HK1223878A1 - 計算機的控制方法、控制程序以及計算機 - Google Patents

計算機的控制方法、控制程序以及計算機

Info

Publication number
HK1223878A1
HK1223878A1 HK16112127.3A HK16112127A HK1223878A1 HK 1223878 A1 HK1223878 A1 HK 1223878A1 HK 16112127 A HK16112127 A HK 16112127A HK 1223878 A1 HK1223878 A1 HK 1223878A1
Authority
HK
Hong Kong
Prior art keywords
computer
control
control method
control program
program
Prior art date
Application number
HK16112127.3A
Other languages
English (en)
Inventor
江田大輝
Original Assignee
Gree Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=52743572&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=HK1223878(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Priority claimed from JP2013202721A external-priority patent/JP5525096B1/ja
Priority claimed from JP2014080554A external-priority patent/JP5676032B1/ja
Application filed by Gree Inc filed Critical Gree Inc
Publication of HK1223878A1 publication Critical patent/HK1223878A1/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
HK16112127.3A 2013-09-27 2016-10-20 計算機的控制方法、控制程序以及計算機 HK1223878A1 (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2013202721A JP5525096B1 (ja) 2013-09-27 2013-09-27 コンピュータ、その制御方法、及びその制御プログラム
JP2014080554A JP5676032B1 (ja) 2014-04-09 2014-04-09 コンピュータ、その制御方法、及びその制御プログラム
PCT/JP2014/075673 WO2015046447A1 (ja) 2013-09-27 2014-09-26 コンピュータの制御方法、制御プログラム及びコンピュータ

Publications (1)

Publication Number Publication Date
HK1223878A1 true HK1223878A1 (zh) 2017-08-11

Family

ID=52743572

Family Applications (1)

Application Number Title Priority Date Filing Date
HK16112127.3A HK1223878A1 (zh) 2013-09-27 2016-10-20 計算機的控制方法、控制程序以及計算機

Country Status (9)

Country Link
US (13) US9597594B2 (zh)
EP (2) EP3932503A1 (zh)
CN (3) CN105579106B (zh)
AU (2) AU2014325117A1 (zh)
CA (1) CA2925091A1 (zh)
GB (5) GB2584247A (zh)
HK (1) HK1223878A1 (zh)
SG (2) SG11201602230QA (zh)
WO (1) WO2015046447A1 (zh)

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Publication number Publication date
GB2593560A (en) 2021-09-29
AU2014325117A1 (en) 2016-04-07
US20170106287A1 (en) 2017-04-20
SG10201804289YA (en) 2018-06-28
CA2925091A1 (en) 2015-04-02
US9597594B2 (en) 2017-03-21
WO2015046447A1 (ja) 2015-04-02
CN112774205A (zh) 2021-05-11
US20180361241A1 (en) 2018-12-20
US10307675B2 (en) 2019-06-04
SG11201602230QA (en) 2016-04-28
GB202015871D0 (en) 2020-11-18
GB2585805A (en) 2021-01-20
US20170296923A1 (en) 2017-10-19
EP3050606B1 (en) 2021-07-28
US20190275427A1 (en) 2019-09-12
US10307678B2 (en) 2019-06-04
US11628361B2 (en) 2023-04-18
GB2535656A (en) 2016-08-24
US10307676B2 (en) 2019-06-04
GB201604478D0 (en) 2016-04-27
GB202015873D0 (en) 2020-11-18
CN105579106B (zh) 2021-02-26
US10335682B2 (en) 2019-07-02
US20170296924A1 (en) 2017-10-19
US20240082719A1 (en) 2024-03-14
GB202015912D0 (en) 2020-11-18
EP3050606A1 (en) 2016-08-03
US20180361244A1 (en) 2018-12-20
GB202012341D0 (en) 2020-09-23
US10328347B2 (en) 2019-06-25
GB2584247A (en) 2020-11-25
US10398978B2 (en) 2019-09-03
US10335683B2 (en) 2019-07-02
US20180361242A1 (en) 2018-12-20
CN112774206A (zh) 2021-05-11
AU2020200826A1 (en) 2020-04-16
US20170296925A1 (en) 2017-10-19
EP3932503A1 (en) 2022-01-05
US20180361243A1 (en) 2018-12-20
US10307677B2 (en) 2019-06-04
US20170296926A1 (en) 2017-10-19
US20190351326A1 (en) 2019-11-21
CN112774205B (zh) 2024-02-13
CN105579106A (zh) 2016-05-11
US20160107085A1 (en) 2016-04-21
US10300385B2 (en) 2019-05-28
EP3050606A4 (en) 2017-08-30

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