unit of the server 3 determines whether or not the information received in step S81 executed last is awakening information. If the determination result of step S83 is affirmative, the process of step S84 is executed. On the other hand, if the determination result of step S83 is negative, the process of step S84 is skipped, and the process of step S85 described later is executed.
  • step S84 the server 3 corrects the spirit level based on the information received in step S81. That is, the processing unit of the server 3 corrects the spirit level based on the received information by the method described in the above-mentioned “(Daytime processing)”. Following step S84, the process of step S85 is executed.
  • step S85 the server 3 determines whether or not a request for transmitting the game result information is received from the portable terminal 5. If the determination result of step S85 is affirmative, the process of step S86 is executed. On the other hand, if the determination result of step S85 is negative, the processes of steps S86 and S87 are skipped, and the process of step S81 is executed again.
  • step S86 the server 3 gives a privilege to the user as necessary based on the information received in step S81. That is, the processing unit of the server 3 determines whether or not to grant a privilege based on the current spirit level, and determines the content of the privilege when the privilege is granted.
  • the current vitality is the vitality finally calculated on the first day of today. Specifically, when the process of step S84 is executed today, the current vitality is the energy level corrected by the process of step S84 executed last, and the process of step S84 is executed today. If not, it is the energy level indicated by the information received last in the process of step S81.
  • step S87 the server 3 transmits the above-described game result information to the mobile terminal 5 that has transmitted the request in step S85.
  • the processing unit of the server 3 generates game result information including information indicating the current spirit level and information indicating the privilege given in step S ⁇ b> 87 and transmits the game result information to the mobile terminal 5.
  • step S87 the process of step S81 is executed again.
  • step S84 in response to the reception of various types of awakening information for correcting the energy level, the process for correcting the energy level (step S84) is executed, and the game result information is displayed.
  • the process of giving a privilege step S86 was executed.
  • the timing at which the process of step S84 is executed and the timing at which the process of step S85 is executed are arbitrary.
  • the process of step S84 may be executed in response to the request.
  • the process of the said step S85 may be performed according to receiving information at the time of awakening.
  • the server 3 repeatedly executes the series of processes in steps S81 to S87 described above. Note that the server 3 executes a series of processes in steps S81 to S87 for each portable terminal of a plurality of users who receive network services.
  • the mobile terminal 5 and the server 3 are not limited to the processes shown in FIGS. 15 to 19 and may execute other information processing.
  • the server 3 may manage a website for providing the network service described above. By accessing the website using the mobile terminal 5, the user can browse the evaluation result by the server 3 or purchase a product related to the recommendation information presented from the server 3. At this time, the mobile terminal 5 receives an input for making various requests to the website, and executes a process corresponding to the received input.
  • This request is, for example, a request to log in to a website, a request to browse a web page in the website (for example, a page showing an evaluation result and a page for purchasing a product, etc.), a product, etc. Such as a request to purchase.
  • the server 3 executes processing in response to a request from the mobile terminal 5. For example, when the request is a request for logging in to a website, the server 3 transmits information on a login image (specifically, a web page) to the mobile terminal 5. For example, when the said request
  • a login image specifically, a web page
  • the information processing system 1 that executes an application (specifically, a game application) acquires user information for calculating information related to the user's sleep (step S32). Further, the information processing system 1 determines the state related to the user's sleep based on the acquired user information (steps S33, S35, S48, S61).
  • the “state relating to the user's sleep” may be, for example, the user's sleep state such as awakening (including mid-wake awakening) and falling asleep, or the user's state before and after sleeping such as entering and leaving the bed. May be. Therefore, the “user information” may be information capable of calculating the user's sleep state, or may be information capable of calculating the user state before and after the sleep. That is, the user information may be information (specifically, biological information) detected by the Doppler sensor 24, or may be information indicating the attachment / detachment state between the mobile terminal 5 and the base device 6.
  • the “state relating to the user's sleep” may be a state relating to the user's operation (for example, awakening, falling asleep, entering the floor, leaving the bed, etc.), or a state relating to the evaluation relating to the sleep (for example, the above-described state). May be in a state in which the energy level of the character satisfies a predetermined condition, more specifically, a state in which the energy level is calculated such that the cumulative value of damage to the enemy character exceeds a predetermined amount).
  • the information processing system 1 executes predetermined information processing in the application in conjunction with the state related to the user's sleep.
  • execution information processing in conjunction with a user's sleep state means that the information process is executed in response to the user's sleep state becoming a predetermined state, or the user's sleep state. It means that information processing is executed in response to the state satisfying a predetermined condition.
  • execution of information processing in conjunction with a user's sleep state means that the user's sleep state has become a predetermined state (or the user's sleep state is predetermined). This is realized by automatically executing information processing according to the above condition) or by executing information processing in real time.
  • the state and the information processing content may be related, or the state result and the information processing result may be related.
  • information processing that causes the player object to perform an action corresponding to the state related to the user's sleep is executed.
  • a process of displaying an image representing a state in which the player object 51 performs actions corresponding to the user's awakening, getting out of bed, and entering the floor is executed (steps S11, S16, and S21 shown in FIG. 6). ).
  • information processing is performed so that a favorable game result may be obtained according to the favorable evaluation result having been obtained with respect to the user's sleep-related state. That is, in the above-described embodiment, a process for advancing the game story is executed according to the evaluation result (specifically, the game result) for the state related to the user sleep (step S22 shown in FIG. 6).
  • the information processing system 1 since the information processing system 1 performs information processing in conjunction with the user's sleep state, the user does not have to perform an operation for performing the information processing. According to this, a user's operation in the information processing system 1 can be simplified. Therefore, user convenience can be improved.
  • the information processing system 1 automatically starts executing the predetermined information processing when it is determined that the user's state is in the predetermined state.
  • the information processing system 1 sequentially acquires user information in real time in a predetermined period (step S32), and sequentially determines a state related to the user's sleep based on the acquired user information (steps S33 and S36).
  • Execution of predetermined information processing is started in response to the determination that the user's state has become a predetermined state (steps S40, S49, S72).
  • predetermined information processing is executed in real time in response to the user's state becoming a predetermined state.
  • prescribed period is a period until a user leaves the floor after leaving, it may be an arbitrary period.
  • the predetermined period may be a period from when the user enters or sleeps until he / she wakes up, or may be a period instructed by the user.
  • “automatically” in this specification means “even if there is no user operation (or instruction)”. That is, “automatically execute information processing” means that the user does not need to perform an operation or instruction for executing the information processing (more specifically, starting the execution). Note that “automatically” does not mean that no operation (or instruction) is requested from the user.
  • the information processing system 1 notifies the user that execution of the predetermined information processing is started, and a user instruction indicating that the predetermined information processing is not performed is performed within a predetermined time from the notification. If not, the predetermined information processing may be executed. Alternatively, the information processing system 1 may request the user to input predetermined information used in the information processing at the start or during execution of the predetermined information processing.
  • the information processing system 1 may acquire the user information after about several seconds to several tens of seconds have elapsed since the user information was detected by a sensor or the like. Further, the information processing system 1 may execute the predetermined information processing after about several seconds to several tens of seconds have elapsed since the user's state becomes the predetermined state.
  • the information processing system 1 calculates the health information related to the user's sleep and / or fatigue based on the user information (steps S33 and S36), and uses the health information as an input to the application. Processing is executed (steps S40, S72, S73). According to this, information processing based on health information can be executed without a user performing an instruction operation.
  • the information processing system 1 determines a parameter related to the object (player character) appearing in the application based on the health information and executes the predetermined information processing (step S40). According to this, since the parameter of the object changes based on the health information, the health state of the user is reflected in the state of the object. Thereby, the user can be interested in the health information, and the user can be motivated to check the health information.
  • the application is a game application in the above-described embodiment, in other embodiments, the application is not limited to a game and may be an arbitrary application.
  • the parameter indicates the number of remaining player objects and the amount of damage to the enemy character, but the content indicated by the parameter is arbitrary.
  • the information processing system 1 executes a predetermined game process in the game application (a process of calculating the damage amount to the enemy character in the above embodiment) based on the health information as the predetermined information process. According to this, since the user can perform actions such as measurement and confirmation of health information in a game sense, the user can be motivated to continuously perform these actions.
  • the information processing system 1 generates advice information and / or recommendation information for improving the content (health level in the above embodiment) indicated by the health information based on the health information and presents it to the user. (FIG. 7, FIG. 8, step S40). According to this, useful information can be presented to the user. Moreover, in the said embodiment, presentation of advice information and / or recommendation information is performed in a game application (namely, in a game). According to this, by presenting these pieces of information during the game, it is possible to give the user the motivation to continuously check these pieces of information.
  • the information processing system 1 executes the following processing as the predetermined information processing.
  • ⁇ Process to advance the story of the game ⁇ Game processing using game parameters based on user health information (specifically, the number of remaining machines and the amount of damage to enemy characters) ⁇ Providing benefits (items, etc.) in the game Process
  • a game process is executed as the predetermined process by a game input reflecting health information. Therefore, the user can perform actions such as measurement and confirmation of health information as a game, and can give the user motivation to continuously perform these actions.
  • the information processing system 1 determines that the user has awakened (in other embodiments, the user may have left the floor), and has determined that the user has awakened.
  • an instruction input for starting execution of a predetermined awakening game that is, a mini game
  • Game processing is executed (steps S15, S19, S46, S59). According to this, the information processing system 1 can cause the user to play the awakening game, and can expect the effect of waking up the user by playing the awakening game.
  • the information processing system 1 reflects the result of the awakening game in the health information (step S47). According to this, the information processing system 1 can calculate health information reflecting the state of the user after awakening.
  • the information processing system 1 is awakened on the condition that it is within a predetermined period from the time point when it is determined that the user has awakened (in another embodiment, the user may have left the floor).
  • the game result is reflected in the health information (steps S53 and S55). According to this, it is possible to reduce the possibility that the health information is calculated without correctly reflecting the state after the user's awakening.
  • the information processing system 1 accepts an instruction input for starting the execution of the awakening game on condition that the user is within a predetermined period from the time when it is determined that the user has awakened or left the floor. It may be.
  • the awakening game can be started within a predetermined period after awakening or getting out of bed. That is, if the user wants to play the awakening game, he / she wakes up and starts the awakening game even if he is sleepy. Therefore, according to the above, it is possible to give the user the motivation to wake up. Moreover, the effect of waking up the user can be expected also by playing the game at awakening itself.
  • the predetermined period may be, for example, a period until a predetermined time elapses from the time point, or may be a period until the user enters a predetermined state from the time point. Specifically, the predetermined period may be a period from the time when it is determined that the user has awakened to the time when it is determined that the user has left the floor. The predetermined period may be a period from the time when it is determined that the user has awakened or left the bed to the time when it is detected that the user has left home.
  • the information processing system 1 executes a game process (for example, a game process related to the game progress) based on the health information and the result of the awakening game (step S73).
  • a game process for example, a game process related to the game progress
  • the interest property of a game can be improved by a plurality of game inputs, and as a result, motivation to continuously perform actions such as measurement and confirmation of health information can be given to the user more strongly.
  • the information processing system 1 calculates information related to the user's fatigue (in the above embodiment, the energy level) based on the user input performed in the awakening game process and the state related to the user's sleep ( Step S47). According to this, the information regarding fatigue can be calculated reflecting the state of the user after awakening.
  • the “user input performed in the awakening game process” may be an input of a game operation in the awakening game as in the above-described embodiment, or the user's response to the questionnaire during the awakening game It may be an input.
  • the information processing system 1 includes the mobile terminal 5 including the sensor (specifically, the Doppler sensor 24) and the display device (specifically, the display 17), and the mobile terminal 5 via the network. And a communicable server 3.
  • the portable terminal 5 acquires sensor information from the sensor, and displays an image representing the result of the predetermined information processing on the display device.
  • the server 3 accumulate
  • the information processing system 1 that executes a game application acquires user information for calculating information related to the user's sleep (step S32). Further, the information processing system 1 calculates health information related to the user's sleep and / or fatigue based on the acquired user information (steps S36, S47, S84). The information processing system 1 controls the game progress in the game application based on the health information (steps S40, S42, S49, S54, S55, S72, and S73). According to the above, the game progresses as the user measures health information. This allows the player to measure health information as if it were a game, and gives the user the motivation to continuously measure and check health information.
  • control the game progress based on health information means that the player object performs an action according to the health information as in the above-described embodiment (for example, when the player object The player object departs for an adventure in response to the user's getting out of bed), or the progress of the game story in the game application (for example, the player object advances to the next stage) as health information. It may be based on control. Further, “controlling the game progress based on health information” may mean that the parameters of an object appearing in the game application are grown according to the health information. For example, the portable terminal 5 may increase a certain parameter of the player object when the energy calculated in step S36 is equal to or greater than a predetermined value (that is, when the energy is higher than a predetermined reference). Good. As a result, the player object is gradually grown by continuing the positive result.
  • the information processing system 1 automatically controls the progress of the game in response to the calculation of health information that satisfies a predetermined condition. For example, in the above embodiment, the player object wakes up in response to the calculation of health information indicating that the user has awakened. Further, for example, in the above embodiment, the player object proceeds to the next stage in response to the calculation of the energy level that the damage amount to the enemy character exceeds a predetermined amount. According to this, since the game progresses without causing the user to perform a game operation, the progress of the game (in other words, the measurement of health information) can be easily continued for the user.
  • the health information evaluation result is calculated based on the health information calculated today (in other words, the health information calculated after the last sleep period).
  • the health information evaluation result may be calculated based on the past health information of the user in addition to the health information calculated today.
  • the mobile terminal 5 may calculate the evaluation result based on the energy level newly calculated in step S36 (that is, the energy level calculated today) and the past energy level. Specifically, in the mobile terminal 5, the vitality calculated today is improved by more than a predetermined reference (for example, 5 points or more) from the past vitality (for example, the average value of the previous month's vitality). It is possible to determine whether or not there is an evaluation result.
  • the evaluation result is based on a difference between a numerical value based on new health information (for example, today's spirit level) and a numerical value based on past health information (for example, the average value of the previous month's spirit level). Also good.
  • the information processing system 1 acquires user information (specifically) in a plurality of user sleep periods (in other words, a daily sleep period), and for each of the plurality of user sleep periods, Health information is calculated based on the user information.
  • the information processing system 1 performs evaluation based on a comparison result between the health information related to the latest sleep period (that is, the sleep period of this morning) and the information based on the health information related to the sleep period before the sleep period. .
  • evaluation can be performed based on the user's past health information. For example, the evaluation can be performed based on whether or not the user's health information is improved.
  • the user can be more strongly motivated to improve health.
  • the health information evaluation result may be calculated based on health information related to the user of the mobile terminal 5 and health information related to another user.
  • the mobile terminal 5 acquires the average value of the energy levels of other users from the server 3, and the acquired average value and the energy level calculated in step S36 (that is, the energy level of the user of the mobile terminal 5) and The evaluation result may be calculated based on the above.
  • the target user for calculating the evaluation result is arbitrary.
  • the target users may be all users registered in the network service, or may be users who satisfy a predetermined selection criterion.
  • the selection criteria may be criteria relating to personal information such as region (for example, country), age, gender, occupation, and the like.
  • the information processing system 1 can access a storage unit (storage unit in the server 3) that stores health information regarding a plurality of users.
  • the information processing system 1 may perform the evaluation based on the comparison result between the health information related to the user calculated in the terminal system 2 of the user and the health information related to other users stored in the storage unit. .
  • evaluation can be performed based on the health information of other users. For example, the evaluation can be performed based on whether or not the user of the mobile terminal 5 is better than other users. it can.
  • the user can be more strongly motivated to improve health.
  • the evaluation result is based on the evaluation result as in the above embodiment.
  • the game process may be executed. That is, the mobile terminal 5 may present a game element representing the evaluation result to the user, or may advance the game according to the evaluation result.
  • the mobile terminal 5 uses the first evaluation result that reflects past health information (and / or health information related to other users) and the second evaluation result that does not reflect the health information (that is, calculated today). Health information regarding the user of the portable terminal 5) may be calculated. At this time, the mobile terminal 5 may present a game element representing the first evaluation result and a game element representing the second evaluation result to the user. According to this, two types of evaluation results can be presented to the user in an easy-to-understand manner.
  • FIG. 21 is a diagram showing an example of the game image displayed in the modification of the embodiment.
  • FIG. 21 shows a modification of the awakening game image shown in FIG.
  • the mobile terminal 5 improves the vitality of the health information calculated today to a predetermined standard or more than information based on the past vitality (for example, the average value of the previous month's vitality). It is determined whether or not.
  • the mobile terminal 5 adds the remaining number of machines as a bonus due to the improved health information.
  • the mobile terminal 5 adds the remaining number of machines added as the bonus in addition to the number of remaining machines (“80” in FIG. 21) corresponding to the energy level calculated today. ("5" in FIG.
  • the mobile terminal 5 does not add the remaining number of machines by the bonus. In this case, the number of remaining bonus machines is not displayed. According to the above, the user's own spirit level and the bonus due to the improvement can be presented to the user in an easy-to-understand manner.
  • the game element representing the first evaluation result and the game element representing the second evaluation result may be the same type of game elements as the number of remaining machines, or different types of game elements. It may be.
  • the mobile terminal 5 may display the item given according to the first evaluation result in the game image, and display the remaining number of machines representing the second evaluation result in the game image.
  • the two types of game elements may be displayed at the same time or may be displayed at different timings.
  • the mobile terminal 5 displays a game image
  • the mobile terminal 5 displays an image of an object that reflects a plurality of types of calculated health information (such as a sleep index and a fatigue index).
  • a plurality of types of sleep indices are calculated as health information, so that the mobile terminal 5 determines the color, shape, and / or the player object 51 according to each of several sleep indices.
  • the pattern or the like may be changed.
  • the expression of the player object 51 in the game image during the awakening changes according to the sleep time
  • the hairstyle of the player object 51 is midway awakening It may change according to the number of times
  • the clothes of the player object 51 may change according to the degree of sleep.
  • the portable terminal 5 has a brighter expression of the player object 51 as the sleep time is an ideal value, and the more the number of midway awakenings, the worse the sleep of the player object 51 and the higher the degree of sleep. You may make it the clothes of a bright color.
  • the information processing system 1 generates an image whose contents change according to each of a plurality of pieces of health information (for example, a plurality of types of sleep indices) in an application, and displays a predetermined display device (here, a display). 17) may be displayed. According to this, it is possible to present a plurality of health information measurement results in a manner that allows the user to intuitively grasp.
  • a plurality of pieces of health information for example, a plurality of types of sleep indices
  • the information processing system 1 may automatically display the image on the display device when it is determined that the user has awakened or left the bed.
  • the mobile terminal 5 may display the player object 51 in the present modification example in the awakening game image and / or the leaving game image in the above embodiment.
  • the present modification it is possible to roughly grasp the calculation result of this morning's health information by presenting the image as described above.
  • the information processing system 1 changes the first type display mode related to the predetermined object appearing in the application according to the first health information among the plurality of health information, and the second type related to the object. Is changed according to the second health information of the plurality of health information.
  • “changing the display mode of an object” means, for example, changing the color, shape, size, and / or pattern relating to all or part of the object, and changing the number of objects. It means to include. According to the above, since the display mode is changed for a certain object, the user can know the calculation result of his / her health information by looking at the object.
  • FIG. 22 is a diagram illustrating an example of an image displayed in the modification of the embodiment.
  • an application for growing tropical fish is executed in the information processing system 1, and the image shown in FIG. 22 is displayed on the display 17.
  • the information processing system 1 changes the number of tropical fish corresponding to the health information according to each of the plurality of health information.
  • the mobile terminal 5 increases the number of the first fish objects 71 as the sleep time is ideal, and increases the number of the second fish objects 72 as the number of midway awakenings increases. You may increase the number of the 2nd fish object 73, so that it is high. According to this, the user can recognize the quality of each sleep index by the number of each fish object, and can recognize the quality of health information (specifically, sleep) by the total number of fish objects. it can.
  • the information processing system 1 may change the display mode for different types of images (object images or background images). For example, in the example shown in FIG. 22, the information processing system 1 changes the display mode of the fish object in accordance with the first health information and responds to the second health information (different from the first health information).
  • the display mode such as the amount of aquatic plants, the size of the aquatic plants, and / or the transparency of water may be changed.
  • the terminal system 2 may be connected to another user's mobile terminal (referred to as another user terminal) according to the user's sleep-related state (for example, awakening, falling asleep, entering the floor, leaving the bed, etc.). Notification may be performed.
  • the mobile terminal 5 may register other user terminals as notification destinations in advance and notify the other user terminals that the user has awakened in response to the user awakening or getting out of bed.
  • the mobile terminal 5 may notify the other user terminal that the user has gone to sleep in response to the user falling asleep or entering the floor. According to this, it is possible to automatically notify other users (for example, family members and friends) of the state related to the user's sleep.
  • the notification from the mobile terminal 5 to the other user terminal may be performed via the server 3 or may be performed without the server 3.
  • the terminal system 2 may transmit information indicating a state related to the user's sleep to the server 3. That is, the server 3 may receive and store information indicating a state relating to sleep of each user in the network service from each terminal system. At this time, the server 3 may provide the terminal system 2 with information based on the state relating to sleep of other users. The terminal system 2 may acquire information related to other users registered in advance as friends in the server 3 from the server 3 and present the acquired information to the user. Thereby, the user of the terminal system 2 can know the current state (for example, whether he is sleeping or waking up) of other users registered as friends. Further, the server 3 may provide the terminal system 2 with information based on the states of other unspecified other users. For example, the server 3 may transmit information indicating the proportion of users who are awake among users in a specific region to the terminal system 2. According to this, the user can know what state a plurality of other users are in.
  • the information indicating the state related to sleep of other users as described above may be presented in the game application.
  • the state of the user may be represented by the state (or action) of the player object 51 of the above embodiment.
  • a game image representing a state in which the player object 51 is sleeping may be displayed on the mobile terminal of another user.
  • the terminal system 2 may control the progress of the game based on the health information.
  • a game for raising pets pets grow based on the user's health information (pet parameters change).
  • the restaurant grows based on the user's health information (stores grow, menus increase).
  • An actual recipe may be given to the user based on the health information.
  • -Mileage points are accumulated according to health information in a travel game, allowing you to travel far.
  • -Animals and plants grow according to health information in a game to create fields, ranches and gardens.
  • each process in the information processing system 1 is executed by the base device 6, the mobile terminal 5, and the server 3.
  • each process in the information processing system 1 may be executed by any of the above three configurations (the base device 6, the portable terminal 5, and the server 3).
  • the base device 6 transmits the information detected by the sensor to the mobile terminal 5, but in another embodiment, the base device 6 may transmit information calculated from the detected information. For example, the base device 6 may calculate biological information of breathing and / or body movement and transmit it to the portable terminal 5, calculate a sleep index and transmit it to the portable terminal 5, or health information. (Including the evaluation result) may be calculated and transmitted to the mobile terminal 5.
  • the mobile terminal 5 may transmit information received from the base device 6 and / or information detected by itself to the server 3 as it is, or transmit information calculated from these information to the server 3. May be.
  • the server 3 may calculate health information based on information received from the mobile terminal 5.
  • the mobile terminal 5 when multiple types of health information is calculated or multiple types of evaluation are performed as in the above embodiment, some of the multiple types of health information (including evaluation results) The information may be calculated by the mobile terminal 5 and the remaining health information may be calculated by the server 3.
  • the base device 6 may communicate with the server 3 without using the mobile terminal 5.
  • the base device 6 may have a function of communicating with the server 3 via the network 4, similarly to the mobile terminal 5.
  • the base device 6 may directly transmit information detected by itself to the server 3 or may transmit it to both the mobile terminal 5 and the server 3.
  • the mobile terminal 5 may acquire information from the base device 6 via the server 3. That is, when acquiring information from the base device 6, the mobile terminal 5 may acquire information transmitted from the base device 6 to the server 3 from the server 3.
  • the sensor for acquiring a user's biometric information is a sensor which detects the said user's biometric information in the state which does not contact with a user. That is, the sensor in the present embodiment is a non-contact type (and non-wearing type) sensor (specifically, a Doppler sensor). The sensor is arranged around the user to be detected. Accordingly, the user does not need to worry about the detection operation by the sensor, and thus the burden on the user due to the detection can be reduced. Further, when the sensor is a non-wearing type, there is no problem that the detection is not performed when the user forgets to wear the sensor, for example.
  • the non-contact type (and non-wearing type) sensor is not limited to the Doppler sensor 24 described above.
  • the Doppler sensor 24 transmits a radio wave toward the detection target and receives a reflected wave, and analyzes the movement of the detection target based on the reception result (based on the Doppler phenomenon of the received wave). Output biological information.
  • the present invention is not limited to this.
  • the non-contact type sensor transmits a radio wave (or sound wave) toward a detection target, receives a reflected wave, and receives the received result (received wave).
  • Biometric information may be output based on Specifically, the sensor may acquire an image of the detection target based on the received wave, analyze the movement of the detection target from the image information, and output biological information.
  • the non-contact type sensor may be a sensor that uses a predetermined detection wave such as an ultrasonic wave instead of the radio wave. Further, the non-contact type sensor may be an imaging unit (camera) disposed around the user. That is, the camera may shoot from a place away from the detection target, and the information processing system may analyze the movement of the detection target from the captured image and output biological information.
  • the above embodiment can be used, for example, in an information processing system that executes a game application, for the purpose of simplifying user operations.

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Abstract

Le but de l'invention est de motiver un utilisateur à continuer de mesurer des informations relatives à la santé et/ou de vérifier des résultats d'analyse. Un système de traitement d'informations exécute une application de jeu. Le système de traitement d'informations acquiert des informations de l'utilisateur pour calculer des informations relatives au sommeil de l'utilisateur et calcule des informations relatives à la santé se rapportant au sommeil et/ou à la fatigue de l'utilisateur sur la base des informations acquises sur l'utilisateur. Le système de traitement d'informations commande la progression dans l'application de jeu sur la base des informations de santé.
PCT/JP2015/061274 2014-01-17 2015-04-10 Système de traitement d'informations, dispositif de traitement d'informations, programme de traitement d'informations et procédé de traitement d'informations WO2016021236A1 (fr)

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JP2016539860A JP6592441B2 (ja) 2014-08-07 2015-04-10 情報処理システム、情報処理装置、情報処理プログラム、および、情報処理方法
JP2016540128A JP6392875B2 (ja) 2014-01-17 2015-07-08 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
PCT/JP2015/069653 WO2016021361A1 (fr) 2014-08-07 2015-07-08 Système, serveur et programme de traitement d'informations et procédé de fourniture d'informations
EP15830638.1A EP3179381A4 (fr) 2014-08-07 2015-07-08 Système, serveur et programme de traitement d'informations et procédé de fourniture d'informations
US15/421,724 US10847255B2 (en) 2014-01-17 2017-02-01 Information processing system, information processing server, storage medium storing information processing program, and information provision method
US15/421,708 US10504617B2 (en) 2014-01-17 2017-02-01 Information processing system, information processing device, storage medium storing information processing program, and information processing method
JP2018158911A JP6706293B2 (ja) 2014-01-17 2018-08-28 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
US16/570,951 US11026612B2 (en) 2014-01-17 2019-09-13 Information processing system, information processing device, storage medium storing information processing program, and information processing method
JP2020085828A JP6935540B2 (ja) 2014-01-17 2020-05-15 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
US17/332,746 US11571153B2 (en) 2014-01-17 2021-05-27 Information processing system, information processing device, storage medium storing information processing program, and information processing method
JP2021136986A JP7184980B2 (ja) 2014-01-17 2021-08-25 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
JP2022187606A JP2023010983A (ja) 2014-01-17 2022-11-24 情報処理システム、情報処理サーバ、情報処理プログラム、および情報提供方法
US18/106,299 US11974847B2 (en) 2014-08-07 2023-02-06 Information processing system, information processing device, storage medium storing information processing program, and information processing method

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JPPCT/JP2014/070931 2014-08-07
PCT/JP2014/070931 WO2015107710A1 (fr) 2014-01-17 2014-08-07 Système de traitement d'informations, serveur de traitement d'informations, programme de traitement d'informations et procédé d'évaluation de la fatigue
PCT/JP2014/078825 WO2015107744A1 (fr) 2014-01-17 2014-10-29 Système de traitement d'informations, système serveur, programme de traitement d'informations et procédé de traitement d'informations
PCT/JP2014/078824 WO2015107743A1 (fr) 2014-01-17 2014-10-29 Système de traitement d'informations, système serveur, dispositif de traitement d'informations et procédé de traitement d'informations
PCT/JP2014/078828 WO2015107747A1 (fr) 2014-01-17 2014-10-29 Système de traitement d'informations et dispositif de traitement d'informations
PCT/JP2014/078829 WO2015107748A1 (fr) 2014-01-17 2014-10-29 Système de traitement d'informations, serveur de traitement d'informations, programme de traitement d'informations et procédé de fourniture d'informations
JPPCT/JP2014/078827 2014-10-29
JPPCT/JP2014/078825 2014-10-29
PCT/JP2014/078827 WO2015107746A1 (fr) 2014-01-17 2014-10-29 Système d'affichage et appareil d'affichage
JPPCT/JP2014/078826 2014-10-29
JPPCT/JP2014/078829 2014-10-29
PCT/JP2014/078826 WO2015107745A1 (fr) 2014-01-17 2014-10-29 Système de traitement d'informations, système serveur, et programme de traitement d'informations
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