JP4287758B2 - シューティングゲーム装置およびシューティングゲームプログラム - Google Patents
シューティングゲーム装置およびシューティングゲームプログラム Download PDFInfo
- Publication number
- JP4287758B2 JP4287758B2 JP2004028782A JP2004028782A JP4287758B2 JP 4287758 B2 JP4287758 B2 JP 4287758B2 JP 2004028782 A JP2004028782 A JP 2004028782A JP 2004028782 A JP2004028782 A JP 2004028782A JP 4287758 B2 JP4287758 B2 JP 4287758B2
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- JP
- Japan
- Prior art keywords
- state
- player
- target
- damage
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000003860 storage Methods 0.000 claims description 10
- 238000005259 measurement Methods 0.000 claims description 5
- 238000012545 processing Methods 0.000 claims description 5
- 238000000034 method Methods 0.000 description 26
- 230000008569 process Effects 0.000 description 25
- 230000007704 transition Effects 0.000 description 5
- 230000009471 action Effects 0.000 description 4
- 239000012141 concentrate Substances 0.000 description 4
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- 230000005540 biological transmission Effects 0.000 description 2
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- 206010049976 Impatience Diseases 0.000 description 1
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- 238000003825 pressing Methods 0.000 description 1
Images
Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004028782A JP4287758B2 (ja) | 2004-02-05 | 2004-02-05 | シューティングゲーム装置およびシューティングゲームプログラム |
EP05100315A EP1584363A3 (de) | 2004-02-05 | 2005-01-19 | Schiessspielvorrichtung, Aufzeichnungsmedium für Schiessspielprogramm und Kontrollverfahren für Zielscheibe |
US11/047,818 US8021220B2 (en) | 2004-02-05 | 2005-02-02 | Shooting game apparatus, storage medium storing a shooting game program, and target control method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004028782A JP4287758B2 (ja) | 2004-02-05 | 2004-02-05 | シューティングゲーム装置およびシューティングゲームプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005218598A JP2005218598A (ja) | 2005-08-18 |
JP4287758B2 true JP4287758B2 (ja) | 2009-07-01 |
Family
ID=34824068
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004028782A Expired - Lifetime JP4287758B2 (ja) | 2004-02-05 | 2004-02-05 | シューティングゲーム装置およびシューティングゲームプログラム |
Country Status (3)
Country | Link |
---|---|
US (1) | US8021220B2 (de) |
EP (1) | EP1584363A3 (de) |
JP (1) | JP4287758B2 (de) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7474419B2 (ja) | 2020-05-13 | 2024-04-25 | 株式会社リコー | 連結装置、連結移動装置、自律移動装置及び誘導システム |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3887819B2 (ja) * | 2002-10-11 | 2007-02-28 | 株式会社セガ | コンピュータプログラム |
JP4756632B2 (ja) * | 2005-08-23 | 2011-08-24 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4297915B2 (ja) * | 2006-03-10 | 2009-07-15 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
TWI450749B (zh) * | 2007-11-21 | 2014-09-01 | Mstar Semiconductor Inc | 遊戲處理裝置 |
JP4545809B2 (ja) * | 2008-06-05 | 2010-09-15 | 株式会社スクウェア・エニックス | ゲーム装置及びプログラム |
US20120295675A1 (en) * | 2011-05-18 | 2012-11-22 | Young Benjamin L | School Lunch game for mobile devices |
WO2014121934A1 (en) | 2013-02-06 | 2014-08-14 | King.Com Limited | Computer game elements, systems, and methods therefor |
GB201403084D0 (en) | 2013-03-12 | 2014-04-09 | King Com Ltd | FHS:Smarter contact selectors |
US9692803B2 (en) | 2013-04-11 | 2017-06-27 | King.Com Ltd. | Computer device, system and methods for controlling an exchange of objects between devices |
US9399166B1 (en) * | 2014-06-03 | 2016-07-26 | Epic Games, Inc. | System and method for object weakpoint generation |
SG11201701742RA (en) | 2014-09-26 | 2017-04-27 | Renmatix Inc | Adhesive compositions comprising type-ii cellulose |
JP6392953B1 (ja) * | 2017-08-15 | 2018-09-19 | 株式会社コロプラ | 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム |
TWI775044B (zh) * | 2020-02-12 | 2022-08-21 | 續天曙 | 一種具有個人螢幕的射擊遊戲裝置 |
TWI747337B (zh) * | 2020-06-20 | 2021-11-21 | 續天曙 | 射擊遊戲系統 |
CN112915532A (zh) * | 2021-02-22 | 2021-06-08 | 网易(杭州)网络有限公司 | 一种游戏中的信息提示方法、装置、电子设备及存储介质 |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03262769A (ja) | 1990-03-12 | 1991-11-22 | Toshiba Corp | 舵取用走行車輪の自動舵取制御装置 |
JPH03262770A (ja) | 1990-03-12 | 1991-11-22 | Hitachi Ltd | 車両用空調装置の温度制御方法 |
DE69212149D1 (de) * | 1991-03-21 | 1996-08-14 | Atari Games Corp | Fahrtsimulator mit überkreuzter netzwerkrückkoppelung |
JP3181083B2 (ja) * | 1991-12-28 | 2001-07-03 | 任天堂株式会社 | 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法 |
US5853324A (en) * | 1995-09-07 | 1998-12-29 | Namco Ltd. | Shooting game machine and method of computing the same |
TW357101B (en) * | 1996-12-17 | 1999-05-01 | Konami Co Ltd | Shooting video game machine and shooting result presentation method |
US6146278A (en) * | 1997-01-10 | 2000-11-14 | Konami Co., Ltd. | Shooting video game machine |
US6213871B1 (en) * | 1997-02-19 | 2001-04-10 | Kabushiki Kaisha Bandai | Nurturing simulation apparatus for virtual creatures |
US6254394B1 (en) * | 1997-12-10 | 2001-07-03 | Cubic Defense Systems, Inc. | Area weapons effect simulation system and method |
JP3295033B2 (ja) * | 1998-03-19 | 2002-06-24 | コナミ株式会社 | ゲームシステムおよびそれに用いるコンピュータ読み取り可能な記録媒体 |
JP3891529B2 (ja) * | 1998-04-24 | 2007-03-14 | 株式会社バンダイナムコゲームス | ゲーム用画像生成装置及び情報記憶媒体 |
US6306036B1 (en) * | 1998-05-18 | 2001-10-23 | Vis Interactive | Computer game with replaceable character heads |
JP2000200361A (ja) * | 1998-08-07 | 2000-07-18 | Sega Enterp Ltd | 画像処理装置及び情報記録媒体 |
JP3990051B2 (ja) * | 1998-10-02 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
JP2000210470A (ja) | 1999-01-21 | 2000-08-02 | Namco Ltd | ゲ―ム装置及び情報記憶媒体 |
US6283861B1 (en) * | 1999-03-23 | 2001-09-04 | Square Co., Ltd. | Video game device and video game method |
JP2001009156A (ja) * | 1999-06-30 | 2001-01-16 | Square Co Ltd | コンピュータ読み取り可能な記録媒体、ゲームの表示制御方法およびゲーム装置 |
JP3249492B2 (ja) * | 1999-06-30 | 2002-01-21 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲームの制御方法およびゲーム装置 |
JP2001149640A (ja) * | 1999-09-16 | 2001-06-05 | Sega Corp | ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体 |
JP3262769B2 (ja) * | 1999-10-14 | 2002-03-04 | 株式会社ナムコ | シューティングゲーム装置及びその演算方法 |
JP3262770B2 (ja) * | 1999-10-14 | 2002-03-04 | 株式会社ナムコ | シューティングゲーム装置及びその演算方法 |
JP2001149653A (ja) * | 1999-11-25 | 2001-06-05 | Namco Ltd | ゲーム装置、経路選択方法および情報記憶媒体 |
US20010003708A1 (en) * | 1999-12-10 | 2001-06-14 | Takuya Aizu | Entertainment system, entertainment apparatus, recording medium, and program |
JP3822776B2 (ja) * | 2000-03-29 | 2006-09-20 | 株式会社バンダイナムコゲームス | ゲーム装置、及び情報記憶媒体 |
US7137891B2 (en) * | 2001-01-31 | 2006-11-21 | Sony Computer Entertainment America Inc. | Game playing system with assignable attack icons |
JP3495029B2 (ja) * | 2001-05-02 | 2004-02-09 | 株式会社ソニー・コンピュータエンタテインメント | コマンド処理プログラム、コマンド処理プログラムを記録した記録媒体、コマンド処理装置及び方法 |
JP3442754B2 (ja) * | 2001-08-10 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメント東京 | ガンシューティングゲーム装置、コンピュータの制御方法及びプログラム |
JP2003067779A (ja) * | 2001-08-23 | 2003-03-07 | Namco Ltd | 画像生成システム、プログラム及び情報記憶媒体 |
JP3602835B2 (ja) * | 2002-05-17 | 2004-12-15 | 任天堂株式会社 | ビデオゲーム装置およびその制御方法ならびにゲームプログラム |
-
2004
- 2004-02-05 JP JP2004028782A patent/JP4287758B2/ja not_active Expired - Lifetime
-
2005
- 2005-01-19 EP EP05100315A patent/EP1584363A3/de not_active Withdrawn
- 2005-02-02 US US11/047,818 patent/US8021220B2/en active Active
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7474419B2 (ja) | 2020-05-13 | 2024-04-25 | 株式会社リコー | 連結装置、連結移動装置、自律移動装置及び誘導システム |
Also Published As
Publication number | Publication date |
---|---|
EP1584363A3 (de) | 2007-06-13 |
JP2005218598A (ja) | 2005-08-18 |
EP1584363A2 (de) | 2005-10-12 |
US20050176503A1 (en) | 2005-08-11 |
US8021220B2 (en) | 2011-09-20 |
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