CN101151077B - 游戏装置 - Google Patents

游戏装置 Download PDF

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Publication number
CN101151077B
CN101151077B CN2006800106673A CN200680010667A CN101151077B CN 101151077 B CN101151077 B CN 101151077B CN 2006800106673 A CN2006800106673 A CN 2006800106673A CN 200680010667 A CN200680010667 A CN 200680010667A CN 101151077 B CN101151077 B CN 101151077B
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CN
China
Prior art keywords
character
unit
contact position
monitor
stylus
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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CN2006800106673A
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English (en)
Chinese (zh)
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CN101151077A (zh
Inventor
中坂昇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication of CN101151077A publication Critical patent/CN101151077A/zh
Application granted granted Critical
Publication of CN101151077B publication Critical patent/CN101151077B/zh
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03545Pens or stylus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/038Indexing scheme relating to G06F3/038
    • G06F2203/0382Plural input, i.e. interface arrangements in which a plurality of input device of the same type are in communication with a PC

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
CN2006800106673A 2005-03-30 2006-02-17 游戏装置 Expired - Lifetime CN101151077B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP097375/2005 2005-03-30
JP2005097375A JP3924579B2 (ja) 2005-03-30 2005-03-30 ゲームプログラム、ゲーム装置及びゲーム制御方法
PCT/JP2006/302885 WO2006112130A1 (ja) 2005-03-30 2006-02-17 ゲームプログラム、ゲーム装置及びゲーム方法

Publications (2)

Publication Number Publication Date
CN101151077A CN101151077A (zh) 2008-03-26
CN101151077B true CN101151077B (zh) 2011-06-08

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN2006800106673A Expired - Lifetime CN101151077B (zh) 2005-03-30 2006-02-17 游戏装置

Country Status (6)

Country Link
US (1) US20080026843A1 (enExample)
JP (1) JP3924579B2 (enExample)
KR (1) KR100914687B1 (enExample)
CN (1) CN101151077B (enExample)
TW (1) TW200642731A (enExample)
WO (1) WO2006112130A1 (enExample)

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JP4961112B2 (ja) * 2005-03-14 2012-06-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US7682250B2 (en) * 2006-04-28 2010-03-23 Nintendo Co., Ltd. Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display
JP2008220455A (ja) * 2007-03-09 2008-09-25 Taito Corp 景品提供システム
US20080227544A1 (en) * 2007-03-15 2008-09-18 Inxile Entertainment, Inc. Line Rider
USD596195S1 (en) * 2007-05-15 2009-07-14 Oculus Technologies Corporation Computer generated graphic icon for computer screen
JP5436773B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP5436772B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
US20100162181A1 (en) * 2008-12-22 2010-06-24 Palm, Inc. Interpreting Gesture Input Including Introduction Or Removal Of A Point Of Contact While A Gesture Is In Progress
JP5020292B2 (ja) * 2009-02-05 2012-09-05 ネット株式会社 遊技機
AU2010200110A1 (en) * 2009-02-06 2010-08-26 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
JP5687826B2 (ja) * 2009-05-29 2015-03-25 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP5437726B2 (ja) 2009-07-29 2014-03-12 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および座標算出方法
CN102289341B (zh) * 2010-06-17 2013-04-03 汉王科技股份有限公司 应用于触控设备上的游戏控制方法、装置及一种触控设备
JP5813948B2 (ja) * 2010-12-20 2015-11-17 株式会社バンダイナムコエンターテインメント プログラム及び端末装置
JP5602115B2 (ja) * 2011-09-09 2014-10-08 株式会社ソニー・コンピュータエンタテインメント ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム
JP5843908B2 (ja) * 2014-03-07 2016-01-13 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
US9891799B2 (en) 2014-10-28 2018-02-13 Gree, Inc. Game program, computer control method, and information processing apparatus
JP5830806B1 (ja) * 2015-04-13 2015-12-09 株式会社Cygames ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法
CN105148517B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
JP2017174144A (ja) * 2016-03-23 2017-09-28 株式会社スクウェア・エニックス プログラム、コンピュータ装置、プログラム実行方法、及び、システム
JP6925108B2 (ja) * 2016-08-08 2021-08-25 株式会社日立製作所 医用画像処理装置及びオブジェクト移動方法
JP6185123B1 (ja) * 2016-08-18 2017-08-23 グリー株式会社 プログラム、制御方法、及び情報処理装置
US11175754B2 (en) * 2017-03-13 2021-11-16 Keiji Tatani Electronic device and information processing method
JP6311048B1 (ja) * 2017-03-17 2018-04-11 グリー株式会社 プログラム、制御方法および情報処理装置
CN107450747B (zh) * 2017-07-25 2018-09-18 腾讯科技(深圳)有限公司 虚拟角色的位移控制方法和装置
WO2019235180A1 (ja) * 2018-06-06 2019-12-12 株式会社コナミデジタルエンタテインメント 記録媒体、及び、情報処理装置
CN110448899B (zh) * 2018-11-13 2024-07-19 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法及装置、电子设备
CN111111168B (zh) * 2019-12-16 2021-03-26 腾讯科技(深圳)有限公司 虚拟道具的控制方法和装置、存储介质及电子装置
CN113440852B (zh) * 2021-07-08 2022-07-29 腾讯科技(深圳)有限公司 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质
CN115837160B (zh) * 2022-09-08 2026-03-13 北京字跳网络技术有限公司 一种交互控制方法、装置、计算机设备及存储介质
CN115970287A (zh) * 2023-01-05 2023-04-18 北京字跳网络技术有限公司 一种虚拟对象控制方法、装置、计算机设备及存储介质

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US5956045A (en) * 1996-01-18 1999-09-21 International Business Machines Corporation Coordinate data input system and method
JP2002000939A (ja) * 2000-06-19 2002-01-08 Sega Corp 電子ゲーム装置、その方法及び記憶媒体
JP2002222433A (ja) * 2001-01-29 2002-08-09 Namco Ltd ゲームシステム、プログラム及び情報記憶媒体

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JP4420730B2 (ja) * 2004-05-10 2010-02-24 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び電子機器
JP4903371B2 (ja) * 2004-07-29 2012-03-28 任天堂株式会社 タッチパネルを用いたゲーム装置およびゲームプログラム

Patent Citations (3)

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US5956045A (en) * 1996-01-18 1999-09-21 International Business Machines Corporation Coordinate data input system and method
JP2002000939A (ja) * 2000-06-19 2002-01-08 Sega Corp 電子ゲーム装置、その方法及び記憶媒体
JP2002222433A (ja) * 2001-01-29 2002-08-09 Namco Ltd ゲームシステム、プログラム及び情報記憶媒体

Also Published As

Publication number Publication date
WO2006112130A1 (ja) 2006-10-26
TWI294297B (enExample) 2008-03-11
JP2006271782A (ja) 2006-10-12
TW200642731A (en) 2006-12-16
KR100914687B1 (ko) 2009-08-31
CN101151077A (zh) 2008-03-26
JP3924579B2 (ja) 2007-06-06
US20080026843A1 (en) 2008-01-31
KR20070108566A (ko) 2007-11-12

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Granted publication date: 20110608