DE602006003409D1 - Videospielvorrichtung und Speichermedium, das Videospielprogramm speichert - Google Patents

Videospielvorrichtung und Speichermedium, das Videospielprogramm speichert

Info

Publication number
DE602006003409D1
DE602006003409D1 DE602006003409T DE602006003409T DE602006003409D1 DE 602006003409 D1 DE602006003409 D1 DE 602006003409D1 DE 602006003409 T DE602006003409 T DE 602006003409T DE 602006003409 T DE602006003409 T DE 602006003409T DE 602006003409 D1 DE602006003409 D1 DE 602006003409D1
Authority
DE
Germany
Prior art keywords
video game
storage medium
medium storing
game device
game program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602006003409T
Other languages
English (en)
Inventor
Keizo Ohta
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of DE602006003409D1 publication Critical patent/DE602006003409D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A63F13/04
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
DE602006003409T 2006-03-09 2006-09-01 Videospielvorrichtung und Speichermedium, das Videospielprogramm speichert Active DE602006003409D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006064438A JP4260814B2 (ja) 2006-03-09 2006-03-09 ゲーム装置およびゲームプログラム

Publications (1)

Publication Number Publication Date
DE602006003409D1 true DE602006003409D1 (de) 2008-12-11

Family

ID=37231826

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602006003409T Active DE602006003409D1 (de) 2006-03-09 2006-09-01 Videospielvorrichtung und Speichermedium, das Videospielprogramm speichert

Country Status (4)

Country Link
US (1) US9498716B2 (de)
EP (1) EP1832323B1 (de)
JP (1) JP4260814B2 (de)
DE (1) DE602006003409D1 (de)

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US20100292007A1 (en) 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP5224832B2 (ja) * 2008-01-21 2013-07-03 任天堂株式会社 情報処理プログラムおよび情報処理装置
US8009866B2 (en) * 2008-04-26 2011-08-30 Ssd Company Limited Exercise support device, exercise support method and recording medium
JP2008307409A (ja) * 2008-09-26 2008-12-25 Nintendo Co Ltd 情報処理装置および情報処理プログラム
JP5361044B2 (ja) * 2008-10-17 2013-12-04 任天堂株式会社 ゲーム装置、およびゲームプログラム
JP5430123B2 (ja) 2008-10-30 2014-02-26 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4848000B2 (ja) * 2008-12-16 2011-12-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP5393218B2 (ja) * 2009-03-25 2014-01-22 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5015998B2 (ja) * 2009-05-25 2012-09-05 株式会社コナミデジタルエンタテインメント 端末装置、その制御方法、ならびに、プログラム
JP5039096B2 (ja) * 2009-07-22 2012-10-03 株式会社コナミデジタルエンタテインメント ゲーム装置、動作方法、ならびに、プログラム
JP5396620B2 (ja) * 2010-01-08 2014-01-22 任天堂株式会社 情報処理プログラム及び情報処理装置
JP5502026B2 (ja) * 2011-06-07 2014-05-28 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
WO2013005868A1 (en) 2011-07-01 2013-01-10 Empire Technology Development Llc Safety scheme for gesture-based game
JP5325265B2 (ja) * 2011-07-01 2013-10-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
CN103764235B (zh) * 2011-08-31 2016-03-23 英派尔科技开发有限公司 用于基于姿势的游戏系统的位置设置
JP5851048B2 (ja) * 2011-12-19 2016-02-03 エンパイア テクノロジー ディベロップメント エルエルシー ジェスチャーベースのゲームのための休止および再開方式
JP5980570B2 (ja) * 2012-05-23 2016-08-31 宏幸 山崎 ゲームプログラム、ゲーム制御方法、及びゲーム装置
JP5902609B2 (ja) * 2012-12-28 2016-04-13 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームの中断制御方法及びコンピュータプログラム
JP2017182274A (ja) 2016-03-29 2017-10-05 セイコーエプソン株式会社 情報処理装置およびコンピュータープログラム
US10974144B2 (en) 2016-09-01 2021-04-13 Razer (Asia-Pacific) Pte. Ltd. Methods for emulating a virtual controller device, emulators, and computer-readable media
US10621751B2 (en) 2017-06-16 2020-04-14 Seiko Epson Corporation Information processing device and computer program
US10970425B2 (en) 2017-12-26 2021-04-06 Seiko Epson Corporation Object detection and tracking
US10311833B1 (en) * 2018-03-27 2019-06-04 Seiko Epson Corporation Head-mounted display device and method of operating a display apparatus tracking an object
CN112569593B (zh) * 2020-12-23 2022-07-22 腾讯科技(深圳)有限公司 虚拟对局的控制方法、装置、设备及介质

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GB2289756B (en) * 1994-05-26 1998-11-11 Alps Electric Co Ltd Space coordinates detecting device and input apparatus using same
JP2001038049A (ja) 1999-07-30 2001-02-13 Sega Corp ゲーム装置
US20010030667A1 (en) * 2000-04-10 2001-10-18 Kelts Brett R. Interactive display interface for information objects
JP2003062341A (ja) * 2001-08-22 2003-03-04 Nintendo Co Ltd ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体
US6982697B2 (en) * 2002-02-07 2006-01-03 Microsoft Corporation System and process for selecting objects in a ubiquitous computing environment
JP3902508B2 (ja) * 2002-05-20 2007-04-11 任天堂株式会社 ゲームシステムおよびゲームプログラム
US7301527B2 (en) * 2004-03-23 2007-11-27 Fujitsu Limited Feedback based user interface for motion controlled handheld devices
KR101192514B1 (ko) * 2004-04-30 2012-10-17 힐크레스트 래보래토리스, 인크. 틸트 보상과 향상된 사용성을 갖는 3d 포인팅 장치
US7292151B2 (en) * 2004-07-29 2007-11-06 Kevin Ferguson Human movement measurement system
JP2006068027A (ja) * 2004-08-31 2006-03-16 Nintendo Co Ltd ゲーム装置およびゲームプログラム
US7657849B2 (en) * 2005-12-23 2010-02-02 Apple Inc. Unlocking a device by performing gestures on an unlock image

Also Published As

Publication number Publication date
US20070213128A1 (en) 2007-09-13
JP4260814B2 (ja) 2009-04-30
EP1832323B1 (de) 2008-10-29
JP2007236696A (ja) 2007-09-20
US9498716B2 (en) 2016-11-22
EP1832323A1 (de) 2007-09-12

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