EP0026465B1 - Appareil de jeu avec véhicules miniatures - Google Patents

Appareil de jeu avec véhicules miniatures Download PDF

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Publication number
EP0026465B1
EP0026465B1 EP80105802A EP80105802A EP0026465B1 EP 0026465 B1 EP0026465 B1 EP 0026465B1 EP 80105802 A EP80105802 A EP 80105802A EP 80105802 A EP80105802 A EP 80105802A EP 0026465 B1 EP0026465 B1 EP 0026465B1
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EP
European Patent Office
Prior art keywords
game device
switches
switching
stop
vehicle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
EP80105802A
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German (de)
English (en)
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EP0026465A1 (fr
Inventor
Hermann Dr.(verstorben) Neuhierl
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Individual
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Individual
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Publication date
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • A63H18/005Accessories for indicating the winner of a race, e.g. lap counters, speed indicators

Definitions

  • the invention relates to a game device with Fahrsptebeugen, as it is described in the preamble of claim 1.
  • Game devices of this type are known in particular as car racing tracks.
  • the contact pieces are connected to circuits in such a way that, if the speed of the vehicle is excessive after actuation of the first contact, the power supply to the vehicle is interrupted for a fixed period of time when the second contact piece is touched via a timing relay. This time period is evaluated by a counter in penalty points.
  • various circuits with revolving cam disks are provided in this known device, through which the display of traffic lights, speed limits, etc. are controlled. Failure to heed these notices will result in penalty stops or penalty points.
  • Lap counters have therefore been used in connection with car racing tracks for a long time.
  • the time traveled was also taken into account in such devices in connection with the lap numbers, e.g. B. in a device according to DE-A-1 703 878. There, a certain number of laps to be covered can be specified.
  • a timer is now started. It is possible to read the number of laps of the vehicle involved in the course of the race. As soon as the first vehicle has completed the predetermined number of laps, the power to the entire system is switched off and the time is recorded. It is thus possible for the racers to cover a certain number of laps on a given route and to read the time required for this.
  • the progress of the players in driving skills can be controlled so well.
  • the start of the race can also be monitored, e.g. B. with a device according to DE-A-2035478.
  • the movement of a starter figure is combined with an electrical switch that switches on the power for all vehicles involved. This prevents early starts.
  • Electronic devices for example in accordance with the unpublished DE-A-2 833 159, enable a further registration of the racing process. Not only can the number of laps be recorded, but also the speed, the highest speed per lap or the shortest time per lap. Not only a certain number of laps, but also a certain time can be specified as a specification for the racing action.
  • the invention has for its object to form a game device of the type mentioned, in which the race results are "passively” determined and recorded to the "active" device that enables the specification and display of certain rules of the game and the monitoring of their compliance.
  • Electronic means or a combination of electronic and mechanical means are used for the registration of the individual driving movements as well as the summary registration of the point status of the "driving errors" of the individual vehicles.
  • This configuration can be operated in various ways within the scope of the invention.
  • Examples of driving regulations to be complied with in the course of racing or road traffic are speed restrictions, no overtaking on the right or left side of the lane, driving through a slalom course, avoiding obstacles, turning orders.
  • this is done by a control panel with switches.
  • the respective bids are switched on or off by pressing the assigned switches.
  • the assigned signs light up simultaneously in the control panel and in a drawing bridge above the road.
  • Registration points are arranged in the assigned lane section, which register a specific vehicle when it is driven over. If this registration is made on a prohibited lane side, the vehicle receives penalty points because the electronics that are switched on recognize the registration point as blocked in this driving bid.
  • the corresponding difficulty levels can be switched on and off by the drivers themselves or by a person as a referee. This ensures a varied racing process.
  • Another exemplary embodiment enables the corresponding driving commands to be switched electromechanically.
  • a stepping mechanism is used for this, in which contacts are actuated via cams. These contacts take the place of the manual control panel.
  • the individual cams can be rotated against each other. It is also possible to construct a single cam from two or more individual segments, so that the switching duration can also be influenced.
  • This device enables the compilation of a specific sequence of switching the driving instructions on and off.
  • An additional variant is given by operating the drive motor of the shift drum with different voltage values, so that the time sequence can be stretched or shortened.
  • the switching on and off process can also be carried out via an electronic registration device. There, the relevant symbol for the driving rule is pressed and the desired time for its validity is entered.
  • switching on and off is therefore accomplished in three different ways.
  • the simplest and inexpensive option is the form of a handheld device shown.
  • Another option is to replace this handheld device with a step switch or to combine the hand device with a step switch.
  • the switching on and off is accomplished here as shown by switching cams, the switching cams not only determining the timing of the switching on and off, but to a certain extent the length of the same.
  • the third possibility is an electronic device that allows completely free choice for the timing of a race.
  • the present device can be coupled with a pulse track piece.
  • One of the switching mechanisms just described now brings the corresponding task that the right or left should be turned. If a vehicle is registered that this driving instruction is not followed, it in turn receives penalty points.
  • a drawing bridge is expediently provided for the display of the driving instructions.
  • the drivers can use this to orient themselves, since the applicable driving regulations are made visible by illuminating the sign.
  • a figure with a flag the same raising or lowering the arm with the flag, or a traffic light.
  • a direction of travel is given priority. If a vehicle is in a privileged section, the vehicle in the non-privileged section must not turn into the main route before this. Timely registration in front of the privileged vehicle again gives penalty points.
  • this can be represented by a corresponding sign, as explained, so that the drivers know that a carriageway side is blocked.
  • the activation of such a sign can also be combined with a mechanism in which stones or polystyrene pieces fall onto the roadway by opening a door.
  • contact sections 2 are provided in the track section 1.
  • the drawing bridge 5 is also shown in FIG. 1.
  • Corresponding signs are attached to its front, which prescribe a certain behavior in traffic or during races. These are speed limits or compliance with a certain side of the road. Other regulations will be presented later.
  • the sign bridge is preferably also connected electrically, so that the corresponding sign is illuminated for a specific traffic regulation. This way the game participants know which regulation is currently in force. 1 and 2, a switching device with keyboard and display 6 is shown.
  • Corresponding symbols are shown on the display, for example speed restrictions, overtaking ban with constriction, which can be switched on and off using keys 7 and 8. When a certain traffic regulation is switched on, the symbol associated with the button lights up because a light bulb or LED is switched on at the same time.
  • the numbers 100-113 next to the key are used in FIG. 19. With the switching device with keyboard and display shown here, certain traffic regulations are switched on and off manually. The participants in the race can switch on or off the restrictions themselves or via another person.
  • Fig. 1 the display 9 is still shown. This records the level of the penalty points for the two race participants.
  • the switching device 10 is housed in an independent housing.
  • the track piece 1, the contact pieces 4 and the drawing bridge 5 correspond to the arrangement according to FIGS. 1 to 5.
  • the display 9 is also used in the same way.
  • the stepping mechanism 11 switches the driving commands on and off. 6 to 9,
  • the gear 13 is located on a base plate 12 and is driven by an electric motor.
  • An axis 15 is driven via the gear wheel 14.
  • Cam disks 16 with switching cams 17 are located thereon.
  • the switching cams 17 act on contacts 18.
  • the switching cams 16 are pressed together by the spiral spring 19 and held with a toothing 20. An adjustment by hand is given by overcoming the spiral spring 19. so that the timing of the actuation of the coal file 18 can be influenced.
  • the entire arrangement of the switching cams can be used, the axis 15 being inserted into the bearing 21.
  • the counter bearing 22 is then pivoted in and snaps into place.
  • a cam is also constructed from at least two or even several individual parts.
  • a shift of the cam area enables the switching time to be extended to double or multiple times or the use of two switching processes within one revolution of the axis 15.
  • Fig. 10 shows a schedule in which 10 minutes is taken as the time for one revolution through 360 degrees.
  • the time scale can be changed by increasing or decreasing the voltage that drives the drive motor.
  • the switching time of a switching cam 17 is one minute.
  • the switching time can accordingly be one to two minutes, as is described in the first three columns of FIG. 10. If the two parts of the cam disc are rotated against each other even more, two switching processes are triggered for one minute, according to column 4 and column 6 in FIG. 10.
  • FIG. 9 shows a combination of the stepping switch 11 with the switching device with keyboard and display 6.
  • the switching can be done either manually or mechanically via the stepping switch.
  • the switch 23 When the switch 23 is switched on, it is achieved that the shift drum runs and the switch 7 is used to switch off.
  • the contact 18 is actuated by the switching cams 17, but the current flow is interrupted by the corresponding position of the button 7.
  • button 7 acts on a changeover switch.
  • FIG. 11 shows an electronic input unit 30.
  • the use is as shown in FIG. 5, but the step switch 11 is replaced by the electronic input unit 30.
  • the switching device 10 is accommodated in a separate housing independently of the electronic input unit.
  • the switching device 10 can also be installed in the housing of the electronic input unit 30. In both cases, a connection possibility for the display 9 must be provided.
  • FIG. 12 shows an exemplary embodiment for a racing sequence that is specified with the electronic input unit 30.
  • driving instructions of any length and any number of times can be specified. If several driving instructions are entered at the same time, the time is entered until the time at which a change is to occur. From this point on, one or more buttons are then z. B. speed limits, no overtaking etc. pressed so that the corresponding driving regulations can then be switched. In this case, too, it is desirable if a corresponding sign is illuminated when the driving regulations are switched on. Also the activation of the drawing board ke 5 is possible.
  • FIG. 13 shows, in addition to the drawing bridge 5, a figure 31 with a flag 32.
  • the flag with an arm is moved up and down by a mechanism.
  • the movement of the flag is linked to the switching on and off of a driving instruction.
  • FIG. 31 is shown again with flag 32.
  • contact pieces 4 which carry out the detection of the vehicles.
  • the driving behavior of the vehicles corresponds to that of the activation of the bottleneck sign.
  • the circuit is described with FIG. 19.
  • a traffic light 33 This is connected to the switching device 10.
  • the vehicles are detected via the contact pieces 4. If the traffic light 33 is switched to red, the person bending in from the road section 34 must wait. A penalty point is registered when the following contact section is passed at a red light.
  • the traffic light can also be switched via a vehicle located in privileged section 35. As soon as a vehicle arrives there, the traffic light is switched to red, the person coming from the road section 34 having to wait.
  • a terrain part 36 is shown in FIG. 16. This has an opening 37 which is operated electromechanically. There is a connection with a switching device which brings about the lifting of the opening 37. Now parts 38, for example made of polystyrene, can fall onto the road and force the vehicles to dodge. Driving over the contact pieces 4 results in a penalty point.
  • a branch is shown in FIG.
  • the vehicles are registered via contact pieces 4. It is now specified via a switching device which direction of travel the vehicles must take.
  • the switching device to be used according to the described FIG. Is a switching device with keyboard and display 6 (FIGS. 1 and 2) or stepping switch 11 (FIGS. To 9) or the electronic input unit 30 (FIG. 11).
  • a two-column 7-segment LED display is used for each lane.
  • Different relative speeds e.g. B. 60 and 130 hours / km can be measured.
  • the generated pulses are evaluated depending on the game variant.
  • the detection takes place as for 1, but via the start-stop generators 83 for vehicle A and 85 for vehicle B.
  • a pulse is generated in the start-stop generator 83, which is shorter than that generated by the comparison pulse generator 89. This is recognized by the time comparison in 89 and a pulse is given to the output, which reaches output via the output A to the penalty point counter.
  • start-stop pulse is compared with the comparison pulse generators 90 for vehicle A and 92 for vehicle B. If the start-stop pulse is shorter, then this corresponds to a higher speed than permitted, there is again a penalty point at the exit.
  • the start-stop generator 81 or 88 detects the drive-through speed when the vehicle A or B has changed the lane within the measuring section. These times are compared again with the corresponding comparison pulses for 60 or 130 km / h.
  • the inputs A and B are fed to a pulse counter which shows the number of penalty points simultaneously for vehicle A and vehicle B on a display 9.
  • switches 114-119 are fed to the bridge, where the respectively applicable prohibition or mandatory signs are illuminated by means of lamps 150-157.
  • the switching device 10 shows an upper housing part, in which the switching device 10, the display 9 and the electronic input unit 30 are combined in one housing part.

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  • Toys (AREA)

Claims (21)

1. Appareil de jeu avec véhicules miniatures, dans lequel le parcours contient des pièces de contact (4) pour la détection électrique de véhicules individuels, les premières et les deuxièmes pièces de contact (4) étant appairées et les véhicules étant munis de contacts de shuntage, caractérisé en ce qu'au passage sur une première pièce de contact (4), une impulsion de départ est délivrée sur un des générateurs départ-arrêt (81 à 88) attribué à la paire correspondante de pièces de contact et qu'au passage sur la deuxième pièce de contact appairée (4), il est délivré une impulsion d'arrêt ou de remise à zéro sur un de ces générateurs correspondants et que la sortie de chaque générateur départ-arrêt (81 à 88) est raccordée à un ou plusieurs étages de comparaison de temps (89 à 93), qui délivrent une impulsion de sortie quand l'impulsion du générateur départ-arrêt (81 à 88) dépasse une longueur prédéterminée.
2. Appareil de jeu suivant la revendication 1, caractérisé en ce que les sorties des étages de comparaison de temps (89 à 93) sont connectées à des compteurs.
3. Appareil de jeu suivant la revendication 1, caractérisé en ce que la sortie d'un étage de comparaison de temps (89 à 93) est connectée à une entrée d'un générateur départ-arrêt correspondant (81 à 88).
4. Appareil de jeu suivant la revendication 3, caractérisé en ce que la sortie d'un étage de comparaison de temps (89 à 93) est connectée à une entrée de remise à zéro d'un générateur départ-arrêt correspondant (81 à 88).
5. Appareil de jeu suivant la revendication 1, caractérisé en ce que l'appairage des pièces de contact (4) peut être changé.
6. Appareil de jeu suivant la revendication 1, caractérisé en ce que chaque appairage des pièces de contact (4) représente une certaine prescription de circulation pour les véhicules.
7. Appareil de jeu suivant la revendication 1, caractérisé en ce que la sortie d'un générateur départ-arrêt (81 à 88) est connectée, par l'intermédiaire d'un ou plusieurs commutateurs inverseurs (100 à 109), à des étages de comparaison de temps (89 à 93).
8. Appareil de jeu suivant une quelconque des revendications 3 at 4, caractérisé en ce que les sorties des étages de comparaison de temps (89 à 93) peuvent être connectées, par l'intermédiaire de commutateurs (110 à 113), à des entrées des générateurs départ-arrêt (81 à 88).
9. Appareil de jeu suivant une quelconque des revendications 7 et 8, caractérisé en ce que la position des commutateurs inverseurs (100 à 113) représente une certaine prescription de circulation.
10. Appareil de jeu suivant une quelconque des revendications 7 à 9, caractérisé en ce que les commutateurs (100 à 109) et/ou les commutateurs (110 à 113) sont des commutateurs électroniques.
11. Appareil de jeu suivant une quelconque des revendications 7 et 8, caractérisé en ce que les commutateurs inverseurs (100 à 109) et/ou les commutateurs (110 à 113) sont commutables au moyen de touches (7, 8) et/ou d'une unité électronique (30) d'introduction de données.
12. Appareil de jeu suivant une quelconque des revendications 7 et 8, caractérisé en ce que les commutateurs inverseurs (100 à 109) et/ou les commutateurs (110 à 113) sont commutables par un ou plusieurs commutateurs pas à pas (11 ).
13. Appareil de jeu suivant une quelconque des revendications 11 et 12, caractérisé en ce que les touches (7, 8) et/ou l'unite électronique (30) d'introduction de données et/ou les commutateurs pas à pas (11) peuvent actionner d'autres commutateurs qui provoquent une indication des prescriptions de circulation programmée.
14. Appareil de jeu suivant une quelconque des revendications 11 et 12, caractérisé en ce que les touches (7, 8) et/ou l'unité électronique (30) d'introduction de données et/ou le commutateur pas à pas (11) peuvent commander d'autres commutateurs, qui actionnent des feux de circulation (33) et/ou moteur d'entraînement d'une figurine (31) comportant un fanion mobile (32) et/ou une trappe (37) se trouvant dans le voisinage du parcours.
15. Appareil de jeu suivant une quelconque des revendications 6, 9, 13 et 14, caractérisé en ce qu'au-dessus du parcours il est disposé un dispositif indicateur (5), qui signale, par un symbole la prescription de circulation qui est chaque fois programmée.
16. Appareil de jeu suivant la revendication 15, caractérisé en ce que le dispositif indicateur (5) comporte des signaux lumineux.
17. Appareil de jeu suivant une quelconque des revendications 12 à 14, caractérisé en ce que pour le commutateur pas à pas (11), il est utilisé une unité cylindrique de commutation, qui, par escamotage d'un palier antagoniste (22), peut être séparée de son support et enlevée de l'appareil.
18. Appareil de jeu suivant une quelconque des revendications 12 à 14 et 17, caractérisé en ce que le cylindre de commutation se compose de différents disques (16) portant des taquets de commutation (17), qui agissent sur des contacts (18), qui sont comprimés ensemble par un ressort spiral (19), les taquets de commutation (17) étant réglables les uns par rapport aux autres au moyen d'une denture (20) disposée des deux côtes.
19. Appareil de jeu suivant une quelconque des revendications 12 à 14, 17, 18, caractérisé en ce que dans le boîtier des commutateurs pa à pas (11) se trouvent des touches (7, 8), qui permettent, quand le commutateur pas à pas est mis hours circuit, de mettre à la main en circuit et hors circuit les prescriptions de circulation, mais qui, par l'intermédiaire d'un commutateur (23), entraînent une mise hors circuit, de sorte qu'aucune prescription de circulation n'est donnée, même si le contact (18) ou les taquets de commutation (17) sont actionnés.
20. Appareil de jeu suivant une quelconque des revendications précédentes 1 à 19, caractérisé en ce que le véhicule miniature est muni d'un contact de shuntage spécifique d'un véhicule.
21. Appareil de jeu suivant la revendication 20, caractérisé en ce que la distance entre les contacts de shuntage présente une dimension spécifique aux véhicules.
EP80105802A 1979-09-29 1980-09-25 Appareil de jeu avec véhicules miniatures Expired EP0026465B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE2939703 1979-09-29
DE19792939703 DE2939703A1 (de) 1979-09-29 1979-09-29 Geraet fuer autorennbahnen

Publications (2)

Publication Number Publication Date
EP0026465A1 EP0026465A1 (fr) 1981-04-08
EP0026465B1 true EP0026465B1 (fr) 1983-02-09

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP80105802A Expired EP0026465B1 (fr) 1979-09-29 1980-09-25 Appareil de jeu avec véhicules miniatures

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US (1) US4364566A (fr)
EP (1) EP0026465B1 (fr)
JP (1) JPS5695088A (fr)
DE (2) DE2939703A1 (fr)

Families Citing this family (18)

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DE3050325A1 (de) * 1980-08-04 1982-12-02 Hermann Dr. 8510 Fürth Neuhierl Vorrichtung zur identifizierung eines ferngesteuerten fahrspielzeuges
DE3029496A1 (de) * 1980-08-04 1982-03-25 Hermann Dr. 8510 Fürth Neuhierl Vorrichtung zur erkennung eines funkferngesteuerten fahrspielzeugs
JPS58115293U (ja) * 1982-02-01 1983-08-06 株式会社トミー レ−シング玩具
US4863165A (en) * 1988-02-16 1989-09-05 Maranzano Miguel F Vehicular traffic electronic game
US5676586A (en) * 1996-05-28 1997-10-14 James; David Eric Model car race track
DE19708878C1 (de) * 1997-03-05 1998-06-04 Lambda Sys Laserbeschriftung G Verfahren und Schaltungsanordnung zum Simulieren eines Autorennens mit elektromotorisch angetriebenen Spielfahrzeugen
US7241223B1 (en) * 2003-10-27 2007-07-10 Wesley Caudill Toy car racing apparatus
US7387559B2 (en) * 2003-11-17 2008-06-17 Mattel, Inc. Toy vehicles and play sets with contactless identification
US20060196384A1 (en) * 2004-12-04 2006-09-07 Faulcon Rene G Model Car Racing Simulator
US7275975B2 (en) * 2005-06-03 2007-10-02 Mattel, Inc. Toy vehicle with on-board electronics
WO2007056402A2 (fr) * 2005-11-04 2007-05-18 Mattel, Inc. Ensemble de jeu comportant des obstacles et des mecanismes de changement de voie
US7892068B2 (en) * 2006-05-04 2011-02-22 Mattel, Inc. Foldable vehicle playsets with moving components
US7901266B2 (en) 2006-05-04 2011-03-08 Mattel, Inc. Toy vehicle collision set
ES2337112B1 (es) * 2007-03-07 2011-05-23 Ninco Desarrollos, S.L. Procedimiento de identificacion, asignacion y control para vehiculos tipo slot.
US7766720B2 (en) * 2007-09-14 2010-08-03 Mattel Inc. Play set for toy vehicles
US8734201B2 (en) * 2010-04-30 2014-05-27 Mattel, Inc. Toy vehicle racetrack with paired obstacles
US11904686B2 (en) * 2014-12-04 2024-02-20 Davis Intellectual Properties LLC Vehicle control system
US9540007B1 (en) * 2014-12-04 2017-01-10 Davis Intellectual Properties LLC Vehicle control system

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GB924324A (en) * 1960-03-10 1963-04-24 Emile Jules Marie Lombard Racing game
US3367657A (en) * 1963-06-17 1968-02-06 Jan M. Cobbenhagen Game having angular deviation detecting means for tracked object
US3227825A (en) * 1963-09-03 1966-01-04 Eldon Ind Inc Viscous retarded timer and flagman
US3572711A (en) * 1966-03-21 1971-03-30 Thomas H Conklin Timer and lap counter for slot cars
DE2719666A1 (de) * 1977-05-03 1978-11-09 Maerklin & Cie Gmbh Geb Vorrichtung zum anzeigen von betriebsgroessen und betriebszustaenden auf spielzeugfahranlagen
DE2833159A1 (de) * 1978-07-28 1980-02-07 Neuhierl Hermann Zaehleinrichtung fuer spielzeuge, insbesondere autorennbahnen
US4247107A (en) * 1979-01-19 1981-01-27 California R & D Center Electronically controlled roadrace system with sound generator

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Publication number Publication date
EP0026465A1 (fr) 1981-04-08
US4364566A (en) 1982-12-21
JPS5695088A (en) 1981-08-01
DE3061917D1 (en) 1983-03-17
DE2939703A1 (de) 1981-04-02

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