DE602008000187D1 - Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät - Google Patents

Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät

Info

Publication number
DE602008000187D1
DE602008000187D1 DE602008000187T DE602008000187T DE602008000187D1 DE 602008000187 D1 DE602008000187 D1 DE 602008000187D1 DE 602008000187 T DE602008000187 T DE 602008000187T DE 602008000187 T DE602008000187 T DE 602008000187T DE 602008000187 D1 DE602008000187 D1 DE 602008000187D1
Authority
DE
Germany
Prior art keywords
image processing
storage medium
device stored
processing device
processing program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602008000187T
Other languages
English (en)
Inventor
Takuhiro Dohta
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of DE602008000187D1 publication Critical patent/DE602008000187D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
DE602008000187T 2007-03-12 2008-03-11 Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät Active DE602008000187D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007062193A JP4793933B2 (ja) 2007-03-12 2007-03-12 画像処理プログラムおよび画像処理装置

Publications (1)

Publication Number Publication Date
DE602008000187D1 true DE602008000187D1 (de) 2009-11-19

Family

ID=39473416

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602008000187T Active DE602008000187D1 (de) 2007-03-12 2008-03-11 Speichermedium mit darauf gespeichertem Bildverarbeitungsprogramm und Bildverarbeitungsgerät

Country Status (4)

Country Link
US (1) US8295648B2 (de)
EP (1) EP1970863B1 (de)
JP (1) JP4793933B2 (de)
DE (1) DE602008000187D1 (de)

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Publication number Priority date Publication date Assignee Title
EP2352078B1 (de) * 2008-10-01 2022-09-07 Sony Interactive Entertainment Inc. Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren, informationsaufzeichnungsmedium und programm
EP2358450A4 (de) * 2008-12-03 2015-09-09 Hilla Sarig-Bahat System und verfahren zur beurteilung von bewegungen
JP4847572B2 (ja) * 2009-11-13 2011-12-28 株式会社コナミデジタルエンタテインメント 画像処理装置、画像処理装置の制御方法、及びプログラム
EP2499811B1 (de) 2009-11-13 2019-08-28 Koninklijke Philips N.V. Effiziente kodierung von tiefenübergängen in 3d video
JP5661381B2 (ja) * 2010-08-27 2015-01-28 キヤノン株式会社 画像処理装置およびその方法
WO2012073575A1 (ja) 2010-12-03 2012-06-07 シャープ株式会社 画像処理装置、画像処理方法及び画像処理プログラム
GB201114591D0 (en) * 2011-08-23 2011-10-05 Tomtom Int Bv Methods of and apparatus for displaying map information
JP2013118468A (ja) * 2011-12-02 2013-06-13 Sony Corp 画像処理装置および画像処理方法
US9734633B2 (en) * 2012-01-27 2017-08-15 Microsoft Technology Licensing, Llc Virtual environment generating system
JP5493155B2 (ja) * 2012-09-06 2014-05-14 シャープ株式会社 立体画像処理装置、立体画像処理方法、及びプログラム
JP6143469B2 (ja) * 2013-01-17 2017-06-07 キヤノン株式会社 情報処理装置、情報処理方法及びプログラム
TWI524782B (zh) * 2013-01-17 2016-03-01 瑞昱半導體股份有限公司 影像處理裝置與影像處理方法
JP2014235657A (ja) * 2013-06-04 2014-12-15 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
US11328437B2 (en) 2020-09-08 2022-05-10 Weta Digital Limited Method for emulating defocus of sharp rendered images
US11308586B2 (en) 2020-09-08 2022-04-19 Unity Technologies Sf Method for applying a vignette effect to rendered images

Family Cites Families (18)

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US3908092A (en) * 1973-12-21 1975-09-23 Bell Telephone Labor Inc Program controlled time division switching systems
US4521880A (en) * 1983-12-06 1985-06-04 At&T Bell Laboratories Time-slot interchanger for fast circuit switching
GB8828342D0 (en) * 1988-12-05 1989-01-05 Rediffusion Simulation Ltd Image generator
US5884040A (en) * 1995-01-11 1999-03-16 Sony Corporation Per-packet jamming in a multi-port bridge for a local area network
JP4319268B2 (ja) * 1998-08-07 2009-08-26 富士通株式会社 動画像復号方法及び装置
US6429877B1 (en) * 1999-07-30 2002-08-06 Hewlett-Packard Company System and method for reducing the effects of aliasing in a computer graphics system
JP3262772B2 (ja) * 1999-12-17 2002-03-04 株式会社ナムコ 画像生成システム及び情報記憶媒体
JP3404347B2 (ja) * 2000-01-28 2003-05-06 株式会社スクウェア 3次元コンピュータ画像処理のプログラムを記録したコンピュータ読み取り可能な記録媒体およびぼかし描画処理方法
US6590574B1 (en) * 2000-05-17 2003-07-08 Microsoft Corporation Method, system, and computer program product for simulating camera depth-of-field effects in a digital image
JP3338021B2 (ja) 2000-07-10 2002-10-28 コナミ株式会社 3次元画像処理装置及び3次元画像処理プログラムを記録した可読記録媒体
US6664958B1 (en) * 2000-08-23 2003-12-16 Nintendo Co., Ltd. Z-texturing
JP4443083B2 (ja) * 2001-10-09 2010-03-31 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
DE10215719A1 (de) * 2002-04-10 2003-10-30 Philips Intellectual Property Datenspeicher
US6975329B2 (en) * 2002-12-09 2005-12-13 Nvidia Corporation Depth-of-field effects using texture lookup
US20060224394A1 (en) * 2003-05-06 2006-10-05 Koninklijke Philips Electronics N.V. Timeslot sharing over different cycles in tdma bus
JP2006011539A (ja) * 2004-06-22 2006-01-12 Namco Ltd プログラム、情報記憶媒体、及び画像生成システム
US7015926B2 (en) * 2004-06-28 2006-03-21 Microsoft Corporation System and process for generating a two-layer, 3D representation of a scene
US7398338B2 (en) * 2004-06-30 2008-07-08 Sap Ag Flexible and error resistant data buffering and connectivity

Also Published As

Publication number Publication date
US8295648B2 (en) 2012-10-23
EP1970863A1 (de) 2008-09-17
EP1970863B1 (de) 2009-10-07
JP4793933B2 (ja) 2011-10-12
US20080226179A1 (en) 2008-09-18
JP2008225767A (ja) 2008-09-25

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Legal Events

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