JP3745475B2 - ゲーム装置及び画像処理装置 - Google Patents
ゲーム装置及び画像処理装置 Download PDFInfo
- Publication number
- JP3745475B2 JP3745475B2 JP32739696A JP32739696A JP3745475B2 JP 3745475 B2 JP3745475 B2 JP 3745475B2 JP 32739696 A JP32739696 A JP 32739696A JP 32739696 A JP32739696 A JP 32739696A JP 3745475 B2 JP3745475 B2 JP 3745475B2
- Authority
- JP
- Japan
- Prior art keywords
- zone
- enemy
- viewpoint
- enemy character
- attack
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0291—Shooting or hurling games with a simulated projectile, e.g. an image on a screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP32739696A JP3745475B2 (ja) | 1996-12-06 | 1996-12-06 | ゲーム装置及び画像処理装置 |
| US08/984,591 US6217446B1 (en) | 1996-12-06 | 1997-12-03 | Game device and picture processing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP32739696A JP3745475B2 (ja) | 1996-12-06 | 1996-12-06 | ゲーム装置及び画像処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005295701A Division JP4117687B2 (ja) | 2005-10-07 | 2005-10-07 | 画像処理装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH10165647A JPH10165647A (ja) | 1998-06-23 |
| JPH10165647A5 JPH10165647A5 (enExample) | 2004-11-25 |
| JP3745475B2 true JP3745475B2 (ja) | 2006-02-15 |
Family
ID=18198693
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP32739696A Expired - Fee Related JP3745475B2 (ja) | 1996-12-06 | 1996-12-06 | ゲーム装置及び画像処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6217446B1 (enExample) |
| JP (1) | JP3745475B2 (enExample) |
Families Citing this family (48)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1183494C (zh) * | 1997-11-25 | 2005-01-05 | 世嘉股份有限公司 | 图象生成装置 |
| EP1669930A3 (en) * | 1998-05-20 | 2006-09-06 | Sega Enterprises, Ltd. | Image processing unit, game machine, image processing method, and recording medium |
| KR100374465B1 (ko) * | 1998-07-02 | 2003-03-04 | 가부시키가이샤 세가 | 게임을 실행하는 방법 및, 이것을 실시하는 게임 장치 |
| JP2000200361A (ja) * | 1998-08-07 | 2000-07-18 | Sega Enterp Ltd | 画像処理装置及び情報記録媒体 |
| JP2000279637A (ja) | 1999-03-30 | 2000-10-10 | Square Co Ltd | ゲーム装置、ゲーム表示制御方法、およびコンピュータ読取り可能な記録媒体 |
| JP2000308759A (ja) * | 1999-04-27 | 2000-11-07 | Konami Co Ltd | ビデオゲームのキャラクタを制御する方法、ビデオゲーム装置、及び記録媒体 |
| JP4278071B2 (ja) | 1999-06-17 | 2009-06-10 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| US7839399B2 (en) | 1999-07-29 | 2010-11-23 | Benman William J | System and method for volumetric display of video images extracted from arbitrary background environments |
| JP4387511B2 (ja) * | 1999-09-09 | 2009-12-16 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
| US6273818B1 (en) * | 1999-10-25 | 2001-08-14 | Square Co., Ltd. | Video game apparatus and method and storage medium |
| JP2001149653A (ja) * | 1999-11-25 | 2001-06-05 | Namco Ltd | ゲーム装置、経路選択方法および情報記憶媒体 |
| JP3751789B2 (ja) * | 2000-03-02 | 2006-03-01 | 株式会社ナムコ | ゲーム装置及び情報記憶媒体 |
| US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
| JP3479504B2 (ja) | 2000-09-21 | 2003-12-15 | コナミ株式会社 | ビデオゲーム装置、キャラクタ行動制御方法及びキャラクタ行動制御プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3699660B2 (ja) * | 2001-03-30 | 2005-09-28 | コナミ株式会社 | ゲーム装置及びネットワークゲームシステム |
| JP3482602B2 (ja) * | 2001-08-21 | 2003-12-22 | コナミ株式会社 | 対戦型ゲームのプログラム |
| JP3712065B2 (ja) * | 2002-08-30 | 2005-11-02 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP3931796B2 (ja) | 2002-11-28 | 2007-06-20 | 株式会社セガ | アクションゲームの制御プログラム |
| JP3696216B2 (ja) * | 2003-03-05 | 2005-09-14 | 株式会社スクウェア・エニックス | 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体 |
| KR100575174B1 (ko) * | 2003-06-19 | 2006-05-02 | 아르재 가부시키가이샤 | 프로그램을 기록한 컴퓨터 판독 가능한 매체 및 게임 장치 |
| US7223174B2 (en) * | 2003-06-19 | 2007-05-29 | Aruze Corporation | Program for implementing a game and gaming machine |
| JP4099434B2 (ja) | 2003-07-08 | 2008-06-11 | 任天堂株式会社 | 画像生成プログラム及びゲーム装置 |
| JP4545543B2 (ja) * | 2004-05-07 | 2010-09-15 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| JP4388878B2 (ja) * | 2004-10-19 | 2009-12-24 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
| JP4244040B2 (ja) * | 2005-03-10 | 2009-03-25 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
| JP2006280733A (ja) * | 2005-04-01 | 2006-10-19 | Aruze Corp | ゲームプログラム、ゲーム装置及び記録媒体 |
| JP2006280731A (ja) * | 2005-04-01 | 2006-10-19 | Aruze Corp | ゲームプログラム、ゲーム装置及び記録媒体 |
| JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP4260770B2 (ja) * | 2005-05-09 | 2009-04-30 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP3964921B2 (ja) * | 2005-07-15 | 2007-08-22 | 株式会社バンダイ | ゲーム装置、及びその制御方法 |
| JP4711223B2 (ja) * | 2005-08-02 | 2011-06-29 | 株式会社セガ | 画像生成プログラム、記憶媒体、画像処理方法及び画像処理装置 |
| JP4756632B2 (ja) * | 2005-08-23 | 2011-08-24 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP3916648B1 (ja) * | 2006-02-17 | 2007-05-16 | 株式会社コナミデジタルエンタテインメント | ゲームサーバ装置、ゲームサービス方法、ならびに、プログラム |
| JP4094647B2 (ja) * | 2006-09-13 | 2008-06-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| WO2008063390A2 (en) * | 2006-11-09 | 2008-05-29 | Wms Gaming Inc. | Wagering game with 3d gaming environment using dynamic camera |
| JP2007105499A (ja) * | 2007-01-09 | 2007-04-26 | Namco Bandai Games Inc | ゲームシステム、プログラム及び情報記憶媒体 |
| JP4459993B2 (ja) * | 2007-10-03 | 2010-04-28 | 株式会社スクウェア・エニックス | 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体 |
| EP2219749A2 (fr) * | 2007-12-14 | 2010-08-25 | France Telecom | Procede de gestion de l'affichage ou de la suppression d'une representation d'un utilisateur dans un environnement virtuel |
| JP4392446B2 (ja) | 2007-12-21 | 2010-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| JP5411473B2 (ja) * | 2008-09-16 | 2014-02-12 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| JP5421655B2 (ja) * | 2009-05-28 | 2014-02-19 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP5469379B2 (ja) | 2009-05-28 | 2014-04-16 | 任天堂株式会社 | ゲームプログラム、および、ゲーム装置 |
| JP5149337B2 (ja) * | 2010-06-11 | 2013-02-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
| JP5765552B2 (ja) * | 2011-01-19 | 2015-08-19 | 株式会社セガゲームス | ゲーム装置 |
| US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
| US20150231509A1 (en) * | 2014-02-17 | 2015-08-20 | Xaviant, LLC (a GA Limited Liability Company) | System, Method, and Apparatus for Smart Targeting |
| US9399166B1 (en) | 2014-06-03 | 2016-07-26 | Epic Games, Inc. | System and method for object weakpoint generation |
| JP7123736B2 (ja) * | 2018-10-23 | 2022-08-23 | キヤノン株式会社 | 画像処理装置、画像処理方法、およびプログラム |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4597741A (en) * | 1984-04-09 | 1986-07-01 | Honeywell | Apparatus for simulation of a field of view |
| IL79822A (en) * | 1985-12-19 | 1990-03-19 | Gen Electric | Method of comprehensive distortion correction for a computer image generation system |
| GB9009127D0 (en) * | 1990-04-24 | 1990-06-20 | Rediffusion Simulation Ltd | Image generator |
| JPH05108603A (ja) * | 1991-10-18 | 1993-04-30 | Toshiba Corp | シミユレーシヨンシステム |
| JPH06223201A (ja) * | 1993-01-22 | 1994-08-12 | Matsushita Electric Ind Co Ltd | 並列画像生成装置 |
| US5815411A (en) * | 1993-09-10 | 1998-09-29 | Criticom Corporation | Electro-optic vision system which exploits position and attitude |
| US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
| FR2714502A1 (fr) * | 1993-12-29 | 1995-06-30 | Philips Laboratoire Electroniq | Procédé et dispositif de traitement d'image pour construire à partir d'une image source une image cible avec changement de perspective. |
| US5793310A (en) * | 1994-02-04 | 1998-08-11 | Nissan Motor Co., Ltd. | Portable or vehicular navigating apparatus and method capable of displaying bird's eye view |
| US5454720A (en) * | 1994-05-31 | 1995-10-03 | Motorola, Inc. | Method for elimination of ambiguous solutions in a hyperbolic positioning system |
| KR100393504B1 (ko) * | 1994-06-20 | 2003-10-30 | 가부시키가이샤 세가 | 오브젝트방향제어방법및장치 |
| KR100229375B1 (ko) * | 1994-06-28 | 1999-11-01 | 이리마지리 쇼우이치로 | 게임 장치 및 게임의 리플레이 방법 |
| US5736982A (en) * | 1994-08-03 | 1998-04-07 | Nippon Telegraph And Telephone Corporation | Virtual space apparatus with avatars and speech |
| JPH0869274A (ja) * | 1994-08-30 | 1996-03-12 | Sega Enterp Ltd | 画像処理装置およびその方法 |
| US5714997A (en) * | 1995-01-06 | 1998-02-03 | Anderson; David P. | Virtual reality television system |
| US5850352A (en) * | 1995-03-31 | 1998-12-15 | The Regents Of The University Of California | Immersive video, including video hypermosaicing to generate from multiple video views of a scene a three-dimensional video mosaic from which diverse virtual video scene images are synthesized, including panoramic, scene interactive and stereoscopic images |
| US5764241A (en) * | 1995-11-30 | 1998-06-09 | Microsoft Corporation | Method and system for modeling and presenting integrated media with a declarative modeling language for representing reactive behavior |
| JPH09161095A (ja) * | 1995-12-07 | 1997-06-20 | Sega Enterp Ltd | 画像処理装置 |
| US5880731A (en) * | 1995-12-14 | 1999-03-09 | Microsoft Corporation | Use of avatars with automatic gesturing and bounded interaction in on-line chat session |
| US5641288A (en) * | 1996-01-11 | 1997-06-24 | Zaenglein, Jr.; William G. | Shooting simulating process and training device using a virtual reality display screen |
| US5769718A (en) * | 1996-05-15 | 1998-06-23 | Rieder; William R. | Video game apparatus and medium readable by a computer stored with video game program |
-
1996
- 1996-12-06 JP JP32739696A patent/JP3745475B2/ja not_active Expired - Fee Related
-
1997
- 1997-12-03 US US08/984,591 patent/US6217446B1/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH10165647A (ja) | 1998-06-23 |
| US6217446B1 (en) | 2001-04-17 |
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