JP3924579B2 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDFInfo
- Publication number
- JP3924579B2 JP3924579B2 JP2005097375A JP2005097375A JP3924579B2 JP 3924579 B2 JP3924579 B2 JP 3924579B2 JP 2005097375 A JP2005097375 A JP 2005097375A JP 2005097375 A JP2005097375 A JP 2005097375A JP 3924579 B2 JP3924579 B2 JP 3924579B2
- Authority
- JP
- Japan
- Prior art keywords
- character
- contact position
- control unit
- monitor
- moved
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03545—Pens or stylus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/038—Indexing scheme relating to G06F3/038
- G06F2203/0382—Plural input, i.e. interface arrangements in which a plurality of input device of the same type are in communication with a PC
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005097375A JP3924579B2 (ja) | 2005-03-30 | 2005-03-30 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
| KR1020077022632A KR100914687B1 (ko) | 2005-03-30 | 2006-02-17 | 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 게임 장치 및 게임 방법 |
| CN2006800106673A CN101151077B (zh) | 2005-03-30 | 2006-02-17 | 游戏装置 |
| PCT/JP2006/302885 WO2006112130A1 (ja) | 2005-03-30 | 2006-02-17 | ゲームプログラム、ゲーム装置及びゲーム方法 |
| TW095105949A TW200642731A (en) | 2005-03-30 | 2006-02-22 | Game program, game device, and game control method |
| US11/846,189 US20080026843A1 (en) | 2005-03-30 | 2007-08-28 | Game program, game device, and game method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005097375A JP3924579B2 (ja) | 2005-03-30 | 2005-03-30 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2006271782A JP2006271782A (ja) | 2006-10-12 |
| JP3924579B2 true JP3924579B2 (ja) | 2007-06-06 |
Family
ID=37114872
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005097375A Expired - Fee Related JP3924579B2 (ja) | 2005-03-30 | 2005-03-30 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20080026843A1 (enExample) |
| JP (1) | JP3924579B2 (enExample) |
| KR (1) | KR100914687B1 (enExample) |
| CN (1) | CN101151077B (enExample) |
| TW (1) | TW200642731A (enExample) |
| WO (1) | WO2006112130A1 (enExample) |
Families Citing this family (31)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4961112B2 (ja) * | 2005-03-14 | 2012-06-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US7682250B2 (en) * | 2006-04-28 | 2010-03-23 | Nintendo Co., Ltd. | Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display |
| JP2008220455A (ja) * | 2007-03-09 | 2008-09-25 | Taito Corp | 景品提供システム |
| US20080227544A1 (en) * | 2007-03-15 | 2008-09-18 | Inxile Entertainment, Inc. | Line Rider |
| USD596195S1 (en) * | 2007-05-15 | 2009-07-14 | Oculus Technologies Corporation | Computer generated graphic icon for computer screen |
| JP5436773B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| JP5436772B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| US20100162181A1 (en) * | 2008-12-22 | 2010-06-24 | Palm, Inc. | Interpreting Gesture Input Including Introduction Or Removal Of A Point Of Contact While A Gesture Is In Progress |
| JP5020292B2 (ja) * | 2009-02-05 | 2012-09-05 | ネット株式会社 | 遊技機 |
| AU2010200110A1 (en) * | 2009-02-06 | 2010-08-26 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
| JP5687826B2 (ja) * | 2009-05-29 | 2015-03-25 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP5437726B2 (ja) | 2009-07-29 | 2014-03-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および座標算出方法 |
| CN102289341B (zh) * | 2010-06-17 | 2013-04-03 | 汉王科技股份有限公司 | 应用于触控设备上的游戏控制方法、装置及一种触控设备 |
| JP5813948B2 (ja) * | 2010-12-20 | 2015-11-17 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末装置 |
| JP5602115B2 (ja) * | 2011-09-09 | 2014-10-08 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
| JP5843908B2 (ja) * | 2014-03-07 | 2016-01-13 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| US9891799B2 (en) | 2014-10-28 | 2018-02-13 | Gree, Inc. | Game program, computer control method, and information processing apparatus |
| JP5830806B1 (ja) * | 2015-04-13 | 2015-12-09 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
| CN105148517B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| JP2017174144A (ja) * | 2016-03-23 | 2017-09-28 | 株式会社スクウェア・エニックス | プログラム、コンピュータ装置、プログラム実行方法、及び、システム |
| JP6925108B2 (ja) * | 2016-08-08 | 2021-08-25 | 株式会社日立製作所 | 医用画像処理装置及びオブジェクト移動方法 |
| JP6185123B1 (ja) * | 2016-08-18 | 2017-08-23 | グリー株式会社 | プログラム、制御方法、及び情報処理装置 |
| US11175754B2 (en) * | 2017-03-13 | 2021-11-16 | Keiji Tatani | Electronic device and information processing method |
| JP6311048B1 (ja) * | 2017-03-17 | 2018-04-11 | グリー株式会社 | プログラム、制御方法および情報処理装置 |
| CN107450747B (zh) * | 2017-07-25 | 2018-09-18 | 腾讯科技(深圳)有限公司 | 虚拟角色的位移控制方法和装置 |
| WO2019235180A1 (ja) * | 2018-06-06 | 2019-12-12 | 株式会社コナミデジタルエンタテインメント | 記録媒体、及び、情報処理装置 |
| CN110448899B (zh) * | 2018-11-13 | 2024-07-19 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法及装置、电子设备 |
| CN111111168B (zh) * | 2019-12-16 | 2021-03-26 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法和装置、存储介质及电子装置 |
| CN113440852B (zh) * | 2021-07-08 | 2022-07-29 | 腾讯科技(深圳)有限公司 | 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质 |
| CN115837160B (zh) * | 2022-09-08 | 2026-03-13 | 北京字跳网络技术有限公司 | 一种交互控制方法、装置、计算机设备及存储介质 |
| CN115970287A (zh) * | 2023-01-05 | 2023-04-18 | 北京字跳网络技术有限公司 | 一种虚拟对象控制方法、装置、计算机设备及存储介质 |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2956045A (en) * | 1958-08-28 | 1960-10-11 | Dow Corning | Silalkyltin siloxanes |
| JP3282957B2 (ja) * | 1996-01-18 | 2002-05-20 | インターナショナル・ビジネス・マシーンズ・コーポレーション | 座標入力制御装置及び方法 |
| JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
| JP2002222433A (ja) * | 2001-01-29 | 2002-08-09 | Namco Ltd | ゲームシステム、プログラム及び情報記憶媒体 |
| JP2002222434A (ja) * | 2001-01-29 | 2002-08-09 | Namco Ltd | ゲームシステム、プログラム及び情報記憶媒体 |
| JP3546209B1 (ja) * | 2003-06-30 | 2004-07-21 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置、コンピュータの制御方法及びプログラム |
| JP2005204754A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
| JP4420730B2 (ja) * | 2004-05-10 | 2010-02-24 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び電子機器 |
| JP4903371B2 (ja) * | 2004-07-29 | 2012-03-28 | 任天堂株式会社 | タッチパネルを用いたゲーム装置およびゲームプログラム |
-
2005
- 2005-03-30 JP JP2005097375A patent/JP3924579B2/ja not_active Expired - Fee Related
-
2006
- 2006-02-17 CN CN2006800106673A patent/CN101151077B/zh not_active Expired - Lifetime
- 2006-02-17 KR KR1020077022632A patent/KR100914687B1/ko not_active Expired - Lifetime
- 2006-02-17 WO PCT/JP2006/302885 patent/WO2006112130A1/ja not_active Ceased
- 2006-02-22 TW TW095105949A patent/TW200642731A/zh not_active IP Right Cessation
-
2007
- 2007-08-28 US US11/846,189 patent/US20080026843A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| WO2006112130A1 (ja) | 2006-10-26 |
| TWI294297B (enExample) | 2008-03-11 |
| JP2006271782A (ja) | 2006-10-12 |
| TW200642731A (en) | 2006-12-16 |
| KR100914687B1 (ko) | 2009-08-31 |
| CN101151077A (zh) | 2008-03-26 |
| CN101151077B (zh) | 2011-06-08 |
| US20080026843A1 (en) | 2008-01-31 |
| KR20070108566A (ko) | 2007-11-12 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP2006271782A (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| JP4903371B2 (ja) | タッチパネルを用いたゲーム装置およびゲームプログラム | |
| CN103252087B (zh) | 具有触控面板媒体的游戏控制方法及该游戏媒体 | |
| JP3734819B1 (ja) | ゲームプログラム、ゲーム装置、および入力装置 | |
| US8277316B2 (en) | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting | |
| US8146018B2 (en) | Gesture-based control of multiple game characters and other animated objects | |
| JP5133515B2 (ja) | ゲーム装置およびゲームプログラム | |
| JP4471761B2 (ja) | ゲームプログラム、ゲーム装置、および入力装置 | |
| US7690988B2 (en) | Information processing method | |
| JP3822217B2 (ja) | ゲームプログラム、ゲーム装置及びゲーム制御方法 | |
| US7922588B2 (en) | Storage medium having game program stored thereon and game apparatus | |
| JP5379275B2 (ja) | ゲーム装置およびゲームプログラム | |
| JP2016193216A (ja) | ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム | |
| JP6684260B2 (ja) | ゲームプログラム、およびゲームシステム | |
| JP2010029711A (ja) | タッチパネルを用いたゲーム装置およびゲームプログラム | |
| JP7041363B2 (ja) | ゲームプログラム、およびゲームシステム | |
| JP4121492B2 (ja) | ゲーム装置およびゲームプログラム | |
| JP4658544B2 (ja) | ゲームプログラム、ゲーム装置、および入力装置 | |
| EP1854520B1 (en) | Game program and game apparatus | |
| JP3791691B2 (ja) | ゲームプログラム、ゲーム装置及びゲーム方法 | |
| US20260061318A1 (en) | Non-transitory computer-readable storage medium, information processing system, and information processing method | |
| JP2006122409A (ja) | ゲームプログラム、ゲーム装置及びゲーム方法 | |
| JP2020114435A (ja) | ゲームプログラム、およびゲームシステム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20060731 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20061212 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20061215 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20070130 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20070226 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 3924579 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20100302 Year of fee payment: 3 |
|
| S531 | Written request for registration of change of domicile |
Free format text: JAPANESE INTERMEDIATE CODE: R313531 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20100302 Year of fee payment: 3 |
|
| R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20110302 Year of fee payment: 4 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20110302 Year of fee payment: 4 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20120302 Year of fee payment: 5 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20130302 Year of fee payment: 6 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20140302 Year of fee payment: 7 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| LAPS | Cancellation because of no payment of annual fees |