DE69721630D1 - Videospielsystem bei dem Objekte geworfen werden - Google Patents

Videospielsystem bei dem Objekte geworfen werden

Info

Publication number
DE69721630D1
DE69721630D1 DE69721630T DE69721630T DE69721630D1 DE 69721630 D1 DE69721630 D1 DE 69721630D1 DE 69721630 T DE69721630 T DE 69721630T DE 69721630 T DE69721630 T DE 69721630T DE 69721630 D1 DE69721630 D1 DE 69721630D1
Authority
DE
Germany
Prior art keywords
thrown
objects
video game
game system
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69721630T
Other languages
English (en)
Other versions
DE69721630T2 (de
Inventor
Naoto Oshima
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of DE69721630D1 publication Critical patent/DE69721630D1/de
Application granted granted Critical
Publication of DE69721630T2 publication Critical patent/DE69721630T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Toys (AREA)
DE69721630T 1996-05-22 1997-05-22 Videospielsystem bei dem Objekte geworfen werden Expired - Lifetime DE69721630T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP14971496 1996-05-22
JP14971496 1996-05-22

Publications (2)

Publication Number Publication Date
DE69721630D1 true DE69721630D1 (de) 2003-06-12
DE69721630T2 DE69721630T2 (de) 2004-02-26

Family

ID=15481224

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69721630T Expired - Lifetime DE69721630T2 (de) 1996-05-22 1997-05-22 Videospielsystem bei dem Objekte geworfen werden

Country Status (6)

Country Link
US (2) US5947819A (de)
EP (1) EP0808644B1 (de)
CN (1) CN1131492C (de)
DE (1) DE69721630T2 (de)
HK (1) HK1006083A1 (de)
TW (1) TW362988B (de)

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JP3844396B2 (ja) * 1998-04-24 2006-11-08 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
JP3967502B2 (ja) * 1998-11-27 2007-08-29 株式会社スクウェア・エニックス ゲーム進行制御方法
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JP3181275B2 (ja) * 1999-07-30 2001-07-03 株式会社ケイシーイーオー 競技方法及び装置、記録媒体
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JP3312018B2 (ja) * 2000-01-14 2002-08-05 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3545983B2 (ja) 2000-01-19 2004-07-21 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP2001198351A (ja) * 2000-01-19 2001-07-24 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける投擲ガイド表示方法及び投擲ガイド表示プログラムが記録された可読記録媒体
JP2002224441A (ja) * 2001-02-01 2002-08-13 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP2002233664A (ja) * 2001-02-08 2002-08-20 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法
JP4030278B2 (ja) * 2001-07-30 2008-01-09 株式会社コナミデジタルエンタテインメント ゲーム進行制御プログラム、ゲーム進行制御方法及びゲーム装置
US6607438B2 (en) * 2001-09-28 2003-08-19 Igy Gaming device having termination variables
JP3493189B2 (ja) * 2001-10-11 2004-02-03 コナミ株式会社 ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置
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JP3780512B2 (ja) * 2002-07-30 2006-05-31 株式会社光栄 プログラム、記録媒体及びゲーム装置
US8454428B2 (en) * 2002-09-12 2013-06-04 Wms Gaming Inc. Gaming machine performing real-time 3D rendering of gaming events
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JP2004337256A (ja) * 2003-05-13 2004-12-02 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム機の制御方法及びプログラム
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US20050231512A1 (en) * 2004-04-16 2005-10-20 Niles Gregory E Animation of an object using behaviors
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Also Published As

Publication number Publication date
US5947819A (en) 1999-09-07
CN1173379A (zh) 1998-02-18
EP0808644B1 (de) 2003-05-07
TW362988B (en) 1999-07-01
EP0808644A3 (de) 1998-10-28
HK1006083A1 (en) 1999-02-12
EP0808644A2 (de) 1997-11-26
DE69721630T2 (de) 2004-02-26
US6045446A (en) 2000-04-04
CN1131492C (zh) 2003-12-17

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8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP