KR101498316B1 - 게임 환경의 게임 캐릭터 뷰의 프로그램 가능한 방향 이동 - Google Patents
게임 환경의 게임 캐릭터 뷰의 프로그램 가능한 방향 이동 Download PDFInfo
- Publication number
- KR101498316B1 KR101498316B1 KR1020107003162A KR20107003162A KR101498316B1 KR 101498316 B1 KR101498316 B1 KR 101498316B1 KR 1020107003162 A KR1020107003162 A KR 1020107003162A KR 20107003162 A KR20107003162 A KR 20107003162A KR 101498316 B1 KR101498316 B1 KR 101498316B1
- Authority
- KR
- South Korea
- Prior art keywords
- view
- character
- game
- rotation
- macro button
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000033001 locomotion Effects 0.000 title claims description 67
- 230000008859 change Effects 0.000 claims abstract description 67
- 238000000034 method Methods 0.000 claims abstract description 38
- 230000004044 response Effects 0.000 claims abstract description 33
- 230000015654 memory Effects 0.000 claims abstract description 19
- 230000004913 activation Effects 0.000 claims abstract description 9
- 230000026058 directional locomotion Effects 0.000 claims description 12
- 230000000994 depressogenic effect Effects 0.000 claims description 4
- 230000000881 depressing effect Effects 0.000 claims description 2
- 230000003213 activating effect Effects 0.000 claims 1
- 230000000977 initiatory effect Effects 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 5
- 230000009471 action Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 2
- 230000008901 benefit Effects 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 125000001475 halogen functional group Chemical group 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 238000004080 punching Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Digital Computer Display Output (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/893,881 US8142286B2 (en) | 2007-08-17 | 2007-08-17 | Programmable movement of an orientation of a game character view of a game environment |
| US11/893,881 | 2007-08-17 | ||
| PCT/US2008/072919 WO2009026054A2 (en) | 2007-08-17 | 2008-08-12 | Programmable movement of an orientation of a game character view of a game environment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20100046192A KR20100046192A (ko) | 2010-05-06 |
| KR101498316B1 true KR101498316B1 (ko) | 2015-03-09 |
Family
ID=40363399
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020107003162A Active KR101498316B1 (ko) | 2007-08-17 | 2008-08-12 | 게임 환경의 게임 캐릭터 뷰의 프로그램 가능한 방향 이동 |
Country Status (8)
| Country | Link |
|---|---|
| US (1) | US8142286B2 (enExample) |
| EP (1) | EP2185257B1 (enExample) |
| JP (1) | JP5462165B2 (enExample) |
| KR (1) | KR101498316B1 (enExample) |
| CN (1) | CN101778656B (enExample) |
| CA (1) | CA2693824C (enExample) |
| TW (1) | TWI430824B (enExample) |
| WO (1) | WO2009026054A2 (enExample) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10912991B2 (en) * | 2009-12-09 | 2021-02-09 | Sony Interactive Entertainment LLC | Portable game controller settings |
| KR101102889B1 (ko) * | 2010-05-20 | 2012-01-10 | 송대진 | 매크로 기능을 구비한 대전 격투 게임용 조이스틱 장치 및 이를 이용한 게임 매크로 방법 |
| KR101662500B1 (ko) | 2011-01-05 | 2016-10-05 | 레이저 (아시아-퍼시픽) 피티이 엘티디 | 디스플레이-인에이블드 키보드, 키패드, 및/또는 다른 사용자 입력 장치를 사용하여 시각 인터페이스 콘텐츠를 관리, 선택, 및 갱신하는 시스템 및 방법 |
| JP6117464B2 (ja) | 2011-10-11 | 2017-04-19 | 任天堂株式会社 | ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置 |
| JP5829090B2 (ja) * | 2011-10-11 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置 |
| US9302182B2 (en) | 2012-05-23 | 2016-04-05 | Side-Kick Ltd | Method and apparatus for converting computer games between platforms using different modalities |
| US9017168B2 (en) * | 2013-05-31 | 2015-04-28 | Cheng Uei Precision Industry Co., Ltd. | Button structure for game controller |
| CN107823882B (zh) * | 2017-11-17 | 2021-05-11 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN108211350B (zh) * | 2017-12-07 | 2021-06-04 | 网易(杭州)网络有限公司 | 信息处理方法、电子设备及存储介质 |
| US11890533B2 (en) * | 2018-10-19 | 2024-02-06 | Hit Box, L.L.C. | Ergonomic game controller and system |
| CN111589127B (zh) * | 2020-04-23 | 2022-07-12 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法、装置、设备及存储介质 |
| US11458388B1 (en) | 2020-08-19 | 2022-10-04 | Electronic Arts Inc. | Automated controller configuration recommendation system |
| CN112870712B (zh) | 2021-01-22 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟场景中画面展示方法、装置、计算机设备及存储介质 |
| CN113680070B (zh) * | 2021-08-26 | 2024-08-09 | 网易(杭州)网络有限公司 | 虚拟交互对象浏览方法、装置、电子设备及存储介质 |
| US20240108982A1 (en) * | 2022-09-30 | 2024-04-04 | Activision Publishing, Inc. | Systems and Methods for Improved Corner Slicing in a Multiplayer Video Game |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR960018998A (ko) * | 1994-11-21 | 1996-06-17 | 아이리니 코스터라키스 | 대화식 컴퓨터 게임기 |
| KR20050091232A (ko) * | 2004-03-11 | 2005-09-15 | 삼성전자주식회사 | 전자 기기 제어 장치 및 방법 |
Family Cites Families (46)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5259626A (en) * | 1992-08-07 | 1993-11-09 | Std Electronic International Ltd. | Programmable video game controller |
| JP2845175B2 (ja) * | 1995-08-25 | 1999-01-13 | 株式会社オプテック | ゲーム機用コントローラ |
| US6283857B1 (en) * | 1996-09-24 | 2001-09-04 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
| US6155926A (en) * | 1995-11-22 | 2000-12-05 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control |
| US6139433A (en) * | 1995-11-22 | 2000-10-31 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control due to environmental conditions |
| US6127990A (en) * | 1995-11-28 | 2000-10-03 | Vega Vista, Inc. | Wearable display and methods for controlling same |
| US6532001B1 (en) * | 1996-04-10 | 2003-03-11 | Snap-On Technologies, Inc. | Mouse control for scrolling switch options through screen icon for the switch |
| US5929844A (en) * | 1996-05-03 | 1999-07-27 | First Person Gaming, Inc. | First person perspective control system |
| JPH1094676A (ja) * | 1996-09-20 | 1998-04-14 | Konami Co Ltd | 対戦型ゲームシステムにおける画像表示方法及びゲームシステム |
| US6139434A (en) * | 1996-09-24 | 2000-10-31 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
| JPH10137445A (ja) * | 1996-11-07 | 1998-05-26 | Sega Enterp Ltd | ゲーム装置、画像音響処理装置および記録媒体 |
| US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
| JP3103322B2 (ja) * | 1997-05-23 | 2000-10-30 | コナミ株式会社 | シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体 |
| JP4035867B2 (ja) * | 1997-09-11 | 2008-01-23 | 株式会社セガ | 画像処理装置及び画像処理方法並びに媒体 |
| US6213880B1 (en) * | 1997-11-14 | 2001-04-10 | Creative Technology, Ltd. | Game pad apparatus and method for navigation on a digital video disk (DVD) system |
| US6068554A (en) * | 1997-11-25 | 2000-05-30 | Tyler; Kelly D. | Hand manipulated dual controller assembly |
| JP3824788B2 (ja) * | 1998-09-28 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3817385B2 (ja) * | 1999-03-11 | 2006-09-06 | インターナショナル・ビジネス・マシーンズ・コーポレーション | マウスポインタの表示方法 |
| US6273818B1 (en) * | 1999-10-25 | 2001-08-14 | Square Co., Ltd. | Video game apparatus and method and storage medium |
| JP3359013B2 (ja) * | 1999-11-30 | 2002-12-24 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
| JP3413383B2 (ja) * | 2000-02-17 | 2003-06-03 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
| JP2001269482A (ja) * | 2000-03-24 | 2001-10-02 | Konami Computer Entertainment Japan Inc | ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法 |
| US6741233B1 (en) * | 2000-04-28 | 2004-05-25 | Logitech Europe S.A. | Roller functionality in joystick |
| US7137891B2 (en) * | 2001-01-31 | 2006-11-21 | Sony Computer Entertainment America Inc. | Game playing system with assignable attack icons |
| US7079110B2 (en) * | 2001-04-30 | 2006-07-18 | Microsoft Corporation | Input device including a wheel assembly for scrolling an image in multiple directions |
| US6727889B2 (en) * | 2001-09-14 | 2004-04-27 | Stephen W. Shaw | Computer mouse input device with multi-axis palm control |
| US20030224332A1 (en) * | 2002-05-31 | 2003-12-04 | Kirill Trachuk | Computerized battle-control system/game (BCS) |
| JP3990252B2 (ja) * | 2002-10-15 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム及び情報記憶媒体 |
| KR100490726B1 (ko) * | 2002-10-17 | 2005-05-24 | 한국전자통신연구원 | 비디오 기반의 사격 게임 장치 및 그 방법 |
| US6989818B2 (en) * | 2002-11-07 | 2006-01-24 | Electro Source, Inc. | Input controller for a game system having a combination move feature |
| US7274365B1 (en) * | 2003-01-31 | 2007-09-25 | Microsoft Corporation | Graphical processing of object perimeter information |
| US7075516B2 (en) * | 2003-03-07 | 2006-07-11 | Microsoft Corporation | Scroll wheel assembly for scrolling an image in multiple directions |
| JP2004281013A (ja) * | 2003-03-19 | 2004-10-07 | Hitachi Ltd | 音楽情報の検索・再生システム |
| JP2004325828A (ja) * | 2003-04-25 | 2004-11-18 | Namco Ltd | シミュレータ、プログラム及び情報記憶媒体 |
| US7187362B2 (en) * | 2003-09-26 | 2007-03-06 | Hui-Hu Liang | Hot-key mouse for the same |
| US20050215321A1 (en) * | 2004-03-29 | 2005-09-29 | Saied Hussaini | Video game controller with integrated trackball control device |
| CN1676186A (zh) * | 2004-03-29 | 2005-10-05 | 英泰克公司 | 带有集成的轨迹球控制装置的电子游戏操纵器 |
| US20050225531A1 (en) * | 2004-04-13 | 2005-10-13 | Annie Cheng | Horizontal scrolling mouse |
| US7235012B2 (en) * | 2004-08-23 | 2007-06-26 | Brain Box Concepts, Inc. | Video game controller with side or quick look feature |
| US20060250351A1 (en) * | 2004-09-21 | 2006-11-09 | Fu Peng C | Gamepad controller mapping |
| US7346851B2 (en) * | 2004-11-03 | 2008-03-18 | Lenovo Singapore Pte. Ltd. | System and method for improved scroll mouse operation |
| JP4839615B2 (ja) * | 2004-12-29 | 2011-12-21 | 株式会社セガ | ゲーム装置、ゲームプログラム、ゲームシステム |
| US9566522B2 (en) * | 2005-05-27 | 2017-02-14 | Nokia Technologies Oy | Device, method, and computer program product for customizing game functionality using images |
| US7808480B2 (en) * | 2005-10-28 | 2010-10-05 | Sap Ag | Method and system for secure input |
| JP3934660B1 (ja) * | 2006-01-19 | 2007-06-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
| US8277316B2 (en) * | 2006-09-14 | 2012-10-02 | Nintendo Co., Ltd. | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
-
2007
- 2007-08-17 US US11/893,881 patent/US8142286B2/en active Active
-
2008
- 2008-08-12 CN CN2008801034313A patent/CN101778656B/zh active Active
- 2008-08-12 CA CA2693824A patent/CA2693824C/en active Active
- 2008-08-12 KR KR1020107003162A patent/KR101498316B1/ko active Active
- 2008-08-12 EP EP08827884.1A patent/EP2185257B1/en active Active
- 2008-08-12 JP JP2010521122A patent/JP5462165B2/ja active Active
- 2008-08-12 WO PCT/US2008/072919 patent/WO2009026054A2/en not_active Ceased
- 2008-08-15 TW TW097131280A patent/TWI430824B/zh active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR960018998A (ko) * | 1994-11-21 | 1996-06-17 | 아이리니 코스터라키스 | 대화식 컴퓨터 게임기 |
| KR20050091232A (ko) * | 2004-03-11 | 2005-09-15 | 삼성전자주식회사 | 전자 기기 제어 장치 및 방법 |
Also Published As
| Publication number | Publication date |
|---|---|
| US8142286B2 (en) | 2012-03-27 |
| EP2185257A4 (en) | 2015-01-28 |
| CA2693824C (en) | 2015-11-03 |
| WO2009026054A2 (en) | 2009-02-26 |
| EP2185257A2 (en) | 2010-05-19 |
| CN101778656B (zh) | 2013-04-03 |
| US20090048018A1 (en) | 2009-02-19 |
| KR20100046192A (ko) | 2010-05-06 |
| EP2185257B1 (en) | 2024-09-25 |
| TWI430824B (zh) | 2014-03-21 |
| CN101778656A (zh) | 2010-07-14 |
| TW200924825A (en) | 2009-06-16 |
| JP5462165B2 (ja) | 2014-04-02 |
| JP2010536428A (ja) | 2010-12-02 |
| WO2009026054A3 (en) | 2009-04-23 |
| CA2693824A1 (en) | 2009-02-26 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| KR101498316B1 (ko) | 게임 환경의 게임 캐릭터 뷰의 프로그램 가능한 방향 이동 | |
| KR20230116071A (ko) | 고정된 오프셋 타겟팅 위치를 선택하는 기법 | |
| CN112188922A (zh) | 虚拟相机放置系统 | |
| JP3986535B2 (ja) | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 | |
| US12121799B2 (en) | Contextual adjustment of input device resistance | |
| JP2025178306A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| JP4543054B2 (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| WO2007135867A1 (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| JP4115488B2 (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| JP5008646B2 (ja) | ゲームプログラム、ゲーム装置、及びゲーム制御方法 | |
| JP7752814B1 (ja) | ゲームプログラム、ゲーム処理方法、およびシステム | |
| JP7052128B1 (ja) | 情報処理システム、プログラム及び情報処理方法 | |
| JP7684577B2 (ja) | ゲームプログラムおよびゲームシステム | |
| US20250242246A1 (en) | Video game controller overlay to visually indicate video game player's physical controls | |
| KR20080080679A (ko) | 비디오 게임 프로그램, 비디오 게임 장치 및 비디오 게임제어 방법 | |
| JP4242415B2 (ja) | ゲーム装置、ゲームプログラム、および記録媒体 | |
| JP3762919B2 (ja) | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法 | |
| JP4705145B2 (ja) | 描画処理プログラム、描画処理装置、及び描画処理方法 | |
| JP2003299874A (ja) | ゲーム装置、ゲーム制御方法、ゲームプログラム、および記録媒体 | |
| JP4182128B2 (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| JP2024059230A (ja) | プログラム、情報処理方法および情報処理装置 | |
| WO2022130681A1 (ja) | ゲームシステム、プログラム及び情報処理方法 | |
| JP2020131015A (ja) | ゲームプログラム | |
| TW201526960A (zh) | 根據玩家揮手範圍切換遊戲畫面之方法 | |
| WO2012038993A1 (en) | Control device for console-based videogames or pc |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0105 | International application |
Patent event date: 20100211 Patent event code: PA01051R01D Comment text: International Patent Application |
|
| PG1501 | Laying open of application | ||
| A201 | Request for examination | ||
| PA0201 | Request for examination |
Patent event code: PA02012R01D Patent event date: 20130717 Comment text: Request for Examination of Application |
|
| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20140819 Patent event code: PE09021S01D |
|
| E701 | Decision to grant or registration of patent right | ||
| PE0701 | Decision of registration |
Patent event code: PE07011S01D Comment text: Decision to Grant Registration Patent event date: 20150211 |
|
| GRNT | Written decision to grant | ||
| PR0701 | Registration of establishment |
Comment text: Registration of Establishment Patent event date: 20150225 Patent event code: PR07011E01D |
|
| PR1002 | Payment of registration fee |
Payment date: 20150225 End annual number: 3 Start annual number: 1 |
|
| PG1601 | Publication of registration | ||
| FPAY | Annual fee payment |
Payment date: 20180201 Year of fee payment: 4 |
|
| PR1001 | Payment of annual fee |
Payment date: 20180201 Start annual number: 4 End annual number: 4 |
|
| FPAY | Annual fee payment |
Payment date: 20190129 Year of fee payment: 5 |
|
| PR1001 | Payment of annual fee |
Payment date: 20190129 Start annual number: 5 End annual number: 5 |
|
| FPAY | Annual fee payment |
Payment date: 20200129 Year of fee payment: 6 |
|
| PR1001 | Payment of annual fee |
Payment date: 20200129 Start annual number: 6 End annual number: 6 |
|
| PR1001 | Payment of annual fee |
Payment date: 20210127 Start annual number: 7 End annual number: 7 |
|
| PR1001 | Payment of annual fee |
Payment date: 20220118 Start annual number: 8 End annual number: 8 |
|
| PR1001 | Payment of annual fee |
Payment date: 20230117 Start annual number: 9 End annual number: 9 |
|
| PR1001 | Payment of annual fee |
Payment date: 20240215 Start annual number: 10 End annual number: 10 |
|
| PR1001 | Payment of annual fee |
Payment date: 20250210 Start annual number: 11 End annual number: 11 |