DE69721630D1 - Videospielsystem bei dem Objekte geworfen werden - Google Patents
Videospielsystem bei dem Objekte geworfen werdenInfo
- Publication number
- DE69721630D1 DE69721630D1 DE69721630T DE69721630T DE69721630D1 DE 69721630 D1 DE69721630 D1 DE 69721630D1 DE 69721630 T DE69721630 T DE 69721630T DE 69721630 T DE69721630 T DE 69721630T DE 69721630 D1 DE69721630 D1 DE 69721630D1
- Authority
- DE
- Germany
- Prior art keywords
- thrown
- objects
- video game
- game system
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Toys (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP14971496 | 1996-05-22 | ||
JP14971496 | 1996-05-22 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69721630D1 true DE69721630D1 (de) | 2003-06-12 |
DE69721630T2 DE69721630T2 (de) | 2004-02-26 |
Family
ID=15481224
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69721630T Expired - Lifetime DE69721630T2 (de) | 1996-05-22 | 1997-05-22 | Videospielsystem bei dem Objekte geworfen werden |
Country Status (6)
Country | Link |
---|---|
US (2) | US5947819A (de) |
EP (1) | EP0808644B1 (de) |
CN (1) | CN1131492C (de) |
DE (1) | DE69721630T2 (de) |
HK (1) | HK1006083A1 (de) |
TW (1) | TW362988B (de) |
Families Citing this family (83)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2978397A (en) | 1996-06-05 | 1998-01-05 | Sega Enterprises, Ltd. | Image processor for games |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
JPH11151376A (ja) * | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JP3111174B2 (ja) * | 1997-11-20 | 2000-11-20 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるキャラクタ動作指示方法及びキャラクタ動作指示プログラムが記録された記録媒体 |
JP3187758B2 (ja) * | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
JPH11179052A (ja) * | 1997-12-17 | 1999-07-06 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける予測ガイド表示方法及び予測ガイド表示プログラムが記録された記録媒体 |
JP3654616B2 (ja) * | 1997-12-19 | 2005-06-02 | 富士通株式会社 | 階層化ポリゴンデータ生成装置及び方法及び当該階層化ポリゴンデータを用いる三次元リアルタイム映像生成装置及び方法 |
JP3844396B2 (ja) * | 1998-04-24 | 2006-11-08 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
JP3967502B2 (ja) * | 1998-11-27 | 2007-08-29 | 株式会社スクウェア・エニックス | ゲーム進行制御方法 |
JP3054947B1 (ja) * | 1999-02-16 | 2000-06-19 | コナミ株式会社 | 画像表示方法、画像表示装置、記録媒体、及び、ゲ―ム装置 |
JP3184186B2 (ja) * | 1999-07-14 | 2001-07-09 | 株式会社スクウェア | プレイヤキャラクタの行動能力制御方法、行動能力制御プログラムを記録した記録媒体及びゲーム装置 |
JP3181275B2 (ja) * | 1999-07-30 | 2001-07-03 | 株式会社ケイシーイーオー | 競技方法及び装置、記録媒体 |
GB9918039D0 (en) * | 1999-07-30 | 1999-09-29 | Esselte Nv | A printer with background images |
EP1080754A3 (de) | 1999-09-02 | 2004-07-07 | Sony Computer Entertainment Inc. | Unterhaltungssystem, Unterhaltungsvorrichtung, Aufzeichnungsmedium und Programm |
EP1080756A3 (de) * | 1999-09-02 | 2004-10-27 | Sony Computer Entertainment Inc. | Unterhaltungssystem, Unterhaltungsvorrichtung, Aufzeichnungsmedium und Programm |
JP3474156B2 (ja) * | 1999-09-10 | 2003-12-08 | 株式会社ソニー・コンピュータエンタテインメント | エンタテインメント装置、記憶媒体およびパラメータ設定方法 |
JP2001149642A (ja) * | 1999-12-01 | 2001-06-05 | Namco Ltd | ゲーム装置及びゲーム装置の残像表示方法 |
JP3312018B2 (ja) * | 2000-01-14 | 2002-08-05 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP2001198351A (ja) * | 2000-01-19 | 2001-07-24 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける投擲ガイド表示方法及び投擲ガイド表示プログラムが記録された可読記録媒体 |
JP2002224441A (ja) * | 2001-02-01 | 2002-08-13 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP2002233664A (ja) * | 2001-02-08 | 2002-08-20 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム用サーバ及びゲーム進行制御方法 |
JP4030278B2 (ja) * | 2001-07-30 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | ゲーム進行制御プログラム、ゲーム進行制御方法及びゲーム装置 |
US6607438B2 (en) * | 2001-09-28 | 2003-08-19 | Igy | Gaming device having termination variables |
JP3493189B2 (ja) * | 2001-10-11 | 2004-02-03 | コナミ株式会社 | ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置 |
JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
US8454428B2 (en) * | 2002-09-12 | 2013-06-04 | Wms Gaming Inc. | Gaming machine performing real-time 3D rendering of gaming events |
JP3777149B2 (ja) * | 2002-09-19 | 2006-05-24 | 株式会社ナムコ | プログラム、情報記憶媒体及び画像生成装置 |
JP2004337256A (ja) * | 2003-05-13 | 2004-12-02 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム機の制御方法及びプログラム |
US7681112B1 (en) | 2003-05-30 | 2010-03-16 | Adobe Systems Incorporated | Embedded reuse meta information |
US7932909B2 (en) * | 2004-04-16 | 2011-04-26 | Apple Inc. | User interface for controlling three-dimensional animation of an object |
US7805678B1 (en) | 2004-04-16 | 2010-09-28 | Apple Inc. | Editing within single timeline |
US8448083B1 (en) | 2004-04-16 | 2013-05-21 | Apple Inc. | Gesture control of multimedia editing applications |
US20050231512A1 (en) * | 2004-04-16 | 2005-10-20 | Niles Gregory E | Animation of an object using behaviors |
US20050239538A1 (en) * | 2004-04-23 | 2005-10-27 | Dixon James E | System and method for gambling video games |
JP2005312758A (ja) * | 2004-04-30 | 2005-11-10 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
US8453065B2 (en) * | 2004-06-25 | 2013-05-28 | Apple Inc. | Preview and installation of user interface elements in a display environment |
US8302020B2 (en) * | 2004-06-25 | 2012-10-30 | Apple Inc. | Widget authoring and editing environment |
US7490295B2 (en) | 2004-06-25 | 2009-02-10 | Apple Inc. | Layer for accessing user interface elements |
US8566732B2 (en) | 2004-06-25 | 2013-10-22 | Apple Inc. | Synchronization of widgets and dashboards |
US7761800B2 (en) * | 2004-06-25 | 2010-07-20 | Apple Inc. | Unified interest layer for user interface |
US7411590B1 (en) | 2004-08-09 | 2008-08-12 | Apple Inc. | Multimedia file format |
JP4515221B2 (ja) * | 2004-10-29 | 2010-07-28 | 任天堂株式会社 | ゲームプログラム |
US8140975B2 (en) | 2005-01-07 | 2012-03-20 | Apple Inc. | Slide show navigation |
US7852317B2 (en) | 2005-01-12 | 2010-12-14 | Thinkoptics, Inc. | Handheld device for handheld vision based absolute pointing system |
US8543931B2 (en) | 2005-06-07 | 2013-09-24 | Apple Inc. | Preview including theme based installation of user interface elements in a display environment |
US7441189B2 (en) * | 2005-06-20 | 2008-10-21 | Navico International Limited | Instrumentation interface display customization |
JP4773170B2 (ja) * | 2005-09-14 | 2011-09-14 | 任天堂株式会社 | ゲームプログラムおよびゲームシステム |
US7752556B2 (en) | 2005-10-27 | 2010-07-06 | Apple Inc. | Workflow widgets |
US9104294B2 (en) * | 2005-10-27 | 2015-08-11 | Apple Inc. | Linked widgets |
US7743336B2 (en) * | 2005-10-27 | 2010-06-22 | Apple Inc. | Widget security |
US7954064B2 (en) | 2005-10-27 | 2011-05-31 | Apple Inc. | Multiple dashboards |
US8543824B2 (en) | 2005-10-27 | 2013-09-24 | Apple Inc. | Safe distribution and use of content |
US20070101279A1 (en) * | 2005-10-27 | 2007-05-03 | Chaudhri Imran A | Selection of user interface elements for unified display in a display environment |
US7707514B2 (en) | 2005-11-18 | 2010-04-27 | Apple Inc. | Management of user interface elements in a display environment |
US20070162850A1 (en) * | 2006-01-06 | 2007-07-12 | Darin Adler | Sports-related widgets |
JP4684147B2 (ja) * | 2006-03-28 | 2011-05-18 | 任天堂株式会社 | 傾き算出装置、傾き算出プログラム、ゲーム装置およびゲームプログラム |
US7988558B2 (en) * | 2006-04-27 | 2011-08-02 | Nintendo Co., Ltd. | Game apparatus and storage medium storing game program |
US7682250B2 (en) * | 2006-04-28 | 2010-03-23 | Nintendo Co., Ltd. | Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display |
US8155682B2 (en) * | 2006-05-05 | 2012-04-10 | Research In Motion Limited | Handheld electronic device including automatic mobile phone number management, and associated method |
US8913003B2 (en) * | 2006-07-17 | 2014-12-16 | Thinkoptics, Inc. | Free-space multi-dimensional absolute pointer using a projection marker system |
US8869027B2 (en) | 2006-08-04 | 2014-10-21 | Apple Inc. | Management and generation of dashboards |
US8096880B2 (en) * | 2006-08-15 | 2012-01-17 | Nintendo Co., Ltd. | Systems and methods for reducing jitter associated with a control device |
US20080168367A1 (en) * | 2007-01-07 | 2008-07-10 | Chaudhri Imran A | Dashboards, Widgets and Devices |
US9176598B2 (en) * | 2007-05-08 | 2015-11-03 | Thinkoptics, Inc. | Free-space multi-dimensional absolute pointer with improved performance |
US20090005071A1 (en) * | 2007-06-28 | 2009-01-01 | Apple Inc. | Event Triggered Content Presentation |
US8954871B2 (en) | 2007-07-18 | 2015-02-10 | Apple Inc. | User-centric widgets and dashboards |
US20090021486A1 (en) * | 2007-07-19 | 2009-01-22 | Apple Inc. | Dashboard Surfaces |
US8667415B2 (en) | 2007-08-06 | 2014-03-04 | Apple Inc. | Web widgets |
US8156467B2 (en) * | 2007-08-27 | 2012-04-10 | Adobe Systems Incorporated | Reusing components in a running application |
US8176466B2 (en) | 2007-10-01 | 2012-05-08 | Adobe Systems Incorporated | System and method for generating an application fragment |
US9619304B2 (en) | 2008-02-05 | 2017-04-11 | Adobe Systems Incorporated | Automatic connections between application components |
JP5039950B2 (ja) * | 2008-03-21 | 2012-10-03 | インターナショナル・ビジネス・マシーンズ・コーポレーション | オブジェクト移動制御システム、オブジェクト移動制御方法、サーバ及びコンピュータプログラム |
US8656293B1 (en) | 2008-07-29 | 2014-02-18 | Adobe Systems Incorporated | Configuring mobile devices |
US9274699B2 (en) * | 2009-09-03 | 2016-03-01 | Obscura Digital | User interface for a large scale multi-user, multi-touch system |
US20110055703A1 (en) * | 2009-09-03 | 2011-03-03 | Niklas Lundback | Spatial Apportioning of Audio in a Large Scale Multi-User, Multi-Touch System |
US20130004928A1 (en) * | 2011-01-31 | 2013-01-03 | Jesse Ackerman | Reaction training apparatus and methods of use |
US9345957B2 (en) * | 2011-09-30 | 2016-05-24 | Microsoft Technology Licensing, Llc | Enhancing a sport using an augmented reality display |
US9224265B2 (en) | 2012-08-02 | 2015-12-29 | Igt | Gaming system and method for providing an offer and acceptance game |
CN114777682A (zh) * | 2017-10-06 | 2022-07-22 | 先进扫描仪公司 | 生成一个或多个亮度边缘以形成物体的三维模型 |
CN109200582A (zh) * | 2018-08-02 | 2019-01-15 | 腾讯科技(深圳)有限公司 | 控制虚拟对象与投掷物交互的方法、装置及存储介质 |
CN111589133B (zh) * | 2020-04-28 | 2022-02-22 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、设备及存储介质 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2113956A (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Video golf and like games |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP2799126B2 (ja) * | 1993-03-26 | 1998-09-17 | 株式会社ナムコ | ビデオゲーム装置及びゲーム用入力装置 |
US5601487A (en) * | 1994-05-31 | 1997-02-11 | Casio Computer Co., Ltd. | Electronic game devices and methods |
US5554033A (en) * | 1994-07-01 | 1996-09-10 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
US5863248A (en) * | 1995-01-19 | 1999-01-26 | Sega Enterprises, Ltd. | Image processing method and image processing device |
-
1997
- 1997-05-05 US US08/851,057 patent/US5947819A/en not_active Expired - Lifetime
- 1997-05-15 TW TW086106494A patent/TW362988B/zh active
- 1997-05-22 DE DE69721630T patent/DE69721630T2/de not_active Expired - Lifetime
- 1997-05-22 EP EP97108308A patent/EP0808644B1/de not_active Expired - Lifetime
- 1997-05-22 CN CN97111486A patent/CN1131492C/zh not_active Expired - Fee Related
-
1998
- 1998-06-13 HK HK98105262A patent/HK1006083A1/xx not_active IP Right Cessation
-
1999
- 1999-05-06 US US09/306,249 patent/US6045446A/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
US5947819A (en) | 1999-09-07 |
CN1173379A (zh) | 1998-02-18 |
EP0808644B1 (de) | 2003-05-07 |
TW362988B (en) | 1999-07-01 |
EP0808644A3 (de) | 1998-10-28 |
HK1006083A1 (en) | 1999-02-12 |
EP0808644A2 (de) | 1997-11-26 |
DE69721630T2 (de) | 2004-02-26 |
US6045446A (en) | 2000-04-04 |
CN1131492C (zh) | 2003-12-17 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition | ||
8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD, TOKIO/T, JP |