JP2000126454A - 遊戯装置及び画像処理装置 - Google Patents
遊戯装置及び画像処理装置Info
- Publication number
- JP2000126454A JP2000126454A JP10320039A JP32003998A JP2000126454A JP 2000126454 A JP2000126454 A JP 2000126454A JP 10320039 A JP10320039 A JP 10320039A JP 32003998 A JP32003998 A JP 32003998A JP 2000126454 A JP2000126454 A JP 2000126454A
- Authority
- JP
- Japan
- Prior art keywords
- game
- predetermined
- player
- image processing
- deduction
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6646—Methods for processing data by generating or executing the game program for rendering three dimensional images for the computation and display of the shadow of an object or character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10320039A JP2000126454A (ja) | 1998-10-23 | 1998-10-23 | 遊戯装置及び画像処理装置 |
| US09/422,655 US20030003995A1 (en) | 1998-10-23 | 1999-10-22 | Game device and image processing device |
| US10/396,460 US6923723B2 (en) | 1998-10-23 | 2003-03-26 | Game device and image processing device |
| US11/080,451 US20050164790A1 (en) | 1998-10-23 | 2005-03-16 | Game device and image processing device |
| US11/822,998 US8043158B2 (en) | 1998-10-23 | 2007-07-11 | Game device and image processing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10320039A JP2000126454A (ja) | 1998-10-23 | 1998-10-23 | 遊戯装置及び画像処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005285375A Division JP2006055653A (ja) | 2005-09-29 | 2005-09-29 | 遊戯装置及びその制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2000126454A true JP2000126454A (ja) | 2000-05-09 |
| JP2000126454A5 JP2000126454A5 (enExample) | 2005-11-17 |
Family
ID=18117068
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP10320039A Pending JP2000126454A (ja) | 1998-10-23 | 1998-10-23 | 遊戯装置及び画像処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (4) | US20030003995A1 (enExample) |
| JP (1) | JP2000126454A (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006081944A (ja) * | 2000-05-15 | 2006-03-30 | Namco Ltd | ゲームシステム、ゲーム用プログラム、及びそのプログラムを記録した記録媒体 |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3991583B2 (ja) * | 2000-11-24 | 2007-10-17 | 株式会社セガ | 画像表示方法、コンピュータゲーム処理方法及び記録媒体 |
| WO2002047780A1 (en) * | 2000-12-14 | 2002-06-20 | Sega Corporation | Game machine, communication game system, and recorded medium |
| JP4739002B2 (ja) * | 2005-06-30 | 2011-08-03 | キヤノン株式会社 | 画像処理方法、画像処理装置 |
| US9389702B2 (en) * | 2005-10-06 | 2016-07-12 | Hewlett-Packard Development Company, L.P. | Input association |
| WO2009143208A2 (en) * | 2008-05-21 | 2009-11-26 | Powergrid Fitness, Inc. | Exercise gaming device and method of interacting with gaming or other scenarios based on physical exercise |
| US8834163B2 (en) * | 2011-11-29 | 2014-09-16 | L-3 Communications Corporation | Physics-based simulation of warhead and directed energy weapons |
| US9861852B2 (en) | 2014-12-29 | 2018-01-09 | Robert Quinn | Game system having full-body exercise apparatus controller with independently operable appendicular members |
| US9579542B2 (en) | 2014-12-29 | 2017-02-28 | Robert Quinn | Networked game system having multiple full-body exercise apparatus controllers |
| US9649530B2 (en) | 2014-12-29 | 2017-05-16 | Robert Quinn | Full-body exercise system including a plurality of independently operable appendicular members |
| JP6018266B1 (ja) * | 2015-07-17 | 2016-11-02 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム及びビデオゲーム処理システム |
| JP7200184B2 (ja) * | 2020-08-28 | 2023-01-06 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS63174673A (ja) * | 1987-01-14 | 1988-07-19 | 美津濃株式会社 | ランニング装置 |
| JPH07108346B2 (ja) * | 1992-02-24 | 1995-11-22 | ヒューズ・エアクラフト・カンパニー | 虚像エンターテインメント |
| JPH0852275A (ja) * | 1994-08-10 | 1996-02-27 | Sega Enterp Ltd | ゲームコントローラ |
| JPH0863616A (ja) * | 1994-08-22 | 1996-03-08 | Namco Ltd | 3次元シミュレータ装置及び画像合成方法 |
| JPH08329273A (ja) * | 1995-06-01 | 1996-12-13 | Sega Enterp Ltd | 画像処理装置及びこれを備えたゲーム装置 |
| JPH09206477A (ja) * | 1996-01-31 | 1997-08-12 | Konami Co Ltd | 競争ゲーム装置 |
| JPH09325684A (ja) * | 1996-06-06 | 1997-12-16 | Namco Ltd | 3次元シミュレータ装置 |
| JPH09330017A (ja) * | 1996-06-13 | 1997-12-22 | Namco Ltd | 3次元シミュレータ装置及び情報記憶媒体 |
| JPH1021425A (ja) * | 1996-07-01 | 1998-01-23 | Sega Enterp Ltd | 画像処理装置、画像処理方法及びゲーム装置並びに遊戯装置 |
| JPH1031758A (ja) * | 1996-07-16 | 1998-02-03 | Namco Ltd | 画像生成装置、画像生成方法および情報記憶媒体 |
| JPH10108979A (ja) * | 1996-08-09 | 1998-04-28 | Konami Co Ltd | ドライビングゲーム機及びドライビングゲームプログラムが格納された記録媒体 |
| JPH11137846A (ja) * | 1997-11-11 | 1999-05-25 | Namco Ltd | ゲーム用入力装置及びゲーム装置 |
Family Cites Families (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4176837A (en) * | 1975-09-29 | 1979-12-04 | Jeffrey Lawrence W | Arm-wrestling apparatus |
| US4220330A (en) * | 1978-06-28 | 1980-09-02 | Montgomery Theophalus S | Arm wrestling referee device |
| US4327910A (en) * | 1980-03-07 | 1982-05-04 | Mackie Glenn E | Arm wrestling device |
| JPS5911792A (ja) | 1982-07-12 | 1984-01-21 | Matsushita Electric Ind Co Ltd | 電動機の駆動制御回路 |
| JPS62113594A (ja) | 1985-11-12 | 1987-05-25 | Sharp Corp | 電子転写装置の熱転写ドナ−フイルム |
| US4714244A (en) * | 1986-04-04 | 1987-12-22 | Bally Manufacturing Corporation | Rowing machine with improved mechanical features |
| US4984986A (en) * | 1989-11-07 | 1991-01-15 | Vohnout Vincent J | Apparatus and method for training oarsmen |
| US5542893A (en) * | 1990-03-08 | 1996-08-06 | Bioform Engineering, Inc. | Exercise machine which converts reciprocating motion to unidirectional rotational motion |
| US5415549A (en) | 1991-03-21 | 1995-05-16 | Atari Games Corporation | Method for coloring a polygon on a video display |
| JP2794230B2 (ja) * | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
| US5683082A (en) * | 1992-08-04 | 1997-11-04 | Kabushiki Kaisha Ace Denken | Gaming system controlling termination of playing and degree of playing difficulty |
| US5645513A (en) * | 1992-11-02 | 1997-07-08 | Computer Athlete, Inc. | Exercising apparatus which interacts with a video game apparatus during exercise |
| JPH06170062A (ja) | 1992-12-01 | 1994-06-21 | Sega Enterp Ltd | 電子遊戯機器における遊戯難易度決定方法 |
| JP3889815B2 (ja) | 1994-01-25 | 2007-03-07 | 株式会社バンダイナムコゲームス | ゲーム装置およびこれを用いたマルチプレーヤ型のゲームシステム |
| JPH07227479A (ja) | 1994-02-21 | 1995-08-29 | Namco Ltd | 業務用ビデオゲーム装置 |
| US5498015A (en) * | 1995-03-30 | 1996-03-12 | Trout; Jerry J. | Bicycle stand |
| WO1996034364A1 (en) * | 1995-04-27 | 1996-10-31 | Sega Enterprises Ltd. | Image processor, image processing method, game apparatus using them, and memory medium |
| JPH08320949A (ja) | 1995-05-24 | 1996-12-03 | Sega Enterp Ltd | 画像処理装置及びそれを用いたゲーム装置 |
| US6220865B1 (en) * | 1996-01-22 | 2001-04-24 | Vincent J. Macri | Instruction for groups of users interactively controlling groups of images to make idiosyncratic, simulated, physical movements |
| JP3570812B2 (ja) * | 1996-02-29 | 2004-09-29 | 株式会社ナムコ | 画像合成方法及びゲーム装置 |
| KR100594558B1 (ko) | 1996-05-02 | 2006-06-30 | 가부시키가이샤 세가 | 게임 장치, 게임 장치용 방법 및 컴퓨터 판독가능 매체 |
| US6611139B1 (en) * | 1997-02-08 | 2003-08-26 | Hall Effect Technologies Limited | Three dimensional positioning device |
| JP3692683B2 (ja) * | 1997-02-14 | 2005-09-07 | 株式会社セガ | ゲーム装置 |
| JP3890781B2 (ja) * | 1997-10-30 | 2007-03-07 | 株式会社セガ | コンピュータ読み取り可能な記憶媒体、ゲーム装置、及びゲームの画像表示方法 |
| KR100566366B1 (ko) * | 1997-11-25 | 2006-03-31 | 가부시키가이샤 세가 | 화상 생성 장치 |
| JPH11272156A (ja) * | 1998-03-25 | 1999-10-08 | Sega Enterp Ltd | 仮想三次元音像生成装置及びその方法並びに媒体 |
| US6159100A (en) * | 1998-04-23 | 2000-12-12 | Smith; Michael D. | Virtual reality game |
-
1998
- 1998-10-23 JP JP10320039A patent/JP2000126454A/ja active Pending
-
1999
- 1999-10-22 US US09/422,655 patent/US20030003995A1/en not_active Abandoned
-
2003
- 2003-03-26 US US10/396,460 patent/US6923723B2/en not_active Expired - Lifetime
-
2005
- 2005-03-16 US US11/080,451 patent/US20050164790A1/en not_active Abandoned
-
2007
- 2007-07-11 US US11/822,998 patent/US8043158B2/en not_active Expired - Fee Related
Patent Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS63174673A (ja) * | 1987-01-14 | 1988-07-19 | 美津濃株式会社 | ランニング装置 |
| JPH07108346B2 (ja) * | 1992-02-24 | 1995-11-22 | ヒューズ・エアクラフト・カンパニー | 虚像エンターテインメント |
| JPH0852275A (ja) * | 1994-08-10 | 1996-02-27 | Sega Enterp Ltd | ゲームコントローラ |
| JPH0863616A (ja) * | 1994-08-22 | 1996-03-08 | Namco Ltd | 3次元シミュレータ装置及び画像合成方法 |
| JPH08329273A (ja) * | 1995-06-01 | 1996-12-13 | Sega Enterp Ltd | 画像処理装置及びこれを備えたゲーム装置 |
| JPH09206477A (ja) * | 1996-01-31 | 1997-08-12 | Konami Co Ltd | 競争ゲーム装置 |
| JPH09325684A (ja) * | 1996-06-06 | 1997-12-16 | Namco Ltd | 3次元シミュレータ装置 |
| JPH09330017A (ja) * | 1996-06-13 | 1997-12-22 | Namco Ltd | 3次元シミュレータ装置及び情報記憶媒体 |
| JPH1021425A (ja) * | 1996-07-01 | 1998-01-23 | Sega Enterp Ltd | 画像処理装置、画像処理方法及びゲーム装置並びに遊戯装置 |
| JPH1031758A (ja) * | 1996-07-16 | 1998-02-03 | Namco Ltd | 画像生成装置、画像生成方法および情報記憶媒体 |
| JPH10108979A (ja) * | 1996-08-09 | 1998-04-28 | Konami Co Ltd | ドライビングゲーム機及びドライビングゲームプログラムが格納された記録媒体 |
| JPH11137846A (ja) * | 1997-11-11 | 1999-05-25 | Namco Ltd | ゲーム用入力装置及びゲーム装置 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006081944A (ja) * | 2000-05-15 | 2006-03-30 | Namco Ltd | ゲームシステム、ゲーム用プログラム、及びそのプログラムを記録した記録媒体 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20030003995A1 (en) | 2003-01-02 |
| US20070293314A1 (en) | 2007-12-20 |
| US20050164790A1 (en) | 2005-07-28 |
| US20030186740A1 (en) | 2003-10-02 |
| US6923723B2 (en) | 2005-08-02 |
| US8043158B2 (en) | 2011-10-25 |
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