JP3745475B2 - ゲーム装置及び画像処理装置 - Google Patents

ゲーム装置及び画像処理装置 Download PDF

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Publication number
JP3745475B2
JP3745475B2 JP32739696A JP32739696A JP3745475B2 JP 3745475 B2 JP3745475 B2 JP 3745475B2 JP 32739696 A JP32739696 A JP 32739696A JP 32739696 A JP32739696 A JP 32739696A JP 3745475 B2 JP3745475 B2 JP 3745475B2
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JP
Japan
Prior art keywords
zone
enemy
viewpoint
enemy character
attack
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP32739696A
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English (en)
Japanese (ja)
Other versions
JPH10165647A5 (enExample
JPH10165647A (ja
Inventor
万知 三本木
孝二 大戸
隆志 小田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP32739696A priority Critical patent/JP3745475B2/ja
Priority to US08/984,591 priority patent/US6217446B1/en
Publication of JPH10165647A publication Critical patent/JPH10165647A/ja
Publication of JPH10165647A5 publication Critical patent/JPH10165647A5/ja
Application granted granted Critical
Publication of JP3745475B2 publication Critical patent/JP3745475B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
JP32739696A 1996-12-06 1996-12-06 ゲーム装置及び画像処理装置 Expired - Fee Related JP3745475B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP32739696A JP3745475B2 (ja) 1996-12-06 1996-12-06 ゲーム装置及び画像処理装置
US08/984,591 US6217446B1 (en) 1996-12-06 1997-12-03 Game device and picture processing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32739696A JP3745475B2 (ja) 1996-12-06 1996-12-06 ゲーム装置及び画像処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2005295701A Division JP4117687B2 (ja) 2005-10-07 2005-10-07 画像処理装置

Publications (3)

Publication Number Publication Date
JPH10165647A JPH10165647A (ja) 1998-06-23
JPH10165647A5 JPH10165647A5 (enExample) 2004-11-25
JP3745475B2 true JP3745475B2 (ja) 2006-02-15

Family

ID=18198693

Family Applications (1)

Application Number Title Priority Date Filing Date
JP32739696A Expired - Fee Related JP3745475B2 (ja) 1996-12-06 1996-12-06 ゲーム装置及び画像処理装置

Country Status (2)

Country Link
US (1) US6217446B1 (enExample)
JP (1) JP3745475B2 (enExample)

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CN1183494C (zh) * 1997-11-25 2005-01-05 世嘉股份有限公司 图象生成装置
EP1669930A3 (en) * 1998-05-20 2006-09-06 Sega Enterprises, Ltd. Image processing unit, game machine, image processing method, and recording medium
KR100374465B1 (ko) * 1998-07-02 2003-03-04 가부시키가이샤 세가 게임을 실행하는 방법 및, 이것을 실시하는 게임 장치
JP2000200361A (ja) * 1998-08-07 2000-07-18 Sega Enterp Ltd 画像処理装置及び情報記録媒体
JP2000279637A (ja) 1999-03-30 2000-10-10 Square Co Ltd ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体
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JP4278071B2 (ja) 1999-06-17 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
US7839399B2 (en) 1999-07-29 2010-11-23 Benman William J System and method for volumetric display of video images extracted from arbitrary background environments
JP4387511B2 (ja) * 1999-09-09 2009-12-16 株式会社バンダイナムコゲームス ゲーム装置および情報記憶媒体
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US6699127B1 (en) * 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
JP3479504B2 (ja) 2000-09-21 2003-12-15 コナミ株式会社 ビデオゲーム装置、キャラクタ行動制御方法及びキャラクタ行動制御プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3699660B2 (ja) * 2001-03-30 2005-09-28 コナミ株式会社 ゲーム装置及びネットワークゲームシステム
JP3482602B2 (ja) * 2001-08-21 2003-12-22 コナミ株式会社 対戦型ゲームのプログラム
JP3712065B2 (ja) * 2002-08-30 2005-11-02 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3931796B2 (ja) 2002-11-28 2007-06-20 株式会社セガ アクションゲームの制御プログラム
JP3696216B2 (ja) * 2003-03-05 2005-09-14 株式会社スクウェア・エニックス 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体
KR100575174B1 (ko) * 2003-06-19 2006-05-02 아르재 가부시키가이샤 프로그램을 기록한 컴퓨터 판독 가능한 매체 및 게임 장치
US7223174B2 (en) * 2003-06-19 2007-05-29 Aruze Corporation Program for implementing a game and gaming machine
JP4099434B2 (ja) 2003-07-08 2008-06-11 任天堂株式会社 画像生成プログラム及びゲーム装置
JP4545543B2 (ja) * 2004-05-07 2010-09-15 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP4388878B2 (ja) * 2004-10-19 2009-12-24 任天堂株式会社 入力処理プログラムおよび入力処理装置
JP4244040B2 (ja) * 2005-03-10 2009-03-25 任天堂株式会社 入力処理プログラムおよび入力処理装置
JP2006280733A (ja) * 2005-04-01 2006-10-19 Aruze Corp ゲームプログラム、ゲーム装置及び記録媒体
JP2006280731A (ja) * 2005-04-01 2006-10-19 Aruze Corp ゲームプログラム、ゲーム装置及び記録媒体
JP4262217B2 (ja) * 2005-04-26 2009-05-13 任天堂株式会社 ゲームプログラム及びゲーム装置
JP4260770B2 (ja) * 2005-05-09 2009-04-30 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3964921B2 (ja) * 2005-07-15 2007-08-22 株式会社バンダイ ゲーム装置、及びその制御方法
JP4711223B2 (ja) * 2005-08-02 2011-06-29 株式会社セガ 画像生成プログラム、記憶媒体、画像処理方法及び画像処理装置
JP4756632B2 (ja) * 2005-08-23 2011-08-24 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3916648B1 (ja) * 2006-02-17 2007-05-16 株式会社コナミデジタルエンタテインメント ゲームサーバ装置、ゲームサービス方法、ならびに、プログラム
JP4094647B2 (ja) * 2006-09-13 2008-06-04 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
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JP4459993B2 (ja) * 2007-10-03 2010-04-28 株式会社スクウェア・エニックス 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体
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JP4392446B2 (ja) 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP5411473B2 (ja) * 2008-09-16 2014-02-12 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP5421655B2 (ja) * 2009-05-28 2014-02-19 任天堂株式会社 ゲームプログラム及びゲーム装置
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JP5149337B2 (ja) * 2010-06-11 2013-02-20 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
JP5765552B2 (ja) * 2011-01-19 2015-08-19 株式会社セガゲームス ゲーム装置
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Also Published As

Publication number Publication date
JPH10165647A (ja) 1998-06-23
US6217446B1 (en) 2001-04-17

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