TWI472362B - Game program of the game progress output method - Google Patents
Game program of the game progress output method Download PDFInfo
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- TWI472362B TWI472362B TW102104910A TW102104910A TWI472362B TW I472362 B TWI472362 B TW I472362B TW 102104910 A TW102104910 A TW 102104910A TW 102104910 A TW102104910 A TW 102104910A TW I472362 B TWI472362 B TW I472362B
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Description
本發明係與遊戲程式有關,更詳而言之是指一種遊戲程式之遊戲進度輸出方法。The present invention relates to a game program, and more particularly to a game progress output method of a game program.
近年來,隨著人們生活品質的提升,人們愈來愈重視休閒活動,期以透過休閒活動能釋放生活中的壓力,並增進人與人之間的情感交流。而隨著遊戲產業的蓬勃發展,各式各樣的網路遊戲或單機遊戲,已成為人們重要的休閒活動與生活之調劑品。In recent years, with the improvement of people's quality of life, people are paying more and more attention to leisure activities. Through leisure activities, they can release the pressure in life and enhance the emotional communication between people. With the vigorous development of the game industry, a variety of online games or stand-alone games have become important adjustments for people's leisure activities and life.
然而,市面上之大型遊戲機所提供之遊戲程式,使用者於並無法保有每次遊戲之進度。換言之,每次使用者以該遊戲機執行該遊戲主程式時,皆必須從頭開始進行遊戲,此舉不僅會造成使用者時間上的浪費,久而久之,更會造成使用者之厭煩感,進而造成遊戲主程式乏人問津。However, in the game programs provided by the large game consoles on the market, the user cannot maintain the progress of each game. In other words, each time the user executes the game main program with the game machine, the game must be started from the beginning, which not only causes waste of the user's time, but also causes the user's boredom, and thus causes the game. The main program is lacking in people's interest.
另外,除了大型遊戲機台外,一般家庭使用之小型遊戲機於存檔時,則必須額外添購一記憶卡或其他種儲存裝置將遊戲進度儲存起來,而有浪費與攜帶不便的缺點。In addition, in addition to large game consoles, when a small game console used by a general household is archived, an additional memory card or other storage device must be added to store the progress of the game, which is disadvantageous in terms of waste and inconvenience.
有鑑於此,本發明之主要目的在於提供一種遊戲程式之遊戲進度輸出方法,可將遊戲進度以二維條碼之方式輸出。In view of this, the main object of the present invention is to provide a game progress output method for a game program, which can output the game progress in a two-dimensional barcode.
緣以達成上述目的,本發明所提供遊戲程式之遊戲進度輸出方法,包含有下列步驟:A.提供一遊戲主程式,且該遊戲主程式具有至少第一子程式及一第二子程式,其中該第一子程式可被運算而依據該遊戲主程式之運算進度產生預定數量之進度參數;該第二子程式可被運算而將該等進度參數編繹成至少一組二維條碼;該遊戲主程式更具有一第三子程式,用以解譯二維條碼;B.使用一計算機執行該遊戲主程式;C.於預定時間後執行該第一子程式以產生預定數量的進度參數,並執行該第二子程式以將該等進度參數編繹成至少一組二維條碼;以及D.利用一輸出裝置輸出步驟C所編繹成之二維條碼。In order to achieve the above objective, the game progress output method of the game program provided by the present invention comprises the following steps: A. providing a game main program, and the game main program has at least a first sub program and a second sub program, wherein The first subroutine can be operated to generate a predetermined number of progress parameters according to the operation progress of the game main program; the second subprogram can be operated to compile the progress parameters into at least one set of two-dimensional barcodes; The main program further has a third subroutine for interpreting the 2D barcode; B. executing the game main program using a computer; C. executing the first subroutine after a predetermined time to generate a predetermined number of progress parameters, and Executing the second subroutine to compile the progress parameters into at least one set of two-dimensional barcodes; and D. outputting the two-dimensional barcodes compiled by step C using an output device.
依據上述構思,其中,該遊戲主程式更具有一第三子程式,用以解譯二維條碼;該進度輸出方法更包含有一步驟E,係執行該遊戲主程式,且執行該第三子程式讀取及解譯該二維條碼以取得該等進度參數,並以該等進度參數繼續運算。According to the above concept, the game main program further has a third subroutine for interpreting the two-dimensional barcode; the progress output method further includes a step E, executing the game main program, and executing the third subprogram The two-dimensional barcode is read and interpreted to obtain the progress parameters, and the operation is continued with the progress parameters.
藉此,透過上述將將遊戲進度以二維條碼之方式輸出的設計,便可使使用者於下次遊戲時,以所記錄之進度進行後續之遊戲。In this way, the user can output the progress of the game in a two-dimensional bar code, so that the user can perform the subsequent game at the recorded progress in the next game.
為能更清楚地說明本發明,茲舉較佳實施例並配合圖示詳細說明如後。In order that the present invention may be more clearly described, the preferred embodiments are illustrated in the accompanying drawings.
請參閱圖1,本發明較佳實施例之遊戲進度輸出方法,包含有下列步驟:Referring to FIG. 1, a game progress output method according to a preferred embodiment of the present invention includes the following steps:
A.如圖2所示,提供一遊戲機台,其包含有一計算機10、以及與該計算機10電性連接之一儲存裝置20、一顯示器30以及一攝影機40,且該儲存裝置20儲存有一遊戲主程式供使用者進行遊戲,且該遊戲主程式具有至少第一子程式及一第二子程式,其中該第一子程式可被運算而依據該遊戲主程式之運算進度產生預定數量之進度參數;該第二子程式可被運算而將該等進度參數編繹成至少一組二維條碼。A. As shown in FIG. 2, a game machine is provided, which includes a computer 10, and a storage device 20, a display 30, and a camera 40 electrically connected to the computer 10. The storage device 20 stores a game. The main program is for the user to play the game, and the game main program has at least a first subroutine and a second subprogram, wherein the first subprogram can be operated to generate a predetermined number of progress parameters according to the operation progress of the game main program. The second subroutine can be operated to compile the progress parameters into at least one set of two dimensional barcodes.
B.使用者進行遊戲時,該計算機10便會執行該遊戲主程式進行運算。B. When the user plays the game, the computer 10 executes the game main program to perform the operation.
C.而後,當使用者停止遊戲而欲進行存檔時,該計算機10便會執行該第一子程式,以依據該遊戲主程式之運算進度產生預定數量之進度參數,並執行該第二子程式將該等進度參數編譯成一組二維條碼。於本實施例中,所述之二維條碼係以快速反應碼(Quick Response Code,QR Code)為例,但實際實施上亦可使用漢信碼、PDF417碼等二維條碼代替。C. Then, when the user stops the game and wants to archive, the computer 10 executes the first subroutine to generate a predetermined number of progress parameters according to the operation progress of the game main program, and executes the second subroutine Compile the progress parameters into a set of 2D barcodes. In the embodiment, the two-dimensional barcode is exemplified by a Quick Response Code (QR Code), but the actual implementation may also be replaced by a two-dimensional barcode such as a Hanxin code or a PDF417 code.
D.如圖3所示,輸出顯示該二維條碼於該顯示器30上。 如此一來,使用者便可利用相機或是手機將該二維條碼拍攝下來,藉以對進行遊戲進度進行存檔。D. As shown in FIG. 3, the output displays the two-dimensional barcode on the display 30. In this way, the user can take a photo of the 2D barcode by using a camera or a mobile phone, thereby archiving the progress of the game.
藉此,依據上述之設計,當使用者下次欲從存檔處繼續進行遊戲時,便可將之前所拍攝的該二維條碼放置於該攝影機40前或其攝影範圍內;此時,便可執行下述之步驟:Therefore, according to the above design, when the user wants to continue the game from the archive next time, the previously captured 2D barcode can be placed in front of the camera 40 or within the shooting range; Perform the steps below:
E.使用者再次進行遊戲時,該計算機10便會執行該遊戲主程式,並透過該攝影機40攝影取得該二維條碼後,執行該第三子程式讀取及解譯該二維條碼以取得上次遊戲進度的該等進度參數,而後,便以該等進度參數繼續運算。如此一來,使用者便可由上次記錄之進度,再次進行遊戲。E. When the user plays the game again, the computer 10 executes the game main program, and after the camera 40 captures the two-dimensional barcode, the third subroutine is executed to read and interpret the two-dimensional barcode to obtain The progress parameters of the last game progress, and then continue with the progress parameters. In this way, the user can play the game again from the progress of the last recording.
除上述將二維條碼顯示於顯示器之設計外,請參閱圖4,該遊戲機台亦可增設一列印裝置50。如此一來,使用者若無法拍攝該二維條碼時,亦可選擇利用列印裝置50列印於紙張之方式取得該二維條碼。另外,除使用攝影之方式取得該二維條碼外,該遊戲機亦可將攝影機改為掃瞄機,進而透過掃描之方式取得該二維條碼,亦可達到同樣之效果。In addition to the above-described display of the two-dimensional bar code on the display, please refer to FIG. 4, and a printing device 50 may be added to the game machine. In this way, if the user cannot capture the two-dimensional barcode, the user may select to print the two-dimensional barcode by using the printing device 50 to print on the paper. In addition, in addition to obtaining the two-dimensional barcode by means of photography, the game machine can also change the camera to a scanner, and then obtain the same two-dimensional barcode by scanning, and the same effect can be achieved.
值得一提的是,為避免其他人於隨意拍攝到該二維條碼後,即可以使用者之進度進行遊戲,於步驟C時,該計算機10更可將該等進度參數與一辨識碼同時編譯組成一組二維條碼,而所述之該辨識碼可以是該計算機10自動隨機產生或是 使用者自行輸入之字元。如此一來,請參閱圖5,於步驟E中,於執行該遊戲主程式時,便可於該顯示器30上顯示一輸入視窗,用以供使用者輸入之前得到的辨識碼,藉以做為一確認碼,並在解譯該二維條碼取得該等進度參數與該辨識碼後,比對該確認碼與該辨識碼是否一致,並於一致的情況下,再以該等進度參數繼續運算。如此一來,透過進一步加密之方式,便可避免他人隨意拍攝二維條碼來取得使用者之遊戲進度。It is worth mentioning that, in order to prevent other people from randomly capturing the two-dimensional barcode, the user can play the game at a progress. In step C, the computer 10 can compile the progress parameter and an identification code at the same time. Forming a set of two-dimensional barcodes, and the identification code may be automatically generated by the computer 10 or The character entered by the user. In this way, referring to FIG. 5, in step E, when the game main program is executed, an input window can be displayed on the display 30 for the user to input the previously obtained identification code, thereby making it a And confirming the code, and after obtaining the progress parameter and the identification code after interpreting the two-dimensional barcode, comparing whether the confirmation code and the identification code are consistent, and if they are consistent, continuing the operation with the progress parameters. In this way, by further encrypting, it is possible to prevent others from randomly capturing the 2D barcode to obtain the user's game progress.
以上所述僅為本發明較佳可行實施例而已,並不以此為限,如步驟D中,除使用顯示器、列印裝置外,亦可是其它可將二維條碼輸出之裝置,且舉凡應用本發明說明書及申請專利範圍所為之等效方法變化,理應包含在本發明之專利範圍內。The above description is only a preferred embodiment of the present invention, and is not limited thereto. In step D, in addition to using a display and a printing device, other devices capable of outputting a two-dimensional barcode may be used. Variations of the equivalent methods of the present invention and the scope of the claims are intended to be included in the scope of the invention.
10‧‧‧計算機10‧‧‧ computer
20‧‧‧儲存裝置20‧‧‧Storage device
30‧‧‧顯示器30‧‧‧ display
40‧‧‧攝影機40‧‧‧ camera
50‧‧‧列印裝置50‧‧‧Printing device
圖1為本發明較佳實施例之流程圖;圖2為使用本發明較佳實施例方法之遊戲機台結構;圖3揭示顯示具有運算進度之二維條碼於顯示器上;圖4為使用本發明較佳實施例方法之另一遊戲機台結構;圖5揭示螢幕顯示一視窗供使用者輸入確認碼。1 is a flow chart of a preferred embodiment of the present invention; FIG. 2 is a structure of a game machine using a preferred embodiment of the present invention; FIG. 3 is a view showing a two-dimensional bar code having a progress of operation on a display; Another game machine structure of the method of the preferred embodiment of the invention; FIG. 5 discloses that the screen displays a window for the user to input a confirmation code.
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TW201228697A (en) * | 2011-01-10 | 2012-07-16 | Darfon Electronics Corp | Method of updating images and game settings |
TW201305914A (en) * | 2011-06-29 | 2013-02-01 | Sony Comp Entertainment Us | Method and apparatus for representing computer game player information in a machine-readable image |
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TW201228697A (en) * | 2011-01-10 | 2012-07-16 | Darfon Electronics Corp | Method of updating images and game settings |
TW201305914A (en) * | 2011-06-29 | 2013-02-01 | Sony Comp Entertainment Us | Method and apparatus for representing computer game player information in a machine-readable image |
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