JP7670812B2 - 仮想装備の生成方法及び装置、記憶媒体並びに電子機器 - Google Patents

仮想装備の生成方法及び装置、記憶媒体並びに電子機器 Download PDF

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JP7670812B2
JP7670812B2 JP2023515024A JP2023515024A JP7670812B2 JP 7670812 B2 JP7670812 B2 JP 7670812B2 JP 2023515024 A JP2023515024 A JP 2023515024A JP 2023515024 A JP2023515024 A JP 2023515024A JP 7670812 B2 JP7670812 B2 JP 7670812B2
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virtual equipment
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JP2023539773A (ja
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琳 林
国▲慶▼ ▲劉▼
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2023515024A 2020-11-06 2021-10-08 仮想装備の生成方法及び装置、記憶媒体並びに電子機器 Active JP7670812B2 (ja)

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JP2025003596A JP2025072375A (ja) 2020-11-06 2025-01-09 仮想装備の生成方法及び装置、記憶媒体並びに電子機器

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CN202011232387.5A CN112221126A (zh) 2020-11-06 2020-11-06 虚拟装备的生成方法和装置、存储介质及电子设备
CN202011232387.5 2020-11-06
PCT/CN2021/122535 WO2022095655A1 (zh) 2020-11-06 2021-10-08 虚拟装备的生成方法和装置, 存储介质及电子设备

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JP7670812B2 true JP7670812B2 (ja) 2025-04-30

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JP2025003596A Pending JP2025072375A (ja) 2020-11-06 2025-01-09 仮想装備の生成方法及び装置、記憶媒体並びに電子機器

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US (1) US12296270B2 (https=)
JP (2) JP7670812B2 (https=)
KR (1) KR102845786B1 (https=)
CN (1) CN112221126A (https=)
WO (1) WO2022095655A1 (https=)

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CN112221126A (zh) 2020-11-06 2021-01-15 腾讯科技(深圳)有限公司 虚拟装备的生成方法和装置、存储介质及电子设备
CN112870709B (zh) * 2021-03-22 2023-03-17 腾讯科技(深圳)有限公司 虚拟道具的显示方法、装置、电子设备及存储介质
JP7447308B2 (ja) 2021-03-22 2024-03-11 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想アイテムの表示方法、装置、電子機器及びコンピュータプログラム
CN113694517B (zh) * 2021-08-11 2024-07-19 网易(杭州)网络有限公司 信息显示控制方法、装置和电子设备
CN113975803B (zh) * 2021-10-28 2023-08-25 腾讯科技(深圳)有限公司 虚拟角色的控制方法和装置、存储介质及电子设备
CN114558323A (zh) * 2022-01-29 2022-05-31 腾讯科技(深圳)有限公司 道具合成方法和装置、存储介质及电子设备
CN114917584B (zh) * 2022-04-06 2025-07-22 网易(杭州)网络有限公司 虚拟物品的处理方法、装置、电子设备及可读存储介质
CN115068954B (zh) * 2022-06-29 2026-03-27 北京字跳网络技术有限公司 一种交互方法、装置、计算机设备及存储介质
CN115671731B (zh) * 2022-10-19 2026-04-10 网易(杭州)网络有限公司 道具的操作控制方法、装置和电子设备
CN119139694A (zh) * 2023-06-15 2024-12-17 腾讯科技(深圳)有限公司 虚拟装备的装配方法、装置、设备及存储介质
CN120268054A (zh) * 2024-01-05 2025-07-08 腾讯科技(深圳)有限公司 虚拟装备的合成方法、装置、设备、存储介质及程序产品

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Publication number Publication date
CN112221126A (zh) 2021-01-15
JP2023539773A (ja) 2023-09-19
JP2025072375A (ja) 2025-05-09
US12296270B2 (en) 2025-05-13
WO2022095655A1 (zh) 2022-05-12
KR102845786B1 (ko) 2025-08-13
US20230101933A1 (en) 2023-03-30
KR20230054736A (ko) 2023-04-25

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