KR102845786B1 - 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스 - Google Patents

가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스

Info

Publication number
KR102845786B1
KR102845786B1 KR1020237010812A KR20237010812A KR102845786B1 KR 102845786 B1 KR102845786 B1 KR 102845786B1 KR 1020237010812 A KR1020237010812 A KR 1020237010812A KR 20237010812 A KR20237010812 A KR 20237010812A KR 102845786 B1 KR102845786 B1 KR 102845786B1
Authority
KR
South Korea
Prior art keywords
equipment
virtual
synthetic
identifier
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020237010812A
Other languages
English (en)
Korean (ko)
Other versions
KR20230054736A (ko
Inventor
린 린
궈칭 류
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 filed Critical 텐센트 테크놀로지(센젠) 컴퍼니 리미티드
Publication of KR20230054736A publication Critical patent/KR20230054736A/ko
Application granted granted Critical
Publication of KR102845786B1 publication Critical patent/KR102845786B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020237010812A 2020-11-06 2021-10-08 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스 Active KR102845786B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202011232387.5A CN112221126A (zh) 2020-11-06 2020-11-06 虚拟装备的生成方法和装置、存储介质及电子设备
CN202011232387.5 2020-11-06
PCT/CN2021/122535 WO2022095655A1 (zh) 2020-11-06 2021-10-08 虚拟装备的生成方法和装置, 存储介质及电子设备

Publications (2)

Publication Number Publication Date
KR20230054736A KR20230054736A (ko) 2023-04-25
KR102845786B1 true KR102845786B1 (ko) 2025-08-13

Family

ID=74123294

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237010812A Active KR102845786B1 (ko) 2020-11-06 2021-10-08 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스

Country Status (5)

Country Link
US (1) US12296270B2 (https=)
JP (2) JP7670812B2 (https=)
KR (1) KR102845786B1 (https=)
CN (1) CN112221126A (https=)
WO (1) WO2022095655A1 (https=)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112221126A (zh) 2020-11-06 2021-01-15 腾讯科技(深圳)有限公司 虚拟装备的生成方法和装置、存储介质及电子设备
CN112870709B (zh) * 2021-03-22 2023-03-17 腾讯科技(深圳)有限公司 虚拟道具的显示方法、装置、电子设备及存储介质
JP7447308B2 (ja) 2021-03-22 2024-03-11 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想アイテムの表示方法、装置、電子機器及びコンピュータプログラム
CN113694517B (zh) * 2021-08-11 2024-07-19 网易(杭州)网络有限公司 信息显示控制方法、装置和电子设备
CN113975803B (zh) * 2021-10-28 2023-08-25 腾讯科技(深圳)有限公司 虚拟角色的控制方法和装置、存储介质及电子设备
CN114558323A (zh) * 2022-01-29 2022-05-31 腾讯科技(深圳)有限公司 道具合成方法和装置、存储介质及电子设备
CN114917584B (zh) * 2022-04-06 2025-07-22 网易(杭州)网络有限公司 虚拟物品的处理方法、装置、电子设备及可读存储介质
CN115068954B (zh) * 2022-06-29 2026-03-27 北京字跳网络技术有限公司 一种交互方法、装置、计算机设备及存储介质
CN115671731B (zh) * 2022-10-19 2026-04-10 网易(杭州)网络有限公司 道具的操作控制方法、装置和电子设备
CN119139694A (zh) * 2023-06-15 2024-12-17 腾讯科技(深圳)有限公司 虚拟装备的装配方法、装置、设备及存储介质
CN120268054A (zh) * 2024-01-05 2025-07-08 腾讯科技(深圳)有限公司 虚拟装备的合成方法、装置、设备、存储介质及程序产品

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016137199A (ja) * 2015-01-29 2016-08-04 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP2017196195A (ja) * 2016-04-27 2017-11-02 株式会社セガゲームス 情報処理装置及びプログラム
JP2018051222A (ja) * 2016-09-30 2018-04-05 グリー株式会社 プログラム、制御方法、および情報処理装置

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8113935B2 (en) * 1997-03-12 2012-02-14 Igt System and method for presenting payout ranges and audiovisual clips at a gaming device
JPH1195650A (ja) * 1997-09-22 1999-04-09 Casio Comput Co Ltd 生物画像表示制御装置、生物画像表示制御方法、及び生物画像表示処理プログラムを記録した記録媒体
US10099115B2 (en) * 2012-12-06 2018-10-16 Sony Interactive Entertainment America Llc System and method for user creation of digital objects
JP5439626B1 (ja) * 2013-08-29 2014-03-12 株式会社 ディー・エヌ・エー ゲームプログラム、及び、情報処理装置
JP5526278B1 (ja) * 2013-12-04 2014-06-18 株式会社 ディー・エヌ・エー ゲームプログラム、及び、情報処理装置
WO2015134810A1 (en) * 2014-03-05 2015-09-11 Glu Mobile, Inc. Systems and methods for dynamic base development in a three dimensional action game
JP5642311B2 (ja) 2014-04-15 2014-12-17 グリー株式会社 端末装置に対してゲームを提供するサーバ装置及びサーバ装置が実行するプログラム
US9757650B2 (en) * 2014-09-10 2017-09-12 Zynga Inc. Sequencing and locations of selected virtual objects to trigger targeted game actions
US10970843B1 (en) * 2015-06-24 2021-04-06 Amazon Technologies, Inc. Generating interactive content using a media universe database
CN108888956B (zh) * 2018-06-27 2022-02-25 腾讯科技(深圳)有限公司 虚拟背包展示界面的显示方法、设备及存储介质
JP6711427B1 (ja) * 2019-01-24 2020-06-17 株式会社セガ 情報処理装置及びプログラム
CN110064193A (zh) * 2019-04-29 2019-07-30 网易(杭州)网络有限公司 游戏中虚拟对象的操控控制方法、装置和移动终端
CN111202979B (zh) * 2020-01-06 2022-05-24 腾讯科技(深圳)有限公司 虚拟道具控制方法、装置、电子设备及存储介质
CN111475087A (zh) * 2020-04-16 2020-07-31 腾讯科技(深圳)有限公司 对象出售方法和装置、存储介质及电子装置
CN111617473A (zh) * 2020-05-28 2020-09-04 腾讯科技(深圳)有限公司 虚拟攻击道具的显示方法和装置、存储介质和电子设备
JP7107346B2 (ja) * 2020-10-21 2022-07-27 株式会社セガ プログラム及び情報処理装置
CN112221126A (zh) * 2020-11-06 2021-01-15 腾讯科技(深圳)有限公司 虚拟装备的生成方法和装置、存储介质及电子设备

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016137199A (ja) * 2015-01-29 2016-08-04 株式会社 ディー・エヌ・エー 情報処理装置、及び、ゲームプログラム
JP2017196195A (ja) * 2016-04-27 2017-11-02 株式会社セガゲームス 情報処理装置及びプログラム
JP2018051222A (ja) * 2016-09-30 2018-04-05 グリー株式会社 プログラム、制御方法、および情報処理装置

Also Published As

Publication number Publication date
JP7670812B2 (ja) 2025-04-30
CN112221126A (zh) 2021-01-15
JP2023539773A (ja) 2023-09-19
JP2025072375A (ja) 2025-05-09
US12296270B2 (en) 2025-05-13
WO2022095655A1 (zh) 2022-05-12
US20230101933A1 (en) 2023-03-30
KR20230054736A (ko) 2023-04-25

Similar Documents

Publication Publication Date Title
KR102845786B1 (ko) 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스
JP6529659B2 (ja) 情報処理方法、端末及びコンピュータ記憶媒体
KR102092450B1 (ko) 정보 처리 방법, 단말기, 및 컴퓨터 저장 매체
JP7782787B2 (ja) アイテム合成方法及び装置、コンピュータプログラム、並びに電子機器
CN110399064A (zh) 显示界面的切换方法和装置、存储介质及电子装置
CN114404965B (zh) 虚拟对象的操控方法和装置、存储介质及电子设备
CN112905077B (zh) 直播互动方法和装置、存储介质及电子设备
CN104168969A (zh) 用于控制游戏的系统、方法和图形用户界面
CN113924544A (zh) 跨应用共享用户界面定制
CN110851043B (zh) 页面显示方法和装置、存储介质及电子装置
CN111966860A (zh) 音频播放方法、装置及电子设备
CN112370780B (zh) 虚拟控件的显示方法和装置、存储介质及电子设备
KR101404635B1 (ko) 온라인 게임에서의 드래그 입력 처리 방법
JP5845547B1 (ja) ユーザ入力の操作性を向上させるプログラム、ゲームシステム、電子装置、サーバ及びゲーム制御方法
CN113975803B (zh) 虚拟角色的控制方法和装置、存储介质及电子设备
CN106484235B (zh) 一种自定义设置游戏操作界面的方法和装置
HK40038140A (en) Method and apparatus for generating virtual equipment, storage medium, and electronic device
CN114504822A (zh) 操作切换方法和装置、存储介质及电子设备
CN108429925A (zh) 一种视图显示方法及装置
JP5938131B1 (ja) ユーザ入力の操作性を向上させるプログラム、ゲームシステム、電子装置、サーバ及びゲーム制御方法
JP7854071B2 (ja) 仮想アイテムの転送方法、装置、電子機器及びコンピュータプログラム
CN121588454A (zh) 任务的交互方法和装置、存储介质及电子设备
HK40071972A (en) Prop composing method and device, storage medium and electronic equipment
CN120550420A (zh) 一种游戏的控制方法、装置、电子设备及存储介质
CN119536862A (zh) 应用界面的显示方法和装置、存储介质及电子设备

Legal Events

Date Code Title Description
A201 Request for examination
E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

PA0105 International application

St.27 status event code: A-0-1-A10-A15-nap-PA0105

PA0201 Request for examination

St.27 status event code: A-1-2-D10-D11-exm-PA0201

PG1501 Laying open of application

St.27 status event code: A-1-1-Q10-Q12-nap-PG1501

E902 Notification of reason for refusal
PE0902 Notice of grounds for rejection

St.27 status event code: A-1-2-D10-D21-exm-PE0902

E13-X000 Pre-grant limitation requested

St.27 status event code: A-2-3-E10-E13-lim-X000

P11-X000 Amendment of application requested

St.27 status event code: A-2-2-P10-P11-nap-X000

P13-X000 Application amended

St.27 status event code: A-2-2-P10-P13-nap-X000

E701 Decision to grant or registration of patent right
PE0701 Decision of registration

St.27 status event code: A-1-2-D10-D22-exm-PE0701

PR1002 Payment of registration fee

St.27 status event code: A-2-2-U10-U12-oth-PR1002

Fee payment year number: 1

U12 Designation fee paid

Free format text: ST27 STATUS EVENT CODE: A-2-2-U10-U12-OTH-PR1002 (AS PROVIDED BY THE NATIONAL OFFICE)

Year of fee payment: 1

PG1601 Publication of registration

St.27 status event code: A-4-4-Q10-Q13-nap-PG1601

Q13 Ip right document published

Free format text: ST27 STATUS EVENT CODE: A-4-4-Q10-Q13-NAP-PG1601 (AS PROVIDED BY THE NATIONAL OFFICE)