TWI604874B - Game device and game program - Google Patents
Game device and game program Download PDFInfo
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- TWI604874B TWI604874B TW105127836A TW105127836A TWI604874B TW I604874 B TWI604874 B TW I604874B TW 105127836 A TW105127836 A TW 105127836A TW 105127836 A TW105127836 A TW 105127836A TW I604874 B TWI604874 B TW I604874B
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Description
本發明係關於一種遊戲裝置及程式,尤其係關於一種使用實物體之物品而進行操作輸入之遊戲。 The present invention relates to a game device and a program, and more particularly to a game for performing an operation input using an object of a real object.
具有藉由辨識卡片或玩具體等之於現實世界具有實體之所謂實物體之物品,而對玩家提供使該物品之角色等登場之遊戲的遊戲裝置。於專利文獻1中,揭示有一種藉由移動操作載置於面板上之實物體之卡片,玩家可進行根據該卡片位置之遊戲操作之遊戲裝置。 A game device having a game in which a player or a toy body or the like is recognized as a real object having a physical object, and a player is provided with a game for playing the character or the like. Patent Document 1 discloses a game device in which a player can perform a game operation based on the position of the card by moving a card of a real object placed on the panel.
[專利文獻1]日本專利特開2012-065817號公報 [Patent Document 1] Japanese Patent Laid-Open Publication No. 2012-065817
於專利文獻1之遊戲裝置中,雖將玩家擁有卡片成為戲局之開始必要條件,但於如此之態樣中,可能限制可玩戲局之玩家。例如,可能對未擁有卡片,或雖擁有卡片但未擁有可對遊戲進行有利之張數之卡片之玩家帶來對於戲局之抗拒。 In the game device of Patent Document 1, although the player owns the card as a necessary condition for the start of the game, in such a manner, the player who can play the game may be restricted. For example, a player who does not own a card, or who has a card but does not have a card that can benefit the game, may be resistant to the game.
本發明係鑑於上述問題點而完成者,目的在於提供一種提供更廣泛之遊戲體驗之遊戲裝置及程式。 The present invention has been made in view of the above problems, and an object thereof is to provide a game device and a program that provide a wider game experience.
為了達成上述目的,本發明之遊戲裝置之特徵係具有控制預先規定有於遊戲內登場之包含角色或項目之登場對象之遊戲之執行的控制機構者,且包含:顯示機構,其係顯示遊戲之畫面者,且構成為可載置具有顯示登場對象中任一者之資訊之實物體的遊戲物品;及檢測機構,其係檢測對於遊戲之畫面所包含之登場對象中任一者之虛擬物體之遊戲物品、及載置於顯示機構之實物體之遊戲物品之任一者之移動操作。 In order to achieve the above object, the game device of the present invention is characterized in that it has a control mechanism for controlling the execution of a game in which a character of a character or an item including a character or a debut in the game is preliminarily included, and includes a display mechanism that displays the game. a screen item, and configured to be a game item on which a real object having information of any one of the debut objects is placed; and a detection mechanism that detects a virtual object of any one of the debut objects included in the game screen The movement operation of any of the game item and the game item placed on the real object of the display mechanism.
根據本發明之如此構成,可提供更廣泛之遊戲體驗。 According to the present invention, a wider gaming experience can be provided.
100‧‧‧遊戲裝置 100‧‧‧game devices
101‧‧‧控制部 101‧‧‧Control Department
102‧‧‧記錄媒體 102‧‧‧Recording media
103‧‧‧記憶體 103‧‧‧ memory
104‧‧‧角色DB 104‧‧‧ Role DB
105‧‧‧描繪部 105‧‧‧Drawing Department
106‧‧‧顯示部 106‧‧‧Display Department
107‧‧‧操作輸入部 107‧‧‧Operation Input Department
108‧‧‧通訊部 108‧‧‧Communication Department
111‧‧‧觸控操作檢測部 111‧‧‧Touch Operation Detection Department
112‧‧‧卡片辨識部 112‧‧‧Card Identification Department
201‧‧‧第1顯示區域 201‧‧‧1st display area
202‧‧‧第2顯示區域 202‧‧‧2nd display area
301‧‧‧觸控操作檢測層 301‧‧‧ touch operation detection layer
302‧‧‧強化玻璃層 302‧‧‧ reinforced glass layer
303‧‧‧液晶面板層 303‧‧‧LCD panel layer
304‧‧‧導光層 304‧‧‧Light guide layer
305‧‧‧外框 305‧‧‧Front frame
306‧‧‧外框 306‧‧‧Front frame
401‧‧‧卡片區域 401‧‧‧ card area
402‧‧‧區域 402‧‧‧Area
403‧‧‧區域 403‧‧‧Area
404‧‧‧區域切換部 404‧‧‧Regional Switching Department
701‧‧‧角色ID 701‧‧‧ role ID
702‧‧‧角色名 702‧‧‧ role name
703‧‧‧參數 703‧‧‧ parameters
704‧‧‧顯示用資訊 704‧‧‧ Display information
705‧‧‧衍生角色ID 705‧‧‧ Derived role ID
S601‧‧‧步驟 S601‧‧‧Steps
S602‧‧‧步驟 S602‧‧‧Steps
S603‧‧‧步驟 S603‧‧‧Steps
S604‧‧‧步驟 S604‧‧‧Steps
S605‧‧‧步驟 S605‧‧‧Steps
S606‧‧‧步驟 S606‧‧‧Steps
S607‧‧‧步驟 S607‧‧‧Steps
S608‧‧‧步驟 S608‧‧‧Steps
S609‧‧‧步驟 S609‧‧‧Steps
圖1係顯示本發明之實施形態之遊戲裝置100之功能構成之方塊圖。 Fig. 1 is a block diagram showing the functional configuration of a game device 100 according to an embodiment of the present invention.
圖2(a)、(b)係用以說明本發明之實施形態之遊戲裝置100之顯示部106之構成之圖。 2(a) and 2(b) are views for explaining the configuration of the display unit 106 of the game device 100 according to the embodiment of the present invention.
圖3(a)、(b)係用以說明本發明之實施形態之第1顯示區域201之顯示裝置之構造之圖。 3(a) and 3(b) are views for explaining the structure of a display device of the first display region 201 according to the embodiment of the present invention.
圖4係顯示於本發明之實施形態之第1顯示區域201之遊戲畫面之構成例。 Fig. 4 is a view showing an example of the configuration of a game screen in the first display area 201 in the embodiment of the present invention.
圖5(a)、(b)係用以說明本發明之實施形態之虛擬卡片之生成之圖。 5(a) and 5(b) are diagrams for explaining the generation of a virtual card according to an embodiment of the present invention.
圖6係例示於本發明之實施形態之遊戲裝置100中執行之遊戲處理之流程圖。 Fig. 6 is a flow chart showing the game processing executed in the game device 100 according to the embodiment of the present invention.
圖7係例示於本發明之實施形態之角色DB104管理之資訊之資料構成之圖。 Fig. 7 is a view showing a data structure of information managed by the character DB 104 in the embodiment of the present invention.
以下,參照圖式針對本發明之例示性實施形態進行詳細說明。另,以下說明之一實施形態係說明於作為遊戲裝置之一例之具有構成為可載置實物體之遊戲物品即卡片之顯示部之遊戲裝置中應用本發明之例。然而,本發明可應用於連接有構成為可載置實物體之物品之顯示部之任意機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, an embodiment of the present invention will be described as an example in which the present invention is applied to a game device having a display portion of a card which is a game object on which a real object can be placed as an example of a game device. However, the present invention can be applied to any machine to which a display portion of an article configured to carry a real object is connected.
又,於本說明書中,「實物體」係指於現實世界具有物理性實體之物體,「虛擬物體」係指雖於現實世界不具有物理性實體,但於程式上作為與實物體等價者而處理之電子物體者進行說明。於以下之說明中,遊戲物品係採用卡片者,將本實施形態之實物體之遊戲物品的卡片稱為實體卡片,將作為虛擬物體之遊戲物品的卡片而處理之電子資訊(物體)稱為虛擬卡片。又於指兩者之情形或指任一者之情形,均不稱「實」、「虛擬」,僅以「卡片」進行說明。另,應可容易地理解遊戲物品並未限定於卡片,亦可為人物、棋子、金幣等之特定之玩具體。 In addition, in the present specification, "real object" refers to an object having a physical entity in the real world, and "virtual object" means that although there is no physical entity in the real world, it is equivalent to a real object in the program. The person who handles the electronic object will be explained. In the following description, the game item is a card player, and the card of the game object of the real object of the present embodiment is referred to as a physical card, and the electronic information (object) processed as a card of the game object of the virtual object is referred to as virtual. card. In the case of both or the situation of either, it is not called "real" or "virtual", and only "card" is used for explanation. In addition, it should be easily understood that the game item is not limited to the card, and may be a specific toy body such as a character, a chess piece, a gold coin, or the like.
《遊戲裝置之構成》 "The composition of game devices"
圖1係顯示本發明之實施形態之遊戲裝置100之功能構成之方塊圖。 Fig. 1 is a block diagram showing the functional configuration of a game device 100 according to an embodiment of the present invention.
控制部101例如為CPU,且控制遊戲裝置100具有之各區塊之動作。控制部101藉由將記憶於記錄媒體102之各區塊之動作程式或執行之遊戲應用程式之各種程式於記憶體103展開並執行而控制各區塊之動作。 The control unit 101 is, for example, a CPU, and controls the operations of the respective blocks included in the game device 100. The control unit 101 controls the operation of each block by expanding and executing various programs stored in the blocks of the recording medium 102 or the executed game application programs in the memory 103.
記錄媒體102係例如內置記憶體或HDD等之進行永久性資訊記錄之記錄裝置,亦可為內置或可裝卸地連接於遊戲裝置100者。記錄媒體102除了遊戲裝置100具有之各區塊之動作程式等以外,亦儲存各區塊之動作中必要之參數或顯示用圖像等各種資訊。記憶體103例如為RAM等揮發性記憶裝置。記憶體103不僅作為各區塊之動作程式等之展開區域,亦可作為各區塊之動作中輸出之中間資料之儲存區域或各區塊之動作之作業區域而使用。 The recording medium 102 is, for example, a recording device that performs permanent information recording such as a built-in memory or an HDD, and may be built-in or detachably connected to the game device 100. The recording medium 102 stores various information such as parameters necessary for the operation of each block or images for display, in addition to the operation programs of the respective blocks of the game device 100. The memory 103 is, for example, a volatile memory device such as a RAM. The memory 103 is used not only as an expansion area of an operation program or the like of each block, but also as a storage area of intermediate data outputted in the operation of each block or an operation area of each block operation.
角色DB104係針對本實施形態之遊戲裝置100可由玩家進行之遊戲中,管理預先登錄之角色之各種資訊之資料庫。於角色DB104中,例如如圖7所示,對每個預先規定之角色管理與顯示角色為何者之角色ID701建立關聯之角色名702、角色於遊戲內之各種參數(規定於遊戲進行中之優勢之角色固有之數值(體力、攻擊力、防守力等)、各種能力或其發動條件等)703、顯示為了將角色顯示於遊戲畫面而使用之圖像或模型資料等之顯示用資訊704、及如後述般於對於對應於角色之卡片而進行特定之操作之情形識別作為新的虛擬卡片而顯示之角色之衍生角色ID705。 The character DB 104 is a database for managing various information of a character registered in advance in the game that the game device 100 of the present embodiment can perform by the player. In the character DB 104, for example, as shown in FIG. 7, the role name 702 associated with the role ID 701 of the display character is displayed for each predetermined role, and various parameters of the character in the game (prescribed in the game in progress) a value (physical strength, attack power, defensive power, etc.), various abilities, or a condition for launching the 701, a display information 704 for displaying an image or model data used for displaying the character on the game screen, and The derivative character ID 705 of the character displayed as a new virtual card is identified in the case where a specific operation is performed on the card corresponding to the character as will be described later.
於本實施形態中實體卡片對應於於遊戲內登場之預先登錄之角色之任一者,且具有顯示該角色之圖案或參數等之資訊、與用以識別該角色之資訊(例如藉由特定之運算可獲得角色ID之圖案(標記))。前者係以可使所有者可辨識對應之角色般之可視狀態顯示,後者係於遊戲裝置100中可特定出實體卡片為對應於何一角色者之態樣即可,可為可視,亦可為不可視(藉由不可視墨水印刷,於內部封入對應之素材,或儲存於內置IC晶片)。本實施形態之實體卡片藉由具有紅外光反射特性之不可視墨水作成於卡片表面印刷有顯示角色ID之特定圖案者。 In this embodiment, the physical card corresponds to any of the pre-registered characters appearing in the game, and has information for displaying the character or parameter of the character, and information for identifying the character (for example, by using a specific The operation can obtain the pattern (mark) of the character ID). The former is displayed in a visual state such that the owner can recognize the corresponding character, and the latter is in the game device 100, and the physical card can be specified as a role corresponding to the role, which may be visible or Invisible (by invisible ink printing, the corresponding material is enclosed inside, or stored in the built-in IC chip). The physical card of the present embodiment is formed by printing an invisible ink having infrared light reflection characteristics on a surface of the card on which a specific pattern of the display character ID is printed.
另,於本實施形態中為了簡單,將對應於實體卡片之於遊戲內登場之登場對象作為角色者進行說明,但對應於各實體卡片之登場對象並未限定於角色,亦可為顯示於遊戲內登場之項目等。 In the present embodiment, for the sake of simplicity, the debut object corresponding to the physical card in the game will be described as a character. However, the debut object corresponding to each physical card is not limited to the character, and may be displayed on the game. Projects such as debuts.
又,於本實施形態中雖將角色DB104作為遊戲裝置100具有之功能機構者進行說明,但無須限定於此,亦可經由後述之通信部108作為可連接之外部裝置之功能構成而設置者。 In the present embodiment, the character DB 104 is described as a functional organization of the game device 100. However, the present invention is not limited thereto, and may be provided as a functional configuration of a connectable external device via a communication unit 108 to be described later.
描繪部105例如為GPU,且進行於遊戲裝置100執行之遊戲之遊戲畫面 之產生。如後述般,本實施形態之顯示部106具有如圖2(a)所示之顯示遊戲畫面之2種類別之顯示裝置,描繪部105針對其各者進行遊戲畫面之產生。於圖2(a)中,於第1顯示區域201顯示如圖4所示之卡片之移動操作用之遊戲畫面。又,於第2顯示區域202為如圖2(b)所示之反映該移動操作之遊戲畫面,例如顯示針對俯瞰對應於卡片之角色之視點而進行描繪之遊戲畫面。 The drawing unit 105 is, for example, a GPU, and performs a game screen of the game executed by the game device 100. Produced. As will be described later, the display unit 106 of the present embodiment has two types of display devices for displaying a game screen as shown in FIG. 2(a), and the drawing unit 105 generates a game screen for each of them. In FIG. 2(a), a game screen for moving the card as shown in FIG. 4 is displayed in the first display area 201. Further, in the second display area 202, a game screen reflecting the movement operation as shown in FIG. 2(b) is displayed, for example, a game screen for drawing a viewpoint corresponding to the character of the card in the bird's-eye view is displayed.
顯示部106針對第1顯示區域201及第2顯示區域202之各者具有顯示裝置,且顯示藉由描繪部105產生之遊戲畫面。於本實施形態中,於第1顯示區域201之顯示裝置構成有可將實體卡片載置於第1顯示區域201上之桌面(載置面)。另一方面,第2顯示區域202之顯示裝置,其顯示面以相對於第1顯示區域201之顯示面傾斜(例如約90度)之方式配設,例如亦可使用LCD等之泛用顯示裝置。 The display unit 106 has a display device for each of the first display area 201 and the second display area 202, and displays a game screen generated by the drawing unit 105. In the present embodiment, the display device in the first display area 201 is provided with a table top (mounting surface) on which the physical card can be placed on the first display area 201. On the other hand, in the display device of the second display region 202, the display surface is disposed to be inclined (for example, about 90 degrees) with respect to the display surface of the first display region 201, and for example, a general-purpose display device such as an LCD can be used. .
〈第1顯示區域201之顯示裝置之構成〉 <Configuration of Display Device of First Display Area 201>
然而,第1顯示區域201之顯示裝置為了可進行對於實體卡片及虛擬卡片之移動操作,而採用如圖3所示之具有積層構造之顯示裝置而非泛用之顯示裝置。 However, the display device of the first display area 201 employs a display device having a laminated structure as shown in FIG. 3 instead of a general-purpose display device in order to perform a moving operation for a physical card and a virtual card.
於本實施形態之遊戲裝置100中,為了可於第1顯示區域201中進行向桌面之實體卡片之載置、載置之實體卡片之識別及位置檢測、卡片移動操作用之遊戲畫面之顯示及向包含於該遊戲畫面中之虛擬卡片之移動操作輸入之檢測,而如圖3(a)及(b)所示般具有: In the game device 100 of the present embodiment, in order to display and display the physical card of the physical card placed on the desktop in the first display area 201, the display of the game screen for the card moving operation and The detection of the movement operation input to the virtual card included in the game screen has, as shown in FIGS. 3(a) and (b):
‧觸控操作檢測層301 ‧ Touch operation detection layer 301
‧強化玻璃層302 ‧ strengthened glass layer 302
‧液晶面板層303 ‧LCD panel layer 303
‧導光層304。 ‧ Light guiding layer 304.
觸控操作檢測層301係構成為對於該層所進行之藉由玩家之手指等之觸控操作,可藉由後述之觸控操作檢測部111檢測之層。於本實施形態中,觸控操作檢測層301係如圖3(b)所示以來自於設置於第1顯示區域201周圍之外框305設置為線狀之紅外LED群之光路形成之層,且基於藉由手指等遮蔽光路而檢測觸控操作進行。於本實施形態中作為觸控操作之檢測方式雖採用如此之紅外線遮斷方式,但本發明之實施並未限定於此,亦可採用電阻膜方式、靜電電容方式、超音波式等各種方式。 The touch operation detecting layer 301 is configured to be a layer detected by the touch operation detecting unit 111 to be described later by a touch operation by a player's finger or the like. In the present embodiment, the touch operation detecting layer 301 is formed of a layer formed of an optical path of an infrared LED group which is disposed in a line shape outside the first display region 201 as shown in FIG. 3(b). And detecting the touch operation based on shielding the optical path by a finger or the like. In the present embodiment, the infrared light blocking method is employed as the detection method of the touch operation. However, the implementation of the present invention is not limited thereto, and various methods such as a resistive film method, a capacitive method, and an ultrasonic type may be employed.
強化玻璃層302係為了擔保液晶面板層303之保護、容許實體卡片及虛擬卡片之移動操作之強度而設置。於本實施形態中因觸控操作檢測層301進行如上述之藉由紅外線遮斷方式之觸控操作檢測,故實質上強化玻璃層302成為第1顯示區域201之顯示裝置之桌面。因此,強化玻璃層302成為支持所載置之實體卡片且進行實體卡片之移動操作之面。然而,第1顯示區域201之顯示裝置之桌面無須一定為強化玻璃層302,亦可為利用觸控操作檢測方式之觸控操作檢測層301。 The tempered glass layer 302 is provided to ensure the protection of the liquid crystal panel layer 303 and to permit the movement of the physical card and the virtual card. In the present embodiment, since the touch operation detection layer 301 performs the touch operation detection by the infrared ray interruption method as described above, the glass layer 302 is substantially strengthened to become the desktop of the display device of the first display area 201. Therefore, the tempered glass layer 302 becomes a surface that supports the carried physical card and performs the moving operation of the physical card. However, the desktop of the display device of the first display area 201 does not need to be a tempered glass layer 302, and may be a touch operation detection layer 301 that utilizes a touch operation detection method.
液晶面板層303係對應於顯示於第1顯示區域201之遊戲畫面,以對每種顏色成分控制各像素之發光量之液晶面板而構成。針對液晶面板之顯示控制雖未詳細敘述,但根據藉由角色DB104產生之對應之遊戲畫面進行控制。 The liquid crystal panel layer 303 is configured to correspond to a game screen displayed on the first display area 201, and a liquid crystal panel that controls the amount of light emitted by each pixel for each color component. Although the display control of the liquid crystal panel is not described in detail, it is controlled based on the corresponding game screen generated by the character DB 104.
導光層304係如圖3(b)所示以藉由於外框306設置為線狀之白色LED群之發光,照射液晶面板層303之整面而進行面發光之構件而構成。 As shown in FIG. 3(b), the light guiding layer 304 is configured by illuminating the entire surface of the liquid crystal panel layer 303 by the light emission of the white LED group in which the outer frame 306 is provided in a line shape.
本實施形態之第1顯示區域201之顯示裝置為了可識別附於載置於強化玻璃層302上之實體卡片之不可視圖案,而至少使強化玻璃層302、液晶面板層303及導光層304構成為可使紅外光透過。因此,成為於顯示裝置底 面即導光層304底面(遊戲裝置100內部)不具有成為遮蔽物之殼之構造,且藉由設置於遊戲裝置100內部之紅外線相機,可拍攝附於經載置之實體卡片之圖案。 The display device of the first display region 201 of the present embodiment forms at least the tempered glass layer 302, the liquid crystal panel layer 303, and the light guiding layer 304 in order to recognize the invisible pattern attached to the physical card placed on the tempered glass layer 302. In order to transmit infrared light. Therefore, it becomes the bottom of the display device The bottom surface of the light guiding layer 304 (inside the game device 100) does not have a structure as a casing of the shielding member, and an infrared camera provided inside the game device 100 can capture a pattern attached to the placed physical card.
於本實施形態中,因顯示實體卡片對應於何種角色之資訊係作為不可視圖案而印刷者,故第1顯示區域201之顯示裝置採用具有如此積層構造者進行說明,但應可容易理解顯示裝置之構造亦可根據實體卡片之辨識方式而為不同者。 In the present embodiment, since the information indicating which character the physical card corresponds to is displayed as an invisible pattern, the display device of the first display region 201 is described as having a laminated structure. However, the display device should be easily understood. The structure can also be different according to the way the physical card is identified.
操作輸入部107係遊戲裝置100具有之使用者介面,檢測由玩家進行之操作輸入,將對應之控制信號輸出至控制部101。操作輸入部107亦進行對於遊戲裝置100具有之未圖示之按鈕等之實物體之操作構件之操作輸入之檢測。又,本實施形態之操作輸入部107包含:觸控操作檢測部111,其進行對於第1顯示區域201進行之觸控操作之檢測;及卡片辨識部112,其檢測載置於第1顯示區域201上之實體卡片之辨識及該實體卡片之位置。觸控操作檢測部111若於觸控操作檢測層301上檢測出產生紅外光遮蔽,則將該進行遮蔽之位置資訊作為檢測之觸控操作之資訊而輸出。又,卡片辨識部112取得藉由紅外線相機拍攝之圖像,且藉由進行特定之圖像處理,輸出於第1顯示區域201內是否載置實體卡片、於載置之情形實體卡片之角色ID及載置之位置或方向之資訊。 The operation input unit 107 is a user interface provided by the game device 100, detects an operation input by the player, and outputs a corresponding control signal to the control unit 101. The operation input unit 107 also performs detection of an operation input of an operation member of a real object such as a button (not shown) of the game device 100. Further, the operation input unit 107 of the present embodiment includes a touch operation detecting unit 111 that performs detection of a touch operation performed on the first display area 201, and a card identification unit 112 that detects the placement on the first display area. The identification of the physical card on 201 and the location of the physical card. When the touch operation detecting unit 111 detects that the infrared light shielding is generated on the touch operation detecting layer 301, the touched position information is output as information of the detected touch operation. Further, the card identification unit 112 acquires an image captured by the infrared camera, and outputs a character ID in the first display area 201 by the specific image processing, and the role ID of the physical card in the case where it is placed. And information on the location or direction of the placement.
通訊部108係實現與外部裝置之間之資訊收發之遊戲裝置100具有之通訊介面。通訊部108例如亦可構成為經由特定之網路可通訊連接於具有相同構成之其他遊戲裝置100。 The communication unit 108 is a communication interface provided by the game device 100 for transmitting and receiving information to and from an external device. For example, the communication unit 108 may be configured to be communicably connected to other game devices 100 having the same configuration via a specific network.
《遊戲中之操作》 "Operation in the game"
接著,針對具有如此構成之本實施形態之遊戲裝置100提供之遊戲(提 供遊戲)之各種操作及與其對應而進行之處理之概要進行說明。 Next, the game provided by the game device 100 of the present embodiment configured as above is An outline of various operations for the game and processing corresponding thereto will be described.
於提供遊戲中,玩家藉由對於載置於第1顯示區域201上之實體卡片或包含於顯示於第1顯示區域201之遊戲畫面之虛擬卡片進行移動操作,可控制遊戲之進行。提供遊戲係於基於特定之條件選擇之敵方角色與對應於玩家操作之卡片之己方角色之間實現對戰遊戲者,例如一面依序更換己方角色與敵方角色之攻守之回合一面進行。 In the providing game, the player can control the progress of the game by moving the physical card placed on the first display area 201 or the virtual card included in the game screen displayed on the first display area 201. The game is provided between the enemy character selected based on the specific condition and the own character corresponding to the player's operation card, for example, the side of the offensive and defensive side of the enemy character and the enemy character are sequentially replaced.
於第1顯示區域201顯示之遊戲畫面如圖4所示包含:卡片區域401,其具有配置於攻擊回合中主要參加攻擊之角色,於防守回合中成為敵方角色之攻擊對象之卡片之區域402(攻擊區)、與配置基本上不參加攻擊,而進行回復或支援行動等之角色之卡片之區域403(支援/回復區)。另,於攻擊區402中根據卡片之位置,變更控制對應之角色於遊戲上之參數(例如前衛(於圖4中攻擊區402之上方部)與後衛(於圖4中攻擊區402之下方部)中,於攻擊中造成之傷害量前者較多,因敵方角色之攻擊而受到之傷害量後者較少)。 As shown in FIG. 4, the game screen displayed in the first display area 201 includes a card area 401 having a character placed in an attacking attack and mainly participating in an attack, and a card area 402 which is an attack target of the enemy character in the defensive turn. (attack area), area 403 (support/response area) of the card of the role of the reply or support action, which is basically not involved in the attack. In addition, in the attack area 402, according to the position of the card, the parameters corresponding to the game are changed (for example, the avant-garde (above the attack area 402 in FIG. 4) and the guard (in the lower part of the attack area 402 in FIG. 4). In the attack, the amount of damage caused by the attack is more, and the damage caused by the attack of the enemy character is less.
玩家藉由將卡片移動至卡片區域401之任一位置,可變更行動之切換或遊戲進行。更詳細而言,卡片區域401上之卡片位置與進行對戰遊戲之遊戲場地中之與敵方角色對峙之角色之配置關係對應,玩家可直覺地進行角色之移動操作。於本實施形態中若進行卡片之移動操作,則控制部101進行提供遊戲之狀態更新之各種處理,且於第2顯示區域202顯示針對更新後之狀態而描繪之遊戲畫面。即,於顯示於第2顯示區域202之遊戲畫面中,對應於由玩家進行之卡片之移動操作,對玩家提示對應之角色進行對戰遊戲之行動之情況而非如第1顯示區域201之卡片之顯示態樣。 The player can change the action switching or the game progress by moving the card to any position of the card area 401. More specifically, the position of the card on the card area 401 corresponds to the arrangement relationship of the character in the game field where the competition game is played, and the player can intuitively perform the movement operation of the character. In the present embodiment, when the card is moved, the control unit 101 performs various processes for updating the state of the game, and displays the game screen drawn for the updated state in the second display area 202. In other words, in the game screen displayed on the second display area 202, in response to the movement operation of the card by the player, the player is prompted to perform the action of the competition game with the corresponding character instead of the card of the first display area 201. Display the aspect.
〈虛擬卡片之生成〉 <Virtual Card Generation>
於本實施形態之提供遊戲中玩家於對戰遊戲中或先於對戰遊戲,藉由 將載置於第1顯示區域201之複數張實體卡片形成為特定之態樣,而於第1顯示區域201顯示之遊戲畫面產生虛擬卡片,且可於戲局中使用。即,為了於提供遊戲中可使用虛擬卡片,玩家只要於遊戲場地401中對於複數張實體卡片進行特定之移動操作而形成為預先規定之配置態樣即可。 In the game provided in this embodiment, the player plays in the game or precedes the game in the game. The plurality of physical cards placed in the first display area 201 are formed in a specific manner, and the game screen displayed on the first display area 201 generates a virtual card and can be used in the play. That is, in order to provide a virtual card in the game, the player may perform a specific movement operation on the plurality of physical cards in the game field 401 to form a predetermined configuration.
虛擬卡片之產生例如亦可為如圖5(a)所示藉由移動操作2張實體卡片,而將於卡片區域401中成為接觸狀態作為條件者。產生條件亦可將2張實體卡片隔開特定距離之位置關係、藉由特定之操作輸入而成為可產生之狀態等之成為接觸狀態之前之實體卡片之位置關係(或各實體卡片之位置變化之遷移)或特定之操作輸入作為前提而進行判斷。針對於可生成虛擬卡片之實體卡片之組合及滿足產生條件時新產生之虛擬卡片(角色),只要將產生與例如成為基礎之實體卡片之角色不同之角色之資訊,預先於角色DB104中規定即可。產生虛擬卡片且成為可使用例如亦可藉由於實體卡片成為圖5(a)之態樣後,如圖5(b)所示般於顯示為可判別成為可使用之虛擬卡片之遊戲畫面中依序遷移第1顯示區域201之顯示而通知者。 The generation of the virtual card may be, for example, as a condition in which the card is moved in the card area 401 by moving two physical cards as shown in FIG. 5(a). The generation condition may also separate the two physical cards by a positional relationship of a specific distance, a state of being generated by a specific operation input, or the positional relationship of the physical card before the contact state (or the position of each physical card) The migration or the specific operation input is judged as a premise. For the combination of the physical cards that can generate the virtual cards and the virtual cards (characters) that are newly generated when the conditions are generated, information about a character different from, for example, the role of the basic physical card is generated, which is defined in advance in the character DB 104. can. The virtual card is generated and can be used, for example, by the physical card being in the form of FIG. 5( a ), and as shown in FIG. 5( b ), the game screen displayed as a virtual card that can be determined to be usable is used. The display of the first display area 201 is migrated to notify the person.
虛擬卡片雖為作為對應之角色之圖像顯示於第1顯示區域201者即可,但於本實施形態中,為了作為與實體卡片等價之遊戲物品而被玩家識別,虛擬卡片係採用以與實體卡片同樣之外觀而顯示於第1顯示區域201者。所謂與實體卡片同樣之外觀係指於第1顯示區域201中構成為尺寸、形狀、記載項目構成與實體卡片相同。尤其針對作為虛擬卡片產生之角色而發行之實體卡片之圖像,或於作為實體卡片而發行之情形印刷之圖像,亦可為作為具有與實體卡片同樣外觀之虛擬卡片而顯示於遊戲畫面者。如上述般,於實物體之遊戲物品為卡片以外之特定玩具體之情形,虛擬物體之遊戲物品亦採用與該玩具體具有同樣之外觀者。 The virtual card may be displayed on the first display area 201 as an image of the corresponding character. However, in the present embodiment, in order to be recognized by the player as a game item equivalent to the physical card, the virtual card is used in conjunction with The physical card is displayed on the first display area 201 in the same manner as the appearance. The appearance similar to the physical card means that the size, shape, and description item configuration in the first display area 201 are the same as those of the physical card. In particular, an image of a physical card issued as a character generated by a virtual card, or an image printed as a physical card may be displayed on a game screen as a virtual card having the same appearance as a physical card. . As described above, in the case where the game object of the real object is a specific toy body other than the card, the game object of the virtual object also has the same appearance as the toy body.
於本實施形態中除了已位於卡片區域401之卡片以外,新產生之虛擬卡片亦作為可使用者進行說明。即,於以第1顯示區域201載置3張實體卡片,且顯示1張虛擬卡片之狀態,自2張實體卡片產生新的虛擬卡片之情形,玩家可使用之卡片成為3張實體卡片與2張虛擬卡片。然而,若採用可無限制地產生虛擬卡片,由於可能有所謂遊戲平衡之破壞等,阻礙較佳之遊戲體驗,故宜對玩家可載置之實體卡片之數量及於1次戲局中可使用之卡片之總數規定上限數。 In the present embodiment, in addition to the card already located in the card area 401, the newly created virtual card is also described as a user. That is, in the case where three physical cards are placed in the first display area 201 and one virtual card is displayed, and a new virtual card is generated from two physical cards, the card that the player can use becomes three physical cards and two. Virtual card. However, if a virtual card can be generated without limitation, the number of physical cards that can be placed by the player and the one that can be used in one play can be used because there may be a so-called game balance damage or the like, which hinders the better game experience. The total number of cards is specified by the upper limit.
另,本發明之實施並未限定於此,亦可控制為成為虛擬卡片之產生基礎之實體卡片於提供遊戲中不使用(角色消滅)。又,虛擬卡片之產生無須限定於基於將2張實體卡片設為特定態樣者,亦可為將3張以上之實體卡片設為特定態樣者,或於1張實體卡片之位置變化成為特定軌跡之情形,或於對應之角色成為特定狀態之情形以1張實體卡片為基礎而產生虛擬卡片者。又,產生之虛擬卡片之張數無須如圖5(b)所示為1張,例如亦可為自1張實體卡片產生複數張虛擬卡片等之產生1張以上之虛擬卡片者。 Further, the implementation of the present invention is not limited thereto, and it is also possible to control that the physical card which is the basis for the generation of the virtual card is not used in the providing game (role elimination). Moreover, the generation of the virtual card is not limited to being based on the fact that two physical cards are set to a specific aspect, or that three or more physical cards are set to a specific aspect, or the position of one physical card is changed to become specific. In the case of a trajectory, or in the case where the corresponding character becomes a specific state, a virtual card is generated based on one physical card. Further, the number of generated virtual cards does not need to be one as shown in FIG. 5(b). For example, one or more virtual cards may be generated by generating a plurality of virtual cards from one physical card.
〈遊戲場地之移動〉 <The movement of the game venue>
又,於本實施形態之提供遊戲中,對應於卡片之角色構成為例如可自陸、海、空等複數種類別之遊戲場地中之任一者之遊戲場地與對戰角色對峙。其係考慮提供遊戲之攻略性之提升者,例如針對各角色預先設定可優勢地進行遊戲進行之遊戲場地,或針對各敵方角色於各個遊戲場地設定傷害量不同等等,於本實施形態之提供遊戲中,不僅包含卡片之操作,亦包含變更遊戲場地作為攻略要素。遊戲場地亦可構成為僅於對戰中達到特定之次數、或遊戲進行成為預先規定之狀態之情形時可變更,玩家藉由對於顯示於第1顯示區域201之遊戲畫面之區域切換部404(圖4)進行特定之操作 輸入(觸控操作),可變更配置角色之遊戲場地。另,於本實施形態中作為以對於與卡片區域401不同之區域切換部404之觸控操作而可變更遊戲場地者進行說明,但本發明並未限定於此。朝上空之遊戲場地之變更,例如亦可為藉由於卡片區域401中對於使用之卡片群,進行暫時下拉至畫面下方,隨後向上方拉起等之特定移動操作而直覺性地進行者。 Further, in the game provided in the present embodiment, the character of the card is configured to be, for example, a game field that can be played from any of a plurality of types of game fields such as land, sea, and air. It is considered to provide a game-raising enhancer of the game, for example, pre-setting a game play site in which the game can be played in an advantageous manner for each character, or setting a different amount of damage to each game site for each enemy character, etc., in this embodiment Providing the game includes not only the operation of the card, but also the change of the game venue as a strategy element. The game field may be configured to be changeable only when the game reaches a predetermined number of times or when the game is in a predetermined state, and the player switches the region 404 to the game screen displayed on the first display area 201 (Fig. 4) Perform specific operations Input (touch operation), you can change the game field of the configuration role. Further, in the present embodiment, the player who can change the game field by the touch operation for the area switching unit 404 different from the card area 401 will be described, but the present invention is not limited thereto. The change of the game field in the upward direction may be performed intuitively by, for example, a specific movement operation in which the card group 401 in the card area 401 is temporarily pulled down to the lower side of the screen and then pulled up.
《遊戲處理》 Game Processing
接著,針對如此之提供遊戲之於本實施形態之遊戲裝置執行之遊戲處理,使用圖6之流程圖說明具體處理。對應於該流程圖之處理可藉由控制部101讀出例如記憶於記錄媒體102之對應之處理程式,且於記憶體103展開並實行而實現。另,本遊戲處理係以例如於遊戲裝置100之未圖示之硬幣投入口檢測出等價支付時作為開始者進行說明。 Next, the specific processing will be described with reference to the flowchart of FIG. 6 for the game processing executed by the game device of the present embodiment in which the game is provided. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, and executing and executing the memory 103. In addition, this game processing will be described as a starter when, for example, an equivalent payment is detected in a coin insertion port (not shown) of the game device 100.
於S601,控制部101接受進行對戰遊戲之敵方角色及於遊戲開始時與該敵方角色對峙之遊戲場地之選擇。控制部101於判斷敵方角色及遊戲場地之選擇完成之情形使處理移至S602,於判斷未完成之情形重複本步驟之處理。 In S601, the control unit 101 accepts the selection of the enemy character that performs the competition game and the game field that matches the enemy character at the start of the game. The control unit 101 shifts the processing to S602 when it is determined that the selection of the enemy character and the game field is completed, and repeats the processing of this step in the case where the determination is not completed.
於S602,控制部101判斷於對戰遊戲中使用之卡片之登錄是否完成。於本實施形態之遊戲處理中,虛擬卡片之產生係於對戰遊戲中進行,且於本步驟中以接受達到對戰遊戲中使用之規定張數之實體卡片之登錄者進行說明。然而,如上述般虛擬卡片之產生時序亦可為對戰遊戲開始前。控制部101於判斷完成使用之實體卡片登錄之情形使處理移至S603,於判斷為未完成之情形重複本步驟之處理。另,於未達規定張數而完成使用之實體卡片登錄(輸入完成指示)之情形,亦可以成為規定張數之方式自預先規定之角色群中藉由抽選處理獲得之角色之虛擬卡片作為於對戰遊戲使用之卡 片而登錄。 In S602, the control unit 101 determines whether or not the registration of the card used in the competition game is completed. In the game processing of the present embodiment, the generation of the virtual card is performed in the competition game, and in this step, the registrant who accepts the physical card that has reached the predetermined number of sheets used in the competition game will be described. However, the timing of the generation of the virtual card as described above may also be before the start of the competition game. The control unit 101 shifts the processing to S603 when it is determined that the physical card used for registration is completed, and repeats the processing of this step when it is determined that the physical card is not completed. In addition, in the case where the physical card registration (input completion instruction) for completing the use is not reached, the virtual card of the character obtained by the lottery process from the predetermined character group may be used as the predetermined number of sheets. Card used in battle games Log in and log in.
於S603,控制部101基於選擇之遊戲場地與登錄之卡片,開始對戰遊戲之處理。 In S603, the control unit 101 starts the process of the competition game based on the selected game site and the registered card.
於S604,控制部101判斷卡片之移動操作是否進行。本步驟中成為判斷對象之卡片除實體卡片外亦包含虛擬卡片。實體卡片之移動操作,亦可為如上述般基於針對各實體卡片檢測之不可視標記之位置變化而判斷者。另一方面,虛擬卡片之移動操作,亦可基於進行所檢測之觸控操作之位置變化是否為對於對應於遊戲畫面之虛擬卡片之圖像之區域而進行者加以判斷。控制部101於判斷為已進行卡片之移動操作之情形使處理移至S605,於判斷為未進行之情形使處理移至S608。 In S604, the control unit 101 determines whether or not the card moving operation is performed. The card that becomes the object of judgment in this step also contains a virtual card in addition to the physical card. The moving operation of the physical card may also be judged based on the change in position of the invisible mark detected for each physical card as described above. On the other hand, the moving operation of the virtual card may be determined based on whether or not the change in the position of the detected touch operation is performed on the area of the image corresponding to the virtual card of the game screen. When the control unit 101 determines that the card has been moved, the process proceeds to S605, and if it is determined that the card has not been moved, the process proceeds to S608.
於S605,控制部101判斷所進行之移動操作是否為新虛擬卡片之產生相關之移動操作。於是否為新虛擬卡片之產生相關之移動操作之判斷中,亦包含如上述般對象之實體卡片之組合為產生新虛擬卡片之組合之判斷。控制部101於判斷為所進行之移動操作為新虛擬卡片之產生相關之移動操作之情形,使處理移至S606,於判斷為通常之卡片之移動操作之情形使處理移至S607。 In S605, the control unit 101 determines whether the movement operation performed is a movement operation related to the generation of a new virtual card. In the judgment of whether or not the mobile operation related to the generation of the new virtual card is included, the combination of the physical cards of the object as described above is also used to determine the combination of the new virtual cards. When the control unit 101 determines that the movement operation to be performed is a movement operation related to the generation of a new virtual card, the process proceeds to S606, and the process proceeds to S607 when it is determined that the normal card is moved.
於S606,控制部101基於對象之實體卡片,產生新虛擬卡片且作為玩家可於對戰遊戲中使用之卡片進行登錄。 In S606, the control unit 101 generates a new virtual card based on the physical card of the object, and registers as a card that the player can use in the competition game.
於S607,控制部101根據卡片之移動操作進行狀態更新之處理,且進行第2顯示區域202之遊戲畫面之描繪控制。另,於進行移動操作之卡片為虛擬卡片之情形,控制部101亦進行第1顯示區域201之遊戲畫面之描繪控制。 In S607, the control unit 101 performs a state update process in accordance with the movement operation of the card, and performs drawing control of the game screen in the second display area 202. Further, in a case where the card for performing the moving operation is a virtual card, the control unit 101 also performs drawing control of the game screen of the first display area 201.
於S608,控制部101判斷是否進行遊戲場地變更之操作輸入。控制部 101於判斷為已進行遊戲場地變更之操作輸入之情形使處理移至S609,於判斷為未進行之情形使處理返回至S604。 In S608, the control unit 101 determines whether or not an operation input of the game field change is performed. Control department In the case where it is determined that the operation input of the game field change has been made, the process proceeds to S609, and if it is determined that the game is not performed, the process returns to S604.
於S609,控制部101基於所進行之操作輸入變更遊戲場地,進行第1顯示區域201之遊戲畫面之描繪控制。 In S609, the control unit 101 changes the game field based on the operation input performed, and performs drawing control of the game screen in the first display area 201.
如此,於本實施形態之遊戲裝置100中,可將於現實世界具有物理性實體之遊戲物品即實體卡片、與於程式上作為與實物體等價者處理之遊戲物品即虛擬卡片作為提供遊戲中接受玩家之移動操作之對象而設置。因此,玩家可將實體卡片與虛擬卡片兩者視為全部為實體卡片般以同樣之操作進行戲局。 As described above, in the game device 100 of the present embodiment, it is possible to provide a game card which is a physical item of a physical entity in the real world, and a virtual card which is a game item which is processed as a equivalent to a real object in the program. Set to accept the object of the player's mobile operation. Therefore, the player can treat both the physical card and the virtual card as all physical cards and perform the same operation.
於上述實施形態中,雖藉由將實體卡片作為特定態樣而可產生虛擬卡片者進行說明,但本發明之實施並未限定於此。例如遊戲裝置100於構成為可進行來自與卡片不同種別之物品之與提供遊戲相關之資訊取得之情形,於相對於1張實體卡片選擇組合不同種別之物品之情形,作為起因於該物品之變化,亦可為產生虛擬卡片者。 In the above embodiment, the virtual card may be created by using the physical card as a specific aspect. However, the implementation of the present invention is not limited thereto. For example, the game device 100 is configured to be able to perform information acquisition related to the game provided from an item different from the card, and select a combination of different types of items with respect to one physical card as a change due to the item. It can also be used to generate virtual cards.
又於上述實施形態中,雖作為產生與實體卡片之角色不同角色之虛擬卡片者進行說明,但例如亦可如使實體卡片之角色分身般,針對同一角色產生複數張虛擬卡片。此時,亦可為了避免遊戲平衡之崩壞,而作為針對成為分身之複數張虛擬卡片之參數進行調整(於1張虛擬卡片單位中,角色較記載於實體卡片之參數,向遊戲更難進行之方向變更)之構成。 Further, in the above-described embodiment, the virtual card which has a different character from the character of the physical card will be described. For example, a plurality of virtual cards may be generated for the same character as in the case of the physical card. In this case, in order to avoid the collapse of the game balance, it may be adjusted as a parameter for the plurality of virtual cards to be avatars (in one virtual card unit, the characters are more difficult to perform in the game than the parameters of the physical card. The direction of the change).
又,針對虛擬卡片之產生係作為基於實體卡片者進行說明,但為了提供更廣泛之遊戲體驗,虛擬卡片之產生亦可構成為實體卡片與虛擬卡片之組合,進而藉由虛擬卡片彼此之組合而進行。此於經由通訊部108進行複數 個遊戲裝置間之協力遊戲之情形尤其有效。具體而言,於共用遊戲場地401而進行協力遊戲之情形,由於協力玩家所使用之實體卡片係載置於其他遊戲裝置之第1顯示區域201,故於遊戲場地401係顯示為虛擬卡片。此時,於滿足虛擬卡片之產生條件之實體卡片之組合於不同遊戲裝置間實現之情形,藉由基於實體卡片與虛擬卡片而可產生虛擬卡片,可進而提高協力玩家之趣味性。為了擔保各個玩家之遊戲體驗,根據該組合而產生之虛擬卡片亦可構成為雙方之玩家均可移動操作。 Moreover, the generation of the virtual card is described as a physical card based player, but in order to provide a wider game experience, the virtual card may be generated as a combination of a physical card and a virtual card, and then the virtual cards are combined with each other. get on. Here, the plural is performed via the communication unit 108. The situation of a cooperative game between game devices is particularly effective. Specifically, in the case where the cooperative game is shared by the game field 401, since the physical card used by the cooperative player is placed in the first display area 201 of the other game device, the game site 401 is displayed as a virtual card. At this time, in the case where the combination of the physical cards satisfying the conditions for generating the virtual card is realized between different game devices, the virtual card can be generated based on the physical card and the virtual card, thereby further improving the interest of the cooperative players. In order to guarantee the game experience of each player, the virtual card generated according to the combination may also be configured to be movable for both players.
本發明並未限定於上述實施形態者,只要不脫離本發明之精神及範圍,本發明可為各種變更及變形。又,本發明之遊戲裝置,亦可藉由將1台以上之電腦作為該遊戲裝置發揮功能之程式而實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電通訊線路而提供/散布。 The present invention is not limited to the embodiments described above, and various modifications and changes can be made without departing from the spirit and scope of the invention. Further, the game device of the present invention can be realized by a program in which one or more computers function as the game device. The program can be provided/distributed by recording on a computer readable recording medium or via an electrical communication line.
S601‧‧‧步驟 S601‧‧‧Steps
S602‧‧‧步驟 S602‧‧‧Steps
S603‧‧‧步驟 S603‧‧‧Steps
S604‧‧‧步驟 S604‧‧‧Steps
S605‧‧‧步驟 S605‧‧‧Steps
S606‧‧‧步驟 S606‧‧‧Steps
S607‧‧‧步驟 S607‧‧‧Steps
S608‧‧‧步驟 S608‧‧‧Steps
S609‧‧‧步驟 S609‧‧‧Steps
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JP6170602B1 (en) | 2016-08-31 | 2017-07-26 | 株式会社バンダイ | GAME DEVICE, GAME SYSTEM, AND PROGRAM |
JP2018126391A (en) * | 2017-02-09 | 2018-08-16 | 株式会社セガゲームス | Game device, program and game system |
JP6447701B1 (en) * | 2017-11-21 | 2019-01-09 | 株式会社セガゲームス | GAME DEVICE, MOBILE DEVICE, AND GAME PROGRAM |
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JP5833595B2 (en) * | 2013-05-31 | 2015-12-16 | グリー株式会社 | Card game, program, server device, and game system |
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CN108025214A (en) | 2018-05-11 |
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