CN1173298C - 画像作成装置、画像作成方法以及视频游戏机 - Google Patents
画像作成装置、画像作成方法以及视频游戏机 Download PDFInfo
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- CN1173298C CN1173298C CNB001211048A CN00121104A CN1173298C CN 1173298 C CN1173298 C CN 1173298C CN B001211048 A CNB001211048 A CN B001211048A CN 00121104 A CN00121104 A CN 00121104A CN 1173298 C CN1173298 C CN 1173298C
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6646—Methods for processing data by generating or executing the game program for rendering three dimensional images for the computation and display of the shadow of an object or character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Abstract
Description
Claims (13)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP21101399A JP3417883B2 (ja) | 1999-07-26 | 1999-07-26 | 画像作成装置、画像作成方法、画像作成プログラムが記録されたコンピュータ読み取り可能な記録媒体およびビデオゲーム装置 |
JP211013/1999 | 1999-07-26 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1282052A CN1282052A (zh) | 2001-01-31 |
CN1173298C true CN1173298C (zh) | 2004-10-27 |
Family
ID=16598904
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB001211048A Expired - Fee Related CN1173298C (zh) | 1999-07-26 | 2000-07-26 | 画像作成装置、画像作成方法以及视频游戏机 |
Country Status (7)
Country | Link |
---|---|
US (1) | US6676518B1 (zh) |
EP (1) | EP1073016B1 (zh) |
JP (1) | JP3417883B2 (zh) |
KR (2) | KR100414508B1 (zh) |
CN (1) | CN1173298C (zh) |
DE (1) | DE60037075T2 (zh) |
TW (1) | TW527201B (zh) |
Families Citing this family (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3594915B2 (ja) * | 2001-08-03 | 2004-12-02 | 株式会社ナムコ | プログラム、情報記憶媒体及びゲーム装置 |
JP2003117241A (ja) * | 2001-10-11 | 2003-04-22 | Sega Corp | キャラクタ配置方法、データ管理方法及びモデル形成方法 |
JP3927821B2 (ja) * | 2002-01-25 | 2007-06-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP4001227B2 (ja) * | 2002-05-16 | 2007-10-31 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP4082937B2 (ja) * | 2002-06-07 | 2008-04-30 | 任天堂株式会社 | ゲームシステム及びゲームプログラム |
US7084876B1 (en) * | 2002-12-07 | 2006-08-01 | Digenetics, Inc. | Method for presenting a virtual reality environment for an interaction |
WO2005010827A1 (en) * | 2003-07-31 | 2005-02-03 | National University Of Singapore | Trapezoidal shadow maps |
JP4388878B2 (ja) | 2004-10-19 | 2009-12-24 | 任天堂株式会社 | 入力処理プログラムおよび入力処理装置 |
JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP4260770B2 (ja) | 2005-05-09 | 2009-04-30 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4291816B2 (ja) | 2005-12-27 | 2009-07-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2007199944A (ja) * | 2006-01-25 | 2007-08-09 | Sega Corp | シミュレーション映像のダイジェストを表示制御するプログラム |
JP3926828B1 (ja) * | 2006-01-26 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4489718B2 (ja) | 2006-03-27 | 2010-06-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
JP3954630B1 (ja) | 2006-03-27 | 2007-08-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4071265B2 (ja) | 2006-08-29 | 2008-04-02 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
KR100884892B1 (ko) * | 2006-12-28 | 2009-02-23 | 엔에이치엔(주) | 게임 서버의 광역 그림자 처리 방법 및 광역 그림자 처리시스템 |
JP4519883B2 (ja) * | 2007-06-01 | 2010-08-04 | 株式会社コナミデジタルエンタテインメント | キャラクター表示装置、キャラクター表示方法、ならびに、プログラム |
JP4764381B2 (ja) * | 2007-06-05 | 2011-08-31 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理方法及びプログラム |
JP5350612B2 (ja) * | 2007-07-04 | 2013-11-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
EP2300991B1 (en) * | 2008-07-24 | 2012-11-14 | Thomson Licensing | Image processing device, method, and system |
JP5009405B2 (ja) * | 2010-09-02 | 2012-08-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
KR101204244B1 (ko) | 2011-12-29 | 2012-12-24 | (주)네오위즈게임즈 | 축구 게임의 캐릭터 조작 방법 및 장치 |
CN103258341B (zh) | 2012-02-15 | 2015-04-01 | 腾讯科技(深圳)有限公司 | 一种三维投影挂点渲染方法及装置 |
JP5798601B2 (ja) * | 2013-08-22 | 2015-10-21 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
KR101756504B1 (ko) * | 2014-03-12 | 2017-07-11 | 엔에이치엔엔터테인먼트 주식회사 | 리그전을 위한 게임 방법 및 게임 시스템 |
WO2019031259A1 (ja) * | 2017-08-08 | 2019-02-14 | ソニー株式会社 | 画像処理装置および方法 |
JP7231842B2 (ja) * | 2020-07-22 | 2023-03-02 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
JP7231841B2 (ja) * | 2020-07-22 | 2023-03-02 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
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JPS58121091A (ja) | 1982-01-14 | 1983-07-19 | 池上通信機株式会社 | 立体感表示方式 |
US5255353A (en) * | 1989-02-28 | 1993-10-19 | Ricoh Company, Ltd. | Three-dimensional shadow processor for an image forming apparatus |
JP2888375B2 (ja) | 1990-11-30 | 1999-05-10 | 株式会社日立製作所 | 画像合成方法及び文字フオント生成方法 |
US5415549A (en) | 1991-03-21 | 1995-05-16 | Atari Games Corporation | Method for coloring a polygon on a video display |
JP3113405B2 (ja) * | 1992-08-06 | 2000-11-27 | 大日本スクリーン製造株式会社 | 画像処理装置 |
GB2270243B (en) | 1992-08-26 | 1996-02-28 | Namco Ltd | Image synthesizing system |
JP2623416B2 (ja) | 1992-09-21 | 1997-06-25 | 松下電器産業株式会社 | 3次元図形処理装置 |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP3152820B2 (ja) | 1993-10-29 | 2001-04-03 | 株式会社東芝 | 臨場感生成装置及び臨場感生成方法 |
KR0147439B1 (ko) | 1994-02-04 | 1998-09-15 | 윌리엄 티. 엘리스 | 굴절 현상에 대해 하드웨어에 근거한 그래픽 워크스테이션 솔루션 |
JP3578498B2 (ja) | 1994-12-02 | 2004-10-20 | 株式会社ソニー・コンピュータエンタテインメント | 画像情報処理装置 |
EP0758117B1 (en) | 1995-01-19 | 2005-03-30 | Sega Enterprises, Ltd. | Image processing method and image processor |
JP3442181B2 (ja) | 1995-02-17 | 2003-09-02 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
JP3474022B2 (ja) | 1995-04-20 | 2003-12-08 | 株式会社日立製作所 | 地図表示装置、地図表示方法、地図表示装置用演算処理部およびナビゲーションシステム |
JP3667393B2 (ja) | 1995-08-04 | 2005-07-06 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
US5769718A (en) | 1996-05-15 | 1998-06-23 | Rieder; William R. | Video game apparatus and medium readable by a computer stored with video game program |
JPH10134205A (ja) | 1996-10-31 | 1998-05-22 | Toyota Motor Corp | コンピュータグラフィックの影付け方法 |
US6157733A (en) | 1997-04-18 | 2000-12-05 | At&T Corp. | Integration of monocular cues to improve depth perception |
JP4105788B2 (ja) * | 1997-11-14 | 2008-06-25 | 任天堂株式会社 | ビデオゲーム装置およびその記憶媒体 |
-
1999
- 1999-07-26 JP JP21101399A patent/JP3417883B2/ja not_active Expired - Fee Related
-
2000
- 2000-07-21 TW TW089114655A patent/TW527201B/zh not_active IP Right Cessation
- 2000-07-24 US US09/621,752 patent/US6676518B1/en not_active Expired - Fee Related
- 2000-07-25 DE DE60037075T patent/DE60037075T2/de not_active Expired - Lifetime
- 2000-07-25 EP EP00115946A patent/EP1073016B1/en not_active Expired - Lifetime
- 2000-07-25 KR KR10-2000-0042679A patent/KR100414508B1/ko not_active IP Right Cessation
- 2000-07-26 CN CNB001211048A patent/CN1173298C/zh not_active Expired - Fee Related
-
2003
- 2003-10-27 KR KR10-2003-0075023A patent/KR100416353B1/ko not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
DE60037075D1 (de) | 2007-12-27 |
US6676518B1 (en) | 2004-01-13 |
KR20010049871A (ko) | 2001-06-15 |
JP3417883B2 (ja) | 2003-06-16 |
KR100414508B1 (ko) | 2004-01-07 |
DE60037075T2 (de) | 2008-10-02 |
KR100416353B1 (ko) | 2004-01-31 |
JP2001034778A (ja) | 2001-02-09 |
EP1073016B1 (en) | 2007-11-14 |
TW527201B (en) | 2003-04-11 |
KR20030086977A (ko) | 2003-11-12 |
EP1073016A1 (en) | 2001-01-31 |
CN1282052A (zh) | 2001-01-31 |
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C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081031 |
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Effective date of registration: 20081031 Address after: Tokyo, Japan Patentee after: Konami Digital Entertainment C. Address before: Tokyo, Japan Patentee before: Konami Co., Ltd. |
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CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20041027 Termination date: 20150726 |
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