CN1131492C - 投掷物体的影像游戏系统与方法 - Google Patents
投掷物体的影像游戏系统与方法 Download PDFInfo
- Publication number
- CN1131492C CN1131492C CN97111486A CN97111486A CN1131492C CN 1131492 C CN1131492 C CN 1131492C CN 97111486 A CN97111486 A CN 97111486A CN 97111486 A CN97111486 A CN 97111486A CN 1131492 C CN1131492 C CN 1131492C
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- human body
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
- Toys (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Abstract
Description
Claims (20)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP149714/1996 | 1996-05-22 | ||
JP149714/96 | 1996-05-22 | ||
JP14971496 | 1996-05-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1173379A CN1173379A (zh) | 1998-02-18 |
CN1131492C true CN1131492C (zh) | 2003-12-17 |
Family
ID=15481224
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN97111486A Expired - Fee Related CN1131492C (zh) | 1996-05-22 | 1997-05-22 | 投掷物体的影像游戏系统与方法 |
Country Status (6)
Country | Link |
---|---|
US (2) | US5947819A (zh) |
EP (1) | EP0808644B1 (zh) |
CN (1) | CN1131492C (zh) |
DE (1) | DE69721630T2 (zh) |
HK (1) | HK1006083A1 (zh) |
TW (1) | TW362988B (zh) |
Families Citing this family (82)
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EP0842682B9 (en) | 1996-06-05 | 2005-06-08 | Sega Corporation | Image processor for games |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
JPH11151376A (ja) * | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JP3111174B2 (ja) * | 1997-11-20 | 2000-11-20 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるキャラクタ動作指示方法及びキャラクタ動作指示プログラムが記録された記録媒体 |
JP3187758B2 (ja) * | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
JPH11179052A (ja) * | 1997-12-17 | 1999-07-06 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける予測ガイド表示方法及び予測ガイド表示プログラムが記録された記録媒体 |
JP3654616B2 (ja) * | 1997-12-19 | 2005-06-02 | 富士通株式会社 | 階層化ポリゴンデータ生成装置及び方法及び当該階層化ポリゴンデータを用いる三次元リアルタイム映像生成装置及び方法 |
JP3844396B2 (ja) * | 1998-04-24 | 2006-11-08 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
JP3967502B2 (ja) * | 1998-11-27 | 2007-08-29 | 株式会社スクウェア・エニックス | ゲーム進行制御方法 |
JP3054947B1 (ja) * | 1999-02-16 | 2000-06-19 | コナミ株式会社 | 画像表示方法、画像表示装置、記録媒体、及び、ゲ―ム装置 |
JP3184186B2 (ja) * | 1999-07-14 | 2001-07-09 | 株式会社スクウェア | プレイヤキャラクタの行動能力制御方法、行動能力制御プログラムを記録した記録媒体及びゲーム装置 |
JP3181275B2 (ja) * | 1999-07-30 | 2001-07-03 | 株式会社ケイシーイーオー | 競技方法及び装置、記録媒体 |
GB9918039D0 (en) * | 1999-07-30 | 1999-09-29 | Esselte Nv | A printer with background images |
EP1080754A3 (en) | 1999-09-02 | 2004-07-07 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
EP1080756A3 (en) * | 1999-09-02 | 2004-10-27 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
JP3474156B2 (ja) * | 1999-09-10 | 2003-12-08 | 株式会社ソニー・コンピュータエンタテインメント | エンタテインメント装置、記憶媒体およびパラメータ設定方法 |
JP2001149642A (ja) * | 1999-12-01 | 2001-06-05 | Namco Ltd | ゲーム装置及びゲーム装置の残像表示方法 |
JP3312018B2 (ja) * | 2000-01-14 | 2002-08-05 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2001198351A (ja) * | 2000-01-19 | 2001-07-24 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける投擲ガイド表示方法及び投擲ガイド表示プログラムが記録された可読記録媒体 |
JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP4030278B2 (ja) * | 2001-07-30 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | ゲーム進行制御プログラム、ゲーム進行制御方法及びゲーム装置 |
US6607438B2 (en) * | 2001-09-28 | 2003-08-19 | Igy | Gaming device having termination variables |
JP3493189B2 (ja) * | 2001-10-11 | 2004-02-03 | コナミ株式会社 | ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置 |
JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
US8454428B2 (en) * | 2002-09-12 | 2013-06-04 | Wms Gaming Inc. | Gaming machine performing real-time 3D rendering of gaming events |
JP3777149B2 (ja) * | 2002-09-19 | 2006-05-24 | 株式会社ナムコ | プログラム、情報記憶媒体及び画像生成装置 |
JP2004337256A (ja) * | 2003-05-13 | 2004-12-02 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム機の制御方法及びプログラム |
US7681112B1 (en) | 2003-05-30 | 2010-03-16 | Adobe Systems Incorporated | Embedded reuse meta information |
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US7932909B2 (en) * | 2004-04-16 | 2011-04-26 | Apple Inc. | User interface for controlling three-dimensional animation of an object |
US20050231512A1 (en) * | 2004-04-16 | 2005-10-20 | Niles Gregory E | Animation of an object using behaviors |
US20050239538A1 (en) * | 2004-04-23 | 2005-10-27 | Dixon James E | System and method for gambling video games |
JP2005312758A (ja) * | 2004-04-30 | 2005-11-10 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
US7761800B2 (en) * | 2004-06-25 | 2010-07-20 | Apple Inc. | Unified interest layer for user interface |
US8302020B2 (en) * | 2004-06-25 | 2012-10-30 | Apple Inc. | Widget authoring and editing environment |
US8453065B2 (en) * | 2004-06-25 | 2013-05-28 | Apple Inc. | Preview and installation of user interface elements in a display environment |
US8566732B2 (en) | 2004-06-25 | 2013-10-22 | Apple Inc. | Synchronization of widgets and dashboards |
US7490295B2 (en) * | 2004-06-25 | 2009-02-10 | Apple Inc. | Layer for accessing user interface elements |
US7411590B1 (en) | 2004-08-09 | 2008-08-12 | Apple Inc. | Multimedia file format |
JP4515221B2 (ja) * | 2004-10-29 | 2010-07-28 | 任天堂株式会社 | ゲームプログラム |
US8140975B2 (en) * | 2005-01-07 | 2012-03-20 | Apple Inc. | Slide show navigation |
US7796116B2 (en) | 2005-01-12 | 2010-09-14 | Thinkoptics, Inc. | Electronic equipment for handheld vision based absolute pointing system |
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US7441189B2 (en) * | 2005-06-20 | 2008-10-21 | Navico International Limited | Instrumentation interface display customization |
JP4773170B2 (ja) * | 2005-09-14 | 2011-09-14 | 任天堂株式会社 | ゲームプログラムおよびゲームシステム |
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US20070162850A1 (en) * | 2006-01-06 | 2007-07-12 | Darin Adler | Sports-related widgets |
JP4684147B2 (ja) * | 2006-03-28 | 2011-05-18 | 任天堂株式会社 | 傾き算出装置、傾き算出プログラム、ゲーム装置およびゲームプログラム |
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JP5039950B2 (ja) * | 2008-03-21 | 2012-10-03 | インターナショナル・ビジネス・マシーンズ・コーポレーション | オブジェクト移動制御システム、オブジェクト移動制御方法、サーバ及びコンピュータプログラム |
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US20110055703A1 (en) * | 2009-09-03 | 2011-03-03 | Niklas Lundback | Spatial Apportioning of Audio in a Large Scale Multi-User, Multi-Touch System |
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US20130004928A1 (en) * | 2011-01-31 | 2013-01-03 | Jesse Ackerman | Reaction training apparatus and methods of use |
US9345957B2 (en) * | 2011-09-30 | 2016-05-24 | Microsoft Technology Licensing, Llc | Enhancing a sport using an augmented reality display |
US9224265B2 (en) | 2012-08-02 | 2015-12-29 | Igt | Gaming system and method for providing an offer and acceptance game |
EP4268757A3 (en) * | 2017-10-06 | 2023-12-06 | Advanced Scanners, Inc. | Generation of one or more edges of luminosity to form three-dimensional models of objects |
CN109200582A (zh) * | 2018-08-02 | 2019-01-15 | 腾讯科技(深圳)有限公司 | 控制虚拟对象与投掷物交互的方法、装置及存储介质 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2113956A (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Video golf and like games |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP2799126B2 (ja) * | 1993-03-26 | 1998-09-17 | 株式会社ナムコ | ビデオゲーム装置及びゲーム用入力装置 |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
US5554033A (en) * | 1994-07-01 | 1996-09-10 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
KR100288345B1 (ko) * | 1995-01-19 | 2001-06-01 | 이리마지리 쇼우이치로 | 화상 처리 방법 및 화상 처리 장치 |
-
1997
- 1997-05-05 US US08/851,057 patent/US5947819A/en not_active Expired - Lifetime
- 1997-05-15 TW TW086106494A patent/TW362988B/zh active
- 1997-05-22 EP EP97108308A patent/EP0808644B1/en not_active Expired - Lifetime
- 1997-05-22 CN CN97111486A patent/CN1131492C/zh not_active Expired - Fee Related
- 1997-05-22 DE DE69721630T patent/DE69721630T2/de not_active Expired - Lifetime
-
1998
- 1998-06-13 HK HK98105262A patent/HK1006083A1/xx not_active IP Right Cessation
-
1999
- 1999-05-06 US US09/306,249 patent/US6045446A/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
DE69721630T2 (de) | 2004-02-26 |
EP0808644A3 (en) | 1998-10-28 |
EP0808644A2 (en) | 1997-11-26 |
US5947819A (en) | 1999-09-07 |
TW362988B (en) | 1999-07-01 |
HK1006083A1 (en) | 1999-02-12 |
DE69721630D1 (de) | 2003-06-12 |
US6045446A (en) | 2000-04-04 |
EP0808644B1 (en) | 2003-05-07 |
CN1173379A (zh) | 1998-02-18 |
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PB01 | Publication | ||
C10 | Entry into substantive examination | ||
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