JP5362812B2 - インタラクティブアプリケーションのインタフェースとなる一体型カメラを備えたコントローラおよびその方法 - Google Patents
インタラクティブアプリケーションのインタフェースとなる一体型カメラを備えたコントローラおよびその方法 Download PDFInfo
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/204—Image signal generators using stereoscopic image cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
- H04N7/183—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a single remote source
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N2013/0074—Stereoscopic image analysis
- H04N2013/0081—Depth or disparity estimation from stereoscopic image signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N2013/0074—Stereoscopic image analysis
- H04N2013/0085—Motion estimation from stereoscopic image signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N2013/0074—Stereoscopic image analysis
- H04N2013/0092—Image segmentation from stereoscopic image signals
Description
Claims (19)
- アプリケーションのインタフェースとなるように三次元空間におけるコントローラの位置を決定するためのコンピュータで実行される方法であって、
(a)前記コントローラと一体化された深度カメラを用いて、三次元空間内の複数の固定点から認識された固定点群を特定するようにコンピュータプログラムを較正するステップと、
(b)使用中、前記アプリケーションとのインタフェース接続中に、前記コントローラおよび深度カメラの使用をアクティベートするステップとを含み、使用中において、
(i)前記コントローラの前記深度カメラを用いて、前記三次元空間内の画像および深度データをキャプチャし、
(ii)前記認識された固定点群の1つ以上を求めるために、前記画像および深度データを解析し、
(iii)(i)および(ii)を繰り返し、
(iv)前記認識された固定点群の求めた固定点の位置の変化に基づいて、前記コントローラの位置の変更を決定し、
(v)前記コントローラの決定された位置の変化に基づいて、前記アプリケーションによるアクションを引き起こす入力コマンドをトリガする、コンピュータで実行される方法。 - 前記コントローラの動きが前記アプリケーションによる制御アクションに相関されるように、ステップ(i)〜(v)を周期的に繰り返すステップをさらに含む、請求項1に記載のコンピュータで実行される方法。
- 前記アプリケーションが、モニタ上に仮想世界を描写するための命令を含み、前記アプリケーションによる前記アクションが、前記仮想世界内の動きに相関される、請求項2に記載の方法。
- 前記コンピュータプログラムの較正ステップが、
(a)第1の既知の場所から第1の画像の画像および深度データをキャプチャし、
(b)第2の既知の場所から第2の画像の画像および深度データをキャプチャし、
(c)前記第1の画像および前記第2の画像に基づいて、前記複数の固定点を決定する、請求項1に記載の方法。 - 前記認識された固定点群が、三次元空間の仮想世界モデルを作成するために使用され、前記仮想世界モデルが、前記コントローラが前記空間内のさまざまな位置にあるとき、前記認識された固定点群の間の距離の比を決定するために使用される、請求項1に記載の方法。
- コンピュータシステムとインタラクションするためのコンピュータで実行される方法であって、
(a)前記コンピュータシステム上で実行され、メモリから保存されたコントローラの較正の結果を自動的に適用するインタラクティブセッションを開始するステップと、
(b)モバイル深度カメラを有するコントローラへの入力を受け取るステップとを含み、前記入力が、
(i)前記モバイル深度カメラを用いて、空間内の画像および深度データをキャプチャし、
(ii)1つ以上の認識された固定点の前記画像および深度データを解析し、
(iii)(i)および(ii)を繰り返し、
(iv)前記認識された固定点間の差に基づいて、空間内のモバイル深度カメラの動きを決定し、
(v)前記モバイル深度カメラの動きに基づいて、前記インタラクティブセッション内のアクションを引き起こす入力コマンドをトリガすることによって決定される、コンピュータで実行される方法。 - 前記コントローラへの入力が、前記インタラクティブセッション内の動きに相関されるように、ステップ(i)〜(v)を周期的に繰り返すステップをさらに含む、請求項6に記載のコンピュータで実行される方法。
- 保存されたコントローラの較正の結果が、
(a−i)前記空間内の第1の既知の場所で第1の画像の画像および深度データをキャプチャし、
(a−ii)前記空間内の第2の既知の場所で第2の画像の画像および深度データをキャプチャし、
(a−iii)前記第1および第2の画像に基づいて、前記空間内の複数の固定点を決定し、
(a−iv)認識された固定点群を規定するために、前記複数の固定点をフィルタリングすることによって生じる、請求項6に記載のコンピュータで実行される方法。 - 前記認識された固定点群が、前記空間内の前記認識された固定点を区別可能であることに基づいて、前記複数の固定点から選択された、請求項8に記載の方法。
- 前記認識された固定点を区別するステップが、前記モバイル深度カメラによってキャプチャされた深度データに部分的に基づいたものである、請求項9に記載の方法。
- 前記認識された固定点群が、前記空間の仮想世界モデルを作成するように使用され、前記仮想世界モデルが、前記モバイル深度カメラが前記空間内のさまざまな位置にあるとき、前記認識された固定点群間の距離の比を決定するように使用される、請求項8に記載の方法。
- 前記保存されたコントローラの較正の結果が、第1のフレームのキャプチャと第2のフレームのキャプチャとの間の時間間隔を規定するサンプルレートを決定する、請求項6に記載のコンピュータで実行される方法。
- 前記インタラクティブセッション中、前記サンプルレートが、前記インタラクティブセッション内で起こるイベントに基づいて変化する、請求項12に記載のコンピュータで実行される方法。
- コンピュータシステムのハンドヘルドコントローラであって、
取り囲む外部および内部ボリュームによって規定されたコントローラハウジングと、
前記ハウジングに外部に部分的に露出されたインタフェースコントロールと、
深度モジュールと、画像モジュールと、処理ロジックとを含み、前記深度モジュールおよび画像モジュールが、カメラレンズを通して画像および深度データを受信するように規定される、深度カメラアセンブリと、
前記深度カメラアセンブリの前記処理ロジックから前記コンピュータシステムにデータを送受信するように構成された通信モジュールとを備え、前記深度カメラアセンブリにより受信された画像および深度データへの変化が、前記コンピュータシステムに対する入力コマンドをトリガする、ハンドヘルドコントローラ。 - 前記深度カメラアセンブリが、前記コントローラハウジング内に含まれ、前記カメラレンズが、前記コントローラハウジングの外部に露出される、請求項14に記載のハンドヘルドコントローラ。
- ディスプレイ上にインタラクティブセッションを表示するように構成されたインタラクティブコンピューティングシステムであって、
コンピューティングコンソールと、
前記コンピューティングシステムのコントローラとを備え、
前記コンピューティングコンソールが、
中央演算処理装置と、
グラフィック処理装置と、
コンピューティングコンソールとの間に通信を与えるように構成された通信インタフェースとを含み、
前記コントローラが、
深度モジュールと、画像モジュールと、処理ロジックとを有する深度カメラと、
前記深度カメラの前記処理ロジックから前記コンピューティングコンソールの前記通信インタフェースにデータを送受信するように構成された通信モジュールとを含み、
前記深度カメラによってキャプチャされた画像および深度データの変化が、前記コンピューティングシステムの入力コマンドに変換される、コンピューティングシステム。 - 前記深度モジュールが、深度データをキャプチャするように規定され、前記画像モジュールが、前記深度カメラの視野内にある物体の画像データをキャプチャするように規定される、請求項16に記載のコンピューティングシステム。
- 前記処理ロジックが、前記キャプチャされた深度データおよび画像データを処理するように規定される、請求項16に記載のコンピューティングシステム。
- 前記通信モジュールが、前記深度カメラから前記コンピューティングコンソールへデータを送受信するように規定される、請求項16に記載のコンピューティングシステム。
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US12/050,128 | 2008-03-17 | ||
US12/050,128 US8368753B2 (en) | 2008-03-17 | 2008-03-17 | Controller with an integrated depth camera |
PCT/US2009/037030 WO2009117311A2 (en) | 2008-03-17 | 2009-03-12 | Controller with an integrated camera and methods for interfacing with an interactive application |
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JP2011514232A JP2011514232A (ja) | 2011-05-06 |
JP5362812B2 true JP5362812B2 (ja) | 2013-12-11 |
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US (4) | US8368753B2 (ja) |
EP (1) | EP2255269B1 (ja) |
JP (1) | JP5362812B2 (ja) |
KR (1) | KR101137646B1 (ja) |
CN (1) | CN102027434B (ja) |
WO (1) | WO2009117311A2 (ja) |
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US11317076B2 (en) | 2022-04-26 |
CN102027434A (zh) | 2011-04-20 |
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JP2011514232A (ja) | 2011-05-06 |
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US20130113878A1 (en) | 2013-05-09 |
US9197878B2 (en) | 2015-11-24 |
WO2009117311A3 (en) | 2010-03-04 |
EP2255269A4 (en) | 2015-01-07 |
US20190082162A1 (en) | 2019-03-14 |
CN102027434B (zh) | 2014-03-19 |
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US8368753B2 (en) | 2013-02-05 |
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