JP2000126454A - 遊戯装置及び画像処理装置 - Google Patents

遊戯装置及び画像処理装置

Info

Publication number
JP2000126454A
JP2000126454A JP10320039A JP32003998A JP2000126454A JP 2000126454 A JP2000126454 A JP 2000126454A JP 10320039 A JP10320039 A JP 10320039A JP 32003998 A JP32003998 A JP 32003998A JP 2000126454 A JP2000126454 A JP 2000126454A
Authority
JP
Japan
Prior art keywords
game
predetermined
player
image processing
deduction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP10320039A
Other languages
English (en)
Japanese (ja)
Other versions
JP2000126454A5 (enExample
Inventor
Takeshi Kureta
武司 呉田
Nariyuki Iwase
成幸 岩瀬
Kimio Tsuda
公生 津田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP10320039A priority Critical patent/JP2000126454A/ja
Priority to US09/422,655 priority patent/US20030003995A1/en
Publication of JP2000126454A publication Critical patent/JP2000126454A/ja
Priority to US10/396,460 priority patent/US6923723B2/en
Priority to US11/080,451 priority patent/US20050164790A1/en
Publication of JP2000126454A5 publication Critical patent/JP2000126454A5/ja
Priority to US11/822,998 priority patent/US8043158B2/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6646Methods for processing data by generating or executing the game program for rendering three dimensional images for the computation and display of the shadow of an object or character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP10320039A 1998-10-23 1998-10-23 遊戯装置及び画像処理装置 Pending JP2000126454A (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP10320039A JP2000126454A (ja) 1998-10-23 1998-10-23 遊戯装置及び画像処理装置
US09/422,655 US20030003995A1 (en) 1998-10-23 1999-10-22 Game device and image processing device
US10/396,460 US6923723B2 (en) 1998-10-23 2003-03-26 Game device and image processing device
US11/080,451 US20050164790A1 (en) 1998-10-23 2005-03-16 Game device and image processing device
US11/822,998 US8043158B2 (en) 1998-10-23 2007-07-11 Game device and image processing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10320039A JP2000126454A (ja) 1998-10-23 1998-10-23 遊戯装置及び画像処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2005285375A Division JP2006055653A (ja) 2005-09-29 2005-09-29 遊戯装置及びその制御方法

Publications (2)

Publication Number Publication Date
JP2000126454A true JP2000126454A (ja) 2000-05-09
JP2000126454A5 JP2000126454A5 (enExample) 2005-11-17

Family

ID=18117068

Family Applications (1)

Application Number Title Priority Date Filing Date
JP10320039A Pending JP2000126454A (ja) 1998-10-23 1998-10-23 遊戯装置及び画像処理装置

Country Status (2)

Country Link
US (4) US20030003995A1 (enExample)
JP (1) JP2000126454A (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006081944A (ja) * 2000-05-15 2006-03-30 Namco Ltd ゲームシステム、ゲーム用プログラム、及びそのプログラムを記録した記録媒体

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3991583B2 (ja) * 2000-11-24 2007-10-17 株式会社セガ 画像表示方法、コンピュータゲーム処理方法及び記録媒体
WO2002047780A1 (en) * 2000-12-14 2002-06-20 Sega Corporation Game machine, communication game system, and recorded medium
JP4739002B2 (ja) * 2005-06-30 2011-08-03 キヤノン株式会社 画像処理方法、画像処理装置
US9389702B2 (en) * 2005-10-06 2016-07-12 Hewlett-Packard Development Company, L.P. Input association
WO2009143208A2 (en) * 2008-05-21 2009-11-26 Powergrid Fitness, Inc. Exercise gaming device and method of interacting with gaming or other scenarios based on physical exercise
US8834163B2 (en) * 2011-11-29 2014-09-16 L-3 Communications Corporation Physics-based simulation of warhead and directed energy weapons
US9861852B2 (en) 2014-12-29 2018-01-09 Robert Quinn Game system having full-body exercise apparatus controller with independently operable appendicular members
US9579542B2 (en) 2014-12-29 2017-02-28 Robert Quinn Networked game system having multiple full-body exercise apparatus controllers
US9649530B2 (en) 2014-12-29 2017-05-16 Robert Quinn Full-body exercise system including a plurality of independently operable appendicular members
JP6018266B1 (ja) * 2015-07-17 2016-11-02 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理システム
JP7200184B2 (ja) * 2020-08-28 2023-01-06 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法

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JPS63174673A (ja) * 1987-01-14 1988-07-19 美津濃株式会社 ランニング装置
JPH07108346B2 (ja) * 1992-02-24 1995-11-22 ヒューズ・エアクラフト・カンパニー 虚像エンターテインメント
JPH0852275A (ja) * 1994-08-10 1996-02-27 Sega Enterp Ltd ゲームコントローラ
JPH0863616A (ja) * 1994-08-22 1996-03-08 Namco Ltd 3次元シミュレータ装置及び画像合成方法
JPH08329273A (ja) * 1995-06-01 1996-12-13 Sega Enterp Ltd 画像処理装置及びこれを備えたゲーム装置
JPH09206477A (ja) * 1996-01-31 1997-08-12 Konami Co Ltd 競争ゲーム装置
JPH09325684A (ja) * 1996-06-06 1997-12-16 Namco Ltd 3次元シミュレータ装置
JPH09330017A (ja) * 1996-06-13 1997-12-22 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体
JPH1021425A (ja) * 1996-07-01 1998-01-23 Sega Enterp Ltd 画像処理装置、画像処理方法及びゲーム装置並びに遊戯装置
JPH1031758A (ja) * 1996-07-16 1998-02-03 Namco Ltd 画像生成装置、画像生成方法および情報記憶媒体
JPH10108979A (ja) * 1996-08-09 1998-04-28 Konami Co Ltd ドライビングゲーム機及びドライビングゲームプログラムが格納された記録媒体
JPH11137846A (ja) * 1997-11-11 1999-05-25 Namco Ltd ゲーム用入力装置及びゲーム装置

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JPH06170062A (ja) 1992-12-01 1994-06-21 Sega Enterp Ltd 電子遊戯機器における遊戯難易度決定方法
JP3889815B2 (ja) 1994-01-25 2007-03-07 株式会社バンダイナムコゲームス ゲーム装置およびこれを用いたマルチプレーヤ型のゲームシステム
JPH07227479A (ja) 1994-02-21 1995-08-29 Namco Ltd 業務用ビデオゲーム装置
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JPH08320949A (ja) 1995-05-24 1996-12-03 Sega Enterp Ltd 画像処理装置及びそれを用いたゲーム装置
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JP3890781B2 (ja) * 1997-10-30 2007-03-07 株式会社セガ コンピュータ読み取り可能な記憶媒体、ゲーム装置、及びゲームの画像表示方法
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS63174673A (ja) * 1987-01-14 1988-07-19 美津濃株式会社 ランニング装置
JPH07108346B2 (ja) * 1992-02-24 1995-11-22 ヒューズ・エアクラフト・カンパニー 虚像エンターテインメント
JPH0852275A (ja) * 1994-08-10 1996-02-27 Sega Enterp Ltd ゲームコントローラ
JPH0863616A (ja) * 1994-08-22 1996-03-08 Namco Ltd 3次元シミュレータ装置及び画像合成方法
JPH08329273A (ja) * 1995-06-01 1996-12-13 Sega Enterp Ltd 画像処理装置及びこれを備えたゲーム装置
JPH09206477A (ja) * 1996-01-31 1997-08-12 Konami Co Ltd 競争ゲーム装置
JPH09325684A (ja) * 1996-06-06 1997-12-16 Namco Ltd 3次元シミュレータ装置
JPH09330017A (ja) * 1996-06-13 1997-12-22 Namco Ltd 3次元シミュレータ装置及び情報記憶媒体
JPH1021425A (ja) * 1996-07-01 1998-01-23 Sega Enterp Ltd 画像処理装置、画像処理方法及びゲーム装置並びに遊戯装置
JPH1031758A (ja) * 1996-07-16 1998-02-03 Namco Ltd 画像生成装置、画像生成方法および情報記憶媒体
JPH10108979A (ja) * 1996-08-09 1998-04-28 Konami Co Ltd ドライビングゲーム機及びドライビングゲームプログラムが格納された記録媒体
JPH11137846A (ja) * 1997-11-11 1999-05-25 Namco Ltd ゲーム用入力装置及びゲーム装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006081944A (ja) * 2000-05-15 2006-03-30 Namco Ltd ゲームシステム、ゲーム用プログラム、及びそのプログラムを記録した記録媒体

Also Published As

Publication number Publication date
US20030003995A1 (en) 2003-01-02
US20070293314A1 (en) 2007-12-20
US20050164790A1 (en) 2005-07-28
US20030186740A1 (en) 2003-10-02
US6923723B2 (en) 2005-08-02
US8043158B2 (en) 2011-10-25

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