JP3789919B2 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム方法 Download PDFInfo
- Publication number
- JP3789919B2 JP3789919B2 JP2004043616A JP2004043616A JP3789919B2 JP 3789919 B2 JP3789919 B2 JP 3789919B2 JP 2004043616 A JP2004043616 A JP 2004043616A JP 2004043616 A JP2004043616 A JP 2004043616A JP 3789919 B2 JP3789919 B2 JP 3789919B2
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- JP
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- Prior art keywords
- ball
- character
- control unit
- moving body
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (9)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004043616A JP3789919B2 (ja) | 2004-02-19 | 2004-02-19 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| CN2005800053671A CN1921915B (zh) | 2004-02-19 | 2005-01-13 | 游戏装置以及游戏方法 |
| EP05703524A EP1716895A4 (en) | 2004-02-19 | 2005-01-13 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD |
| KR1020067017500A KR100853831B1 (ko) | 2004-02-19 | 2005-01-13 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
| PCT/JP2005/000285 WO2005079940A1 (ja) | 2004-02-19 | 2005-01-13 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| KR1020087013282A KR100984805B1 (ko) | 2004-02-19 | 2005-01-13 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 제어 방법 |
| HK07103554.5A HK1096326B (en) | 2004-02-19 | 2005-01-13 | Video game device,and video game method |
| TW094103257A TW200534120A (en) | 2004-02-19 | 2005-02-02 | Game program, game device, and game method |
| US11/465,126 US7878890B2 (en) | 2004-02-19 | 2006-08-17 | Game program, game device, and game method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004043616A JP3789919B2 (ja) | 2004-02-19 | 2004-02-19 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006038218A Division JP4122030B2 (ja) | 2006-02-15 | 2006-02-15 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2005230288A JP2005230288A (ja) | 2005-09-02 |
| JP3789919B2 true JP3789919B2 (ja) | 2006-06-28 |
Family
ID=34879317
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004043616A Expired - Fee Related JP3789919B2 (ja) | 2004-02-19 | 2004-02-19 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US7878890B2 (enExample) |
| EP (1) | EP1716895A4 (enExample) |
| JP (1) | JP3789919B2 (enExample) |
| KR (2) | KR100853831B1 (enExample) |
| CN (1) | CN1921915B (enExample) |
| TW (1) | TW200534120A (enExample) |
| WO (1) | WO2005079940A1 (enExample) |
Families Citing this family (37)
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| JP3735358B2 (ja) * | 2003-09-12 | 2006-01-18 | コナミ株式会社 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法 |
| JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| WO2007039056A2 (en) * | 2005-09-19 | 2007-04-12 | John Joe O'sullivan | Training device |
| JP3947549B2 (ja) * | 2005-12-26 | 2007-07-25 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
| JP4883759B2 (ja) * | 2006-01-13 | 2012-02-22 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び画像生成システム |
| JP3924584B1 (ja) * | 2006-02-23 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| JP3965198B1 (ja) * | 2006-03-16 | 2007-08-29 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| US20080215975A1 (en) * | 2007-03-01 | 2008-09-04 | Phil Harrison | Virtual world user opinion & response monitoring |
| JP4610647B2 (ja) * | 2008-02-28 | 2011-01-12 | 株式会社コナミデジタルエンタテインメント | ネットワーク用のゲームシステム、ネットワーク用のゲームプログラム、ネットワーク用のゲーム装置、およびネットワーク用のゲーム制御方法 |
| US8890774B2 (en) * | 2010-02-09 | 2014-11-18 | Disney Enterprises, Inc. | Heads-up display for a gaming environment |
| CN102446359B (zh) * | 2010-10-12 | 2014-01-22 | 深圳泰山在线科技有限公司 | 一种基于计算机的小球运动处理方法及系统 |
| JP5174123B2 (ja) * | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP5282110B2 (ja) * | 2011-03-04 | 2013-09-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲーム制御プログラム |
| WO2013128709A1 (ja) * | 2012-03-02 | 2013-09-06 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記録したコンピュータ読み取り可能な記録媒体、情報処理装置 |
| US9547316B2 (en) | 2012-09-07 | 2017-01-17 | Opower, Inc. | Thermostat classification method and system |
| JP5735472B2 (ja) * | 2012-10-26 | 2015-06-17 | 株式会社 ディー・エヌ・エー | ゲーム提供装置 |
| US10067516B2 (en) | 2013-01-22 | 2018-09-04 | Opower, Inc. | Method and system to control thermostat using biofeedback |
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| JP5898169B2 (ja) * | 2013-12-12 | 2016-04-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム及びプログラム |
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| JP2021041181A (ja) * | 2020-11-05 | 2021-03-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
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| US20060068916A1 (en) * | 2004-09-30 | 2006-03-30 | Aruze Corporation | Gaming server and gaming system |
| JP5105458B2 (ja) * | 2005-10-04 | 2012-12-26 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| JP5415730B2 (ja) * | 2008-09-04 | 2014-02-12 | 任天堂株式会社 | 画像処理プログラム、画像処理装置、画像処理方法、および画像処理システム |
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2004
- 2004-02-19 JP JP2004043616A patent/JP3789919B2/ja not_active Expired - Fee Related
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2005
- 2005-01-13 CN CN2005800053671A patent/CN1921915B/zh not_active Expired - Fee Related
- 2005-01-13 KR KR1020067017500A patent/KR100853831B1/ko not_active Expired - Fee Related
- 2005-01-13 EP EP05703524A patent/EP1716895A4/en not_active Withdrawn
- 2005-01-13 WO PCT/JP2005/000285 patent/WO2005079940A1/ja not_active Ceased
- 2005-01-13 KR KR1020087013282A patent/KR100984805B1/ko not_active Expired - Fee Related
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Also Published As
| Publication number | Publication date |
|---|---|
| JP2005230288A (ja) | 2005-09-02 |
| US20060276241A1 (en) | 2006-12-07 |
| TW200534120A (en) | 2005-10-16 |
| US7878890B2 (en) | 2011-02-01 |
| TWI297841B (enExample) | 2008-06-11 |
| HK1096326A1 (en) | 2007-06-01 |
| KR20060114027A (ko) | 2006-11-03 |
| KR20080056777A (ko) | 2008-06-23 |
| EP1716895A1 (en) | 2006-11-02 |
| KR100984805B1 (ko) | 2010-10-05 |
| KR100853831B1 (ko) | 2008-08-22 |
| EP1716895A4 (en) | 2007-12-12 |
| CN1921915A (zh) | 2007-02-28 |
| WO2005079940A1 (ja) | 2005-09-01 |
| CN1921915B (zh) | 2011-06-01 |
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