CN108025214B - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
CN108025214B
CN108025214B CN201680053977.7A CN201680053977A CN108025214B CN 108025214 B CN108025214 B CN 108025214B CN 201680053977 A CN201680053977 A CN 201680053977A CN 108025214 B CN108025214 B CN 108025214B
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China
Prior art keywords
game
item
card
article
virtual object
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CN201680053977.7A
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CN108025214A (en
Inventor
樋口亘
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Bandai Co Ltd
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Bandai Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention aims to provide wider game experience. The game device is connected with a display device which displays a game screen and is configured to be capable of placing a game article having a real object indicating identification information of any one of a predetermined entering object including a character or equipment entering the game. The game device controls execution of a game, and detects a movement operation of any one of a game item for a virtual object of any one of boarding objects included in a screen of the game and a game item for a real object placed on the display means.

Description

Game device and program
Technical Field
The present invention relates to a game device and a program, and more particularly to a game in which an operation input is performed using an article of a real object.
Background
There is a game device: by recognizing an article such as a card or a toy body having a real object in the real world, a game is provided in which a character of the article or the like is entered into a game player. Patent document 1 discloses a game device in which a player can perform a game operation corresponding to a card position by moving and operating a card of a real object placed on a panel.
Background of the invention
Patent document
Patent document 1: japanese patent laid-open No. 2012-065817
Disclosure of Invention
[ problems to be solved by the invention ]
In the game device of patent document 1, it is necessary for the player to have a card as a starting requirement of the game station, but in this form, there is a possibility that the player capable of playing the game station is restricted. For example, a player who does not have cards or a player who does not have cards that can be used to advantage in playing a game may be provided with a game play rejection.
The present invention has been made in view of the above problems, and an object of the present invention is to provide a game device and a program that provide a wider game experience.
[ means for solving problems ]
In order to achieve the above object, a game device according to the present invention includes: the game device includes a control means for controlling execution of a game in which an object including a character or equipment to be entered is predetermined to be entered in the game, and includes: a display means configured to display a screen of a game and to be capable of placing a game item having a real object indicating information of any one of the boarding objects; and a detection means for detecting a movement operation of any one of a game item of a virtual object to any one of the boarding objects included in the screen of the game and a game item of a real object placed on the display means.
[ Effect of the invention ]
According to the structure of the invention, wider game experience can be provided.
Drawings
Fig. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention.
Fig. 2 is a diagram for explaining the configuration of the display unit 106 of the game device 100 according to the embodiment of the present invention.
Fig. 3 is a diagram for explaining the structure of the display device in the 1 st display region 201 according to the embodiment of the present invention.
Fig. 4 shows an example of the configuration of a game screen displayed in the 1 st display area 201 according to the embodiment of the present invention.
Fig. 5 is a diagram for explaining generation of a virtual card according to the embodiment of the present invention.
Fig. 6 is a flowchart illustrating a game process executed in the game device 100 of the embodiment of the present invention.
Fig. 7 is a diagram illustrating a data configuration of information managed in the character DB104 according to the embodiment of the present invention.
Detailed Description
Embodiments exemplary embodiments of the present invention will be described in detail below with reference to the accompanying drawings. In addition, the following description of one embodiment is directed to an example in which the present invention is applied to a game device having a display unit configured to be capable of placing a card as a game article on which a real object is placed, as an example of the game device. However, the present invention is applicable to any device to which a display portion configured to be able to mount an article of a real object is connected.
In addition, in the present specification, the following description is made: the "real object" is an object having a physical entity in the real world, and the "virtual object" is an electronic object which does not have a physical entity in the real world but is handled as a program equivalent to the real object. In the following description, the game article is referred to as a card, the card of the game article of the real object in the present embodiment is referred to as a real card, and the electronic information (object) processed as the card of the game article of the virtual object is referred to as a virtual card. In the case where both are referred to or either is referred to, the description will be made only for "card" without referring to "real" or "virtual". It should be readily understood that the game item is not limited to a card, and may be a specific toy body such as a statue, a chess, a token, or the like.
Composition of Game apparatus
Fig. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention.
The control Unit 101 is, for example, a CPU (Central Processing Unit) and controls the operation of each block included in the game device 100. The control unit 101 controls the operation of each block by expanding and executing an operation program of each block stored in the recording medium 102 or various programs related to an executed game application in the memory 103.
The recording medium 102 is a recording device for permanently recording information, such as a built-in memory or a Hard Disk Drive (HDD), and is built in or detachably connected to the game device 100. The recording medium 102 stores various information such as parameters and display images necessary for the operation of each block, in addition to the operation programs and the like of each block included in the game device 100. The Memory 103 is a volatile Memory device such as a RAM (Random Access Memory). The memory 103 is used not only as an expansion area for an operation program of each block, but also as a storage area for intermediate data output during the operation of each block or a work area for the operation of each block.
The character DB104 is a database for managing various information of characters registered in advance in a game in which the player can play the game in the game device 100 of the present embodiment. As shown in fig. 7, for example, the character DB104 manages, for each predetermined character, a character name 702, various parameters of the character in the game (numerical values specific to the character (physical strength, offensive power, defensive power, etc.) defining superiority during the game, various capabilities, starting conditions thereof, etc.) 703, display information 704 indicating images or model data for displaying the character on the game screen, and a derivative character ID705, in association with a character ID701 indicating the person who is the character, the derivative character ID705 identifying the character displayed as a new virtual card when a specific operation is performed on a card corresponding to the character, as described below.
In the present embodiment, the physical card corresponds to any one of characters registered in advance in a game, and includes information indicating a pattern, a parameter, or the like of the character and information for identifying the character (for example, a pattern (mark) with which a character ID can be obtained by a specific calculation). The former is displayed in a visible state in which the owner can visually recognize the corresponding character, and the latter may be visible or invisible as long as it is a form in which character the physical card corresponds to can be specified in the game apparatus 100 (the corresponding material is sealed inside by invisible ink printing, or stored in an Integrated Circuit (IC) chip). The solid card of the present embodiment has a specific pattern representing a character ID printed on the surface of the card by invisible ink having infrared light reflection characteristics.
In the present embodiment, for the sake of simplicity, the present invention is described with reference to the presence object that appears in the game corresponding to the physical card as a character, but the presence object corresponding to each physical card is not limited to a character, and may be an object indicating equipment or the like that appears in the game.
In the present embodiment, the character DB104 is described as a functional configuration provided in the game device 100, but the present invention is not limited thereto, and may be provided as a functional configuration of an external device that can be connected via the communication unit 108 described below.
The drawing Unit 105 is, for example, a GPU (Graphics Processing Unit), and generates a game screen image relating to a game to be executed by the game device 100. As described below, the display unit 106 of the present embodiment includes 2 kinds of display devices that display a game screen image as shown in fig. 2(a), and the drawing unit 105 generates a game screen image for each of the above-described persons. In fig. 2(a), a game screen for card movement operation shown in fig. 4 is displayed in the 1 st display area 201. In addition, a game screen reflecting the movement operation, for example, a game screen drawn with respect to a viewpoint overlooking a character corresponding to a card, as shown in fig. 2(b), is displayed in the 2 nd display area 202.
The display unit 106 has a display device for each of the 1 st display area 201 and the 2 nd display area 202, and displays the game screen image generated by the drawing unit 105. In the present embodiment, the top plate (placement surface) is configured so that the physical card can be placed on the 1 st display area 201 in the display device of the 1 st display area 201. On the other hand, the Display device of the 2 nd Display area 202 is disposed such that its Display surface is inclined (for example, approximately 90 degrees) with respect to the Display surface of the 1 st Display area 201, and a general-purpose Display device such as an LCD (Liquid Crystal Display) can be used.
< construction of display device in No. 1 display region 201 >
In addition, the display device in the 1 st display area 201 is not a general-purpose display device, but a display device having a laminated structure as shown in fig. 3 is used to enable a moving operation with respect to a physical card and a virtual card.
In order to enable the placement of a physical card on a top board, the recognition and position detection of the physical card placed, the display of a game screen for card movement operation, and the detection of movement operation input to a virtual card included in the game screen to be performed in the 1 st display area 201, the game device 100 of the present embodiment includes, as shown in fig. 3(a) and (b):
touch operation detection layer 301
Strengthened glass layer 302
Liquid crystal panel layer 303
The light guide layer 304.
The touch operation detection layer 301 is a layer configured to be able to detect a touch operation performed on the layer by a finger or the like of a player by the touch operation detection unit 111 described below. In the present embodiment, the touch operation detection layer 301 is a layer formed by optical paths from a group of infrared LEDs (Light Emitting diodes) linearly disposed in the outer frame 305 disposed around the 1 st display area 201 as shown in fig. 3(b), and detects that a touch operation has been performed based on the optical paths being blocked by a finger or the like. In the present embodiment, the infrared ray blocking system is adopted as a detection system for touch operation, but the present invention is not limited to this, and various systems such as a resistive film system, a capacitive system, and an ultrasonic system may be adopted.
The tempered glass layer 302 is provided to protect the liquid crystal panel layer 303 and to ensure strength to allow movement operation of the physical card and the virtual card. In the present embodiment, since the touch operation detection layer 301 performs the touch operation detection by the infrared ray blocking method as described above, the tempered glass layer 302 substantially serves as the top plate of the display device in the 1 st display area 201. Therefore, the tempered glass layer 302 serves as a surface for supporting the mounted physical card and performing a moving operation of the physical card. However, the top plate of the display device in the 1 st display area 201 does not necessarily have to be the tempered glass layer 302, and may be the touch operation detection layer 301 according to the touch operation detection method.
The liquid crystal panel layer 303 is formed of a liquid crystal panel that controls the light emission amount of each pixel for each color component based on the game screen displayed in the 1 st display area 201. The display control of the liquid crystal panel is not described in detail, but is performed based on the corresponding game screen generated by the character DB 104.
The light guide layer 304 is configured by a member that performs surface light emission so as to irradiate the entire surface of the liquid crystal panel layer 303 by light emission of the white LED group provided linearly in the outer frame 306 as shown in fig. 3 (b).
In the display device of the 1 st display region 201 according to the present embodiment, at least the tempered glass layer 302, the liquid crystal panel layer 303, and the light guide layer 304 are configured to transmit infrared light so that the invisible pattern added to the physical card placed on the tempered glass layer 302 can be recognized. Therefore, the bottom surface of the light guide layer 304 (inside the game device 100), which is the bottom surface of the display device, has no case as a shield, and the infrared camera provided inside the game device 100 can image a pattern attached to a physical card placed thereon.
In the present embodiment, since information indicating what kind of character the physical card corresponds to is printed as an invisible pattern, the display device of the 1 st display area 201 is described as a device having such a laminated structure, but it should be easily understood that the structure of the display device may be different depending on the recognition method of the physical card.
The operation input unit 107 is a user interface included in the game device 100, detects an operation input by a player, and outputs a corresponding control signal to the control unit 101. The operation input unit 107 also detects an operation input to an operation member of a real object such as a button not shown in the drawing included in the game device 100. The operation input unit 107 of the present embodiment includes: a touch operation detection unit 111 that detects a touch operation performed on the 1 st display area 201; and a card recognition unit 112 for recognizing the physical card placed on the 1 st display area 201 and detecting the position of the physical card. If the occurrence of a shadow of infrared light is detected on the touch operation detection layer 301, the touch operation detection unit 111 outputs information on the position where the shadow occurs as information on the detected touch operation. The card recognition unit 112 acquires an image captured by the infrared camera, and performs specific image processing to output information on whether or not the physical card is placed in the 1 st display area 201, and when the physical card is placed, outputs the character ID of the physical card and the position or direction of placement.
The communication unit 108 is a communication interface of the game device 100 that realizes transmission and reception of information with an external device. The communication unit 108 may be configured to be capable of communicating with another game apparatus 100 having the same configuration via a specific network, for example.
Operations in games
Next, various operations in the game (provided game) provided by the game device 100 of the present embodiment having such a configuration and an outline of processing performed in response to the operations will be described.
In providing a game, a player can control the progress of the game by moving a physical card placed on the 1 st display area 201 or a virtual card included in a game screen displayed on the 1 st display area 201. The game is a game in which a match game is realized between an enemy character selected based on a specific condition and a self character corresponding to a card operated by a player, and is performed, for example, while sequentially rotating a round of attack between the self character and the enemy character.
As shown in fig. 4, the game screen displayed in the 1 st display area 201 includes a card area 401, and the card area 401 includes an area 402 (attack area) in which a card of a character that is a main attack-participating character in an attack round and that becomes an attack target of an enemy character in a defensive round is arranged, and an area 403 (support/return area) in which a card of a character that performs a return or support action without substantially participating in an attack is arranged. In the attack area 402, the parameters of the character on the game (for example, in the front guard (upper part of the attack area 402 in fig. 4) and the back guard (lower part of the attack area 402 in fig. 4), which control the character, are changed according to the position of the card, the amount of damage caused by the attack is large in the front, and the amount of damage received by the attack of the enemy character is small in the latter).
The player can change the switching of the action or the progress of the game by moving the card to any position in the card area 401. More specifically, the position of the card in the card area 401 corresponds to the arrangement relationship of the character opposing the opponent character in the game area in which the match-up game is played, and the player can intuitively perform the movement operation of the character. In the present embodiment, if a card moving operation is performed, the control unit 101 performs various processes related to updating the state of the provided game, and displays a game screen drawn for the updated state in the 2 nd display area 202. That is, in the game screen displayed in the 2 nd display area 202, in response to the card movement operation by the player, the player is presented with the action of the battle game by the corresponding character instead of the display form of the card as in the 1 st display area 201.
< Generation of virtual card >
In the game provided in the present embodiment, the player can create a virtual card on the game screen displayed in the 1 st display area 201 and use the virtual card in the game by forming a plurality of physical cards placed in the 1 st display area 201 into a specific form during or before the match-up game. That is, in order to use the virtual cards in providing the game, the player may perform a specific moving operation on a plurality of physical cards in the card area 401 to form a predetermined arrangement.
The generation of the virtual card may be conditioned on the contact state of 2 physical cards in the card area 401 by a moving operation as shown in fig. 5(a), for example. The generation condition may be determined on the assumption of a positional relationship between 2 physical cards at a predetermined distance from each other, a positional relationship between physical cards before the contact state (or transition of positional change of each physical card) such as a state in which a virtual card can be generated by a predetermined operation input, or a predetermined operation input. The combination of physical cards from which virtual cards can be generated and virtual cards (characters) newly generated when the generation conditions are satisfied may be information for specifying, in the character DB104, the generation of a character different from the character of the underlying physical card, for example. The occurrence of a virtual card and the availability of the virtual card can be notified, for example, by the display of the 1 st display area 201 sequentially transitioning on the game screen on which the available virtual card is discriminately displayed as shown in fig. 5(b) after the physical card has assumed the form of fig. 5 (a).
The virtual cards can be displayed in the 1 st display area 201 as images of corresponding characters, but in the present embodiment, the virtual cards are displayed in the 1 st display area 201 with the same appearance as the physical cards so as to be recognized by the player as game items equivalent to the physical cards. The same appearance as that of the real card means that the size, shape, and description item configuration in the 1 st display area 201 are the same as those of the real card. In particular, an image of a physical card issued to a character generated as a virtual card or an image printed when issued as a physical card can be displayed on the game screen as a virtual card having the same appearance as the physical card. As described above, even when the game object of the real object is a specific toy body other than a card, the game object of the virtual object has the same appearance as that of the toy body.
In the present embodiment, a virtual card newly generated will be described as a card that can be used in addition to the card already located in the card area 401. That is, when a new virtual card is generated from 2 physical cards in a state where 3 physical cards are placed in the 1 st display area 201 and 1 virtual card is displayed, cards that can be used by a player are 3 physical cards and 2 virtual cards. However, if it is assumed that virtual cards can be generated without limitation, the game balance may be destroyed, which may hinder a preferable game experience, and therefore, it is preferable to define an upper limit number for the number of physical cards that a player can carry and the total number of cards that can be used in 1 game.
The present invention is not necessarily limited to this, and may be controlled so that a physical card that is a basis for generating a virtual card cannot be used (character disappears) in providing a game. The generation of the virtual card is not limited to the generation based on the specification of 2 physical cards, but may be performed based on 1 physical card by specifying 3 or more physical cards, or by specifying 1 physical card when the position change of 1 physical card is a specified trajectory or when the corresponding character is in a specified state. In addition, the number of virtual cards generated need not be 1 as shown in fig. 5(b), and for example, a plurality of virtual cards may be generated from 1 physical card, or 1 or more virtual cards may be generated.
< movement of game area >
In the game provided in the present embodiment, the character corresponding to the card is configured to be able to face the opposing character from any of a plurality of types of game fields such as a land, sea, and air. In view of the improvement of the game play aggressiveness, for example, a game zone in which a game can be played favorably is set in advance for each character, or different damage amounts are set in each game zone for each enemy character, and the game play of the present embodiment includes not only the operation of a card but also the change of the game zone as a aggressiveness element. The game area may be configured to be changeable only when the number of times of the match game reaches a specific number or the progress of the game is in a predetermined state, and the player may change the game area in which the character is arranged by performing a specific operation input (touch operation) to the area switching unit 404 (fig. 4) of the game screen displayed in the 1 st display area 201. In the present embodiment, the game area is changed by a touch operation of the area switching unit 404 different from the card area 401, but the present invention is not limited to this. The change to the game space above may be intuitively performed by, for example, performing a specific movement operation such as temporarily pulling down the card group used in the card space 401 to the lower side of the screen and then pulling up the card group.
Game processing
Next, a specific process will be described with reference to a flowchart of fig. 6 for the game process executed by the game device of the present embodiment for providing such a game. The processing corresponding to this flowchart can be realized by the control unit 101 reading out a corresponding processing program stored in the recording medium 102, for example, and expanding and executing the program in the memory 103. Note that, the present game process will be described, for example, when the token drop, not shown, of the game apparatus 100 detects an equivalent payout.
In S601, the control unit 101 receives a selection of an opponent character to play the match game and a game field to be confronted with the opponent character at the start of the game. When determining that the selection of the enemy character and the game zone is completed, the control unit 101 moves the process to S602, and when determining that the selection is not completed, repeats the process of the step.
In S602, the control unit 101 determines whether or not the registration of the card used in the match game is completed. This is explained in the following manner: in the game process of the present embodiment, the generation of the virtual cards is performed in the match-up game, and in this step, registration of a predetermined number of physical cards used in the match-up game is accepted. However, as described above, the generation time of the virtual card may be before the start of the battle game. The control unit 101 moves the process to S603 when determining that the used physical card registration is completed, and repeats the process of the step when determining that the used physical card registration is not completed. In addition, when the number of physical cards used is not more than the predetermined number and the physical cards used are registered (input completion instruction), virtual cards of characters obtained by a drawing process from a predetermined character group so as to have the predetermined number can be registered as cards used in the battle game.
In S603, the control unit 101 starts the process of the match-up game based on the selected game field and the registered card.
In S604, the control unit 101 determines whether or not the card moving operation has been performed. The card to be determined in this step includes not only a physical card but also a virtual card. The operation of moving the physical card can be determined based on the change in the position of the invisible mark detected for each physical card as described above. On the other hand, the operation of moving the virtual card may be determined based on whether or not the change in the position where the detected touch operation is performed is a person who performs an area corresponding to the image of the virtual card on the game screen. The control unit 101 moves the process to S605 when determining that the card moving operation has been performed, and moves the process to S608 when determining that the operation has not been performed.
In S605, the control unit 101 determines whether or not the moving operation performed is a moving operation related to generation of a new virtual card. The determination of whether or not the movement operation is related to the generation of the new virtual card also includes a determination that the combination of the physical cards of the objects is a combination for generating the new virtual card. The control unit 101 moves the process to S606 when determining that the movement operation performed is a movement operation related to generation of a new virtual card, and moves the process to S607 when determining that the movement operation is a normal card movement operation.
In S606, the control unit 101 creates a new virtual card based on the physical card of the object and registers the new virtual card as a card usable by the player in the match-up game.
In S607, the control unit 101 performs a process of updating the state in accordance with the card moving operation, and performs drawing control of the game screen in the 2 nd display area 202. Further, when the card on which the moving operation is performed is a virtual card, the control unit 101 also performs drawing control of the game screen in the 1 st display area 201.
In S608, the control unit 101 determines whether or not an operation input related to a change of the game field has been made. The control unit 101 moves the process to S609 when determining that the operation input related to the change of the game field has been performed, and returns the process to S604 when determining that the operation input related to the change of the game field has not been performed.
In S609, the control unit 101 changes the game area based on the operation input performed, and performs drawing control of the game screen in the 1 st display area 201.
As described above, in the game device 100 of the present embodiment, the physical cards, which are game items having physical entities in the real world, and the virtual cards, which are game items handled as equivalents to the physical entities in the program, can be set as objects for providing the game to receive the movement operation of the player. Thus, the player can play the game with the same operation as if all the physical cards were physical cards, considering both the physical cards and the virtual cards.
[ variation ]
In the above-described embodiment, the virtual card can be generated by forming the physical card into a specific form, but the practice of the present invention is not limited to this. For example, when the game device 100 is configured to be able to acquire information related to providing a game from items of different types of cards, when selecting 1 physical card to which items of different types are combined, a virtual card may be generated due to a change in the item.
In the above-described embodiment, the virtual card is described as being generated as a character different from the character of the physical card, but for example, the character of the physical card may be differentiated to generate a plurality of virtual cards for the same character. In this case, in order to avoid the disruption of the game balance, parameters of a plurality of virtual cards that are separated from each other may be adjusted (in the case of 1 virtual card, a character is changed in a direction in which the game is more difficult to be played than parameters described in a physical card).
Further, although the generation of the virtual cards has been described based on the physical cards, the generation of the virtual cards may be performed by a combination of the physical cards and the virtual cards, and further a combination of the virtual cards, in order to provide a wider game experience. This is particularly effective when a cooperation game between a plurality of game devices is played via the communication unit 108. Specifically, when the cooperation game is played while sharing the card area 401, the physical card used by the cooperative player is placed in the 1 st display area 201 of the other game device, and therefore, the physical card is displayed as a virtual card in the card area 401. In this case, when a combination of physical cards satisfying the conditions for generating virtual cards is realized between different game apparatuses, a virtual card can be generated based on the physical cards and the virtual cards, and the interest of the cooperative player can be further increased. In order to ensure the game experience of each player, both players may move and operate the virtual cards generated from the combination.
[ other embodiments ]
The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device of the present invention can also be realized by a program that causes 1 or more computers to function as the game device. The program may be provided/distributed by being recorded in a computer-readable recording medium or by an electric communication line.
[ description of symbols ]
100 game device
101 control unit
102 recording medium
103 memory
104 role DB
105 drawing part
106 display part
107 operation input unit
108 communication unit
111 touch operation detecting part
112 card identification part

Claims (14)

1. A game apparatus, characterized by: the game device includes a control means for controlling execution of a game in which an object including a character or equipment to be entered is predetermined to be entered in the game, and includes:
a display unit configured to display a screen of the game and to enable a game item having a real object with identification information indicating any one of the boarding objects to be placed thereon; and
a detection unit configured to detect a movement operation of a game item for a virtual object included in the boarding object on a screen of the game and a game item for the real object placed on the display unit; and is
The control means generates a new game item of the virtual object in response to the game item of the real object being in a specific form in the display means, and sets the generated new game item of the virtual object in a state of being movable in the game.
2. A game apparatus according to claim 1, wherein:
the 1 st specific mechanism is used for specifying the position of the game object of the real object on the display mechanism; and is
The detection means detects a movement operation of the game article with respect to the real object based on a change in the position of the game article of the real object specified by the 1 st specifying means.
3. A game apparatus according to claim 1 or 2, wherein:
the 2 nd specific mechanism is used for specifying the position of touch operation in the display mechanism; and is
The detection means detects a movement operation of the game item with respect to the virtual object based on a change in a position where the touch operation is performed, which is specified by the 2 nd specifying means, in an area corresponding to the game item of the virtual object within the screen of the game.
4. A game apparatus according to claim 1 or 2, further comprising identification means for acquiring the identification information from the game article of the real object placed on the display means and identifying to which registration target game article the game article of the real object corresponds.
5. A game apparatus according to claim 1 or 2, wherein: the control means arranges an image corresponding to the game item of the virtual object on the screen of the game, thereby setting the game item of the virtual object in a state in which the game item is operable in the game.
6. A gaming apparatus as defined in claim 5, wherein: the image corresponding to the game item of the virtual object is an image showing the appearance of the game item of the real object of the corresponding boarding object.
7. A game apparatus according to claim 1 or 2, wherein: the control means may be configured to place the game article of the new virtual object in the operable state in accordance with the specific configuration of the game articles of the plurality of real objects placed on the display means.
8. A game apparatus according to claim 1 or 2, wherein:
the game device further comprises a communication mechanism which is used for communication with other game devices; and is
The display means includes a game item of the real object placed on the display means of the other game device as a game item of the virtual object on a screen of the game;
the control means sets the game article of the virtual object displayed on the display means of the 1 st game device in association with the game article of the real object placed on the display means of the 1 st game device and the game article of the virtual object displayed on the display means of the 2 nd game device different from the 1 st game device to the specific form, and sets the new game article of the virtual object in an operable state.
9. A game apparatus according to claim 1 or 2, wherein: the control means places the game article of the new virtual object in the operable state while the game article is placed in the specific form corresponding to 1 of the real objects.
10. A game apparatus according to claim 1 or 2, wherein:
further comprising an acquisition means that acquires information of the game from a game article of a solid object of a different category from the game article of the solid object; and is
The control means also sets the game article of the new virtual object to an operable state in response to the information that the game has been acquired by the acquisition means.
11. A game apparatus according to claim 1 or 2, wherein:
the control means controls the progress of the game based on the movement operation detected by the detection means;
the game is a game played in any one of a predetermined number of game zones; and is
The control means changes the game field in accordance with an operation performed by the display means.
12. A game apparatus according to claim 1 or 2, wherein: the display mechanism is composed of the following laminated layers: a layer for detecting a movement operation of the game article of the virtual object, a layer for placing the game article of the real object, a layer for displaying a screen of the game, and a layer for causing the display mechanism to emit light.
13. A game apparatus according to claim 1 or 2, wherein:
the physical object game item is an object having a physical entity in the real world;
the game item of the virtual object is an electronic object that does not have a physical entity in the real world and is handled as a game item equivalent to the real object in the game.
14. A storage medium storing a program, characterized in that the program is:
causing a computer connected to a display means that displays a screen of a game and is configured to be capable of mounting a game item having a real object indicating identification information of any one of an entry object including a character or equipment that enters a predetermined place in the game to execute a process of:
controlling execution of the game; and
detecting a movement operation of a game item for a virtual object of any one of the boarding objects included in a screen of the game and a game item for the real object placed on the display means; and is
In the control processing, a new game item of the virtual object is generated in response to the game item of the real object being in a specific form in the display means, and the generated new game item of the virtual object is set to a state of being movable in the game.
CN201680053977.7A 2015-10-02 2016-08-08 Game device and program Active CN108025214B (en)

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JP2015-196941 2015-10-02
JP2015196941A JP6058101B1 (en) 2015-10-02 2015-10-02 GAME DEVICE AND PROGRAM
PCT/JP2016/073291 WO2017056736A1 (en) 2015-10-02 2016-08-08 Game device and program

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JP6326101B2 (en) 2016-08-24 2018-05-16 株式会社バンダイ GAME DEVICE, GAME ARTICLE, AND PROGRAM
JP6170602B1 (en) 2016-08-31 2017-07-26 株式会社バンダイ GAME DEVICE, GAME SYSTEM, AND PROGRAM
JP2018126391A (en) * 2017-02-09 2018-08-16 株式会社セガゲームス Game device, program and game system
JP6447701B1 (en) * 2017-11-21 2019-01-09 株式会社セガゲームス GAME DEVICE, MOBILE DEVICE, AND GAME PROGRAM
JP6585761B1 (en) * 2018-03-30 2019-10-02 株式会社バンダイ GAME DEVICE, GAME SYSTEM, AND PROGRAM
JP6913733B2 (en) * 2019-12-05 2021-08-04 株式会社バンダイ Game equipment, programs and game systems
JP7162974B1 (en) * 2022-03-31 2022-10-31 株式会社バンダイ Program, game device and game system

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JP6058101B1 (en) 2017-01-11
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TW201713401A (en) 2017-04-16
TWI604874B (en) 2017-11-11
JP2017064314A (en) 2017-04-06
WO2017056736A1 (en) 2017-04-06

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