HK1223878A1 - 計算機的控制方法、控制程序以及計算機 - Google Patents
計算機的控制方法、控制程序以及計算機Info
- Publication number
- HK1223878A1 HK1223878A1 HK16112127.3A HK16112127A HK1223878A1 HK 1223878 A1 HK1223878 A1 HK 1223878A1 HK 16112127 A HK16112127 A HK 16112127A HK 1223878 A1 HK1223878 A1 HK 1223878A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- computer
- control
- control method
- control program
- program
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013202721A JP5525096B1 (ja) | 2013-09-27 | 2013-09-27 | コンピュータ、その制御方法、及びその制御プログラム |
JP2014080554A JP5676032B1 (ja) | 2014-04-09 | 2014-04-09 | コンピュータ、その制御方法、及びその制御プログラム |
PCT/JP2014/075673 WO2015046447A1 (ja) | 2013-09-27 | 2014-09-26 | コンピュータの制御方法、制御プログラム及びコンピュータ |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1223878A1 true HK1223878A1 (zh) | 2017-08-11 |
Family
ID=52743572
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK16112127.3A HK1223878A1 (zh) | 2013-09-27 | 2016-10-20 | 計算機的控制方法、控制程序以及計算機 |
Country Status (9)
Country | Link |
---|---|
US (13) | US9597594B2 (zh) |
EP (2) | EP3932503A1 (zh) |
CN (3) | CN105579106B (zh) |
AU (2) | AU2014325117A1 (zh) |
CA (1) | CA2925091A1 (zh) |
GB (5) | GB2584247A (zh) |
HK (1) | HK1223878A1 (zh) |
SG (2) | SG11201602230QA (zh) |
WO (1) | WO2015046447A1 (zh) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
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GB2584247A (en) * | 2013-09-27 | 2020-11-25 | Gree Inc | Method for controlling computer, control program and computer |
JP6009048B1 (ja) | 2015-07-22 | 2016-10-19 | 株式会社コロプラ | ゲームプログラム |
JP6570917B2 (ja) * | 2015-08-13 | 2019-09-04 | 株式会社コロプラ | ゲームプログラム |
US9821231B2 (en) | 2015-12-04 | 2017-11-21 | Colopl, Inc. | Game program |
JP6325618B2 (ja) * | 2016-09-14 | 2018-05-16 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバ及びプログラム |
JP6923387B2 (ja) * | 2017-07-31 | 2021-08-18 | グリー株式会社 | プログラム、情報処理装置、及び制御方法 |
US11212645B2 (en) * | 2020-06-05 | 2021-12-28 | Innovet, Llc | Apparatus and method for assigning resources to persons within a facility |
CN111773701B (zh) * | 2020-07-29 | 2023-10-20 | 网易(杭州)网络有限公司 | 游戏中水面平台建造方法及装置、电子设备、存储介质 |
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2014
- 2014-09-26 GB GB2012341.0A patent/GB2584247A/en not_active Withdrawn
- 2014-09-26 CN CN201480052507.XA patent/CN105579106B/zh active Active
- 2014-09-26 GB GB2015871.3A patent/GB2593560A/en not_active Withdrawn
- 2014-09-26 GB GB1604478.6A patent/GB2535656A/en not_active Withdrawn
- 2014-09-26 CN CN202110133099.2A patent/CN112774205B/zh active Active
- 2014-09-26 CN CN202110133356.2A patent/CN112774206A/zh active Pending
- 2014-09-26 CA CA2925091A patent/CA2925091A1/en not_active Abandoned
- 2014-09-26 GB GBGB2015912.5A patent/GB202015912D0/en not_active Ceased
- 2014-09-26 WO PCT/JP2014/075673 patent/WO2015046447A1/ja active Application Filing
- 2014-09-26 AU AU2014325117A patent/AU2014325117A1/en not_active Abandoned
- 2014-09-26 SG SG11201602230QA patent/SG11201602230QA/en unknown
- 2014-09-26 EP EP21179312.0A patent/EP3932503A1/en active Pending
- 2014-09-26 EP EP14848832.3A patent/EP3050606B1/en active Active
- 2014-09-26 SG SG10201804289YA patent/SG10201804289YA/en unknown
- 2014-09-26 GB GB2015873.9A patent/GB2585805A/en not_active Withdrawn
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2015
- 2015-12-30 US US14/983,984 patent/US9597594B2/en active Active
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2016
- 2016-10-20 HK HK16112127.3A patent/HK1223878A1/zh unknown
- 2016-12-29 US US15/393,646 patent/US10398978B2/en active Active
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2017
- 2017-06-29 US US15/636,964 patent/US10307676B2/en active Active
- 2017-06-29 US US15/636,847 patent/US10307675B2/en active Active
- 2017-06-29 US US15/636,925 patent/US10328347B2/en active Active
- 2017-06-30 US US15/638,639 patent/US10307677B2/en active Active
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2018
- 2018-08-24 US US16/112,057 patent/US10300385B2/en active Active
- 2018-08-24 US US16/111,820 patent/US10307678B2/en active Active
- 2018-08-24 US US16/111,945 patent/US10335682B2/en active Active
- 2018-08-24 US US16/111,966 patent/US10335683B2/en active Active
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2019
- 2019-05-24 US US16/422,810 patent/US11628361B2/en active Active
- 2019-07-31 US US16/528,415 patent/US20190351326A1/en not_active Abandoned
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2020
- 2020-02-05 AU AU2020200826A patent/AU2020200826A1/en not_active Abandoned
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2023
- 2023-11-24 US US18/518,832 patent/US20240082719A1/en active Pending
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