JP3747449B2 - ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 - Google Patents

ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 Download PDF

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Publication number
JP3747449B2
JP3747449B2 JP11668197A JP11668197A JP3747449B2 JP 3747449 B2 JP3747449 B2 JP 3747449B2 JP 11668197 A JP11668197 A JP 11668197A JP 11668197 A JP11668197 A JP 11668197A JP 3747449 B2 JP3747449 B2 JP 3747449B2
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Prior art keywords
game
player
qualifying
main
image processing
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Expired - Fee Related
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JP11668197A
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English (en)
Japanese (ja)
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JPH1085457A5 (enExample
JPH1085457A (ja
Inventor
雅仁 黒澤
建仁 佐々木
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Sega Corp
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Sega Corp
Sega Games Co Ltd
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Priority to JP11668197A priority Critical patent/JP3747449B2/ja
Priority to US08/900,317 priority patent/US6171186B1/en
Publication of JPH1085457A publication Critical patent/JPH1085457A/ja
Publication of JPH1085457A5 publication Critical patent/JPH1085457A5/ja
Application granted granted Critical
Publication of JP3747449B2 publication Critical patent/JP3747449B2/ja
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
JP11668197A 1996-07-25 1997-05-07 ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 Expired - Fee Related JP3747449B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP11668197A JP3747449B2 (ja) 1996-07-25 1997-05-07 ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体
US08/900,317 US6171186B1 (en) 1996-07-25 1997-07-25 Game processing method, game device, image processing device, image processing method, and recording medium

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP19583396 1996-07-25
JP8-195833 1996-07-25
JP11668197A JP3747449B2 (ja) 1996-07-25 1997-05-07 ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体

Publications (3)

Publication Number Publication Date
JPH1085457A JPH1085457A (ja) 1998-04-07
JPH1085457A5 JPH1085457A5 (enExample) 2005-04-07
JP3747449B2 true JP3747449B2 (ja) 2006-02-22

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JP11668197A Expired - Fee Related JP3747449B2 (ja) 1996-07-25 1997-05-07 ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体

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US (1) US6171186B1 (enExample)
JP (1) JP3747449B2 (enExample)

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US6171186B1 (en) 2001-01-09
JPH1085457A (ja) 1998-04-07

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