CN1735909A - 图像显示控制程序、图像显示控制方法及视频游戏装置 - Google Patents
图像显示控制程序、图像显示控制方法及视频游戏装置 Download PDFInfo
- Publication number
- CN1735909A CN1735909A CNA200380108449XA CN200380108449A CN1735909A CN 1735909 A CN1735909 A CN 1735909A CN A200380108449X A CNA200380108449X A CN A200380108449XA CN 200380108449 A CN200380108449 A CN 200380108449A CN 1735909 A CN1735909 A CN 1735909A
- Authority
- CN
- China
- Prior art keywords
- video camera
- camera viewpoint
- viewpoint
- function
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (6)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003001543A JP3762750B2 (ja) | 2003-01-07 | 2003-01-07 | 画像表示制御プログラム |
JP1543/2003 | 2003-01-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1735909A true CN1735909A (zh) | 2006-02-15 |
CN100377180C CN100377180C (zh) | 2008-03-26 |
Family
ID=32708820
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB200380108449XA Expired - Fee Related CN100377180C (zh) | 2003-01-07 | 2003-12-26 | 图像显示控制方法及视频游戏装置 |
Country Status (8)
Country | Link |
---|---|
US (1) | US7545374B2 (zh) |
EP (1) | EP1583037A4 (zh) |
JP (1) | JP3762750B2 (zh) |
KR (1) | KR100771758B1 (zh) |
CN (1) | CN100377180C (zh) |
AU (1) | AU2003292660A1 (zh) |
HK (1) | HK1083551A1 (zh) |
WO (1) | WO2004061777A1 (zh) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4247218B2 (ja) * | 2005-08-26 | 2009-04-02 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8187092B2 (en) * | 2006-06-14 | 2012-05-29 | Dixon Donald F | Wagering game with multiple viewpoint display feature |
JP5226960B2 (ja) * | 2007-02-28 | 2013-07-03 | 株式会社スクウェア・エニックス | ゲーム装置及び仮想カメラの制御方法、並びにプログラム及び記録媒体 |
US8267782B2 (en) | 2008-02-15 | 2012-09-18 | Sony Computer Entertainment Inc. | Game device, game control method, and game control program |
JP4493730B2 (ja) * | 2008-07-31 | 2010-06-30 | 国立大学法人広島大学 | 3次元物体表示制御装置及びその方法 |
JP5725629B2 (ja) * | 2010-04-01 | 2015-05-27 | ゴルフゾン カンパニー リミテッド | 映像処理装置および映像処理方法 |
US10007348B2 (en) * | 2012-10-16 | 2018-06-26 | Jae Woong Jeon | Method and system for controlling virtual camera in virtual 3D space and computer-readable recording medium |
JP6905568B2 (ja) * | 2019-11-21 | 2021-07-21 | 株式会社コーエーテクモゲームス | ゲームプログラム、ゲーム処理方法及び情報処理装置 |
CN112245914B (zh) * | 2020-11-11 | 2024-03-12 | 网易(杭州)网络有限公司 | 一种视角调整方法、装置、存储介质及计算机设备 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3402509B2 (ja) * | 1994-03-03 | 2003-05-06 | 株式会社セガ | 画像表示処理装置 |
US6014625A (en) * | 1996-12-30 | 2000-01-11 | Daewoo Electronics Co., Ltd | Method and apparatus for producing lip-movement parameters in a three-dimensional-lip-model |
JP2001195608A (ja) * | 2000-01-14 | 2001-07-19 | Artdink:Kk | Cgの三次元表示方法 |
US7137891B2 (en) | 2001-01-31 | 2006-11-21 | Sony Computer Entertainment America Inc. | Game playing system with assignable attack icons |
US7084888B2 (en) * | 2001-08-09 | 2006-08-01 | Konami Corporation | Orientation detection marker, orientation detection device and video game device |
US6887157B2 (en) * | 2001-08-09 | 2005-05-03 | Igt | Virtual cameras and 3-D gaming environments in a gaming machine |
JP3602519B2 (ja) * | 2002-07-12 | 2004-12-15 | コナミ株式会社 | ビデオゲーム装置、画像処理方法及びプログラム |
-
2003
- 2003-01-07 JP JP2003001543A patent/JP3762750B2/ja not_active Expired - Fee Related
- 2003-12-26 EP EP03782963A patent/EP1583037A4/en not_active Withdrawn
- 2003-12-26 US US10/540,584 patent/US7545374B2/en not_active Expired - Fee Related
- 2003-12-26 CN CNB200380108449XA patent/CN100377180C/zh not_active Expired - Fee Related
- 2003-12-26 AU AU2003292660A patent/AU2003292660A1/en not_active Abandoned
- 2003-12-26 WO PCT/JP2003/017094 patent/WO2004061777A1/ja active Application Filing
- 2003-12-26 KR KR1020057012591A patent/KR100771758B1/ko not_active IP Right Cessation
-
2006
- 2006-03-21 HK HK06103535A patent/HK1083551A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US7545374B2 (en) | 2009-06-09 |
EP1583037A4 (en) | 2006-05-24 |
HK1083551A1 (en) | 2006-07-07 |
AU2003292660A1 (en) | 2004-07-29 |
WO2004061777A1 (ja) | 2004-07-22 |
AU2003292660A8 (en) | 2004-07-29 |
JP2004213485A (ja) | 2004-07-29 |
KR100771758B1 (ko) | 2007-10-30 |
JP3762750B2 (ja) | 2006-04-05 |
EP1583037A1 (en) | 2005-10-05 |
CN100377180C (zh) | 2008-03-26 |
US20060250398A1 (en) | 2006-11-09 |
KR20050084522A (ko) | 2005-08-26 |
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Ref country code: HK Ref legal event code: DE Ref document number: 1083551 Country of ref document: HK |
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Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER NAME OR ADDRESS: KONAMI CO., LTD. |
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Address after: Tokyo, Japan Patentee after: Konami Digital Entertainment C. Address before: Tokyo, Japan Patentee before: Konami Co., Ltd. |
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Ref country code: HK Ref legal event code: GR Ref document number: 1083551 Country of ref document: HK |
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Granted publication date: 20080326 Termination date: 20131226 |