US20020190528A1 - Resistance force generator for use in a gaming machine - Google Patents
Resistance force generator for use in a gaming machine Download PDFInfo
- Publication number
- US20020190528A1 US20020190528A1 US09/488,448 US48844800A US2002190528A1 US 20020190528 A1 US20020190528 A1 US 20020190528A1 US 48844800 A US48844800 A US 48844800A US 2002190528 A1 US2002190528 A1 US 2002190528A1
- Authority
- US
- United States
- Prior art keywords
- resistance force
- force generator
- magnetic
- magnetic field
- input operation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F16—ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
- F16D—COUPLINGS FOR TRANSMITTING ROTATION; CLUTCHES; BRAKES
- F16D57/00—Liquid-resistance brakes; Brakes using the internal friction of fluids or fluid-like media, e.g. powders
- F16D57/002—Liquid-resistance brakes; Brakes using the internal friction of fluids or fluid-like media, e.g. powders comprising a medium with electrically or magnetically controlled internal friction, e.g. electrorheological fluid, magnetic powder
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F16—ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
- F16D—COUPLINGS FOR TRANSMITTING ROTATION; CLUTCHES; BRAKES
- F16D57/00—Liquid-resistance brakes; Brakes using the internal friction of fluids or fluid-like media, e.g. powders
- F16D57/02—Liquid-resistance brakes; Brakes using the internal friction of fluids or fluid-like media, e.g. powders with blades or like members braked by the fluid
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F16—ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
- F16D—COUPLINGS FOR TRANSMITTING ROTATION; CLUTCHES; BRAKES
- F16D2121/00—Type of actuator operation force
- F16D2121/18—Electric or magnetic
- F16D2121/20—Electric or magnetic using electromagnets
Definitions
- This invention relates to a resistance force generator that generates a resistance force on an input operation unit in accordance with the game content (information), such as the type or status of the game.
- an input operation unit such as a button or a lever of an operation device for a game machine for home use is impelled by a spring or the like so as to restore a prescribed state, and when the input operation unit is operated, the spring is deformed in accordance with its displacement and it is subject to a reaction force due to its resilience.
- Reaction generators have been developed whereby when, due to the type of the game and manipulation of the input operation unit, one encounters a specified action or scene, the game performance is improved with an enhanced sense of presence in that the experience fed back from the game machine main unit to one's fingers and arms is obtained in the input unit itself.
- a device shown in FIG. 1 converts the turning force generated by a motor 1 , etc. to a linear motion while reducing speed and increasing power with a speed reduction mechanism 6 of a gear 2 , a gear 3 , a pinion 4 , a rack 5 , etc., thus performing transmission to the input operation unit of a lever 8 , etc. by a linkage 7 .
- a buffering member 10 Interposed between the speed reduction mechanism 6 and the linkage 7 is a buffering member 10 formed of a spring 9 , etc..
- the buffering member 10 generates a reaction force in accordance with the operation displacement of lever 8 and prevents an excessive force from being applied to the constituent parts.
- a device shown in FIG. 2 is constructed so as to transmit the turning force generated by motor 11 , etc. to the input operation unit formed of a lever 20 , etc. via a speed reduction mechanism 16 of a worm 12 , a worm wheel 13 , a pinion 14 , a rack 15 , etc., a buffering member 18 formed of a spring 17 , etc., and a linkage 19 .
- This device differs from that in FIG. 1 in that the rack 15 and the pinion 14 prevent the reaction force of the input unit from being transmitted to the motor 11 .
- the reaction force of the levers 8 , 20 is modified by modifying the amount of deflection of the springs 9 , 17 by the drive of motors 1 , 11 in accordance with game information.
- reaction force is generated which is proportional to the amount of manipulation of the input operation unit, that is, to the displacement of the input operation unit. If the amount of displacement of the input operation unit from its neutral state is small, the reaction force is small, and if it is large, the reaction force is large. Thus it has been impossible to generate a “resistance force” that is proportional to the operation speed of the input operation unit.
- a resistance force generator that generates, in accordance with game information, a resistance force which corresponds to input operations on an input operation unit of the input means, by which information is input to the main unit, of the main unit of the game machine, the resister force generator comprising a container that accommodates a magnetic substance; rotating members which rotate based on an input operation of the input operation unit, and a magnetic field generation means which generates a magnetic field inside said container in accordance with the game information.
- the rotating members may be arranged in a state in which a part of their periphery is immersed in said magnetic substance when there is no magnetic field, or they may be arranged in a state in which all of one of their surface sides is immersed in said magnetic substance when there is no magnetic field.
- the rotating members may have a structure that has an accommodation unit which accommodates said magnetic substance when there is a magnetic field.
- the rotating members are rotary vanes made of a nonmagnetic substance.
- the magnetic substance one may use a magnetic powder or a magnetic fluid.
- the magnetic field generation means one may use an electromagnet, etc.
- this magnetic field generation means is arranged so that it collects the magnetic substance over the entire region of the rotating members when a magnetic field is generated.
- the container may have a structure that has, in a part separated from the rotating members, a space in which a magnetic substance collects when a magnetic field is generated.
- generating a magnetic field with the magnetic field generation means causes the magnetic substance to be excited and magnetically aggregate, and consequently increases or decreases the resistance force often be rotation of the rotating members.
- the resistance force of the rotation of the magnetic member is increased by generating a magnetic field by means of the magnetic field generation means.
- FIG. 1 is a diagram showing a conventional reaction force generator
- FIG. 2 is a diagram showing another conventional reaction force generator
- FIG. 3 is a schematic diagram showing a game machine for explaining a first embodiment of the present invention
- FIG. 4 is a diagram showing an operation device of the game machine of FIG. 3;
- FIG. 5 is a perspective view showing a resistance force generator of the operation device of FIG. 4;
- FIG. 6 is a cross-sectional view showing the key parts of the reaction force generator
- FIG. 7 is a cross-sectional view for explaining the operation of the reaction force generator of the present invention.
- FIG. 8 is a block diagram of the operation device of the game machine and the state of connection with the main unit of the game machine;
- FIG. 9 is a flowchart showing the processing procedure on the side of the operation device for the game machine.
- FIG. 10 is a flowchart showing the processing procedure on the side of the main unit of the game machine
- FIG. 11 is a cross-sectional view showing another example of the resistance force generator of the present invention.
- FIG. 12 is a perspective view showing the rotary vanes of resistance force generator of FIG. 11;
- FIG. 13 is a cross-sectional view of still another example of the resistance force generator
- FIG. 14 is a cross-sectional view for explaining the operation of the reaction force generator of FIG. 13;
- FIG. 15 is a cross-sectional view of yet another example of the resistance force generator of the present invention.
- FIG. 16 is a cross-sectional view for explaining the operation of the reaction force generator of FIG. 15.
- FIG. 17 is a perspective view showing the operation device of the game machine for explaining a second embodiment.
- 31 is a main unit at the game machine which is connected to a monitor 32 , such as a television receiver, and to a game machine operation device (input means) 33 (see FIG. 4).
- a monitor 32 such as a television receiver
- a game machine operation device (input means) 33 see FIG. 4
- a CD-ROM driver having a function to reproduce a CD-ROM which is a video recording medium.
- a cover member 34 which accommodates and covers the CD-ROM, an opening and closing switch 35 which opens and closes the cover member 34 , a power switch 36 , which supplies electric power, a reset switch 37 which sets the operation of the main unit 31 into its initial state, and a connection unit 38 to which two operation devices can be connected.
- connection unit 38 By connecting a connector 39 of game machine operation device 33 (which will be described later on) to the connection unit 38 , the main unit 31 and the game machine operation device 33 are electrically connected via a cable 40 , and a two-way communication is made possible between the main unit 31 and the game machine operation unit 33 .
- the game machine operation device 33 allows the desired input operation to be performed by having the whole thereof tilt in the x direction and y direction, and it is connected to the main unit 31 and monitor 32 , etc., such as a television receiver.
- the operation device 33 has a housing 41 that is shaped roughly like a stick so as to make it possible to grasp and operate it with one hand.
- This housing has input buttons 42 . . . on its rear side (the near side) and a trigger 43 as an input operation unit on its front side (the far side).
- switches (not shown)
- a circuit board (not shown) for controlling communication with a playable main unit 31 which accommodates a CD-ROM which is a video recording medium, and a resistance force generator 53 , which will be described in detail later on.
- a trigger 43 is provided so as to freely rotate in housing 41 about a rotation shaft 44 . As it rotates, trigger 32 can protrude from and be inserted into holes (not shown) in housing 41 . Trigger 43 is prevented from being pulled outside of housing 41 by a stopper (not shown).
- Shaft 45 is provided on the rotation-free end of trigger 43 , and one end of a rod 46 is coupled rotatably to shaft 45 .
- the other end of rod 46 is coupled rotatably to the rotation-free end of an arm 48 via a shaft 47 , and the base end of arm 48 is fixed to a shaft 49 .
- Attached to shaft 49 is the base end part of a forked spring 50 .
- One end of spring 50 engages with arm 48 , and its other end engages with an engagement part 51 of housing 41 .
- Reaction force proportional to the displacement of trigger 43 is provided by elastic force of spring 50 . If the amount of displacement is small, the reaction force caused by spring 50 is small, and conversely if it is large, the reaction force is large.
- Knob 52 is coupled to one end of shaft 49 . When trigger 43 is operated, knob 52 turns, and an input signal is generated.
- a resistance force generator 53 Coupled to the other end of shaft 49 is a resistance force generator 53 , which, in accordance with game information, puts onto trigger 43 a resistance force that corresponds to the input operation.
- the resistance force generator 53 has a container 54 and an electromagnet (magnetic field generation means) 55 .
- Container 54 is shaped as a circular cylinder with a base. As shown in FIG. 6, a small quantity of magnetic powder (magnetic substance) 56 is sealed in container 54 , and rotating vanes (rotating members) 57 , which are made of a nonmagnetic substance, are accommodated in it.
- magnetic powder magnetic substance
- rotating vanes rotating members
- Rotating vanes 57 are attached to the end of shaft 49 . That is, an insertion opening 58 is provided in container 54 , and the end of shaft 49 is inserted through this insertion opening 58 into the interior of container 54 . Rotating vanes 57 are attached to the insertion end part of shaft 49 , and they rotate based on the input operation of trigger 43 .
- Magnetic powder 56 is accommodated so that it pools in the bottom of container 54 when there is no magnetic field, and rotating vanes 57 are arranged so that part of their periphery is immersed in the magnetic powder 56 that pools in bottom when there is no magnetic field.
- Electromagnet 55 generates a magnetic field inside container 54 in accordance with game information, so it is provided on the end face of the side opposite to insertion opening 58 of container 54 , and it has an iron core 60 and a coil 61 .
- Iron core 60 consists of a large-diameter part 60 a which is arranged adjacent to the end face of container 54 , and a small-diameter part 60 b which partly touches the large-diameter part 60 a.
- Coil 61 is arranged on the small-diameter part 60 b .
- magnetic powder collects in the entire region of rotating vanes 57 when electromagnet 55 generates a magnetic field.
- a driver 65 which is discussed below, is driven.
- a current that corresponds to the game information flows from driver 65 to coil 61 , and a magnetic force that corresponds to the current is generated.
- the game machine operation device 33 has a structure having an I/O interface SIO which performs serial communication with the main unit 31 , a parallel I/O interface PIO that inputs operation data from multiple operation buttons, a one-chip microprocessor formed of a CPU, RAM and ROM, electromagnet 55 and driver 65 that supplies current that corresponds to game information.
- the main unit 31 is arranged so as to have a serial I/O interface SIO which performs serial communication with game machine operation device 33 , and when connector 39 of game machine operation device 33 is connected thereto, it is connected with the serial I/O interface SIO on the game machine operation device 33 side via connector 39 , and thus a two-way communication means is formed and a two-way serial communication can be done.
- a serial I/O interface SIO which performs serial communication with game machine operation device 33 , and when connector 39 of game machine operation device 33 is connected thereto, it is connected with the serial I/O interface SIO on the game machine operation device 33 side via connector 39 , and thus a two-way communication means is formed and a two-way serial communication can be done.
- the Signal lines and control lines by which two-way serial communication is performed include a signal line TXD for data transmission that sends data from the main unit 31 to game machine operation unit 33 , a signal line RXD for data transmission that sends data from the game machine operation unit 33 side to the main unit 31 side, a signal line SCK (serial clock) for the serial synchronization clock used to extract data from each of data transmission signal lines TXD and RXD, and control line DTR (data terminal ready) for establishing and interrupting communication of game machine operation device 33 , which is the terminal side.
- TXD for data transmission that sends data from the main unit 31 to game machine operation unit 33
- RXD for data transmission that sends data from the game machine operation unit 33 side to the main unit 31 side
- SCK serial clock
- DTR data terminal ready
- a power cable 66 which is taken directly from the power source on the main unit 31 side.
- the power cable 66 is connected to driver 65 on the game machine operation device 33 side and supplies power to electromagnet 55 .
- the main unit 31 in order for the main unit 31 to communicate with the game machine operation device 33 and take in the operation data from operation buttons 42 . . . (the button information), first, the main unit 31 confirms via control line DTR that it is selected, following which the game machine operation device 33 goes into a standby state for reception of signal line TXD. Next, the main unit 31 sends out to signal line TXD for data transmission an identification code that indicates the game machine operation device 33 . In this way, game machine operation device 33 receives this identification code from signal line TXD.
- If equipped with a two-way serial communication function, operation button operation data, etc. can be sent to the main unit 31 side mainly from the game machine operation device 33 side, and resistance force data for supplying to electromagnet 55 the current to generate magnetic force in accordance with game information can be sent out to the game machine operation device 33 side via data transmission signal line TXD.
- This resistance force data corresponding to game information is preset by the game CD-ROM mounted on main unit 31 , and feedback is carried out by fixed-time dynamic transmission from main unit 31 to game machine operation device 33 itself in accordance with the type, content, and state of the game and the action targets of the users playing the game. This point is further explained with reference to FIGS. 9 and 10.
- step ST 1 the CD-ROM for a specified game is loaded on the main unit 31 , commencement of the game is set by the start switch of game machine operation device 33 , the state in which the game is played results from operation of select switches, and one proceeds to step ST 2 .
- step ST 2 upon the game start, a microprocessor consisting of the CPU, RAM, and ROM of game machine operation device 33 constantly monitors whether reaction force data has been sent from the game machine main unit 31 side via the serial I/O interface. Included in this resistance force data is data by which to drive electromagnet 55 in accordance with game information. Net, one proceeds to step ST 3 .
- step ST 3 the resistance force data in the data signal received on the game machine operation device 33 side is judged. If there is resistance force data, one proceeds to step ST 4 , and if there is no reaction force data, one proceeds to step ST 5 .
- step ST 5 it is decided whether operation buttons, etc. have been operated; if so, one proceeds to step ST 6 , and if not, a wait state results and monitoring continuously monitors to check whether or not an operation is performed.
- step ST 6 the operation data is output via parallel I/O interface PIO, and one proceeds to step ST 4 .
- step ST 4 the reaction force data is processed by the microprocessor, and one proceeds to step ST 7 . Also, the operation data from parallel I/O interface PIO is processed, and one proceeds to step ST 8 .
- step ST 7 the resistance force data is converted to an analog signal, and one proceeds to step ST 9 .
- step ST 9 driver 65 is driven by the analog signal, electric power in accordance with game information is output from driver 65 , and one proceeds to step ST 10 .
- step ST 10 electromagnet 55 generates magnetic force by the current supplied from driver 65 , thereby applying resistance force to trigger 43 . That is, resistance force corresponding to game information that is generated by electromagnet 55 is superimposed on the inherent reaction force due to spring 50 . In this case, the size of the resistance force added to trigger 43 varies depending upon the amount of the current supplied to electromagnet 55 . In other words, the resistance force can be changed by changing the amount of the current that flows through.
- step ST 8 the operation data is converted to serial data and is returned to game machine main unit 31 via serial I/O interface SIO, and one proceeds to step ST 11 .
- step ST 11 one waits in a standby state for reception of data from game machine main unit 31 , and one proceeds to step ST 12 .
- step ST 12 a state results in which the game is played simultaneously with step ST 1 , and one proceeds to step ST 13 .
- step ST 13 serial data is received from game machine operation device 33 , and one proceeds to step ST 14 .
- step ST 14 serial data is taken in so that a comparison can be made between the action target data and the received serial data, and one proceeds to step ST 15 .
- step ST 15 a comparison is made between the action target data and the received serial data, and the hit state is distinguished.
- the action target data and the received serial data are in agreement, that is, when there is a hit, one proceeds to steps ST 16 and ST 17 . If they do not match, one proceeds to step ST 18 .
- step ST 16 action targets that have been hit are displayed on the monitor screen.
- step ST 17 the resistance force data is output, and one proceeds to step ST 19 .
- step ST 19 the resistance force data is converted to serial data and is returned as a specified response signal to game machine operation device 33 via serial I/O interface SIO, and one proceeds to step ST 20 .
- step ST 18 the CPU (central processing unit) of game machine main unit 31 displays the action targets based on the operation buttons, on the monitor screen, then one proceeds to step ST 20 .
- step ST 20 one waits for data from game machine operation device 33 , and one proceeds to ST 13 .
- the configuration is such that the game machine operation device 33 receives from main unit 31 the aforesaid resistance force data as a specified response signal, but one may have a configuration in which it is sent to game machine operation device 33 by one-way communication from main unit 31 .
- container 54 is arranged so that insertion opening 58 faces upward. Therefore magnetic powder 56 is accommodated so that when there is no magnetic field, it pools in the bottom inside container 54 , that is, on the end face that is opposite to insertion opening 58 .
- Rotating vanes 57 are arranged in a state where all of one side of them, that is, all of the side opposite to shaft 49 , is immersed in the magnetic powder 56 that pools in the bottom when there is no magnetic field.
- rotating vanes 57 have arms 57 a . . . which extend radially from shaft 49 and fins 57 b . . . which are formed so as to be extended downward from the tips of these arms 57 a . . . , and at the lower end of these fins 57 b they scrape along the magnetic powder 56 that pools in the bottom of container 54 .
- rotating vanes 57 have a structure having an accommodation part 57 a in which magnetic powder 56 is collected when a magnetic field is generated. That is, normally, as shown in FIG. 13, no current flows in coil 61 , magnetic powder 56 falls to the bottom of container 54 , and only part of rotating vanes 57 , namely their lower edges, come in contact with it. In this case, the quantity and type of magnetic powder 56 is selected so that a resistance force is applied to rotating vanes 57 by magnetic powder 56 . Therefore the rotation resistance of rotating vanes 57 at this time is large.
- container 54 is arranged so as to have, in a part separated from rotating vanes 57 , a space 54 a in which magnetic powder 56 collects when a magnetic field is generated. That is, normally, as shown in FIG. 15, no current flows in coil 61 , magnetic powder 56 falls to the bottom of container 54 , and only part of rotating vanes 57 , namely their lower edges, come in contact with it. In this case, the quantity and type of magnetic powder 56 is selected so that a resistance force is applied to rotating vanes 57 by magnetic powder 56 . Therefore, the rotation resistance of rotating vanes 57 at this time is large.
- magnetic powder is used as the magnetic substance, but a magnetic fluid may be used as well.
- a magnetic circular disk (magnetic member) 81 is attached to shaft 49 , and it turns based on the input operation of trigger 43 . Also, electromagnet 61 is arranged so as to be opposed to and in the vicinity of the circumferential edge of this magnetic circular disk 81 , and a magnetic field is generated toward magnetic disk 81 in accordance with game information.
- resistance force corresponding to the input operation can be generated, in accordance with game information, on trigger (input operation unit) 43 of operation device (input means) 33 that inputs information to game machine main unit 31 , and the resistance force can be increased in proportion to the operation speed of trigger 43 .
- a “resistance force” that is proportional to the operation speed of the input operation unit can be generated, the number of parts can be reduced, and superior effects can be rendered, such as obtaining a full direct feel in the sense of touch that is conveyed to the fingertips.
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- Human Computer Interaction (AREA)
- Mechanical Engineering (AREA)
- Position Input By Displaying (AREA)
- Mechanical Control Devices (AREA)
- Pinball Game Machines (AREA)
- Push-Button Switches (AREA)
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Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/295,215 US6784561B2 (en) | 1999-01-21 | 2002-11-15 | Resistance force generator for use in a game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP01349499A JP3791221B2 (ja) | 1999-01-21 | 1999-01-21 | 抵抗力発生装置及びそれを備えた操作装置 |
JP11-013494 | 1999-01-21 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US10/295,215 Continuation US6784561B2 (en) | 1999-01-21 | 2002-11-15 | Resistance force generator for use in a game machine |
Publications (1)
Publication Number | Publication Date |
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US20020190528A1 true US20020190528A1 (en) | 2002-12-19 |
Family
ID=11834682
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/488,448 Abandoned US20020190528A1 (en) | 1999-01-21 | 2000-01-20 | Resistance force generator for use in a gaming machine |
US10/295,215 Expired - Lifetime US6784561B2 (en) | 1999-01-21 | 2002-11-15 | Resistance force generator for use in a game machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/295,215 Expired - Lifetime US6784561B2 (en) | 1999-01-21 | 2002-11-15 | Resistance force generator for use in a game machine |
Country Status (14)
Country | Link |
---|---|
US (2) | US20020190528A1 (ko) |
EP (1) | EP1144061B1 (ko) |
JP (1) | JP3791221B2 (ko) |
KR (1) | KR20010101627A (ko) |
CN (1) | CN1144607C (ko) |
AT (1) | ATE292500T1 (ko) |
AU (1) | AU3074100A (ko) |
BR (1) | BR0008904A (ko) |
CA (1) | CA2373318A1 (ko) |
DE (1) | DE60019266T2 (ko) |
HK (1) | HK1039580A1 (ko) |
RU (1) | RU2001122112A (ko) |
TW (1) | TW507229B (ko) |
WO (1) | WO2000043090A1 (ko) |
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EP1852162A1 (en) * | 2006-05-02 | 2007-11-07 | Sony Computer Entertainment Inc. | Operating device and game controller |
US8894491B2 (en) | 2011-12-09 | 2014-11-25 | Microsoft Corporation | Multi-stage variable resistance trigger |
EP2796965A3 (en) * | 2013-04-22 | 2017-03-22 | Immersion Corporation | Gaming device having a haptic enabled trigger |
EP3270265A3 (en) * | 2016-07-15 | 2018-02-14 | Immersion Corporation | Methods and apparatuses for endstop diminishment solutions in haptically-enabled controller devices |
US20180140945A1 (en) * | 2009-01-06 | 2018-05-24 | Immersion Corporation | Programmable game-based haptic enabled gun controller |
WO2018222420A1 (en) * | 2017-06-01 | 2018-12-06 | Microsoft Technology Licensing, Llc | Input device with force sensor feedback trigger |
US10226697B2 (en) | 2017-06-01 | 2019-03-12 | Microsoft Technology Licensing, Llc | Input device with sector geared feedback trigger |
US20190209919A1 (en) * | 2016-07-26 | 2019-07-11 | Sony Interactive Entertainment Inc. | Operation device and method for controlling the same |
US10384123B2 (en) | 2017-06-01 | 2019-08-20 | Microsoft Technology Licensing, Llc | Motor-driven adjustable-tension trigger |
US10569166B2 (en) | 2013-11-12 | 2020-02-25 | Immersion Corporation | Gaming device with haptic effect isolated to user input elements |
US10773159B2 (en) | 2017-06-01 | 2020-09-15 | Microsoft Technology Licensing, Llc | Input device with linear geared feedback trigger |
US10850192B2 (en) | 2016-03-04 | 2020-12-01 | Sony Interactive Entertainment Inc. | Control apparatus and control program |
US10850190B2 (en) | 2017-06-01 | 2020-12-01 | Microsoft Technology Licensing, Llc | Input device with clutched force-feedback trigger |
US10881953B2 (en) | 2016-07-21 | 2021-01-05 | Sony Interactive Entertainment Inc. | Operating device and control system |
US11173393B2 (en) | 2017-09-29 | 2021-11-16 | Sony Interactive Entertainment Inc. | Operation device and control apparatus therefor |
US11344797B2 (en) | 2016-07-26 | 2022-05-31 | Sony Interactive Entertainment Inc. | Information processing system, operation device, and operation device control method with multi-mode haptic feedback |
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US10737172B2 (en) | 2017-06-01 | 2020-08-11 | Microsoft Technology Licensing, Llc | Input device with force sensor feedback trigger |
US10850190B2 (en) | 2017-06-01 | 2020-12-01 | Microsoft Technology Licensing, Llc | Input device with clutched force-feedback trigger |
US10226697B2 (en) | 2017-06-01 | 2019-03-12 | Microsoft Technology Licensing, Llc | Input device with sector geared feedback trigger |
US10384123B2 (en) | 2017-06-01 | 2019-08-20 | Microsoft Technology Licensing, Llc | Motor-driven adjustable-tension trigger |
US10773159B2 (en) | 2017-06-01 | 2020-09-15 | Microsoft Technology Licensing, Llc | Input device with linear geared feedback trigger |
US11173393B2 (en) | 2017-09-29 | 2021-11-16 | Sony Interactive Entertainment Inc. | Operation device and control apparatus therefor |
US11511185B2 (en) | 2017-10-27 | 2022-11-29 | Sony Interactive Entertainment Inc. | Operation device |
US20230096068A1 (en) * | 2021-09-24 | 2023-03-30 | Apple Inc. | Rotary reluctance input device with asymmetric poles |
Also Published As
Publication number | Publication date |
---|---|
EP1144061A1 (en) | 2001-10-17 |
CA2373318A1 (en) | 2000-07-27 |
US6784561B2 (en) | 2004-08-31 |
WO2000043090A1 (en) | 2000-07-27 |
DE60019266T2 (de) | 2006-02-09 |
CN1144607C (zh) | 2004-04-07 |
KR20010101627A (ko) | 2001-11-14 |
JP3791221B2 (ja) | 2006-06-28 |
ATE292500T1 (de) | 2005-04-15 |
JP2000210467A (ja) | 2000-08-02 |
AU3074100A (en) | 2000-08-07 |
US20030127863A1 (en) | 2003-07-10 |
RU2001122112A (ru) | 2004-03-27 |
EP1144061B1 (en) | 2005-04-06 |
CN1336842A (zh) | 2002-02-20 |
TW507229B (en) | 2002-10-21 |
HK1039580A1 (zh) | 2002-05-03 |
DE60019266D1 (de) | 2005-05-12 |
BR0008904A (pt) | 2001-11-20 |
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Owner name: SONY COMPUTER ENTERTAINMENT INC., JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:OOTORI, YASUHIRO;REEL/FRAME:010535/0581 Effective date: 20000119 |
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STCB | Information on status: application discontinuation |
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