JP3789919B2 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム方法 Download PDF

Info

Publication number
JP3789919B2
JP3789919B2 JP2004043616A JP2004043616A JP3789919B2 JP 3789919 B2 JP3789919 B2 JP 3789919B2 JP 2004043616 A JP2004043616 A JP 2004043616A JP 2004043616 A JP2004043616 A JP 2004043616A JP 3789919 B2 JP3789919 B2 JP 3789919B2
Authority
JP
Japan
Prior art keywords
ball
character
control unit
moving body
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2004043616A
Other languages
English (en)
Japanese (ja)
Other versions
JP2005230288A (ja
Inventor
浩司 豊原
和史 吉田
明彦 清水
裕一 横山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2004043616A priority Critical patent/JP3789919B2/ja
Application filed by Konami Corp filed Critical Konami Corp
Priority to PCT/JP2005/000285 priority patent/WO2005079940A1/ja
Priority to CN2005800053671A priority patent/CN1921915B/zh
Priority to EP05703524A priority patent/EP1716895A4/en
Priority to KR1020067017500A priority patent/KR100853831B1/ko
Priority to KR1020087013282A priority patent/KR100984805B1/ko
Priority to HK07103554.5A priority patent/HK1096326B/xx
Priority to TW094103257A priority patent/TW200534120A/zh
Publication of JP2005230288A publication Critical patent/JP2005230288A/ja
Application granted granted Critical
Publication of JP3789919B2 publication Critical patent/JP3789919B2/ja
Priority to US11/465,126 priority patent/US7878890B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
JP2004043616A 2004-02-19 2004-02-19 ゲームプログラム、ゲーム装置及びゲーム方法 Expired - Fee Related JP3789919B2 (ja)

Priority Applications (9)

Application Number Priority Date Filing Date Title
JP2004043616A JP3789919B2 (ja) 2004-02-19 2004-02-19 ゲームプログラム、ゲーム装置及びゲーム方法
CN2005800053671A CN1921915B (zh) 2004-02-19 2005-01-13 游戏装置以及游戏方法
EP05703524A EP1716895A4 (en) 2004-02-19 2005-01-13 GAME PROGRAM, GAME DEVICE, AND GAME METHOD
KR1020067017500A KR100853831B1 (ko) 2004-02-19 2005-01-13 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
PCT/JP2005/000285 WO2005079940A1 (ja) 2004-02-19 2005-01-13 ゲームプログラム、ゲーム装置及びゲーム方法
KR1020087013282A KR100984805B1 (ko) 2004-02-19 2005-01-13 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
HK07103554.5A HK1096326B (en) 2004-02-19 2005-01-13 Video game device,and video game method
TW094103257A TW200534120A (en) 2004-02-19 2005-02-02 Game program, game device, and game method
US11/465,126 US7878890B2 (en) 2004-02-19 2006-08-17 Game program, game device, and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004043616A JP3789919B2 (ja) 2004-02-19 2004-02-19 ゲームプログラム、ゲーム装置及びゲーム方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2006038218A Division JP4122030B2 (ja) 2006-02-15 2006-02-15 ゲームプログラム、ゲーム装置及びゲーム方法

Publications (2)

Publication Number Publication Date
JP2005230288A JP2005230288A (ja) 2005-09-02
JP3789919B2 true JP3789919B2 (ja) 2006-06-28

Family

ID=34879317

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004043616A Expired - Fee Related JP3789919B2 (ja) 2004-02-19 2004-02-19 ゲームプログラム、ゲーム装置及びゲーム方法

Country Status (7)

Country Link
US (1) US7878890B2 (enExample)
EP (1) EP1716895A4 (enExample)
JP (1) JP3789919B2 (enExample)
KR (2) KR100853831B1 (enExample)
CN (1) CN1921915B (enExample)
TW (1) TW200534120A (enExample)
WO (1) WO2005079940A1 (enExample)

Families Citing this family (37)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3735358B2 (ja) * 2003-09-12 2006-01-18 コナミ株式会社 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
WO2007039056A2 (en) * 2005-09-19 2007-04-12 John Joe O'sullivan Training device
JP3947549B2 (ja) * 2005-12-26 2007-07-25 株式会社コナミデジタルエンタテインメント ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
JP4883759B2 (ja) * 2006-01-13 2012-02-22 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及び画像生成システム
JP3924584B1 (ja) * 2006-02-23 2007-06-06 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP3965198B1 (ja) * 2006-03-16 2007-08-29 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
US20080215975A1 (en) * 2007-03-01 2008-09-04 Phil Harrison Virtual world user opinion & response monitoring
JP4610647B2 (ja) * 2008-02-28 2011-01-12 株式会社コナミデジタルエンタテインメント ネットワーク用のゲームシステム、ネットワーク用のゲームプログラム、ネットワーク用のゲーム装置、およびネットワーク用のゲーム制御方法
US8890774B2 (en) * 2010-02-09 2014-11-18 Disney Enterprises, Inc. Heads-up display for a gaming environment
CN102446359B (zh) * 2010-10-12 2014-01-22 深圳泰山在线科技有限公司 一种基于计算机的小球运动处理方法及系统
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP5282110B2 (ja) * 2011-03-04 2013-09-04 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲーム制御プログラム
WO2013128709A1 (ja) * 2012-03-02 2013-09-06 株式会社ソニー・コンピュータエンタテインメント 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記録したコンピュータ読み取り可能な記録媒体、情報処理装置
US9547316B2 (en) 2012-09-07 2017-01-17 Opower, Inc. Thermostat classification method and system
JP5735472B2 (ja) * 2012-10-26 2015-06-17 株式会社 ディー・エヌ・エー ゲーム提供装置
US10067516B2 (en) 2013-01-22 2018-09-04 Opower, Inc. Method and system to control thermostat using biofeedback
US10719797B2 (en) 2013-05-10 2020-07-21 Opower, Inc. Method of tracking and reporting energy performance for businesses
US10001792B1 (en) 2013-06-12 2018-06-19 Opower, Inc. System and method for determining occupancy schedule for controlling a thermostat
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
US9727063B1 (en) 2014-04-01 2017-08-08 Opower, Inc. Thermostat set point identification
US10019739B1 (en) 2014-04-25 2018-07-10 Opower, Inc. Energy usage alerts for a climate control device
USD753167S1 (en) * 2014-06-27 2016-04-05 Opower, Inc. Display screen of a communications terminal with graphical user interface
USD760261S1 (en) * 2014-06-27 2016-06-28 Opower, Inc. Display screen of a communications terminal with graphical user interface
US10410130B1 (en) 2014-08-07 2019-09-10 Opower, Inc. Inferring residential home characteristics based on energy data
US10572889B2 (en) 2014-08-07 2020-02-25 Opower, Inc. Advanced notification to enable usage reduction
US10033184B2 (en) 2014-11-13 2018-07-24 Opower, Inc. Demand response device configured to provide comparative consumption information relating to proximate users or consumers
US11093950B2 (en) 2015-02-02 2021-08-17 Opower, Inc. Customer activity score
US10198483B2 (en) 2015-02-02 2019-02-05 Opower, Inc. Classification engine for identifying business hours
US10074097B2 (en) 2015-02-03 2018-09-11 Opower, Inc. Classification engine for classifying businesses based on power consumption
US10371861B2 (en) 2015-02-13 2019-08-06 Opower, Inc. Notification techniques for reducing energy usage
US10817789B2 (en) 2015-06-09 2020-10-27 Opower, Inc. Determination of optimal energy storage methods at electric customer service points
US9958360B2 (en) 2015-08-05 2018-05-01 Opower, Inc. Energy audit device
US10559044B2 (en) 2015-11-20 2020-02-11 Opower, Inc. Identification of peak days
US12314870B2 (en) * 2018-06-28 2025-05-27 International Business Machines Corporation Dynamically determining a region of effectiveness of athletes during game play based on predictive factors
CN109589604A (zh) * 2019-01-24 2019-04-09 网易(杭州)网络有限公司 虚拟对象的控制方法、控制装置、存储介质和处理器
JP2021041181A (ja) * 2020-11-05 2021-03-18 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法

Family Cites Families (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3749514A (en) 1971-09-30 1973-07-31 United Aircraft Corp Blade attachment
DE3782160T2 (de) 1986-09-11 1993-02-11 Hughes Aircraft Co Digitales simulationssystem zur erzeugung von realistischen szenen.
US5435554A (en) * 1993-03-08 1995-07-25 Atari Games Corporation Baseball simulation system
US5816953A (en) * 1996-07-02 1998-10-06 Cleveland; William C. Method and apparatus for interactive tennis practice
KR100320262B1 (ko) * 1996-08-05 2002-04-22 기노시타 구니아키 디스플레이화상에서의지점을지정하는장치와방법및디스플레이되는화상에서의지점을지정하기위한프로그램을저장하는읽을수있는기록매체
US6217444B1 (en) * 1996-09-24 2001-04-17 Konami Co., Ltd. Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program
JP3885381B2 (ja) * 1998-09-16 2007-02-21 株式会社セガ ゲームの画像表示方法
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP3359013B2 (ja) * 1999-11-30 2002-12-24 株式会社ナムコ ゲームシステム及び情報記憶媒体
JP3312018B2 (ja) * 2000-01-14 2002-08-05 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
US7671846B1 (en) 2000-01-14 2010-03-02 Sony Computer Entertainment Inc. Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method
JP3403685B2 (ja) * 2000-01-14 2003-05-06 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
US6461237B1 (en) * 2000-01-28 2002-10-08 Square Co., Ltd. Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method
JP2001327750A (ja) * 2000-05-19 2001-11-27 Square Co Ltd 球技系ゲームのカーソル表示を処理するためのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲームのカーソル表示処理装置およびその方法
JP4030249B2 (ja) * 2000-05-19 2008-01-09 株式会社コナミデジタルエンタテインメント アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2002058868A (ja) * 2000-06-07 2002-02-26 Square Co Ltd 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法
JP2002045569A (ja) * 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
EP1703365B1 (en) * 2000-08-23 2008-12-03 Nintendo Co., Limited Information processing apparatus, information storing medium and program thereof, and operating device for game machine
JP3443402B2 (ja) * 2001-01-12 2003-09-02 株式会社コナミコンピュータエンタテインメントスタジオ アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、アクションゲーム制御装置および方法、アクションゲームプログラム
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
CN100473436C (zh) * 2001-02-22 2009-04-01 世嘉股份有限公司 用于控制游戏进行的方法,和用于运行此方法的游戏装置
JP3412693B2 (ja) * 2001-06-28 2003-06-03 株式会社コナミコンピュータエンタテインメント大阪 ネットワークゲーム進行制御システム、ネットワークゲーム進行制御方法及びネットワークゲーム進行制御プログラム
JP2003024639A (ja) * 2001-07-18 2003-01-28 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置
JP4776831B2 (ja) * 2001-09-11 2011-09-21 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、ゲーム装置及びホスト装置
JP4028708B2 (ja) * 2001-10-19 2007-12-26 株式会社コナミデジタルエンタテインメント ゲーム装置及びゲームシステム
JP3559024B2 (ja) * 2002-04-04 2004-08-25 マイクロソフト コーポレイション ゲームプログラムおよびゲーム装置
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
JP4189315B2 (ja) * 2003-12-26 2008-12-03 任天堂株式会社 ゲーム装置およびゲームプログラム
JP3789919B2 (ja) * 2004-02-19 2006-06-28 コナミ株式会社 ゲームプログラム、ゲーム装置及びゲーム方法
US7578742B2 (en) * 2004-03-26 2009-08-25 Nintendo Co., Ltd. Recording medium storing video game program and video game device
US20060068916A1 (en) * 2004-09-30 2006-03-30 Aruze Corporation Gaming server and gaming system
JP5105458B2 (ja) * 2005-10-04 2012-12-26 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5415730B2 (ja) * 2008-09-04 2014-02-12 任天堂株式会社 画像処理プログラム、画像処理装置、画像処理方法、および画像処理システム

Also Published As

Publication number Publication date
JP2005230288A (ja) 2005-09-02
US20060276241A1 (en) 2006-12-07
TW200534120A (en) 2005-10-16
US7878890B2 (en) 2011-02-01
TWI297841B (enExample) 2008-06-11
HK1096326A1 (en) 2007-06-01
KR20060114027A (ko) 2006-11-03
KR20080056777A (ko) 2008-06-23
EP1716895A1 (en) 2006-11-02
KR100984805B1 (ko) 2010-10-05
KR100853831B1 (ko) 2008-08-22
EP1716895A4 (en) 2007-12-12
CN1921915A (zh) 2007-02-28
WO2005079940A1 (ja) 2005-09-01
CN1921915B (zh) 2011-06-01

Similar Documents

Publication Publication Date Title
JP3789919B2 (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP4521020B2 (ja) ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP4463289B2 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP3735358B2 (ja) ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法
JP3892889B1 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
KR101037284B1 (ko) 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법
JP4122030B2 (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP3924584B1 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP3965198B1 (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法
JP3934660B1 (ja) ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
JP3762919B2 (ja) ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法
HK1096326B (en) Video game device,and video game method
JP2007068824A (ja) ゲームプログラム、ゲーム装置及びゲーム方法
JP2007313018A (ja) ゲームプログラム、ゲーム装置及びゲーム制御方法

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050606

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20050623

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20050913

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20051114

A911 Transfer to examiner for re-examination before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20051117

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20051220

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20060215

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20060322

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20060329

R150 Certificate of patent or registration of utility model

Ref document number: 3789919

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

A711 Notification of change in applicant

Free format text: JAPANESE INTERMEDIATE CODE: A712

Effective date: 20060427

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20090407

Year of fee payment: 3

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20090407

Year of fee payment: 3

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20090407

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100407

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110407

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110407

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120407

Year of fee payment: 6

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130407

Year of fee payment: 7

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140407

Year of fee payment: 8

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees