JP3435155B2 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム

Info

Publication number
JP3435155B2
JP3435155B2 JP2002009995A JP2002009995A JP3435155B2 JP 3435155 B2 JP3435155 B2 JP 3435155B2 JP 2002009995 A JP2002009995 A JP 2002009995A JP 2002009995 A JP2002009995 A JP 2002009995A JP 3435155 B2 JP3435155 B2 JP 3435155B2
Authority
JP
Japan
Prior art keywords
race
horse
specific
image
virtual camera
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2002009995A
Other languages
English (en)
Japanese (ja)
Other versions
JP2003210832A (ja
Inventor
啓之 中山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Priority to JP2002009995A priority Critical patent/JP3435155B2/ja
Priority to TW092100431A priority patent/TW200302123A/zh
Priority to EP03250179A priority patent/EP1348471A3/en
Priority to US10/341,221 priority patent/US20030139209A1/en
Priority to KR10-2003-0003202A priority patent/KR100535845B1/ko
Publication of JP2003210832A publication Critical patent/JP2003210832A/ja
Application granted granted Critical
Publication of JP3435155B2 publication Critical patent/JP3435155B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games or obstacle games characterised by figures moved by action of the players
    • A63F9/143Racing games, traffic games or obstacle games characterised by figures moved by action of the players electric

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • Electrically Operated Instructional Devices (AREA)
JP2002009995A 2002-01-18 2002-01-18 ゲーム装置及びプログラム Expired - Lifetime JP3435155B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2002009995A JP3435155B2 (ja) 2002-01-18 2002-01-18 ゲーム装置及びプログラム
TW092100431A TW200302123A (en) 2002-01-18 2003-01-09 Game apparatus and program
EP03250179A EP1348471A3 (en) 2002-01-18 2003-01-13 Game apparatus and storage medium for carrying program therefor
US10/341,221 US20030139209A1 (en) 2002-01-18 2003-01-13 Game apparatus and storage medium for carrying program therefore
KR10-2003-0003202A KR100535845B1 (ko) 2002-01-18 2003-01-17 게임 장치 및 프로그램이 기록된 저장매체

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002009995A JP3435155B2 (ja) 2002-01-18 2002-01-18 ゲーム装置及びプログラム

Publications (2)

Publication Number Publication Date
JP2003210832A JP2003210832A (ja) 2003-07-29
JP3435155B2 true JP3435155B2 (ja) 2003-08-11

Family

ID=19191555

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002009995A Expired - Lifetime JP3435155B2 (ja) 2002-01-18 2002-01-18 ゲーム装置及びプログラム

Country Status (5)

Country Link
US (1) US20030139209A1 (https=)
EP (1) EP1348471A3 (https=)
JP (1) JP3435155B2 (https=)
KR (1) KR100535845B1 (https=)
TW (1) TW200302123A (https=)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3895720B2 (ja) * 2003-12-10 2007-03-22 株式会社コナミデジタルエンタテインメント ゲームプログラム、及びゲーム装置
JP3732497B2 (ja) * 2004-01-14 2006-01-05 コナミ株式会社 メッセージ出力装置、メッセージ制御方法、および、プログラム
JP3726239B1 (ja) * 2004-07-13 2005-12-14 有 上條 画像処理プログラム及び装置
JP3822215B2 (ja) * 2004-09-21 2006-09-13 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4576953B2 (ja) * 2004-09-22 2010-11-10 株式会社セガ ゲーム装置、ゲーム処理方法及びゲームプログラム
JP4244040B2 (ja) 2005-03-10 2009-03-25 任天堂株式会社 入力処理プログラムおよび入力処理装置
US20060258432A1 (en) * 2005-05-10 2006-11-16 Packer Elliot L System, method, and computer program product for networked pari-mutuel gaming
US7836437B2 (en) * 2006-02-10 2010-11-16 Microsoft Corporation Semantic annotations for virtual objects
JP2009045322A (ja) * 2007-08-22 2009-03-05 Aruze Corp ゲーミングマシン及びその制御方法
US8075378B2 (en) * 2008-03-13 2011-12-13 Aruze Gaming America, Inc. Horse race gaming machine
JP4689713B2 (ja) * 2008-10-22 2011-05-25 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムの制御方法、出力装置、出力装置の制御方法、及びプログラム
CN111290724B (zh) * 2020-02-07 2021-07-30 腾讯科技(深圳)有限公司 在线虚拟解说方法、设备和介质
JP7141486B1 (ja) * 2021-04-15 2022-09-22 株式会社Cygames プログラム、情報処理装置、方法、及びシステム
JP7568938B2 (ja) * 2021-10-15 2024-10-17 株式会社カプコン ゲームプログラム、およびゲーム装置
JP7830570B2 (ja) * 2024-08-22 2026-03-16 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002204889A (ja) 2001-01-12 2002-07-23 Konami Co Ltd 競争ゲーム装置

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US2334089A (en) * 1939-11-06 1943-11-09 Erik E Hallden Drill
US4247107A (en) * 1979-01-19 1981-01-27 California R & D Center Electronically controlled roadrace system with sound generator
US4817948A (en) * 1983-09-06 1989-04-04 Louise Simonelli Reduced-scale racing system
AT391646B (de) * 1985-03-13 1990-11-12 Potemkin Gennady Y Bohrer
US5269687A (en) * 1990-08-01 1993-12-14 Atari Games Corporation System and method for recursive driver training
JPH0693937B2 (ja) * 1991-05-30 1994-11-24 株式会社セガ・エンタープライゼス 競争遊戯機の映像同期化装置
US5411258A (en) * 1994-03-17 1995-05-02 Fresh Logic Ltd. Interactive video horse-race game
JPH0869274A (ja) * 1994-08-30 1996-03-12 Sega Enterp Ltd 画像処理装置およびその方法
JPH10137445A (ja) * 1996-11-07 1998-05-26 Sega Enterp Ltd ゲーム装置、画像音響処理装置および記録媒体
JPH10211358A (ja) * 1997-01-28 1998-08-11 Sega Enterp Ltd ゲーム装置
JP3890646B2 (ja) * 1997-01-30 2007-03-07 株式会社セガ ゲーム機における音声発生装置及び方法
JP3767094B2 (ja) * 1997-06-17 2006-04-19 株式会社セガ ビデオゲーム装置における遊戯者により操作される複数キャラクタの表示制御方法
JPH1176614A (ja) * 1997-09-11 1999-03-23 Sega Enterp Ltd コンピュータゲーム装置
US6409596B1 (en) * 1997-09-12 2002-06-25 Kabushiki Kaisha Sega Enterprises Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium
JPH11128533A (ja) * 1997-10-30 1999-05-18 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP3119608B2 (ja) * 1997-11-19 2000-12-25 コナミ株式会社 競争ビデオゲーム装置、競争ビデオゲームにおけるキャラクタ移動制御方法及びキャラクタ移動制御プログラムが記録された記録媒体
US6010403A (en) * 1997-12-05 2000-01-04 Lbe Technologies, Inc. System and method for displaying an interactive event
JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
JP4114029B2 (ja) * 1999-07-16 2008-07-09 株式会社セガ 画像処理装置、画像処理方法及び記録媒体
JP2001038049A (ja) * 1999-07-30 2001-02-13 Sega Corp ゲーム装置
JP3315678B2 (ja) * 2000-01-31 2002-08-19 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3469553B2 (ja) * 2001-01-12 2003-11-25 コナミ株式会社 競争ゲーム装置

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Also Published As

Publication number Publication date
EP1348471A2 (en) 2003-10-01
KR20030063177A (ko) 2003-07-28
TW200302123A (en) 2003-08-01
TWI291887B (https=) 2008-01-01
EP1348471A3 (en) 2004-11-24
JP2003210832A (ja) 2003-07-29
US20030139209A1 (en) 2003-07-24
KR100535845B1 (ko) 2005-12-12

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