WO2022095655A1 - 虚拟装备的生成方法和装置, 存储介质及电子设备 - Google Patents

虚拟装备的生成方法和装置, 存储介质及电子设备 Download PDF

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Publication number
WO2022095655A1
WO2022095655A1 PCT/CN2021/122535 CN2021122535W WO2022095655A1 WO 2022095655 A1 WO2022095655 A1 WO 2022095655A1 CN 2021122535 W CN2021122535 W CN 2021122535W WO 2022095655 A1 WO2022095655 A1 WO 2022095655A1
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WO
WIPO (PCT)
Prior art keywords
equipment
virtual
synthetic
virtual equipment
target
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Ceased
Application number
PCT/CN2021/122535
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English (en)
French (fr)
Chinese (zh)
Inventor
林琳
刘国庆
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to JP2023515024A priority Critical patent/JP7670812B2/ja
Priority to KR1020237010812A priority patent/KR102845786B1/ko
Publication of WO2022095655A1 publication Critical patent/WO2022095655A1/zh
Priority to US18/073,415 priority patent/US12296270B2/en
Anticipated expiration legal-status Critical
Priority to JP2025003596A priority patent/JP2025072375A/ja
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Definitions

  • the present application relates to the field of computers, in particular, to the generation of virtual equipment.
  • Equipment synthesis is a relatively common operation in the game.
  • the path of equipment synthesis is relatively complex, generally in a tree structure.
  • Players need to click the equipment icon to call up the tree diagram to view high-level equipment.
  • the operation is complicated, and it is not convenient for players to remember and use. It is not convenient for players to quickly preview and make strategic decisions.
  • it is necessary to use chess pieces as a carrier to synthesize advanced equipment.
  • advanced equipment can be synthesized, and then the chess pieces can be sold to obtain advanced equipment.
  • the process is long and tedious. It involves multiple interactive hotspots, interactive operations, and is time-consuming, which is not conducive to the smooth game experience of players.
  • the embodiments of the present application provide a method and device for generating virtual equipment, a storage medium, and an electronic device, so as to at least solve the technical problem of low efficiency caused by complex equipment synthesis operations in games.
  • a method for generating virtual equipment comprising: displaying, in a target game interface, an identifier of the virtual equipment acquired by a target virtual character, the acquired virtual equipment including the first virtual equipment and second virtual equipment; acquiring a first touch operation performed on the identifier of the first virtual equipment in the target game interface; displaying a target in the target game interface in response to the first touch operation
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the virtual equipment and the first virtual equipment, wherein the target virtual equipment is a virtual equipment allowed to be combined with the first virtual equipment, and the target virtual equipment includes the second virtual equipment; in response to the identification of the first virtual equipment being dragged and placed in a position overlapping with the identification of the second virtual equipment, in the target game interface, connect the second virtual equipment with the first virtual equipment
  • a virtual equipment is synthesized into a target synthetic equipment corresponding to the synthetic equipment identification.
  • an apparatus for generating virtual equipment including: a first display module configured to display, in a target game interface, an identifier of the virtual equipment acquired by the target virtual character, the The acquired virtual equipment includes the first virtual equipment and the second virtual equipment; an acquisition module is used to acquire, in the target game interface, a first touch operation performed on an identifier of the first virtual equipment; a second display module, In response to the first touch operation, displaying the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, wherein the target virtual equipment In order to allow the virtual equipment to be synthesized with the first virtual equipment, the target virtual equipment includes the second virtual equipment; the synthesis module is configured to be dragged and placed in response to the identifier of the first virtual equipment and placed on the same virtual equipment. At the position where the identifiers of the second virtual equipment overlap, the second virtual equipment and the first virtual equipment are combined into a target combined equipment corresponding to
  • a computer-readable storage medium is also provided, where a computer program is stored in the computer-readable storage medium, wherein the computer program is configured to execute the virtual equipment of the above aspect when running generation method.
  • an electronic device including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to execute the virtual equipment of the above aspect through the computer program. Generate method.
  • a computer program product including instructions, which, when executed on a computer, cause the computer to execute the method for generating virtual equipment in the foregoing aspect.
  • the identifier of the virtual equipment obtained by the target virtual character is displayed in the target game interface; the first touch operation performed on the identifier of the first virtual equipment is acquired in the target game interface, and the acquired The virtual equipment includes the first virtual equipment; in response to the first touch operation, the identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment is displayed in the target game interface, and the target virtual equipment is allowed and the first virtual equipment.
  • the user only needs to perform simple touch and drag operations to complete the equipment synthesis in a targeted manner, which achieves the purpose of simplifying the equipment synthesis, and thus achieves the technical effect of improving the equipment synthesis efficiency in the game. , and then solve the technical problem of low efficiency due to the complex operation of equipment synthesis in the game.
  • FIG. 1 of the present application is a schematic diagram of an application environment of an optional method for generating virtual equipment according to an embodiment of the present application;
  • FIG. 2 is a schematic flowchart of an optional method for generating virtual equipment according to an embodiment of the present application
  • FIG. 3 is a schematic diagram 1 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 4 is a schematic diagram 2 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram 3 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram 4 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram 5 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 8 is a schematic diagram 6 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram 7 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 10 is a schematic diagram 8 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 11 is a schematic diagram 9 of an optional standard game interface according to an embodiment of the present application.
  • FIG. 12 is a schematic diagram ten of an optional standard game interface according to an embodiment of the present application.
  • FIG. 14 is a schematic structural diagram of an optional device for generating virtual equipment according to an embodiment of the present application.
  • FIG. 15 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • a method for generating virtual equipment is provided.
  • the above-mentioned method for generating virtual equipment may be applied to, but not limited to, the method shown in FIG. 1 .
  • the system includes a user equipment 102 , and the user equipment 102 may include a memory 104 , a processor 106 and a display 108 .
  • the above-mentioned user equipment 102 may be a terminal device configured with a target client, which may include, but is not limited to, at least one of the following: a mobile phone (such as an Android mobile phone, an iOS mobile phone, etc.), a notebook computer, a tablet computer , PDA, MID (Mobile Internet Devices), PAD, desktop computer, smart TV, etc.
  • the target client can be a game client.
  • the acquired virtual equipment includes the first virtual equipment and the second virtual equipment
  • S106 in response to the first touch operation, display in the target game interface a synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment.
  • the target virtual equipment is a virtual equipment allowed to be combined with the first virtual equipment, and the target virtual equipment includes the second virtual equipment;
  • the above-mentioned method for generating virtual equipment includes:
  • S206 in response to the first touch operation, display the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, wherein the target virtual equipment is a virtual rig that allows synthesis with the first virtual rig;
  • the identifier of the virtual equipment acquired by the target virtual character is displayed in the target game interface; the first touch operation performed on the identifier of the first virtual equipment is acquired in the target game interface, and the acquired virtual equipment includes: the first virtual equipment; in response to the first touch operation, display in the target game interface the identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment, and the target virtual equipment is allowed to be combined with the first virtual equipment Synthesized virtual equipment; in response to the fact that the logo of the first virtual equipment is dragged and placed in a position overlapping with the logo of the second virtual equipment, the second virtual equipment is combined with the first virtual equipment in the target game interface Synthesize the target synthetic equipment corresponding to the synthetic equipment identification.
  • the user only needs to perform simple touch and drag operations to complete the equipment synthesis in a targeted manner, which achieves the purpose of simplifying the equipment synthesis, and thus achieves the technical effect of improving the equipment synthesis efficiency in the game. , and then solve the technical problem of low efficiency due to the complex operation of equipment synthesis in the game.
  • the target game may be a board game, a shooting game, or any type of game that includes virtual equipment and a virtual equipment synthesis mechanism.
  • the identifier of the acquired virtual equipment can be displayed in the equipment bar of the game interface.
  • the identifier of the virtual equipment in this embodiment may be the icon of the virtual equipment or the virtual equipment.
  • FIG. 3 is a schematic diagram 1 of a target game interface according to an optional embodiment of the present application.
  • the game interface includes an equipment bar, and virtual equipment such as equipment 1, equipment 2, and equipment 3 are displayed in the equipment column.
  • the logos of virtual equipment such as equipment 1, equipment 2, and equipment 3 in the figure are only used to illustrate that different equipment is displayed in the figure.
  • the icon or name of the virtual equipment can be displayed in the specific equipment column.
  • the content can be determined according to the actual situation and is not limited here.
  • the above-mentioned first touch operation may be a click operation or a drag operation.
  • the above-mentioned target virtual equipment is equipment that can be combined with the first virtual equipment.
  • the first virtual equipment is equipment 8
  • other equipment (equipment 1 to equipment 7 ) other than equipment 8 in the equipment column can be combined with equipment 8 .
  • the player can realize the first touch operation by clicking or dragging the equipment 8, and the target game application responds to the first touch Operation, the logo of the virtual synthetic equipment that can be synthesized by equipment 8 and other equipment is displayed in the game interface.
  • the logo "synthesis 1" displayed in the target game interface as shown in Figure 4 indicates that equipment 8 and equipment 1 can be synthesized into virtual synthetic equipment "synthesis”. 1".
  • the virtual synthetic equipment logo that can synthesize equipment in the game interface it can play a role of prompting, prompting the player to select the synthetic equipment to be synthesized among multiple synthetic target virtual equipment.
  • the target virtual character is a game controlled by the player in the game, and the player can control the target virtual character by touching the operation buttons in the target game, for example,
  • the target avatar can be controlled to use the newly synthesized target synthesis equipment "Synthesis 7" to perform attack operations on the enemy.
  • the player can realize the synthesis of equipment by performing a drag operation, the operation is simple, and the efficiency is high, thereby improving the player's game operation experience.
  • S106 includes: if the target virtual equipment includes a plurality of first-type equipments, displaying in the target game interface the virtual equipment obtained by synthesizing the plurality of first-type equipments and the first virtual equipment respectively.
  • each virtual equipment in "Equipment 1" to “Equipment 7" is allowed to be combined with “Equipment 8" independently, that is, “Equipment 1" to "Equipment 1” to “Equipment 8" Equipment 7" are all of the first category of equipment.
  • Equipment 7 are all of the first category of equipment.
  • the identifiers of virtual synthetic equipment that can be obtained by combining each virtual equipment from “Equipment 1” to “Equipment 7” individually with “Equipment 8” are displayed, for example, “Equipment 1” and “Equipment 1” 8" can be synthesized into “Composition 1” alone, and "Equipment 2" and “Equipment 8” can be synthesized into “Composition 2” alone.
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing each first type of equipment with the first virtual equipment alone in the game interface it can play a role of prompting, reminding the player that multiple Select the synthetic equipment you want to synthesize from the first type of equipment to synthesize.
  • the plurality of first-type equipments are N first-type equipments
  • virtual synthetic equipment obtained by synthesizing the plurality of first-type equipments and the first virtual equipment respectively is displayed on the target game interface.
  • the synthetic equipment identification includes: displaying synthetic equipment identifications of N virtual synthetic equipment in adjacent positions of the identifications of the N first-type equipments in the target game interface.
  • the N pieces of equipment of the first type may be "equipment 1" to "equipment 7" and “equipment 1” to "equipment 7" in the game interface as shown in FIG. It is allowed to combine with "Equipment 8" alone.
  • the game interface shown in Figure 4 shows the virtual synthetic equipment that can be obtained by combining each first type of equipment from "Equipment 1" to "Equipment 7" with "Equipment 8" alone.
  • “Equipment 1" and “Equipment 8” can be synthesized into “Synthesis 1" independently
  • “Equipment 2" and “Equipment 8” can be synthesized into “Synthetic 2" independently.
  • the synthetic equipment identification of each virtual synthetic equipment can be adjacent to the identification of the corresponding first-class equipment, for example, in FIG. "Synthesis 2" is displayed adjacent to "Equipment 2".
  • the adjacent display mode can be set according to the actual situation, and it can be adjacent up and down, or can be adjacent to the left and right.
  • “composite 1" can be displayed in four adjacent directions of "equipment 1", up, down, left, right, and FIG. 4 is only used as an optional implementation manner to describe this embodiment, and is not limited thereto.
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing each first type of equipment with the first virtual equipment alone in the game interface, it can play a role of prompting, reminding the player that multiple first types of equipment can be used in multiple first virtual equipment. Select the virtual synthetic equipment you want to synthesize from the category equipment.
  • the displaying the synthetic equipment marks of the N virtual synthetic equipment in the adjacent positions of the marks of the N pieces of equipment of the first type in the target game interface includes: in the target game interface, from the Slide to the right the position where the marks of the N pieces of equipment of the first type are located to display the synthetic equipment marks of the N virtual synthetic equipment.
  • the synthetic equipment identifier of the virtual synthetic equipment may be dynamically displayed by sliding out. Taking the synthetic equipment logo displayed on the right side of the corresponding first type of equipment as an example, the synthetic equipment logo of the corresponding virtual synthetic equipment can be displayed by sliding out to the right from the position where the logo of the first type of equipment is located. In the fourth schematic diagram of the target game interface as shown in Figure 6, slide out the logo displaying "synthesis 1" from the position of "equipment 1" to the right.
  • the synthetic equipment identifiers of the N virtual synthetic equipment may be displayed simultaneously or sequentially. For example, in Figure 5, “Synthesis 1" to “Synthesis 7" can be slid to the right to display at the same time, or they can be displayed sequentially.
  • the time interval displayed in sequence can be determined according to the actual situation, for example, it can be 1s such as 0.5s.
  • a dynamic game interface can be presented by sliding to the right to display, thereby improving the visual experience of the player.
  • S106 includes: if the target virtual equipment includes a virtual equipment subset having a plurality of second-type equipment, displaying in the target game interface that the virtual equipment subset and the first virtual equipment are synthesized to obtain The synthetic equipment identifier of the virtual synthetic equipment, the plurality of second-type equipment in the virtual equipment subset are allowed to be combined with the first virtual equipment to obtain a virtual synthetic equipment; or if the target virtual equipment includes the virtual equipment Subset and first type of equipment, display the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the virtual equipment subset and the first virtual equipment, and display the first type of equipment and all The synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the first virtual equipment, wherein the first type of equipment is a target virtual equipment that allows the virtual synthetic equipment to be synthesized with the first virtual equipment alone.
  • the first virtual equipment may be synthesized with multiple second-type equipments at the same time, and the multiple second-type equipments that can be synthesized at the same time belong to the same type.
  • the first virtual equipment as equipment 8 includes the second type of equipment: “equipment 1”, “equipment 2” and “equipment 3”.
  • a subset of virtual equipment can be combined with "Equipment 8" to "Synthesis 1" at the same time.
  • a first touch operation such as a click or drag operation
  • the synthetic equipment identifier "synthesis 1" of the virtual synthetic equipment that can be synthesized is displayed in the interface shown in FIG. 7 .
  • the first virtual equipment may be synthesized with multiple second-type equipments at the same time, or may be synthesized with one first-type equipment alone. Multiple second-type equipments that can be synthesized at the same time belong to the same type.
  • the schematic diagram 6 of the target game interface as shown in Figure 8 taking the first virtual equipment as equipment 8 as an example, "equipment 1", “equipment 2” and “equipment 3” can be combined with “equipment 8" to synthesize "synthesis 1" at the same time,
  • the above-mentioned "equipment 1", “equipment 2” and “equipment 3” belong to the second type of equipment, and "equipment 1", “equipment 2” and “equipment 3" all belong to the same virtual equipment subset.
  • Equipment 4" can be combined with “Equipment 8" to make “Combination 2".
  • a first touch operation such as a click or drag operation
  • the identifiers "composite 1" and “combination 2" of the virtual composite equipment that can be synthesized are displayed in the interface shown in FIG. 8 .
  • the fun of the game can be increased, and the operation experience of the player can be improved.
  • the virtual equipment subset has M, and M is 1 or a natural number greater than 1, and the display in the target game interface is obtained by combining the virtual equipment subset and the first virtual equipment.
  • the synthetic equipment identification of the virtual synthetic equipment includes: displaying the identifications of the M virtual synthetic equipment in the adjacent positions of the identifications of the second type of equipment of the M virtual equipment subsets in the target game interface.
  • the first virtual equipment may be synthesized with multiple second-type equipments at the same time, and the multiple second-type equipments that can be synthesized at the same time belong to the same type.
  • the first virtual equipment as equipment 8 as an example, "equipment 1", "equipment 2" and “equipment 3” can be combined with “equipment 8" at the same time "Synthesis 1", "Equipment 5", "Equipment 6" and “Equipment 7" can be combined with "Equipment 8" to synthesize "Synthesis 3" at the same time.
  • the identifiers "synthesis 1" and "synthesis 3" of the virtual synthetic equipment that can be synthesized are displayed in the interface shown in FIG. 7 .
  • the identification of a second type of equipment corresponding to the synthetic equipment identification of each virtual synthetic equipment may be displayed adjacently, as shown in FIG. 3" is displayed adjacent to "Equipment 6". In this embodiment, it can be adjacent to the top, bottom, left and right, and the specific adjacent position can be determined according to the actual situation. " is displayed adjacently on the upper side of "equipment 3" and so on.
  • FIG. 9 only illustrates this embodiment in an optional implementation manner, which is not limited herein.
  • the displaying of the synthetic equipment marks of M pieces of virtual synthetic equipment at adjacent positions of marks of the second type of equipment of the M pieces of the virtual equipment subset in the target game interface includes: in the target game In the interface, slide to the right from the position where the identifiers of the second types of equipment of the M virtual equipment subsets are located to display the synthetic equipment identifiers of the M virtual synthetic equipment, wherein the M virtual synthetic equipment and the M synthetic equipments are displayed.
  • the virtual equipment subsets are in one-to-one correspondence.
  • the synthetic equipment identifier of the virtual synthetic equipment may be dynamically displayed by sliding out.
  • the synthetic equipment logo displayed on the right side of the corresponding virtual equipment as an example, the synthetic equipment logo of the corresponding virtual synthetic equipment can be displayed by sliding out to the right from the position where the logo of the second type of equipment is located.
  • a sign showing “Composite 1” is slid to the right.
  • a dynamic game interface can be presented by sliding to the right to display, thereby improving the visual experience of the player.
  • S108 includes: in response to the identification of the first virtual equipment being dragged and placed in a position overlapping with the identification of the second virtual equipment, displaying first prompt information in the target game interface, wherein all The first prompt information is used to identify a confirmation prompt for synthesizing the second virtual equipment and the first virtual equipment; when the selection operation performed on the first prompt information is obtained, the first prompt information is The second virtual equipment is combined with the first virtual equipment to obtain the target combined equipment.
  • FIG. 11 is a schematic diagram of a target game interface according to an optional embodiment of the present application 9. If the player drags "Equipment 2" to the position of "Equipment 1" and overlaps with “Equipment 1", it will appear in the target game interface. The controls for "Confirm” and “Cancel” are displayed. If the player selects "Confirm”, it means that the player confirms the combination of "Equipment 2" and “Equipment 1” to obtain the target synthetic equipment "Equipment 4".
  • the method further includes: in response to the identification of the first virtual equipment being dragged and placed in a position overlapping with the identification of the second virtual equipment, canceling the display of the target virtual equipment in the target game interface.
  • the display of the target virtual equipment and the first virtual equipment are combined to cancel the display in the target game interface.
  • the synthetic equipment of the virtual synthetic equipment identifies and displays the synthetic formula information of the first virtual equipment and the second virtual equipment.
  • the method further includes: canceling the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and displaying the first virtual equipment.
  • the display is resumed in the target game interface the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment, and cancel the display of the synthetic recipe information of the first virtual equipment and the second virtual equipment; or,
  • the display of the synthesis recipe information of the first virtual equipment and the second virtual equipment is canceled.
  • the player cancels the operation of placing the logo of the first virtual equipment on a position overlapping with the logo of the second virtual equipment it may be to drag the logo of the first virtual equipment to other positions in the game interface, and other positions It is a location outside the equipment bar in the game interface. For example, after displaying the game interface as shown in Figure 11 or Figure 12, if the player cancels the operation of placing "equipment 8" on the position overlapping the logo of "equipment 1", the display can be resumed as shown in Figure 4 displayed game interface.
  • the method further includes: after displaying the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, obtaining the synthetic equipment identifier in the target game interface. to the second touch operation performed on the identifier of the first virtual equipment, wherein the second touch operation is used to cancel the display of the identifier of the virtual synthetic equipment; in response to the second touch operation, in The synthetic equipment identification of the virtual synthetic equipment is canceled from being displayed in the target game interface.
  • the game interface displays the virtual synthetic equipment obtained by synthesizing equipment 1 to 7 and equipment 8 's identification. If the player cancels the drag operation of "equipment 8", the display of the logo of the virtual synthetic equipment is canceled in the game interface, and the display of the game interface as shown in FIG. 3 can be resumed.
  • the second touch operation may be to cancel the drag operation on "equipment 8". In this embodiment, the second touch operation may also be to click other positions in the target game interface, and the other positions may be positions other than the equipment bar in the target game interface. If the player clicks other positions in the game interface, the If the logo of the virtual synthetic equipment is cancelled in the game interface, the display of the game interface as shown in FIG. 3 can be resumed.
  • the method further includes: displaying, in the target game interface, the synthetic equipment identification of the target synthetic equipment as an identification of the virtual equipment obtained by the target virtual character.
  • the target synthetic equipment is obtained, and the target synthetic equipment is used as the equipment already possessed by the target virtual object, and the identification of the synthetic equipment can be displayed in the In the equipment slot, the player can use the synthetic equipment during the operation of the target virtual object.
  • acquiring the first touch operation performed on the identifier of the first virtual equipment in the target game interface includes: acquiring, in the target game interface, a drag operation performed on the identifier of the first virtual equipment, Wherein, the first touch operation includes the drag operation; or a click operation performed on the identifier of the first virtual equipment is acquired in the target game interface, wherein the first touch operation includes the A single-click operation; or obtain a double-click operation performed on the identifier of the first virtual equipment in the target game interface, where the first touch operation includes the double-click operation; or obtain a double-click operation in the target game interface A long-press operation performed by the identifier of the first virtual equipment, wherein the first touch operation includes the long-press operation.
  • the first touch operation may be a drag operation, and may also be a single-click, double-click, or long-press operation.
  • FIG. 13 is a schematic flowchart according to an optional embodiment of the present application, which may include the following steps:
  • an apparatus for generating virtual equipment for implementing the above-mentioned method for generating virtual equipment includes: a first display module 1402, configured to display, in the target game interface, the identifier of the virtual equipment acquired by the target virtual character, the acquired virtual equipment includes the first virtual equipment and The second virtual equipment; the acquiring module 1404 is used to acquire the first touch operation performed on the identifier of the first virtual equipment in the target game interface; the second display module 1406 is used to respond to the first touch operation operation, displaying the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, wherein the target virtual equipment is allowed to play with the first virtual equipment The synthesized virtual equipment, the target virtual equipment includes the second virtual equipment; the synthesis module 1408 is configured to be dragged in response to the identifier of the first virtual equipment and placed in a position overlapping with the identifier of the second virtual equipment;
  • the second display module is further configured to display the plurality of equipment of the first type and the first type of equipment respectively in the target game interface.
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the virtual equipment, and the first type of equipment is the target virtual equipment that allows the virtual synthetic equipment to be synthesized with the first virtual equipment alone.
  • the plurality of first-type equipments are N first-type equipments
  • the second display module is also used for the adjacent positions of the identifiers of the N first-type equipments in the target game interface. Displays the synthetic equipment logos of N virtual synthetic equipment.
  • the second display module is further configured to slide rightward from the position where the identifiers of the N first-type equipments are located in the target game interface to display the synthetic equipment logos of the N virtual synthetic equipments. .
  • the second display module is further configured to display the virtual equipment subset and the virtual equipment subset in the target game interface.
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the first virtual equipment, and a plurality of second-type equipments in the virtual equipment subset are allowed to be combined with the first virtual equipment to obtain a virtual synthetic equipment;
  • the second display module is further configured to display the combination of the virtual equipment subset and the first virtual equipment in the target game interface
  • the virtual equipment subsets have M, where M is 1 or a natural number greater than 1, and the second display module is further configured to display the first number of the M virtual equipment subsets in the target game interface.
  • the adjacent positions of the marks of the second-class equipment display the synthetic equipment marks of the M virtual synthetic equipment.
  • the second display module is further configured to slide out to the right in the target game interface from the position where the identifiers of the second types of equipment of the M subsets of virtual equipment are located to display the M virtual composites.
  • the synthesizing module is further configured to display first prompt information in the target game interface in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment.
  • the first prompt information is used to identify a confirmation prompt for synthesizing the second virtual equipment and the first virtual equipment; when the selection operation performed on the first prompt information is obtained, The second virtual equipment and the first virtual equipment are combined to obtain the target combined equipment.
  • the second display module is further configured to cancel the display in the target game interface in response to the identification of the first virtual equipment being dragged and placed in a position overlapping with the identification of the second virtual equipment.
  • the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment, and displaying the synthetic recipe information of the first virtual equipment and the second virtual equipment; or in response to the first virtual equipment
  • the logo of the equipment is dragged and placed in a position overlapping with the logo of the second virtual equipment, and the synthesis of the virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment is canceled in the target game interface
  • the equipment identifier is displayed, and the synthesis recipe information of the first virtual equipment and the second virtual equipment is displayed.
  • the second display module is further configured to cancel displaying the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and display the first virtual equipment.
  • the target game interface resume displaying the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment, and cancel the display of the synthetic recipe information of the first virtual equipment and the second virtual equipment; or
  • cancel the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment and display the synthetic recipe information of the first virtual equipment and the second virtual equipment
  • the display of the second virtual equipment and the first virtual equipment is resumed in the target
  • the above-mentioned device is configured to display the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and obtain the matching equipment in the target game interface.
  • the above-mentioned apparatus is configured to display, in the target game interface, the synthetic equipment identifier of the target synthetic equipment as an identifier of the virtual equipment obtained by the target virtual character.
  • the above-mentioned apparatus is configured to obtain the first touch operation performed on the identification of the first virtual equipment in the target game interface in the following manner: obtain the identification of the first virtual equipment in the target game interface.
  • the drag operation performed wherein the first touch operation includes the drag operation; or the click operation performed on the identifier of the first virtual equipment is acquired in the target game interface, wherein the first The touch operation includes the single-click operation; or a double-click operation performed on the identifier of the first virtual equipment is acquired in the target game interface, wherein the first touch operation includes the double-click operation; or the first touch operation includes the double-click operation; or
  • the long-press operation performed on the identifier of the first virtual equipment is acquired in the target game interface, wherein the first touch operation includes the long-press operation.
  • an electronic device for implementing the above method for generating virtual equipment, where the electronic device may be the terminal device or the server shown in FIG. 1 .
  • the electronic device may be the terminal device or the server shown in FIG. 1 .
  • This embodiment is described by taking the electronic device as a terminal device as an example.
  • the electronic device includes a memory 1502 and a processor 1504, where a computer program is stored in the memory 1502, and the processor 1504 is configured to execute the steps in any of the above method embodiments through the computer program.
  • the above-mentioned electronic device may be located in at least one network device among multiple network devices of a computer network.
  • the above-mentioned processor may be configured to execute the following steps through a computer program:
  • FIG. 15 is only for illustration, and the electronic device of the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a mobile Internet device. (Mobile Internet Devices, MID), PAD and other terminal equipment.
  • FIG. 15 does not limit the structure of the above-mentioned electronic device.
  • the electronic device may also include more or fewer components (eg, network interfaces, etc.) than shown in FIG. 15 , or have a different configuration than that shown in FIG. 15 .
  • the memory 1502 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and device for generating virtual equipment in the embodiments of the present application.
  • the processor 1504 runs the software programs and modules stored in the memory 1502 to thereby Executing various functional applications and data processing implements the above-mentioned method for generating virtual equipment.
  • Memory 1502 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, memory 1502 may further include memory located remotely from processor 1504, which may be connected to the terminal through a network.
  • the memory 1502 may specifically be, but not limited to, be used to store information such as the identifier of the virtual equipment.
  • the above-mentioned memory 1502 may include, but is not limited to, the first display module 1402 , the acquisition module 1404 , the second display module 1406 and the synthesis module 1408 in the above-mentioned virtual equipment generating apparatus.
  • it may also include, but is not limited to, other module units in the above-mentioned virtual equipment generating apparatus, which will not be repeated in this example.
  • the above-mentioned transmission means 1506 is configured to receive or send data via a network.
  • Specific examples of the above-mentioned networks may include wired networks and wireless networks.
  • the transmission device 1506 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1506 is a radio frequency (Radio Frequency, RF) module, which is used for wirelessly communicating with the Internet.
  • RF Radio Frequency
  • the above-mentioned electronic equipment further includes: a display 1508 for displaying the above-mentioned order information to be processed; and a connection bus 1510 for connecting various module components in the above-mentioned electronic equipment.
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be communicated by the multiple nodes through a network A distributed system formed by connection in the form of.
  • a peer-to-peer (P2P, Peer To Peer) network can be formed between nodes, and any form of computing device, such as servers, terminals and other electronic devices can become a node in the blockchain system by joining the peer-to-peer network.
  • a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the methods provided in the various optional implementations described above.
  • the computer program is configured to execute the steps in any one of the above method embodiments when running.
  • the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the following steps:
  • the storage medium may include: a flash disk, a read-only memory (Read-Only Memory, ROM), a random access device (Random Access Memory, RAM), a magnetic disk or an optical disk, and the like.
  • an embodiment of the present application further provides a storage medium, where the storage medium is used to store a computer program, and the computer program is used to execute the method provided by the foregoing embodiment.
  • the embodiments of the present application also provide a computer program product including instructions, which, when executed on a computer, cause the computer to execute the methods provided by the above embodiments.
  • the integrated units in the above-mentioned embodiments are implemented in the form of software functional units and sold or used as independent products, they may be stored in the above-mentioned computer-readable storage medium.
  • the technical solutions of the present application can be embodied in the form of software products in essence, or the parts that contribute to the prior art, or all or part of the technical solutions, and the computer software products are stored in a storage medium,
  • Several instructions are included to cause one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are only illustrative, for example, the division of the units is only a logical function division, and there may be other division methods in actual implementation, for example, multiple units or components may be combined or Integration into another system, or some features can be ignored, or not implemented.
  • the shown or discussed mutual coupling or direct coupling or communication connection may be through some interfaces, indirect coupling or communication connection of units or modules, and may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution in this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
  • the above-mentioned integrated units may be implemented in the form of hardware, or may be implemented in the form of software functional units.

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JP2023515024A JP7670812B2 (ja) 2020-11-06 2021-10-08 仮想装備の生成方法及び装置、記憶媒体並びに電子機器
KR1020237010812A KR102845786B1 (ko) 2020-11-06 2021-10-08 가상 장비를 생성하기 위한 방법 및 장치, 및 저장 매체 및 전자 디바이스
US18/073,415 US12296270B2 (en) 2020-11-06 2022-12-01 Method and apparatus for generating virtual equipment, storage medium, and electronic device
JP2025003596A JP2025072375A (ja) 2020-11-06 2025-01-09 仮想装備の生成方法及び装置、記憶媒体並びに電子機器

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US12296270B2 (en) 2025-05-13
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