KR100709079B1 - 집단 캐릭터의 동작 제어 방법 및 기록 매체 - Google Patents
집단 캐릭터의 동작 제어 방법 및 기록 매체 Download PDFInfo
- Publication number
- KR100709079B1 KR100709079B1 KR1020010014374A KR20010014374A KR100709079B1 KR 100709079 B1 KR100709079 B1 KR 100709079B1 KR 1020010014374 A KR1020010014374 A KR 1020010014374A KR 20010014374 A KR20010014374 A KR 20010014374A KR 100709079 B1 KR100709079 B1 KR 100709079B1
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (21)
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- 게임 장치에서 사용되는 집단 캐릭터 동작 제어 방법으로서, 상기 게임 장치는,메인 캐릭터와 복수의 서브 캐릭터를 가상 공간 내의 특정한 영역에 표시하는 표시 제어 수단과,상기 메인 캐릭터를 플레이어에 의한 게임 장치의 조작에 기초하여 자유롭게 움직일 수 있게 하는 입력 조작 수단과,통행 경로를 상기 가상 공간 내의 특정한 위치에 우선적으로 설정하는 통행 경로 설정 수단을 포함하는 것을 특징으로 하고,상기 게임 장치는 상기 메인 캐릭터의 위치 방향에 있는 2개의 패스점을 선택하여, 상기 2개의 패스점을 연결하는 선을 따라 제어점을 이동하며,상기 게임 장치는 순차적으로 최적 통행 경로를 설정하여 상기 서브 캐릭터에 의한 메인 캐릭터를 추적 포획하기 위한 움직임을 제어하고,상기 집단 캐릭터 동작 제어 방법은,상기 복수의 서브 캐릭터를 특정한 수만큼 그룹화하고,각 다른 그룹마다 제2 제어점을 설정하여,플레이어에 의한 게임 장치의 조작에 상관없이 각 제2 제어점에 기초하여 상기 복수의 서브 캐릭터를 상기 그룹별로 움직이게 하는 것을 특징으로 하고,상기 최적 통행 경로에 관련된 거리는 각 제2 제어점에서부터 상기 메인 캐릭터의 위치까지의 실제 거리를 초과하여도 좋은 것을 특징으로 하는 집단 캐릭터 동작 제어 방법.
- 제19항에 있어서, 2개 이상의 그룹이 특정한 범위 내의 영역에 진입하는 경우, 상기 게임 장치는 후속하는 그룹이 선행하는 그룹을 추적하여 그곳으로 접속하고, 접속 후, 후속하는 그룹이 선행하는 그룹의 제어점에 기초하여 이동하도록 처리를 제어하는 것을 특징으로 하는 집단 캐릭터 동작 제어 방법.
- 제19항 또는 제20항에 기재한 집단 캐릭터 동작 제어 방법을 저장한 기록 매체.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000095920A JP4355982B2 (ja) | 2000-03-30 | 2000-03-30 | 集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊戯装置、遊戯成績の演算方法及び記録媒体 |
| JP2000-095920 | 2000-03-30 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20010094986A KR20010094986A (ko) | 2001-11-03 |
| KR100709079B1 true KR100709079B1 (ko) | 2007-04-19 |
Family
ID=18610756
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020010014374A Expired - Fee Related KR100709079B1 (ko) | 2000-03-30 | 2001-03-20 | 집단 캐릭터의 동작 제어 방법 및 기록 매체 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6870537B2 (ko) |
| JP (1) | JP4355982B2 (ko) |
| KR (1) | KR100709079B1 (ko) |
Families Citing this family (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2835998B1 (fr) * | 2002-02-08 | 2005-11-18 | France Telecom | Appareil de telecommunication mobile anthropomorphe |
| US8456475B2 (en) * | 2003-06-30 | 2013-06-04 | Microsoft Corporation | Motion line switching in a virtual environment |
| US7358973B2 (en) * | 2003-06-30 | 2008-04-15 | Microsoft Corporation | Mixture model for motion lines in a virtual reality environment |
| JP4195853B2 (ja) * | 2003-12-08 | 2008-12-17 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP4199140B2 (ja) * | 2004-02-19 | 2008-12-17 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP4307310B2 (ja) * | 2004-03-31 | 2009-08-05 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
| JP4646574B2 (ja) * | 2004-08-30 | 2011-03-09 | 株式会社日立製作所 | データ処理システム |
| JP3880008B2 (ja) * | 2004-12-21 | 2007-02-14 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
| JP3911511B2 (ja) * | 2004-12-21 | 2007-05-09 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
| JP2006305176A (ja) * | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP4808992B2 (ja) * | 2005-05-12 | 2011-11-02 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
| JP4771821B2 (ja) * | 2006-02-02 | 2011-09-14 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び画像生成システム |
| US20060177027A1 (en) * | 2006-03-17 | 2006-08-10 | Congdon Joseph L | "Fone Fun" Word Game Apparatus and Method |
| US8704666B2 (en) * | 2009-09-21 | 2014-04-22 | Covidien Lp | Medical device interface customization systems and methods |
| JP5734561B2 (ja) * | 2009-12-16 | 2015-06-17 | 株式会社カプコン | ゲームシステム、および、このゲームシステムを実現するためのプログラム |
| JP5420051B1 (ja) * | 2012-11-14 | 2014-02-19 | 株式会社 ディー・エヌ・エー | 端末装置用プログラムおよびゲーム提供装置 |
| US8790178B1 (en) * | 2012-11-15 | 2014-07-29 | Kabam, Inc. | Metric based conformance by character units to specified formations |
| US9795881B2 (en) * | 2014-10-27 | 2017-10-24 | Disney Enterprises, Inc. | Controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner using a group entity |
| JP5735696B1 (ja) * | 2014-11-05 | 2015-06-17 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP6147292B2 (ja) * | 2015-04-15 | 2017-06-14 | 株式会社カプコン | ゲームシステム、および、このゲームシステムを実現するためのプログラム |
| CN105184840A (zh) * | 2015-07-17 | 2015-12-23 | 天脉聚源(北京)科技有限公司 | 动画显示拼字的方法和装置 |
| CN112057847B (zh) * | 2019-04-26 | 2024-06-21 | 网易(杭州)网络有限公司 | 游戏对象控制方法及装置 |
| CN110215684B (zh) * | 2019-04-26 | 2020-10-23 | 网易(杭州)网络有限公司 | 游戏对象控制方法及装置 |
| CN113694512B (zh) * | 2021-08-11 | 2024-11-19 | 网易(杭州)网络有限公司 | 虚拟角色的控制方法、装置及电子设备 |
| JP7625119B1 (ja) | 2024-05-15 | 2025-01-31 | 株式会社コロプラ | プログラム及びシステム |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0863613A (ja) * | 1994-08-18 | 1996-03-08 | Hudson Soft Co Ltd | ロールプレイングゲームにおける集団キャラクタ表示方法 |
| KR19990029718A (ko) * | 1997-09-11 | 1999-04-26 | 이리마지리 쇼우이치로 | 컴퓨터 게임 장치 |
| KR20010050017A (ko) * | 1999-08-20 | 2001-06-15 | 에리카와 케이코 | 집단 캐릭터 이동방법, 기록매체 및 게임장치 |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0830804A (ja) * | 1994-07-13 | 1996-02-02 | Namco Ltd | データ生成方法、コンピュータグラフィックス装置及びゲーム装置 |
| JPH0970483A (ja) * | 1995-09-06 | 1997-03-18 | Namco Ltd | ゲーム装置 |
| JPH10272258A (ja) * | 1997-01-30 | 1998-10-13 | Sega Enterp Ltd | 画像処理装置 |
| JP3835005B2 (ja) * | 1998-07-22 | 2006-10-18 | 株式会社セガ | ゲーム装置及びゲーム制御方法及び記憶媒体 |
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2000
- 2000-03-30 JP JP2000095920A patent/JP4355982B2/ja not_active Expired - Fee Related
-
2001
- 2001-03-20 KR KR1020010014374A patent/KR100709079B1/ko not_active Expired - Fee Related
- 2001-03-30 US US09/820,975 patent/US6870537B2/en not_active Expired - Lifetime
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0863613A (ja) * | 1994-08-18 | 1996-03-08 | Hudson Soft Co Ltd | ロールプレイングゲームにおける集団キャラクタ表示方法 |
| KR19990029718A (ko) * | 1997-09-11 | 1999-04-26 | 이리마지리 쇼우이치로 | 컴퓨터 게임 장치 |
| KR20010050017A (ko) * | 1999-08-20 | 2001-06-15 | 에리카와 케이코 | 집단 캐릭터 이동방법, 기록매체 및 게임장치 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20010026265A1 (en) | 2001-10-04 |
| JP4355982B2 (ja) | 2009-11-04 |
| JP2001276419A (ja) | 2001-10-09 |
| US6870537B2 (en) | 2005-03-22 |
| KR20010094986A (ko) | 2001-11-03 |
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