TWI291887B - - Google Patents
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- Publication number
- TWI291887B TWI291887B TW092100431A TW92100431A TWI291887B TW I291887 B TWI291887 B TW I291887B TW 092100431 A TW092100431 A TW 092100431A TW 92100431 A TW92100431 A TW 92100431A TW I291887 B TWI291887 B TW I291887B
- Authority
- TW
- Taiwan
- Prior art keywords
- specific
- horse
- image
- game
- live
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games or obstacle games characterised by figures moved by action of the players
- A63F9/143—Racing games, traffic games or obstacle games characterised by figures moved by action of the players electric
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002009995A JP3435155B2 (ja) | 2002-01-18 | 2002-01-18 | ゲーム装置及びプログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200302123A TW200302123A (en) | 2003-08-01 |
| TWI291887B true TWI291887B (https=) | 2008-01-01 |
Family
ID=19191555
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW092100431A TW200302123A (en) | 2002-01-18 | 2003-01-09 | Game apparatus and program |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20030139209A1 (https=) |
| EP (1) | EP1348471A3 (https=) |
| JP (1) | JP3435155B2 (https=) |
| KR (1) | KR100535845B1 (https=) |
| TW (1) | TW200302123A (https=) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3895720B2 (ja) * | 2003-12-10 | 2007-03-22 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、及びゲーム装置 |
| JP3732497B2 (ja) * | 2004-01-14 | 2006-01-05 | コナミ株式会社 | メッセージ出力装置、メッセージ制御方法、および、プログラム |
| JP3726239B1 (ja) * | 2004-07-13 | 2005-12-14 | 有 上條 | 画像処理プログラム及び装置 |
| JP3822215B2 (ja) * | 2004-09-21 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP4576953B2 (ja) * | 2004-09-22 | 2010-11-10 | 株式会社セガ | ゲーム装置、ゲーム処理方法及びゲームプログラム |
| JP4244040B2 (ja) | 2005-03-10 | 2009-03-25 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
| US20060258432A1 (en) * | 2005-05-10 | 2006-11-16 | Packer Elliot L | System, method, and computer program product for networked pari-mutuel gaming |
| US7836437B2 (en) * | 2006-02-10 | 2010-11-16 | Microsoft Corporation | Semantic annotations for virtual objects |
| JP2009045322A (ja) * | 2007-08-22 | 2009-03-05 | Aruze Corp | ゲーミングマシン及びその制御方法 |
| US8075378B2 (en) * | 2008-03-13 | 2011-12-13 | Aruze Gaming America, Inc. | Horse race gaming machine |
| JP4689713B2 (ja) * | 2008-10-22 | 2011-05-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法、出力装置、出力装置の制御方法、及びプログラム |
| CN111290724B (zh) * | 2020-02-07 | 2021-07-30 | 腾讯科技(深圳)有限公司 | 在线虚拟解说方法、设备和介质 |
| JP7141486B1 (ja) * | 2021-04-15 | 2022-09-22 | 株式会社Cygames | プログラム、情報処理装置、方法、及びシステム |
| JP7568938B2 (ja) * | 2021-10-15 | 2024-10-17 | 株式会社カプコン | ゲームプログラム、およびゲーム装置 |
| JP7830570B2 (ja) * | 2024-08-22 | 2026-03-16 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2334089A (en) * | 1939-11-06 | 1943-11-09 | Erik E Hallden | Drill |
| US4247107A (en) * | 1979-01-19 | 1981-01-27 | California R & D Center | Electronically controlled roadrace system with sound generator |
| US4817948A (en) * | 1983-09-06 | 1989-04-04 | Louise Simonelli | Reduced-scale racing system |
| AT391646B (de) * | 1985-03-13 | 1990-11-12 | Potemkin Gennady Y | Bohrer |
| US5269687A (en) * | 1990-08-01 | 1993-12-14 | Atari Games Corporation | System and method for recursive driver training |
| JPH0693937B2 (ja) * | 1991-05-30 | 1994-11-24 | 株式会社セガ・エンタープライゼス | 競争遊戯機の映像同期化装置 |
| US5411258A (en) * | 1994-03-17 | 1995-05-02 | Fresh Logic Ltd. | Interactive video horse-race game |
| JPH0869274A (ja) * | 1994-08-30 | 1996-03-12 | Sega Enterp Ltd | 画像処理装置およびその方法 |
| JPH10137445A (ja) * | 1996-11-07 | 1998-05-26 | Sega Enterp Ltd | ゲーム装置、画像音響処理装置および記録媒体 |
| JPH10211358A (ja) * | 1997-01-28 | 1998-08-11 | Sega Enterp Ltd | ゲーム装置 |
| JP3890646B2 (ja) * | 1997-01-30 | 2007-03-07 | 株式会社セガ | ゲーム機における音声発生装置及び方法 |
| JP3767094B2 (ja) * | 1997-06-17 | 2006-04-19 | 株式会社セガ | ビデオゲーム装置における遊戯者により操作される複数キャラクタの表示制御方法 |
| JPH1176614A (ja) * | 1997-09-11 | 1999-03-23 | Sega Enterp Ltd | コンピュータゲーム装置 |
| US6409596B1 (en) * | 1997-09-12 | 2002-06-25 | Kabushiki Kaisha Sega Enterprises | Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium |
| JPH11128533A (ja) * | 1997-10-30 | 1999-05-18 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
| JP3119608B2 (ja) * | 1997-11-19 | 2000-12-25 | コナミ株式会社 | 競争ビデオゲーム装置、競争ビデオゲームにおけるキャラクタ移動制御方法及びキャラクタ移動制御プログラムが記録された記録媒体 |
| US6010403A (en) * | 1997-12-05 | 2000-01-04 | Lbe Technologies, Inc. | System and method for displaying an interactive event |
| JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
| JP4114029B2 (ja) * | 1999-07-16 | 2008-07-09 | 株式会社セガ | 画像処理装置、画像処理方法及び記録媒体 |
| JP2001038049A (ja) * | 1999-07-30 | 2001-02-13 | Sega Corp | ゲーム装置 |
| JP3315678B2 (ja) * | 2000-01-31 | 2002-08-19 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP3469553B2 (ja) * | 2001-01-12 | 2003-11-25 | コナミ株式会社 | 競争ゲーム装置 |
| JP3497474B2 (ja) | 2001-01-12 | 2004-02-16 | コナミ株式会社 | 競争ゲーム装置 |
-
2002
- 2002-01-18 JP JP2002009995A patent/JP3435155B2/ja not_active Expired - Lifetime
-
2003
- 2003-01-09 TW TW092100431A patent/TW200302123A/zh unknown
- 2003-01-13 US US10/341,221 patent/US20030139209A1/en not_active Abandoned
- 2003-01-13 EP EP03250179A patent/EP1348471A3/en not_active Withdrawn
- 2003-01-17 KR KR10-2003-0003202A patent/KR100535845B1/ko not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| EP1348471A2 (en) | 2003-10-01 |
| KR20030063177A (ko) | 2003-07-28 |
| TW200302123A (en) | 2003-08-01 |
| EP1348471A3 (en) | 2004-11-24 |
| JP2003210832A (ja) | 2003-07-29 |
| JP3435155B2 (ja) | 2003-08-11 |
| US20030139209A1 (en) | 2003-07-24 |
| KR100535845B1 (ko) | 2005-12-12 |
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