JP3747449B2 - ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 - Google Patents
ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 Download PDFInfo
- Publication number
- JP3747449B2 JP3747449B2 JP11668197A JP11668197A JP3747449B2 JP 3747449 B2 JP3747449 B2 JP 3747449B2 JP 11668197 A JP11668197 A JP 11668197A JP 11668197 A JP11668197 A JP 11668197A JP 3747449 B2 JP3747449 B2 JP 3747449B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- qualifying
- main
- image processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP11668197A JP3747449B2 (ja) | 1996-07-25 | 1997-05-07 | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
| US08/900,317 US6171186B1 (en) | 1996-07-25 | 1997-07-25 | Game processing method, game device, image processing device, image processing method, and recording medium |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP19583396 | 1996-07-25 | ||
| JP8-195833 | 1996-07-25 | ||
| JP11668197A JP3747449B2 (ja) | 1996-07-25 | 1997-05-07 | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH1085457A JPH1085457A (ja) | 1998-04-07 |
| JPH1085457A5 JPH1085457A5 (enExample) | 2005-04-07 |
| JP3747449B2 true JP3747449B2 (ja) | 2006-02-22 |
Family
ID=26454971
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP11668197A Expired - Fee Related JP3747449B2 (ja) | 1996-07-25 | 1997-05-07 | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6171186B1 (enExample) |
| JP (1) | JP3747449B2 (enExample) |
Families Citing this family (83)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6749537B1 (en) | 1995-12-14 | 2004-06-15 | Hickman Paul L | Method and apparatus for remote interactive exercise and health equipment |
| CN100514370C (zh) * | 1996-06-05 | 2009-07-15 | 世嘉股份有限公司 | 游戏用图像处理装置 |
| JP4035867B2 (ja) * | 1997-09-11 | 2008-01-23 | 株式会社セガ | 画像処理装置及び画像処理方法並びに媒体 |
| JP4042188B2 (ja) * | 1997-11-21 | 2008-02-06 | 株式会社セガ | 画像処理装置 |
| JP3942278B2 (ja) | 1998-08-06 | 2007-07-11 | 株式会社バンダイナムコゲームス | 通信ゲームシステム |
| GB9820490D0 (en) * | 1998-09-22 | 1998-11-11 | Forsberg Services Limited | Computer game |
| JP3924966B2 (ja) | 1998-11-24 | 2007-06-06 | 株式会社セガ | ゲーム装置 |
| JP4030209B2 (ja) * | 1998-12-09 | 2008-01-09 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
| US8029415B2 (en) * | 1999-07-08 | 2011-10-04 | Icon Ip, Inc. | Systems, methods, and devices for simulating real world terrain on an exercise device |
| US7985164B2 (en) * | 1999-07-08 | 2011-07-26 | Icon Ip, Inc. | Methods and systems for controlling an exercise apparatus using a portable data storage device |
| US7628730B1 (en) | 1999-07-08 | 2009-12-08 | Icon Ip, Inc. | Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device |
| US7537546B2 (en) * | 1999-07-08 | 2009-05-26 | Icon Ip, Inc. | Systems and methods for controlling the operation of one or more exercise devices and providing motivational programming |
| US20080051256A1 (en) * | 1999-07-08 | 2008-02-28 | Icon Ip, Inc. | Exercise device with on board personal trainer |
| US7166062B1 (en) | 1999-07-08 | 2007-01-23 | Icon Ip, Inc. | System for interaction with exercise device |
| DE60025725T2 (de) * | 1999-07-15 | 2006-11-09 | Midway Games West Inc., Milpitas | Autorennensystem und verfahren mit verbesserter simulation eines virtuellen konkurrenten |
| US6390473B1 (en) | 1999-09-09 | 2002-05-21 | Olaf Vancura | Apportionment of pay out of casino game with escrow |
| JP3523544B2 (ja) * | 1999-10-28 | 2004-04-26 | 元気株式会社 | 自動車競技ゲームのプログラムを記録した記憶媒体 |
| US6273724B1 (en) * | 1999-11-09 | 2001-08-14 | Daimlerchrysler Corporation | Architecture for autonomous agents in a simulator |
| JP2001319243A (ja) * | 2000-03-03 | 2001-11-16 | Sony Computer Entertainment Inc | 画像生成装置、画像生成装置におけるジオメトリ処理形態の切換方法、記録媒体、コンピュータプログラム、半導体デバイス |
| JP2001283253A (ja) * | 2000-03-29 | 2001-10-12 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| US7021937B2 (en) * | 2000-04-14 | 2006-04-04 | Viretek | Race car simulator |
| JP4500414B2 (ja) * | 2000-06-29 | 2010-07-14 | 株式会社日立製作所 | 相談端末とそれを用いた相談システムの表示方法、並びにサーバシステム |
| JP2002210228A (ja) * | 2001-01-24 | 2002-07-30 | Konami Co Ltd | 競争ゲーム装置 |
| JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
| US7416488B2 (en) * | 2001-07-18 | 2008-08-26 | Duplicate (2007) Inc. | System and method for playing a game of skill |
| JP4957938B2 (ja) * | 2001-09-19 | 2012-06-20 | 株式会社セガ | ゲームプログラム、ゲーム装置及びネットワークサーバ |
| US6921351B1 (en) * | 2001-10-19 | 2005-07-26 | Cybergym, Inc. | Method and apparatus for remote interactive exercise and health equipment |
| JP3731879B2 (ja) * | 2002-05-09 | 2006-01-05 | 任天堂株式会社 | ゲーム機およびゲームプログラム |
| US6645075B1 (en) * | 2002-06-10 | 2003-11-11 | Cyberscan Technology, Inc. | Cashless time gaming |
| US7485043B2 (en) | 2002-06-19 | 2009-02-03 | Igt | Elimination games for gaming machines |
| US20040139481A1 (en) * | 2002-10-11 | 2004-07-15 | Larry Atlas | Browseable narrative architecture system and method |
| US7904812B2 (en) * | 2002-10-11 | 2011-03-08 | Web River Media, Inc. | Browseable narrative architecture system and method |
| JP4125100B2 (ja) * | 2002-12-04 | 2008-07-23 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| JP3581708B2 (ja) * | 2003-03-28 | 2004-10-27 | コナミ株式会社 | ゲーム機用操作部材の回転構造及びビデオゲーム装置 |
| US7104542B2 (en) * | 2003-06-09 | 2006-09-12 | Peterson Randall S E | Pull-tab skill tournament poker |
| JP4064355B2 (ja) * | 2004-01-20 | 2008-03-19 | 任天堂株式会社 | ゲームシステムおよびゲーム装置 |
| US7970749B2 (en) * | 2004-03-11 | 2011-06-28 | Navteq North America, Llc | Method and system for using geographic data in computer game development |
| US7828655B2 (en) * | 2004-03-11 | 2010-11-09 | Navteq North America, Llc | Application programming interface for geographic data in computer games |
| US7967678B2 (en) * | 2004-03-11 | 2011-06-28 | Navteq North America, Llc | Computer game development factory system and method |
| US8562439B2 (en) * | 2004-03-11 | 2013-10-22 | Navteq B.V. | Geographic area templates for computer games |
| JP4545543B2 (ja) * | 2004-05-07 | 2010-09-15 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
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| JP3769286B2 (ja) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | 画像生成装置、荷重表示方法、ならびに、プログラム |
| JP2006223360A (ja) * | 2005-02-15 | 2006-08-31 | Aruze Corp | 遊技機 |
| JP4047874B2 (ja) * | 2005-06-28 | 2008-02-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びその制御方法、ゲーム装置、並びにプログラム |
| JP4086862B2 (ja) | 2005-06-28 | 2008-05-14 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びその制御方法、ゲーム装置、並びにプログラム |
| JP5025940B2 (ja) * | 2005-10-26 | 2012-09-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
| US9514596B2 (en) | 2006-07-12 | 2016-12-06 | Igt | Method and system for time gaming with skill wagering opportunities |
| US7722461B2 (en) * | 2006-07-12 | 2010-05-25 | Igt | Method and system for time gaming with skill wagering opportunities |
| JP5580508B2 (ja) * | 2007-02-02 | 2014-08-27 | 株式会社タイトー | ゲームシステム、ゲーム機及びゲームシステム用プログラム |
| JP2007117768A (ja) * | 2007-02-09 | 2007-05-17 | Namco Bandai Games Inc | ゲーム装置および通信ゲームシステム |
| US20080300110A1 (en) * | 2007-05-29 | 2008-12-04 | Icon, Ip | Exercise device with exercise log and journal |
| US8113936B2 (en) | 2007-11-01 | 2012-02-14 | Igt | Time-based casino gaming using cumulative paytables |
| JP2009165801A (ja) * | 2008-01-11 | 2009-07-30 | Aruze Corp | ゲーミングマシン |
| US8574051B2 (en) * | 2008-01-18 | 2013-11-05 | Igt | Time based casino wagering with optional reinvestment |
| JP5637656B2 (ja) * | 2008-11-10 | 2014-12-10 | 株式会社タイトー | 実況掲示板自動生成システム |
| JP4642118B2 (ja) * | 2009-02-09 | 2011-03-02 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| US8251874B2 (en) * | 2009-03-27 | 2012-08-28 | Icon Health & Fitness, Inc. | Exercise systems for simulating real world terrain |
| US8231453B2 (en) | 2009-08-25 | 2012-07-31 | Igt | Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill |
| US20110124409A1 (en) * | 2009-11-25 | 2011-05-26 | Baynes Nick | Graphical object customization based on performance metrics |
| US9339691B2 (en) | 2012-01-05 | 2016-05-17 | Icon Health & Fitness, Inc. | System and method for controlling an exercise device |
| JP6122587B2 (ja) * | 2012-06-29 | 2017-04-26 | 株式会社カプコン | ゲームプログラムおよびゲーム装置 |
| CN104884133B (zh) | 2013-03-14 | 2018-02-23 | 艾肯运动与健康公司 | 具有飞轮的力量训练设备 |
| CN105848733B (zh) | 2013-12-26 | 2018-02-13 | 爱康保健健身有限公司 | 缆绳器械中的磁性阻力机构 |
| WO2015138339A1 (en) | 2014-03-10 | 2015-09-17 | Icon Health & Fitness, Inc. | Pressure sensor to quantify work |
| CN106470739B (zh) | 2014-06-09 | 2019-06-21 | 爱康保健健身有限公司 | 并入跑步机的缆索系统 |
| WO2015195965A1 (en) | 2014-06-20 | 2015-12-23 | Icon Health & Fitness, Inc. | Post workout massage device |
| JP6412366B2 (ja) * | 2014-08-07 | 2018-10-24 | 株式会社Subaru | 乗員保護装置 |
| JP6426937B2 (ja) * | 2014-08-07 | 2018-11-21 | 株式会社Subaru | 挙動予測装置 |
| US11054893B2 (en) * | 2014-11-15 | 2021-07-06 | Vr Exit Llc | Team flow control in a mixed physical and virtual reality environment |
| US10391361B2 (en) | 2015-02-27 | 2019-08-27 | Icon Health & Fitness, Inc. | Simulating real-world terrain on an exercise device |
| US10272317B2 (en) | 2016-03-18 | 2019-04-30 | Icon Health & Fitness, Inc. | Lighted pace feature in a treadmill |
| US10625137B2 (en) | 2016-03-18 | 2020-04-21 | Icon Health & Fitness, Inc. | Coordinated displays in an exercise device |
| US10493349B2 (en) | 2016-03-18 | 2019-12-03 | Icon Health & Fitness, Inc. | Display on exercise device |
| US10671705B2 (en) | 2016-09-28 | 2020-06-02 | Icon Health & Fitness, Inc. | Customizing recipe recommendations |
| US10625114B2 (en) | 2016-11-01 | 2020-04-21 | Icon Health & Fitness, Inc. | Elliptical and stationary bicycle apparatus including row functionality |
| US20180225922A1 (en) | 2017-02-06 | 2018-08-09 | Igt | Gaming system and method for determining awards based on adding symbols |
| CN112755531B (zh) | 2018-11-28 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
| CN110201387B (zh) * | 2019-05-17 | 2021-06-25 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
| JP2021151625A (ja) * | 2019-11-29 | 2021-09-30 | 株式会社カプコン | ゲームシステム |
| JP7068590B2 (ja) * | 2019-12-25 | 2022-05-17 | 株式会社カプコン | ゲームシステム |
| KR102155652B1 (ko) * | 2020-03-05 | 2020-09-14 | 주식회사 코리아 보드게임즈 | 게임장치 및 그 작동방법 |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| DE2926654C2 (de) * | 1979-07-02 | 1982-08-26 | Reiner Dr.-Ing. 5270 Gummersbach Foerst | Fahrtsimulator |
| US5269687A (en) * | 1990-08-01 | 1993-12-14 | Atari Games Corporation | System and method for recursive driver training |
| US5354202A (en) * | 1990-08-01 | 1994-10-11 | Atari Games Corporation | System and method for driver training with multiple driver competition |
| DE69212149D1 (de) * | 1991-03-21 | 1996-08-14 | Atari Games Corp | Fahrtsimulator mit überkreuzter netzwerkrückkoppelung |
| US5366376A (en) * | 1992-05-22 | 1994-11-22 | Atari Games Corporation | Driver training system and method with performance data feedback |
| US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
| US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
| JP4033922B2 (ja) * | 1995-10-02 | 2008-01-16 | 株式会社セガ | 移動体相互間の仮想時間差測定方法、仮想距離測定方法及びそれらを実行する測定装置 |
| JP2935659B2 (ja) * | 1996-01-31 | 1999-08-16 | コナミ株式会社 | 競争ゲーム装置 |
-
1997
- 1997-05-07 JP JP11668197A patent/JP3747449B2/ja not_active Expired - Fee Related
- 1997-07-25 US US08/900,317 patent/US6171186B1/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| US6171186B1 (en) | 2001-01-09 |
| JPH1085457A (ja) | 1998-04-07 |
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