TWI320323B - Game device, controlling method of the same and information stored media - Google Patents

Game device, controlling method of the same and information stored media

Info

Publication number
TWI320323B
TWI320323B TW096101214A TW96101214A TWI320323B TW I320323 B TWI320323 B TW I320323B TW 096101214 A TW096101214 A TW 096101214A TW 96101214 A TW96101214 A TW 96101214A TW I320323 B TWI320323 B TW I320323B
Authority
TW
Taiwan
Prior art keywords
same
information stored
game device
controlling method
stored media
Prior art date
Application number
TW096101214A
Other languages
English (en)
Other versions
TW200735935A (en
Inventor
Hideyuki Tsujimoto
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200735935A publication Critical patent/TW200735935A/zh
Application granted granted Critical
Publication of TWI320323B publication Critical patent/TWI320323B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
TW096101214A 2006-03-29 2007-01-12 Game device, controlling method of the same and information stored media TWI320323B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006091966A JP4971659B2 (ja) 2006-03-29 2006-03-29 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200735935A TW200735935A (en) 2007-10-01
TWI320323B true TWI320323B (en) 2010-02-11

Family

ID=38540946

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096101214A TWI320323B (en) 2006-03-29 2007-01-12 Game device, controlling method of the same and information stored media

Country Status (5)

Country Link
US (1) US20090118011A1 (zh)
JP (1) JP4971659B2 (zh)
KR (1) KR101035529B1 (zh)
TW (1) TWI320323B (zh)
WO (1) WO2007111011A1 (zh)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101267563B1 (ko) * 2011-12-09 2014-01-06 (주)네오위즈게임즈 프리킥 게임 제공 방법 및 그 시스템
JP5728550B2 (ja) * 2013-10-16 2015-06-03 株式会社タイトー ゲーム装置、ゲームプログラム
JP5918285B2 (ja) * 2014-02-14 2016-05-18 株式会社コナミデジタルエンタテインメント 移動制御装置及びプログラム
JP6206781B2 (ja) * 2016-04-01 2017-10-04 株式会社コナミデジタルエンタテインメント 移動制御装置及びプログラム
CN109949406B (zh) * 2019-02-27 2023-05-26 Oppo广东移动通信有限公司 模型的动作处理方法、装置、存储介质及电子设备

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS60182977A (ja) * 1984-02-29 1985-09-18 カシオ計算機株式会社 電子ゲ−ム装置
JP2001125552A (ja) * 1999-10-26 2001-05-11 Hudson Soft Co Ltd 画像表示装置
JP2002035411A (ja) * 2000-05-15 2002-02-05 Namco Ltd ゲームシステム、サイン認識システム、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体
JP3426588B2 (ja) * 2001-07-12 2003-07-14 コナミ株式会社 ゲーム装置、ゲーム制御方法及びプログラム
JP3839354B2 (ja) * 2002-06-03 2006-11-01 株式会社Snkプレイモア ゲーム機
US8038527B2 (en) * 2003-03-04 2011-10-18 Walker Digital, Llc Method and system for managing game confirmations
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
JP3699718B2 (ja) * 2003-10-31 2005-09-28 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3703473B2 (ja) * 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム
CA2462620A1 (en) * 2004-03-30 2005-09-30 Jvl Corporation Pool video game
JP4469653B2 (ja) * 2004-05-06 2010-05-26 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP4626182B2 (ja) * 2004-05-14 2011-02-02 株式会社セガ 対戦ゲーム処理方法、対戦ゲームシステム、そのプログラム及び記憶媒体
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム

Also Published As

Publication number Publication date
TW200735935A (en) 2007-10-01
JP2007260268A (ja) 2007-10-11
US20090118011A1 (en) 2009-05-07
JP4971659B2 (ja) 2012-07-11
WO2007111011A1 (ja) 2007-10-04
KR101035529B1 (ko) 2011-05-23
KR20080114828A (ko) 2008-12-31

Similar Documents

Publication Publication Date Title
TWI318890B (en) Game device, controlling method of the same and information stored media
TWI318126B (en) Game device, method of controlling the same and information recording media
EP2098270A4 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION RECORDING MEDIUM
TWI372643B (en) Game device, controlling method of the same and information recording media
EP1985338A4 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
EP1847306A4 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIA
TWI318125B (en) Game device, controlling method of the same and information stored media
EP1854517A4 (en) GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
EP1998567A4 (en) TRACKING DEVICE, TRACKING DEVICE CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM
EP2020750A4 (en) CONTROL DEVICE, CONTROL METHOD, AND INFORMATION DEVICE
EP2085799A4 (en) IDENTIFICATION MEDIUM, IDENTIFICATION PROCESS AND IDENTIFICATION DEVICE
GB0800004D0 (en) Game device, computer control method, and information storage medium
EP2100647A4 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION RECORDING MEDIUM
EP2078546A4 (en) GAME DEVICE, NOTIFICATION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
EP1895537A4 (en) RECORDING DEVICE, PLAYING DEVICE, RECORDING / REPLAYING DEVICE, RECORDING METHOD, PLAYING METHOD, RECORDING / REPLAYING METHOD AND RECORDING MEDIUM
EP2130571A4 (en) GAME DEVICE, EVOLUTION CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
TWI315993B (en) Game device, method for controlling the game device, and information recording medium
TWI317644B (en) Game device, control method thereof and information recording media
EP1800717A4 (en) GAME DEVICE, INFORMATION STORAGE MEDIUM, AND GAME CONTROL DEVICE
EP2208517A4 (en) GAME MACHINE, AND CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM OF THE GAME MACHINE
TWI320326B (en) Game status device, game status presenting method, and information recording medium
GB2446677B (en) Game process control method, information storage medium, and game device
ZA200808952B (en) Proximity recording device and method
EP2149880A4 (en) RECORDING DEVICE, RECORDING AND RE-PLAYING METHOD AND RE-PLAYING METHOD
EP1977801A4 (en) GAME MACHINE, CONTROL TECHNIQUE OF THE MACHINE, AND INFORMATION STORAGE MEDIUM

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees