DE602008000187D1 - Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät - Google Patents
Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und BildverarbeitungsgerätInfo
- Publication number
- DE602008000187D1 DE602008000187D1 DE602008000187T DE602008000187T DE602008000187D1 DE 602008000187 D1 DE602008000187 D1 DE 602008000187D1 DE 602008000187 T DE602008000187 T DE 602008000187T DE 602008000187 T DE602008000187 T DE 602008000187T DE 602008000187 D1 DE602008000187 D1 DE 602008000187D1
- Authority
- DE
- Germany
- Prior art keywords
- image processing
- storage medium
- device stored
- processing device
- processing program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007062193A JP4793933B2 (ja) | 2007-03-12 | 2007-03-12 | 画像処理プログラムおよび画像処理装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602008000187D1 true DE602008000187D1 (de) | 2009-11-19 |
Family
ID=39473416
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602008000187T Active DE602008000187D1 (de) | 2007-03-12 | 2008-03-11 | Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät |
Country Status (4)
Country | Link |
---|---|
US (1) | US8295648B2 (de) |
EP (1) | EP1970863B1 (de) |
JP (1) | JP4793933B2 (de) |
DE (1) | DE602008000187D1 (de) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2352078B1 (de) * | 2008-10-01 | 2022-09-07 | Sony Interactive Entertainment Inc. | Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren, informationsaufzeichnungsmedium und programm |
EP2358450A4 (de) * | 2008-12-03 | 2015-09-09 | Hilla Sarig-Bahat | System und verfahren zur beurteilung von bewegungen |
JP4847572B2 (ja) * | 2009-11-13 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理装置の制御方法、及びプログラム |
EP2499811B1 (de) | 2009-11-13 | 2019-08-28 | Koninklijke Philips N.V. | Effiziente kodierung von tiefenübergängen in 3d video |
JP5661381B2 (ja) * | 2010-08-27 | 2015-01-28 | キヤノン株式会社 | 画像処理装置およびその方法 |
WO2012073575A1 (ja) | 2010-12-03 | 2012-06-07 | シャープ株式会社 | 画像処理装置、画像処理方法及び画像処理プログラム |
GB201114591D0 (en) * | 2011-08-23 | 2011-10-05 | Tomtom Int Bv | Methods of and apparatus for displaying map information |
JP2013118468A (ja) * | 2011-12-02 | 2013-06-13 | Sony Corp | 画像処理装置および画像処理方法 |
US9734633B2 (en) * | 2012-01-27 | 2017-08-15 | Microsoft Technology Licensing, Llc | Virtual environment generating system |
JP5493155B2 (ja) * | 2012-09-06 | 2014-05-14 | シャープ株式会社 | 立体画像処理装置、立体画像処理方法、及びプログラム |
JP6143469B2 (ja) * | 2013-01-17 | 2017-06-07 | キヤノン株式会社 | 情報処理装置、情報処理方法及びプログラム |
TWI524782B (zh) * | 2013-01-17 | 2016-03-01 | 瑞昱半導體股份有限公司 | 影像處理裝置與影像處理方法 |
JP2014235657A (ja) * | 2013-06-04 | 2014-12-15 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
US11328437B2 (en) | 2020-09-08 | 2022-05-10 | Weta Digital Limited | Method for emulating defocus of sharp rendered images |
US11308586B2 (en) | 2020-09-08 | 2022-04-19 | Unity Technologies Sf | Method for applying a vignette effect to rendered images |
Family Cites Families (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3908092A (en) * | 1973-12-21 | 1975-09-23 | Bell Telephone Labor Inc | Program controlled time division switching systems |
US4521880A (en) * | 1983-12-06 | 1985-06-04 | At&T Bell Laboratories | Time-slot interchanger for fast circuit switching |
GB8828342D0 (en) * | 1988-12-05 | 1989-01-05 | Rediffusion Simulation Ltd | Image generator |
US5884040A (en) * | 1995-01-11 | 1999-03-16 | Sony Corporation | Per-packet jamming in a multi-port bridge for a local area network |
JP4319268B2 (ja) * | 1998-08-07 | 2009-08-26 | 富士通株式会社 | 動画像復号方法及び装置 |
US6429877B1 (en) * | 1999-07-30 | 2002-08-06 | Hewlett-Packard Company | System and method for reducing the effects of aliasing in a computer graphics system |
JP3262772B2 (ja) * | 1999-12-17 | 2002-03-04 | 株式会社ナムコ | 画像生成システム及び情報記憶媒体 |
JP3404347B2 (ja) * | 2000-01-28 | 2003-05-06 | 株式会社スクウェア | 3次元コンピュータ画像処理のプログラムを記録したコンピュータ読み取り可能な記録媒体およびぼかし描画処理方法 |
US6590574B1 (en) * | 2000-05-17 | 2003-07-08 | Microsoft Corporation | Method, system, and computer program product for simulating camera depth-of-field effects in a digital image |
JP3338021B2 (ja) | 2000-07-10 | 2002-10-28 | コナミ株式会社 | 3次元画像処理装置及び3次元画像処理プログラムを記録した可読記録媒体 |
US6664958B1 (en) * | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Z-texturing |
JP4443083B2 (ja) * | 2001-10-09 | 2010-03-31 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
DE10215719A1 (de) * | 2002-04-10 | 2003-10-30 | Philips Intellectual Property | Datenspeicher |
US6975329B2 (en) * | 2002-12-09 | 2005-12-13 | Nvidia Corporation | Depth-of-field effects using texture lookup |
US20060224394A1 (en) * | 2003-05-06 | 2006-10-05 | Koninklijke Philips Electronics N.V. | Timeslot sharing over different cycles in tdma bus |
JP2006011539A (ja) * | 2004-06-22 | 2006-01-12 | Namco Ltd | プログラム、情報記憶媒体、及び画像生成システム |
US7015926B2 (en) * | 2004-06-28 | 2006-03-21 | Microsoft Corporation | System and process for generating a two-layer, 3D representation of a scene |
US7398338B2 (en) * | 2004-06-30 | 2008-07-08 | Sap Ag | Flexible and error resistant data buffering and connectivity |
-
2007
- 2007-03-12 JP JP2007062193A patent/JP4793933B2/ja active Active
- 2007-05-03 US US11/797,431 patent/US8295648B2/en active Active
-
2008
- 2008-03-11 EP EP08004472A patent/EP1970863B1/de active Active
- 2008-03-11 DE DE602008000187T patent/DE602008000187D1/de active Active
Also Published As
Publication number | Publication date |
---|---|
US8295648B2 (en) | 2012-10-23 |
EP1970863A1 (de) | 2008-09-17 |
EP1970863B1 (de) | 2009-10-07 |
JP4793933B2 (ja) | 2011-10-12 |
US20080226179A1 (en) | 2008-09-18 |
JP2008225767A (ja) | 2008-09-25 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |