JP4287758B2 - シューティングゲーム装置およびシューティングゲームプログラム - Google Patents

シューティングゲーム装置およびシューティングゲームプログラム Download PDF

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Publication number
JP4287758B2
JP4287758B2 JP2004028782A JP2004028782A JP4287758B2 JP 4287758 B2 JP4287758 B2 JP 4287758B2 JP 2004028782 A JP2004028782 A JP 2004028782A JP 2004028782 A JP2004028782 A JP 2004028782A JP 4287758 B2 JP4287758 B2 JP 4287758B2
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Japan
Prior art keywords
state
player
target
damage
game
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Expired - Lifetime
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JP2004028782A
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English (en)
Japanese (ja)
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JP2005218598A (ja
Inventor
賀勇 坂本
勝也 山野
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2004028782A priority Critical patent/JP4287758B2/ja
Priority to EP05100315A priority patent/EP1584363A3/de
Priority to US11/047,818 priority patent/US8021220B2/en
Publication of JP2005218598A publication Critical patent/JP2005218598A/ja
Application granted granted Critical
Publication of JP4287758B2 publication Critical patent/JP4287758B2/ja
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2004028782A 2004-02-05 2004-02-05 シューティングゲーム装置およびシューティングゲームプログラム Expired - Lifetime JP4287758B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2004028782A JP4287758B2 (ja) 2004-02-05 2004-02-05 シューティングゲーム装置およびシューティングゲームプログラム
EP05100315A EP1584363A3 (de) 2004-02-05 2005-01-19 Schiessspielvorrichtung, Aufzeichnungsmedium für Schiessspielprogramm und Kontrollverfahren für Zielscheibe
US11/047,818 US8021220B2 (en) 2004-02-05 2005-02-02 Shooting game apparatus, storage medium storing a shooting game program, and target control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004028782A JP4287758B2 (ja) 2004-02-05 2004-02-05 シューティングゲーム装置およびシューティングゲームプログラム

Publications (2)

Publication Number Publication Date
JP2005218598A JP2005218598A (ja) 2005-08-18
JP4287758B2 true JP4287758B2 (ja) 2009-07-01

Family

ID=34824068

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004028782A Expired - Lifetime JP4287758B2 (ja) 2004-02-05 2004-02-05 シューティングゲーム装置およびシューティングゲームプログラム

Country Status (3)

Country Link
US (1) US8021220B2 (de)
EP (1) EP1584363A3 (de)
JP (1) JP4287758B2 (de)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7474419B2 (ja) 2020-05-13 2024-04-25 株式会社リコー 連結装置、連結移動装置、自律移動装置及び誘導システム

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JP3887819B2 (ja) * 2002-10-11 2007-02-28 株式会社セガ コンピュータプログラム
JP4756632B2 (ja) * 2005-08-23 2011-08-24 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4297915B2 (ja) * 2006-03-10 2009-07-15 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
TWI450749B (zh) * 2007-11-21 2014-09-01 Mstar Semiconductor Inc 遊戲處理裝置
JP4545809B2 (ja) * 2008-06-05 2010-09-15 株式会社スクウェア・エニックス ゲーム装置及びプログラム
US20120295675A1 (en) * 2011-05-18 2012-11-22 Young Benjamin L School Lunch game for mobile devices
WO2014121934A1 (en) 2013-02-06 2014-08-14 King.Com Limited Computer game elements, systems, and methods therefor
GB201403084D0 (en) 2013-03-12 2014-04-09 King Com Ltd FHS:Smarter contact selectors
US9692803B2 (en) 2013-04-11 2017-06-27 King.Com Ltd. Computer device, system and methods for controlling an exchange of objects between devices
US9399166B1 (en) * 2014-06-03 2016-07-26 Epic Games, Inc. System and method for object weakpoint generation
SG11201701742RA (en) 2014-09-26 2017-04-27 Renmatix Inc Adhesive compositions comprising type-ii cellulose
JP6392953B1 (ja) * 2017-08-15 2018-09-19 株式会社コロプラ 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
TWI775044B (zh) * 2020-02-12 2022-08-21 續天曙 一種具有個人螢幕的射擊遊戲裝置
TWI747337B (zh) * 2020-06-20 2021-11-21 續天曙 射擊遊戲系統
CN112915532A (zh) * 2021-02-22 2021-06-08 网易(杭州)网络有限公司 一种游戏中的信息提示方法、装置、电子设备及存储介质

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7474419B2 (ja) 2020-05-13 2024-04-25 株式会社リコー 連結装置、連結移動装置、自律移動装置及び誘導システム

Also Published As

Publication number Publication date
EP1584363A3 (de) 2007-06-13
JP2005218598A (ja) 2005-08-18
EP1584363A2 (de) 2005-10-12
US20050176503A1 (en) 2005-08-11
US8021220B2 (en) 2011-09-20

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