DE602005013644D1 - Speichermedium mit darauf gespeichertem Spielprogramm und Spielgerät dafür - Google Patents
Speichermedium mit darauf gespeichertem Spielprogramm und Spielgerät dafürInfo
- Publication number
- DE602005013644D1 DE602005013644D1 DE602005013644T DE602005013644T DE602005013644D1 DE 602005013644 D1 DE602005013644 D1 DE 602005013644D1 DE 602005013644 T DE602005013644 T DE 602005013644T DE 602005013644 T DE602005013644 T DE 602005013644T DE 602005013644 D1 DE602005013644 D1 DE 602005013644D1
- Authority
- DE
- Germany
- Prior art keywords
- storage medium
- device therefor
- game device
- stored
- game program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005110968A JP4717489B2 (ja) | 2005-04-07 | 2005-04-07 | ゲームプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602005013644D1 true DE602005013644D1 (de) | 2009-05-14 |
Family
ID=36593094
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602005013644T Active DE602005013644D1 (de) | 2005-04-07 | 2005-12-16 | Speichermedium mit darauf gespeichertem Spielprogramm und Spielgerät dafür |
Country Status (4)
Country | Link |
---|---|
US (1) | US8558792B2 (de) |
EP (1) | EP1710001B1 (de) |
JP (1) | JP4717489B2 (de) |
DE (1) | DE602005013644D1 (de) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7456849B2 (en) * | 2005-04-15 | 2008-11-25 | Microsoft Corporation | System and method for zooming an object through spiral interaction |
JP4340725B2 (ja) | 2006-10-31 | 2009-10-07 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法およびビデオゲーム処理プログラム |
JP4253020B2 (ja) * | 2007-02-14 | 2009-04-08 | 株式会社バンダイ | ゲーム装置 |
JP4807321B2 (ja) * | 2007-05-18 | 2011-11-02 | 大日本印刷株式会社 | 筆跡再現描画方法及び筆跡再現描画装置並びにそれに用いられるプログラム |
JP4973447B2 (ja) * | 2007-10-25 | 2012-07-11 | 富士通株式会社 | 差異強調プログラム、差異強調処理方法及び差異強調処理装置 |
JP4555365B2 (ja) * | 2008-06-09 | 2010-09-29 | 晴樹 上野 | 遠隔教育システムおよびマルチメディアコンテンツの表示制御方法 |
WO2011030581A1 (ja) * | 2009-09-09 | 2011-03-17 | シャープ株式会社 | ジェスチャー判定装置およびその方法 |
JP5341152B2 (ja) * | 2011-08-22 | 2013-11-13 | 楽天株式会社 | データ処理装置、データ処理方法、データ処理プログラム、及びそのプログラムを記録するコンピュータ読み取り可能な記録媒体 |
JP5646094B1 (ja) | 2014-02-24 | 2014-12-24 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理コンピュータ及びゲーム処理方法 |
JP5873515B2 (ja) * | 2014-03-10 | 2016-03-01 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
US10725650B2 (en) * | 2014-03-17 | 2020-07-28 | Kabushiki Kaisha Kawai Gakki Seisakusho | Handwritten music sign recognition device and program |
JP2016034323A (ja) * | 2014-08-01 | 2016-03-17 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
US9904463B2 (en) * | 2014-09-23 | 2018-02-27 | Sulake Corporation Oy | Method and apparatus for controlling user character for playing game within virtual environment |
JP5890573B2 (ja) * | 2015-09-28 | 2016-03-22 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理コンピュータ及びゲーム処理方法 |
JP5960372B2 (ja) * | 2016-02-18 | 2016-08-02 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理コンピュータ及びゲーム処理方法 |
JP6321725B2 (ja) * | 2016-06-21 | 2018-05-09 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理コンピュータ及びゲーム処理方法 |
CN112734781B (zh) * | 2021-01-12 | 2024-04-19 | 深圳市其乐游戏科技有限公司 | 阵列图案的快速输入方法、终端及可读存储介质 |
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JP4159491B2 (ja) * | 2004-02-23 | 2008-10-01 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
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JP2005346467A (ja) * | 2004-06-03 | 2005-12-15 | Nintendo Co Ltd | 図形認識プログラム |
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2005
- 2005-04-07 JP JP2005110968A patent/JP4717489B2/ja active Active
- 2005-12-16 EP EP05027592A patent/EP1710001B1/de active Active
- 2005-12-16 DE DE602005013644T patent/DE602005013644D1/de active Active
- 2005-12-16 US US11/304,631 patent/US8558792B2/en active Active
Also Published As
Publication number | Publication date |
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JP4717489B2 (ja) | 2011-07-06 |
JP2006288532A (ja) | 2006-10-26 |
EP1710001B1 (de) | 2009-04-01 |
EP1710001A1 (de) | 2006-10-11 |
US20060227139A1 (en) | 2006-10-12 |
US8558792B2 (en) | 2013-10-15 |
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