TW201228697A - Method of updating images and game settings - Google Patents

Method of updating images and game settings Download PDF

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Publication number
TW201228697A
TW201228697A TW100100849A TW100100849A TW201228697A TW 201228697 A TW201228697 A TW 201228697A TW 100100849 A TW100100849 A TW 100100849A TW 100100849 A TW100100849 A TW 100100849A TW 201228697 A TW201228697 A TW 201228697A
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TW
Taiwan
Prior art keywords
game
image
card
identification
updating
Prior art date
Application number
TW100100849A
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Chinese (zh)
Inventor
Jung-Chi Lai
Original Assignee
Darfon Electronics Corp
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Publication date
Application filed by Darfon Electronics Corp filed Critical Darfon Electronics Corp
Priority to TW100100849A priority Critical patent/TW201228697A/en
Publication of TW201228697A publication Critical patent/TW201228697A/en

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Abstract

While a user intends to play an electronic game installed on a mainframe, images are retrieved by scanning a face shape or a specific object, so that a displayed image of the mainframe or a game setting of the electronic game can be updated according to the scanned face shape or the scanned specific object.

Description

201228697 六、發明說明: 【發明所屬之技術領域】 本發明係揭露一種更新影像晝面及遊戲設定之方法,尤指一種 根據可辨識遊戲物件更新影像畫面及遊戲設定之方法。 【先前技術】 在部分公共場所設置有給孩童使用的大型遊戲機台,以讓家長 在I1。同孩里在泫類公共場所從事活動時,得以讓孩童享受該些大型 L戲機D 、的電子遊戲服務。在該些大型遊戲機台所提供的電子 遊戲服務巾,卡片對戰形式的電子遊戲服務是最廣為受孩童歡迎的 一種。卡片對戰的電子賴服務在進行時,除了需要大型遊戲機台 以外’亦需要孩童所購買之遊戲卡片及-資料庫的支援,其中 =可权爾狀—_編_胁該大型遊戲機 二電子本身。該遊戲卡片的難主要包含以印刷條碼辨識之 古 卡片與包含有辨識W之電子制卡^ ;當孩童將所持 印^=片連Γ大型遊戲機台時’大型遊戲機台可經由上述之 定,以使大細難童在電子频巾㈣分及各種遊戲設 以遊玩大===对賴料喊賴邮下達指令, 童提供之it戲卡片:二=:子遊戲。當大型遊戲機台連接於孩 由遊戲卡片所读取之’π ’片的辨識時’大型遊戲機台會根據 喝之辨識- 貝訊來讀取與遊戲卡片相關之遊戲設定, 201228697 以決定所顯示之遊戲内容 【發明内容】 本發明揭露-種更新影像晝面及遊戲設定之方法,以使一般的 遊戲平台可進-步的藉由臉部辨識技術或其他類型影像資料的輸入 來變更及顯示遊戲内容。 本發明所揭露更新影像晝_方法包含掃描—辨識用卡片;根 據該辨_卡片所儲存之-觸碼,由安裝於—遊戲機台之一遊戲 中載出-原始影像晝面’並在該遊戲機台上顯示該原始影像竺面, 該原始影像晝面包含H像物件;輸人—第二f彡像物件^及使 用該第二影像物件取代該第—影像物件,以更_原始影像畫面, 並在該遊戲機台上顯示已更新之影像晝面。 一 本發明所揭露更新遊戲設定的方法包含由安裝於一遊戲機么之 一遊戲中載出-遊祕置影像晝面,並在贿誠台上顯示該遊戲 佈置影像畫面’·掃描-遊戲佈置載體,以更新該遊戲佈置影像畫面; 及在該遊戲機台上顯示已更新之遊戲佈置影像畫面。 — 【實施方式】 主機120、一·^片讀取护罢„ 貝狀裝置130、及一影脅 請參閱第i圖,其為用來實施本發明所揭露更新影像書面或遊 戲设定之方法的系統謂之簡略示意圖。如第1圖所示,系統 包含一螢幕110、一主機120、一卡片铸雨壯w „ 201228697 貝取農置丨5〇。影像觸裝置⑼可用來掃猫外界之物體以辨識出 .物體之影像或卡片之排列組合。遊戲辨識卡片140上儲存有使用者 專屬之-辨識碼’以用來辨識使用者於主機12〇所安裝之一電子遊 戲的使用者身份;當遊戲辨識卡片刚被使用者連接於卡片讀取裝 置no時,卡片讀取裝置n〇可讀取遊戲識別卡片⑽所儲存之 識^並將該辨識碼傳輸至主機⑽。主機⑽除了安裝有該電子 =以外_來根據賴識碼、所觸之臉部影像、及/或所掃描 •之卡片配置來處理該電子遊戲相關之遊戲設定。 在本發明之一實施例中所揭露 係根據第1圖描述如下。 更新影像晝面或遊戲設定之方法 刚ΐίΓΓ晝蚊實糊巾,朗者轉先行將賴識別卡片 別碼Γ中兩片者讀取裝置130’以讀取遊戲識別卡片1卿杯吻 裝置削、或啟2財式包含插人遊戲酬卡請於卡片讀取 线120接1 料取裝置130來掃描遊戲識別卡片140等。 石弓由兮電子讀取裝置13G傳來的識別碼時,會根據該識別 ^由=子韻中如與該使用者侧之域奴並_ =(::Γ:戲設定包含該使用者在該電— 物品等相關設定。色的能力數值或持有 裝置⑼掃邱定物件或其臉部鱗到-物件 -〃再_物件影像或該臉部影像來取代或部份取 201228697 代該虛擬角色影細如以使用者之頭部影像直接取代虛擬 頭部影像),以更新勞幕110所顯示之該虛擬角色影像及畫面整體〇 •在部分以卡片對戰為主題的電子遊戲中,該電子遊戲的使用者 仃使用一套遊戲卡片組所包含之複數張遊戲卡片來輔助該虛 擬角色進行不_遊戲操作。在本發明之—實施财,該錢戲卡 =各自具備有特定_像或條碼,且域12Q所安叙該電子遊戲 存有對應於該些特細像/條碼的遊戲設定值;因此影像辨識 褒置150可膽掃描並辨識該些遊戲卡片上所具有㈣定圖像/條 以由該電子遊戲中載出對應於該些遊戲卡片的至少—組遊戲設 疋值’且當根據上述本發明之實施例更新該虛擬角色影像的影像顯 不方式時,可同日输職出之駐少—_戲設定鋪示於榮幕 U〇,以更新該虛擬角色影像的影像顯示方式。 而在部分以棋盤對弈佈局的對戰電子遊戲中,使用者會試圖操 f棋盤内棋子在棋盤上的行動,以因應擔任使用者對手的其他虛擬 —色所做出的仃動來觀該電子遊戲。在本發明所揭露更新遊戲設 疋的方法中’亦可讓使用者藉由排列出簡單直觀的棋局來進行電子 遊戲’而不需由外部對主機120進行繁複_控來進行電子遊戲。 士第2圖或第3圖所示,當以第i圖所示之系統卿實施本發 明所揭露之更新遊戲奴的方法時,使用者可根據該電子遊戲的規 則及本身想的策略在—實雜盤⑽上擺放複數個可經由掃描而 6 201228697 被辨識之辨識用卡片CA、CB、及/或魏來當作電子遊戲中使用的 棋子而形成遊戲布陣,其中辨識用卡片(:八、(^、及_上各自設 置有可經由掃描而被辨識之標籤CAD、CBD、WAD ;辨識用卡片 CA可用來當作使用者可操控之虛擬棋子,辨識用卡片cb可用來當 作該電子遊戲控制與使用者對戰的虛擬旗子,而辨識用卡片可 用來當作該電子遊戲中所設定之部分虛擬障礙物。在本發明之一實 施例中,標籤CAD、CBD、WAD是以條碼的方式實施,且實體棋 鲁盤則可以使用任何可經由掃猫而被辨識之遊戲佈置載體來實施。 當主機120進行遊戲前,卡片讀取震置13〇亦會藉由讀取使用者連 接之遊戲識別卡片14〇來確認使用者欲遊玩主機m所安裝之該電 子遊戲的意願’以通知主機12〇開啟該電子遊戲。接著,影像辨識 裝置150會如第2、3圖所示掃描實體棋盤31〇及其被佈置之辨識用 卡片CA、CB、及/或WA,以辨識出實體棋盤及辨姻卡片ca、 CB、及/或WA。在本發明之—實施例中,如第2、3圖所示,在實 籲體棋盤训上標示有-指向圖樣祀,且指向圖樣仍被影像辨識 裝置3i5所掃描後,主機12〇可根據指向圖樣315被掃瞒到的位置 直接判斷出實體棋盤310的整體分布及所在位置,使得主機12〇可 f進一糾掃描辨識用卡片CA、⑶、及/或偷來確認該些辨識用 卡片在貫體棋盤上的排列位置。 t後,域m可根據所絲之該電子巾的設定、以及影 像辨識裝置15〇所辨識出之辨識用卡片ca、cb、及域歡的種類 及在實體棋盤310上所排列的位置,個別產生出對應之影像物件並 201228697 顯不於螢幕110,以使得使用者得以了解該電子遊戲目前的遊戲設 疋。當使用者欲發出指令以更動遊戲狀況或設定時,使用者只需根 據螢幕110的顯示内容更動實體棋盤310上辨識用卡片CB&WA 的位置或數量、根據自己擬定的策略更動實體棋盤310上辨識用卡 片CA的位置絲量、並將辨翻卡#之佈置更動完畢後的實體祺 盤310讓影像辨識裝置15〇進行掃描程序,主機12〇就會根據實體 棋盤310上所做的佈置更動來對應更新上述之影像物片的位置或狀 態’以輔助使用者進行該電子遊戲之遊玩。 請參閱第4圖及第5圖。第4圖係為本發明所揭露更新影像晝 面的方法之/m^圖’而第5圖係為本發明所揭露更新遊戲設定的方 法之流程圖,且該二方法主要可藉由第i圖所示之系統剛來實施。 如第4圖所示’本發明所揭露更新影像畫面的方法包含步驟如 步驟402 : 步驟404 : 步驟406 : 步驟408 :201228697 VI. Description of the Invention: [Technical Field] The present invention discloses a method for updating an image and a game setting, and more particularly to a method for updating an image frame and a game setting based on an identifiable game object. [Prior Art] A large game machine for children is set up in some public places to allow parents to be at I1. When children are engaged in activities in public places, they are allowed to enjoy the large-scale L-D games and video games. In the video game service provided by these large game consoles, the video game service in the form of card battle is the most popular among children. When the electronic game of the card battle is in progress, in addition to the need for a large game console, 'the game card and the database support purchased by the child are also required, which can be used to control the large game machine. itself. The difficulty of the game card mainly includes the ancient card identified by the printed barcode and the electronic card containing the identification W. When the child connects the printed film to the large game machine, the large game machine can be determined by the above. In order to make the big and thin children in the electronic frequency towel (four) points and various games set to play big === screaming for the order of the mail, the child provided the play card: two =: subgame. When a large game console is connected to the identification of the 'π' film read by the game card, the large game console will read the game settings related to the game card according to the identification of the drink - Beixun, 201228697 The present invention discloses a method for updating an image and a game setting, so that a general game platform can be changed step by step by face recognition technology or input of other types of image data. Display game content. The method for updating an image of the present invention includes a scan-identification card; according to the -touch code stored in the card, the image is loaded in the game of one of the game consoles - the original image surface is The original image surface is displayed on the game machine, and the original image surface includes an H image object; the input image is replaced by the second image object and the second image object is used to replace the first image object to further _ original image Screen, and the updated image surface is displayed on the game console. A method for updating a game setting disclosed in the present invention comprises: loading a video game installed in a game machine, and displaying the game layout image on a bribe platform. a carrier to update the game layout image screen; and display the updated game layout image screen on the game machine. - [Embodiment] The main unit 120, the reading of the main unit, the shell device 130, and a shadow, please refer to the i-th figure, which is a method for implementing the updated image writing or game setting disclosed in the present invention. The system is a schematic diagram. As shown in Fig. 1, the system includes a screen 110, a host 120, and a card casting rain and strong „ 201228697. The image touch device (9) can be used to scan objects outside the cat to identify the image of the object or the arrangement of the cards. The game identification card 140 stores a user-specific identification code for identifying the user identity of the electronic game installed by the user on the host computer 12; when the game identification card has just been connected to the card reading device by the user When no, the card reading device n can read the knowledge stored in the game identification card (10) and transmit the identification code to the host (10). The host (10) processes the game settings related to the electronic game in accordance with the quarantine code, the touched facial image, and/or the scanned card configuration, in addition to the electronic s. The disclosure in one embodiment of the invention is described below in accordance with Figure 1. The method of updating the image or the game setting is just ΐ ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 实 ΓΓ昼 , , , , ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 ΓΓ昼 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别 识别Or the 2nd financial formula includes the player game card, and the card reading line 120 is connected to the picking device 130 to scan the game identification card 140 and the like. When the crossbow is transmitted by the electronic reading device 13G, the identification code is based on the identification = by the sub-rhythm and the domain of the user side is _ = (:: Γ: the play setting contains the user in the Electricity - items and other related settings. Color ability values or holding devices (9) sweeping Qiu Ding objects or their face scales to - objects - 〃 then _ object images or the face images to replace or partially take the 201228697 generation of the virtual character The video is directly replaced by the virtual head image of the user's head image to update the virtual character image and the overall image displayed on the screen 110. In the video game with the theme of card competition, the video game The user 仃 uses a plurality of game cards included in a set of game decks to assist the avatar in performing a non-game operation. In the present invention, the money card = each has a specific _ image or bar code, and the domain 12Q embodies that the electronic game has a game setting value corresponding to the special images/bar codes; therefore, image recognition The device 150 can scan and recognize (4) fixed images/strips on the game cards to carry at least one set of game settings corresponding to the game cards from the electronic game and when according to the present invention When the embodiment updates the image display mode of the virtual character image, the image display mode of the virtual character image can be updated by displaying the image of the virtual character image. In a game of electronic games in which the chessboard is arranged in a game, the user will try to fuck the action of the chess pieces on the board to view the video game in response to the other virtual-colors of the user's opponent. . In the method of updating the game device disclosed in the present invention, the user can also perform the electronic game by arranging a simple and intuitive game without any external control of the host 120 for the electronic game. As shown in Fig. 2 or Fig. 3, when the method of updating the game slave disclosed in the present invention is implemented by the system shown in the figure i, the user can follow the rules of the electronic game and the strategy he or she desires— On the real disc (10), a plurality of identification cards CA, CB, and/or Wei, which are recognized by scanning and being recognized as a game, are formed as a game matrix, wherein the identification card (: eight , (^, and _ are respectively provided with labels CAD, CBD, WAD that can be recognized by scanning; the identification card CA can be used as a virtual chess piece that can be manipulated by the user, and the identification card cb can be used as the electronic The game controls the virtual flag against the user, and the identification card can be used as a part of the virtual obstacle set in the electronic game. In one embodiment of the invention, the tags CAD, CBD, WAD are in the form of a bar code. Implemented, and the physical chess board can be implemented using any game placement carrier that can be identified by sweeping the cat. Before the host 120 plays the game, the card reading will be activated by reading the user connection. The play identification card 14〇 confirms the user’s desire to play the electronic game installed by the host m to notify the host 12 to open the electronic game. Then, the image recognition device 150 scans the physical checkerboard as shown in FIGS. 2 and 3. 31〇 and its arranged identification cards CA, CB, and/or WA to identify the physical checkerboard and the commemorative cards ca, CB, and/or WA. In the embodiment of the present invention, as in the second In the figure 3, after the pattern is indicated on the actual chessboard training, and the pointing pattern is still scanned by the image recognition device 3i5, the host 12 can directly determine the entity according to the position where the pointing pattern 315 is swept. The overall distribution and location of the checkerboard 310 allows the host computer 12 to scan the identification cards CA, (3), and/or steal to confirm the arrangement position of the identification cards on the board. t, field m The corresponding image can be generated according to the setting of the electronic towel and the identification cards ca, cb, and the types of the identification cards and the positions arranged on the physical board 310. Object and 201228697 The screen 110 is not displayed so that the user can understand the current game settings of the video game. When the user wants to issue an instruction to change the game state or setting, the user only needs to change the physical board 310 according to the display content of the screen 110. Identifying the position or the number of the cards CB&WA, and modifying the position of the card CA on the physical checkerboard 310 according to the strategy that is proposed by itself, and modifying the arrangement of the discarding card# to the image discriminating device 310 After the scanning process is performed, the host 12 〇 will update the position or state of the above-mentioned image object according to the arrangement made on the physical board 310 to assist the user in playing the electronic game. Please refer to Figures 4 and 5. FIG. 4 is a flowchart of a method for updating a video image according to the present invention, and FIG. 5 is a flowchart of a method for updating a game setting according to the present invention, and the second method is mainly provided by the The system shown in the figure has just been implemented. As shown in FIG. 4, the method for updating an image frame disclosed in the present invention includes the steps of step 402: Step 404: Step 406: Step 408:

掃描一辨識用卡片; 片所儲存之1識碼,由安裝於一遊 戲機。之1射細―紐潍 r二第;:像物件,始影像- 使用該第二雜物件取代該第— =影像畫面,並在該遊戲機台上顯示:更= 8 201228697 步驟402及步驟404所述之過程即為第i圖中卡片讀取 .掃目_識別卡片⑽上之辨識碼後,主機12〇根據辨識碼由置歹電 子遊戲讀出相關遊戲設定錢難賴設定錢幕進行顯示 的過程,其中該第一影像物件可為代表使用者之-虛擬角色Γ步: 406及步驟棚所述之過程即為當使用者透過影像辨識裝置⑼進 行臉部影佩其他蚊物件之f彡像_猶,將原摘示於勞幕 籲110之該第-影像物件進行取代或部份取代的程序以更新所顯示之 影像畫面的過程。請注意,將第4圖所述之步驟進行合理排列組合 或附加本說明書上述提及過之各種限制條件(例如根據辨識碼載出 並顯示遊戲設定值之技術特徵)所產生之各種實施例,仍應視為本發 明之實施例。 如第5圖所示,本發明所揭露更新遊戲設定的方法包含步驟如 下: • 步驟502 :由安裝於一遊戲機台之一遊戲中載出一遊戲佈置影像 晝面,並在該遊戲機台上顯示該遊戲佈置影像晝面; 步驟504 :掃描一遊戲佈置載體,以更新該遊戲佈置影像畫面; 及 步驟506 : 在該遊戲機台上顯示已更新之遊戲佈置影像晝面。 步驟502所述之過程即為遊戲開始前,根據該電子遊戲之預設 設定及實體棋盤310之預設佈置在螢幕110上顯示遊戲内容的過 201228697 程。而在步驟5〇4中,當使用者對實體棋盤31〇(亦即遊戲佈置 上的棋子(亦即各辨識用卡 >;)的佈置進行變更並交予影像識別裝置) w掃猫後,主機m便可根據使用者對實體褀盤31〇上的更新佈 置來對應更騎齡之職畫面,關使財健敎實體棋盤 3H)上的佈置來與主機120進行該電子遊戲。請注意,將第5圖所 述之步驟進行合理排顺合或附加本制#上述提及過之各種限制 條件(例如在辨識用卡片上加裝標籤等技術特徵)所產生之各種實施 例’仍應視為本發明之實施例。 本發明係揭露-種更新影像晝面及更新遊戲設定的方法。藉由 該方法’制者可域由臉部掃描祕定物件掃_方式提供影像 給安裝有電子遊戲之錢’以使其更騎顯示之影像_電子遊戲 之遊戲設定。 以上所述僅為本發明之較佳實施例,凡依本發明申請專利範圈 所做之均㈣化與修飾,皆綱本發明之涵蓋範圍。 【圖式簡單說明】 第1圖為實施本發鴨揭露更新影像畫面或麵設定之方法的 糸統之間略示意圖。 第2圖及$ 3圖為在本發明之-實施例中實施更新遊戲設定之方法 時,所應用之實體棋盤的簡略配置示意圖。 第4圖為本發明所揭露更新影像畫面的方法之流程圖。 201228697 第5圖係為本發明所揭露更新遊戲設定的方法之流程圖。 - 【主要元件符號說明】 100 系統 110 螢幕 120 主機 130 卡片讀取裝置 140 遊戲識別卡片 150 影像辨識裝置 310 實體棋盤 315 指向圖樣 402、404、406、408、410、502、 步驟 504 、 506 CA、CB、WA 辨識用卡片 CAD、CBD、WAD 標籤 11Scan an identification card; the 1 code stored in the film is installed on a game machine. 1 射 ― 潍 潍 潍 : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : The process is the card reading in the i-th picture. After the identification code on the scan_identification card (10), the host computer 12 displays the relevant game according to the identification code, and sets the money screen to display. The process of the first image object can be representative of the user - the virtual character step: 406 and the process described in the step shed is when the user passes the image recognition device (9) to face the other mosquitoes. Like _June, the original excerpt is shown in the procedure of replacing or partially replacing the first-image object in the screen to update the displayed image. Please note that the various steps described in Figure 4 are arranged in a reasonable arrangement or in addition to the various limitations mentioned above (e.g., the technical features of the game settings are displayed and displayed). Still should be considered as an embodiment of the invention. As shown in FIG. 5, the method for updating game settings disclosed in the present invention comprises the following steps: • Step 502: loading a game layout image by a game installed in a game console, and at the game machine The game layout image is displayed on the top; step 504: scanning a game placement carrier to update the game layout image screen; and step 506: displaying the updated game layout image surface on the game machine. The process of step 502 is to display the game content on the screen 110 according to the preset settings of the electronic game and the preset arrangement of the physical board 310 before the game starts. In step 5〇4, when the user changes the layout of the physical board 31 (that is, the pieces on the game arrangement (ie, each identification card>), and gives it to the image recognition device) The host m can perform the electronic game with the host 120 according to the user's update arrangement on the physical disk 31〇 to correspond to the more-aged job screen, and the arrangement on the financial health board 3H). Please note that the steps described in Figure 5 are performed in a reasonable arrangement or in addition to the various restrictions mentioned above (for example, the technical features such as labeling the identification card). Still should be considered as an embodiment of the invention. The present invention discloses a method of updating an image and updating a game setting. By this method, the image can be provided by the face scanning secret object scanning method to the image where the video game is installed to make it more suitable for riding the displayed image_electronic game. The above description is only the preferred embodiment of the present invention, and all the modifications and modifications made by the patent application circle of the present invention are within the scope of the present invention. [Simple description of the drawings] Fig. 1 is a schematic diagram showing the relationship between the system and the method of updating the image screen or surface setting. Fig. 2 and Fig. 3 are schematic diagrams showing the simplified configuration of the physical board to be applied when the method of updating the game setting is implemented in the embodiment of the present invention. FIG. 4 is a flow chart of a method for updating an image frame according to the present invention. 201228697 FIG. 5 is a flow chart of a method for updating game settings disclosed in the present invention. - [Main component symbol description] 100 system 110 screen 120 host 130 card reading device 140 game identification card 150 image recognition device 310 physical checkerboard 315 pointing patterns 402, 404, 406, 408, 410, 502, steps 504, 506 CA, CB, WA identification card CAD, CBD, WAD label 11

Claims (1)

201228697 七、申請專利範園: 1. 一種更新衫像晝面的方法,包含. 掃描一辨識用卡片; 根據該辨識用卡片所儲存之 一遊戲中絲於—賴機台之 语妒W梅杳 、 思面,並在該遊戲機台上顯示呼 原始影像晝面,該原始影像晝面 ^不為 輸入-第二影像物件;及 匕3 “像物件; 2. 如請求項1所述之方法,另包含: 矣旦 同 根據該辨識碼,由該遊戲顿出該縣影像畫面所触 設定值,並在該遊戲機台上顯示已更新之影像晝面 時顯示該組設定值。 —' 3. 一種更新遊戲設定的方法,包含: 由安裝於一遊戲機台之一遊戲中載出一遊戲佈置影像書面、 在該遊戲機台上顯示該遊戲佈置影像晝面; 〜 並 掃描一遊戲佈置載體,以更新該遊戲佈置影像晝面;及 在該遊戲機台上顯示已更新之遊戲佈置影像畫面。 4. 如請求項3所述之方法,另包含. 掃描至少一辨識用卡片,其中該至少一辨識用卡片係佈置於飞 201228697 遊戲佈置載體上;及 根據掃瞄該至少一辨識用卡片的結果,由該遊戲中載出對應之 • 至少一影像物件,並在該遊戲機台上對應於該遊戲佈置影 像晝面之至少一位置上顯示該至少一影像物件,其中該遊 戲佈置影像晝面上顯示該至少一影像物件之之至少一位置 係根據該至少一辨識用卡片位於該遊戲佈置載體上的至少 一位置所決定。 、圖式:201228697 VII. Application for Patent Park: 1. A method for updating a shirt like a face, including: scanning a card for identification; according to the card used for the identification, one of the games in the game is in the language of the machine. , thinking, and displaying the original image on the gaming machine, the original image is not the input - the second image object; and 匕 3 "like the object; 2. The method as claimed in claim 1. In addition, according to the identification code, the game selects the set value touched by the image of the county, and displays the set value when the updated image is displayed on the game machine. — 3 A method for updating a game setting, comprising: writing a game layout image written in a game installed in a game machine, displaying the game layout image on the game machine; and scanning a game arrangement carrier And updating the game layout image screen; and displaying the updated game layout image screen on the game machine. 4. The method according to claim 3, further comprising: scanning at least one identification card Wherein the at least one identification card is arranged on the fly 201228697 game arrangement carrier; and according to the result of scanning the at least one identification card, the corresponding at least one image object is loaded from the game, and the game machine is The at least one image object is displayed on the at least one position corresponding to the game layout image, wherein at least one position of the at least one image object is displayed on the game layout image according to the at least one identification card. The position of the game arrangement carrier is determined by at least one position. 1313
TW100100849A 2011-01-10 2011-01-10 Method of updating images and game settings TW201228697A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI472362B (en) * 2013-02-07 2015-02-11 Zeroplus Technology Co Ltd Game program of the game progress output method
CN112774205A (en) * 2013-09-27 2021-05-11 日本聚逸株式会社 Computer control method, control program, and computer

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI472362B (en) * 2013-02-07 2015-02-11 Zeroplus Technology Co Ltd Game program of the game progress output method
CN112774205A (en) * 2013-09-27 2021-05-11 日本聚逸株式会社 Computer control method, control program, and computer
CN112774205B (en) * 2013-09-27 2024-02-13 日本聚逸株式会社 Control method for computer, control program, and computer

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