JP2007260268A - ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents
ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
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- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
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Abstract
【解決手段】所望軌道データ取得部70は、ユーザによって手書き入力された所望軌道を示す所望軌道データを取得する。対応操作判断部72は、所望軌道データ取得部70によって取得された所望軌道データに基づいて、所望軌道に対応する操作内容を判断する。対応操作案内部74は、対応操作判断部72によって判断された操作内容をユーザに案内する。
【選択図】図8
Description
「実況Jリーグ パーフェクトストライカー 公式完全ガイドブック」,コナミ株式会社,1996年12月30日,p.28
θ=g1(s) ・・・ (2)
θ=g2(s) ・・・ (4)
θ=g3(s) ・・・ (6)
所望軌道データ取得部70はタッチパネル22b、マイクロプロセッサ34及び主記憶36を主として実現される。所望軌道データ取得部70はボールオブジェクト58の所望軌道66の手書き入力を受け付け、ユーザによって手書き入力された所望軌道66を示す所望軌道データを取得する。本実施の形態の場合、所望軌道データ取得部70は、タッチパネル22bの押圧位置を示す位置情報を所定時間(例えば1/60秒)ごとに取得する。フリーキック画面60において図6に示すような所望軌道66が手書きされた場合、例えば図9に示すような位置情報列が所望軌道データとして取得される。
対応操作判断部72はマイクロプロセッサ34及び主記憶36を主として実現される。対応操作判断部72は、ユーザによって手書き入力された所望軌道66に対応する操作内容を、所望軌道データ取得部70によって取得された所望軌道データに基づいて判断する。本実施の形態の場合、所望軌道66が実現されるような、左方向指示部24l及び右方向指示部24rの操作内容と、上方向指示部24u及び下方向指示部24dの操作内容と、ゲージ長と、が判断される。
v0・sinθ・t−(g・t2/2)=h ・・・ (8)
f3(s)・sin(g3(s))・t−(g・t2/2)=h ・・・ (10)
f1(s)・sin(g1(s))・t−(g・t2/2)=h ・・・ (12)
f2(s)・sin(g2(s))・t−(g・t2/2)=h ・・・ (14)
対応操作案内部74は例えばマイクロプロセッサ34、画像処理部38や音声処理部44を主として実現される。対応操作案内部74は対応操作判断部72による判断結果をユーザに案内する。例えば、対応操作案内部74は対応操作判断部72による判断結果を案内する画像や音声等を出力させる。
Claims (4)
- ゲーム空間に配置される移動体が操作手段に対する操作内容に基づいて決定される軌道を移動するゲームを実行するゲーム装置において、
ユーザによって手書き入力された所望軌道を示す所望軌道データを取得する所望軌道データ取得手段と、
前記所望軌道データ取得手段によって取得された所望軌道データに基づいて、前記所望軌道に対応する操作内容を判断する対応操作判断手段と、
前記対応操作判断手段によって判断された操作内容を前記ユーザに案内する対応操作案内手段と、
を含むことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記対応操作判断手段は、前記所望軌道データ取得手段によって取得された所望軌道データに基づいて、前記所望軌道の曲がり具合を判断する曲がり具合判断手段を含み、前記曲がり具合情報判断手段による判断結果に基づいて、前記所望軌道に対応する操作内容を判断することを特徴とするゲーム装置。 - ゲーム空間に配置される移動体が操作手段に対する操作内容に基づいて決定される軌道を移動するゲームを実行するゲーム装置の制御方法において、
ユーザによって手書き入力された所望軌道を示す所望軌道データを取得するための所望軌道データ取得ステップと、
前記所望軌道データ取得ステップによって取得された所望軌道データに基づいて、前記所望軌道に対応する操作内容を判断するための対応操作判断ステップと、
前記対応操作判断ステップによって判断された操作内容を前記ユーザに案内するための対応操作案内ステップと、
を含むことを特徴とするゲーム装置の制御方法。 - ゲーム空間に配置される移動体が操作手段に対する操作内容に基づいて決定される軌道を移動するゲームを実行するゲーム装置としてコンピュータを機能させるためのプログラムであって、
ユーザによって手書き入力された所望軌道を示す所望軌道データを取得する所望軌道データ取得手段、
前記所望軌道データ取得手段によって取得された所望軌道データに基づいて、前記所望軌道に対応する操作内容を判断する対応操作判断手段、及び、
前記対応操作判断手段によって判断された操作内容を前記ユーザに案内する対応操作案内手段、
として前記コンピュータを機能させるためのプログラム。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006091966A JP4971659B2 (ja) | 2006-03-29 | 2006-03-29 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
KR1020087026408A KR101035529B1 (ko) | 2006-03-29 | 2006-12-18 | 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 |
PCT/JP2006/325184 WO2007111011A1 (ja) | 2006-03-29 | 2006-12-18 | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
US12/295,223 US20090118011A1 (en) | 2006-03-29 | 2006-12-18 | Game machine, game machine control method, and information storage medium |
TW096101214A TWI320323B (en) | 2006-03-29 | 2007-01-12 | Game device, controlling method of the same and information stored media |
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JP2006091966A JP4971659B2 (ja) | 2006-03-29 | 2006-03-29 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
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JP2007260268A true JP2007260268A (ja) | 2007-10-11 |
JP2007260268A5 JP2007260268A5 (ja) | 2009-06-18 |
JP4971659B2 JP4971659B2 (ja) | 2012-07-11 |
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US (1) | US20090118011A1 (ja) |
JP (1) | JP4971659B2 (ja) |
KR (1) | KR101035529B1 (ja) |
TW (1) | TWI320323B (ja) |
WO (1) | WO2007111011A1 (ja) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014030761A (ja) * | 2013-10-16 | 2014-02-20 | Taito Corp | ゲーム装置、ゲームプログラム |
JP2015153159A (ja) * | 2014-02-14 | 2015-08-24 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
JP2016170789A (ja) * | 2016-04-01 | 2016-09-23 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101267563B1 (ko) * | 2011-12-09 | 2014-01-06 | (주)네오위즈게임즈 | 프리킥 게임 제공 방법 및 그 시스템 |
CN109949406B (zh) * | 2019-02-27 | 2023-05-26 | Oppo广东移动通信有限公司 | 模型的动作处理方法、装置、存储介质及电子设备 |
Citations (3)
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JP2001125552A (ja) * | 1999-10-26 | 2001-05-11 | Hudson Soft Co Ltd | 画像表示装置 |
JP2005131310A (ja) * | 2003-10-31 | 2005-05-26 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2005218778A (ja) * | 2004-02-09 | 2005-08-18 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
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JPS60182977A (ja) * | 1984-02-29 | 1985-09-18 | カシオ計算機株式会社 | 電子ゲ−ム装置 |
JP2002035411A (ja) * | 2000-05-15 | 2002-02-05 | Namco Ltd | ゲームシステム、サイン認識システム、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体 |
JP3426588B2 (ja) * | 2001-07-12 | 2003-07-14 | コナミ株式会社 | ゲーム装置、ゲーム制御方法及びプログラム |
JP3839354B2 (ja) * | 2002-06-03 | 2006-11-01 | 株式会社Snkプレイモア | ゲーム機 |
US8038527B2 (en) * | 2003-03-04 | 2011-10-18 | Walker Digital, Llc | Method and system for managing game confirmations |
JP4213011B2 (ja) * | 2003-03-10 | 2009-01-21 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
CA2462620A1 (en) * | 2004-03-30 | 2005-09-30 | Jvl Corporation | Pool video game |
JP4469653B2 (ja) * | 2004-05-06 | 2010-05-26 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
JP4626182B2 (ja) * | 2004-05-14 | 2011-02-02 | 株式会社セガ | 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体 |
JP2006192246A (ja) * | 2004-12-13 | 2006-07-27 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
-
2006
- 2006-03-29 JP JP2006091966A patent/JP4971659B2/ja active Active
- 2006-12-18 KR KR1020087026408A patent/KR101035529B1/ko not_active IP Right Cessation
- 2006-12-18 WO PCT/JP2006/325184 patent/WO2007111011A1/ja active Application Filing
- 2006-12-18 US US12/295,223 patent/US20090118011A1/en not_active Abandoned
-
2007
- 2007-01-12 TW TW096101214A patent/TWI320323B/zh not_active IP Right Cessation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001125552A (ja) * | 1999-10-26 | 2001-05-11 | Hudson Soft Co Ltd | 画像表示装置 |
JP2005131310A (ja) * | 2003-10-31 | 2005-05-26 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2005218778A (ja) * | 2004-02-09 | 2005-08-18 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014030761A (ja) * | 2013-10-16 | 2014-02-20 | Taito Corp | ゲーム装置、ゲームプログラム |
JP2015153159A (ja) * | 2014-02-14 | 2015-08-24 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
JP2016170789A (ja) * | 2016-04-01 | 2016-09-23 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
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Publication number | Publication date |
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JP4971659B2 (ja) | 2012-07-11 |
KR101035529B1 (ko) | 2011-05-23 |
WO2007111011A1 (ja) | 2007-10-04 |
US20090118011A1 (en) | 2009-05-07 |
TW200735935A (en) | 2007-10-01 |
KR20080114828A (ko) | 2008-12-31 |
TWI320323B (en) | 2010-02-11 |
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