KR102845786B1 - 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스 - Google Patents
가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스Info
- Publication number
- KR102845786B1 KR102845786B1 KR1020237010812A KR20237010812A KR102845786B1 KR 102845786 B1 KR102845786 B1 KR 102845786B1 KR 1020237010812 A KR1020237010812 A KR 1020237010812A KR 20237010812 A KR20237010812 A KR 20237010812A KR 102845786 B1 KR102845786 B1 KR 102845786B1
- Authority
- KR
- South Korea
- Prior art keywords
- equipment
- virtual
- synthetic
- identifier
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011232387.5A CN112221126A (zh) | 2020-11-06 | 2020-11-06 | 虚拟装备的生成方法和装置、存储介质及电子设备 |
| CN202011232387.5 | 2020-11-06 | ||
| PCT/CN2021/122535 WO2022095655A1 (zh) | 2020-11-06 | 2021-10-08 | 虚拟装备的生成方法和装置, 存储介质及电子设备 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230054736A KR20230054736A (ko) | 2023-04-25 |
| KR102845786B1 true KR102845786B1 (ko) | 2025-08-13 |
Family
ID=74123294
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237010812A Active KR102845786B1 (ko) | 2020-11-06 | 2021-10-08 | 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12296270B2 (https=) |
| JP (2) | JP7670812B2 (https=) |
| KR (1) | KR102845786B1 (https=) |
| CN (1) | CN112221126A (https=) |
| WO (1) | WO2022095655A1 (https=) |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112221126A (zh) | 2020-11-06 | 2021-01-15 | 腾讯科技(深圳)有限公司 | 虚拟装备的生成方法和装置、存储介质及电子设备 |
| CN112870709B (zh) * | 2021-03-22 | 2023-03-17 | 腾讯科技(深圳)有限公司 | 虚拟道具的显示方法、装置、电子设备及存储介质 |
| JP7447308B2 (ja) | 2021-03-22 | 2024-03-11 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想アイテムの表示方法、装置、電子機器及びコンピュータプログラム |
| CN113694517B (zh) * | 2021-08-11 | 2024-07-19 | 网易(杭州)网络有限公司 | 信息显示控制方法、装置和电子设备 |
| CN113975803B (zh) * | 2021-10-28 | 2023-08-25 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法和装置、存储介质及电子设备 |
| CN114558323A (zh) * | 2022-01-29 | 2022-05-31 | 腾讯科技(深圳)有限公司 | 道具合成方法和装置、存储介质及电子设备 |
| CN114917584B (zh) * | 2022-04-06 | 2025-07-22 | 网易(杭州)网络有限公司 | 虚拟物品的处理方法、装置、电子设备及可读存储介质 |
| CN115068954B (zh) * | 2022-06-29 | 2026-03-27 | 北京字跳网络技术有限公司 | 一种交互方法、装置、计算机设备及存储介质 |
| CN115671731B (zh) * | 2022-10-19 | 2026-04-10 | 网易(杭州)网络有限公司 | 道具的操作控制方法、装置和电子设备 |
| CN119139694A (zh) * | 2023-06-15 | 2024-12-17 | 腾讯科技(深圳)有限公司 | 虚拟装备的装配方法、装置、设备及存储介质 |
| CN120268054A (zh) * | 2024-01-05 | 2025-07-08 | 腾讯科技(深圳)有限公司 | 虚拟装备的合成方法、装置、设备、存储介质及程序产品 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2016137199A (ja) * | 2015-01-29 | 2016-08-04 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP2017196195A (ja) * | 2016-04-27 | 2017-11-02 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP2018051222A (ja) * | 2016-09-30 | 2018-04-05 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8113935B2 (en) * | 1997-03-12 | 2012-02-14 | Igt | System and method for presenting payout ranges and audiovisual clips at a gaming device |
| JPH1195650A (ja) * | 1997-09-22 | 1999-04-09 | Casio Comput Co Ltd | 生物画像表示制御装置、生物画像表示制御方法、及び生物画像表示処理プログラムを記録した記録媒体 |
| US10099115B2 (en) * | 2012-12-06 | 2018-10-16 | Sony Interactive Entertainment America Llc | System and method for user creation of digital objects |
| JP5439626B1 (ja) * | 2013-08-29 | 2014-03-12 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP5526278B1 (ja) * | 2013-12-04 | 2014-06-18 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| WO2015134810A1 (en) * | 2014-03-05 | 2015-09-11 | Glu Mobile, Inc. | Systems and methods for dynamic base development in a three dimensional action game |
| JP5642311B2 (ja) | 2014-04-15 | 2014-12-17 | グリー株式会社 | 端末装置に対してゲームを提供するサーバ装置及びサーバ装置が実行するプログラム |
| US9757650B2 (en) * | 2014-09-10 | 2017-09-12 | Zynga Inc. | Sequencing and locations of selected virtual objects to trigger targeted game actions |
| US10970843B1 (en) * | 2015-06-24 | 2021-04-06 | Amazon Technologies, Inc. | Generating interactive content using a media universe database |
| CN108888956B (zh) * | 2018-06-27 | 2022-02-25 | 腾讯科技(深圳)有限公司 | 虚拟背包展示界面的显示方法、设备及存储介质 |
| JP6711427B1 (ja) * | 2019-01-24 | 2020-06-17 | 株式会社セガ | 情報処理装置及びプログラム |
| CN110064193A (zh) * | 2019-04-29 | 2019-07-30 | 网易(杭州)网络有限公司 | 游戏中虚拟对象的操控控制方法、装置和移动终端 |
| CN111202979B (zh) * | 2020-01-06 | 2022-05-24 | 腾讯科技(深圳)有限公司 | 虚拟道具控制方法、装置、电子设备及存储介质 |
| CN111475087A (zh) * | 2020-04-16 | 2020-07-31 | 腾讯科技(深圳)有限公司 | 对象出售方法和装置、存储介质及电子装置 |
| CN111617473A (zh) * | 2020-05-28 | 2020-09-04 | 腾讯科技(深圳)有限公司 | 虚拟攻击道具的显示方法和装置、存储介质和电子设备 |
| JP7107346B2 (ja) * | 2020-10-21 | 2022-07-27 | 株式会社セガ | プログラム及び情報処理装置 |
| CN112221126A (zh) * | 2020-11-06 | 2021-01-15 | 腾讯科技(深圳)有限公司 | 虚拟装备的生成方法和装置、存储介质及电子设备 |
-
2020
- 2020-11-06 CN CN202011232387.5A patent/CN112221126A/zh active Pending
-
2021
- 2021-10-08 WO PCT/CN2021/122535 patent/WO2022095655A1/zh not_active Ceased
- 2021-10-08 JP JP2023515024A patent/JP7670812B2/ja active Active
- 2021-10-08 KR KR1020237010812A patent/KR102845786B1/ko active Active
-
2022
- 2022-12-01 US US18/073,415 patent/US12296270B2/en active Active
-
2025
- 2025-01-09 JP JP2025003596A patent/JP2025072375A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2016137199A (ja) * | 2015-01-29 | 2016-08-04 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
| JP2017196195A (ja) * | 2016-04-27 | 2017-11-02 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP2018051222A (ja) * | 2016-09-30 | 2018-04-05 | グリー株式会社 | プログラム、制御方法、および情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP7670812B2 (ja) | 2025-04-30 |
| CN112221126A (zh) | 2021-01-15 |
| JP2023539773A (ja) | 2023-09-19 |
| JP2025072375A (ja) | 2025-05-09 |
| US12296270B2 (en) | 2025-05-13 |
| WO2022095655A1 (zh) | 2022-05-12 |
| US20230101933A1 (en) | 2023-03-30 |
| KR20230054736A (ko) | 2023-04-25 |
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| P13-X000 | Application amended |
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